Shadow
medium undead, chaotic evil
Defense
Proficiencies & Senses
Reference Text
Size: Medium Type: undead Alignment: chaotic evil Armor Class: ["type": "dex", "value": 12] Hit Points: 16 Hit Dice: 3d8 Speed: "walk": "40 ft." Challenge Rating: 0.5 Xp: 100 Special Abilities: ["damage": [], "desc": "The shadow can move through a space as narrow as 1 inch wide without squeezing.", "name": "Amorphous", "damage": [], "desc": "While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.", "name": "Shadow Stealth", "damage": [], "desc": "While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.", "name": "Sunlight Weakness"] Actions: [{"actions": [], "attack_bonus": 4, "damage": [{"damage_dice": "2d6+2", "damage_type": "index": "necrotic", "name": "Necrotic", "url": "/api/2014/damage-types/necrotic"}], "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.\nIf a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.", "name": "Strength Drain"}] Charisma: 8 Condition Immunities: ["index": "exhaustion", "name": "Exhaustion", "url": "/api/2014/conditions/exhaustion", "index": "frightened", "name": "Frightened", "url": "/api/2014/conditions/frightened", "index": "grappled", "name": "Grappled", "url": "/api/2014/conditions/grappled", "index": "paralyzed", "name": "Paralyzed", "url": "/api/2014/conditions/paralyzed", "index": "petrified", "name": "Petrified", "url": "/api/2014/conditions/petrified", "index": "poisoned", "name": "Poisoned", "url": "/api/2014/conditions/poisoned", "index": "prone", "name": "Prone", "url": "/api/2014/conditions/prone", "index": "restrained", "name": "Restrained", "url": "/api/2014/conditions/restrained"] Constitution: 13 Damage Immunities: necrotic poison Damage Resistances: acid cold fire lightning thunder bludgeoning, piercing, and slashing from nonmagical weapons Damage Vulnerabilities: radiant Dexterity: 14 Hit Points Roll: 3d8+3 Intelligence: 6 Proficiencies: [{"proficiency": "index": "skill-stealth", "name": "Skill: Stealth", "url": "/api/2014/proficiencies/skill-stealth", "value": 4}] Proficiency Bonus: 2 Senses: "darkvision": "60 ft.", "passive_perception": 10 Strength: 6 Wisdom: 10