Specter
medium undead, chaotic evil
Defense
Proficiencies & Senses
Reference Text
Size: Medium Type: undead Alignment: chaotic evil Armor Class: ["type": "dex", "value": 12] Hit Points: 22 Hit Dice: 5d8 Speed: "fly": "50 ft.", "hover": true, "walk": "0 ft." Challenge Rating: 1 Xp: 200 Special Abilities: ["damage": [], "desc": "The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.", "name": "Incorporeal Movement", "damage": [], "desc": "While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.", "name": "Sunlight Sensitivity"] Actions: [{"actions": [], "attack_bonus": 4, "damage": [{"damage_dice": "3d6", "damage_type": "index": "necrotic", "name": "Necrotic", "url": "/api/2014/damage-types/necrotic"}], "desc": "Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", "name": "Life Drain"}] Charisma: 11 Condition Immunities: ["index": "charmed", "name": "Charmed", "url": "/api/2014/conditions/charmed", "index": "exhaustion", "name": "Exhaustion", "url": "/api/2014/conditions/exhaustion", "index": "grappled", "name": "Grappled", "url": "/api/2014/conditions/grappled", "index": "paralyzed", "name": "Paralyzed", "url": "/api/2014/conditions/paralyzed", "index": "petrified", "name": "Petrified", "url": "/api/2014/conditions/petrified", "index": "poisoned", "name": "Poisoned", "url": "/api/2014/conditions/poisoned", "index": "prone", "name": "Prone", "url": "/api/2014/conditions/prone", "index": "restrained", "name": "Restrained", "url": "/api/2014/conditions/restrained", "index": "unconscious", "name": "Unconscious", "url": "/api/2014/conditions/unconscious"] Constitution: 11 Damage Immunities: necrotic poison Damage Resistances: acid cold fire lightning thunder bludgeoning, piercing, and slashing from nonmagical weapons Dexterity: 14 Hit Points Roll: 5d8 Intelligence: 10 Languages: understands all languages it knew in life but can't speak Proficiency Bonus: 2 Senses: "darkvision": "60 ft.", "passive_perception": 10 Strength: 1 Wisdom: 10