Salamander

large elemental, neutral evil

Challenge 5 (1800 XP)

STR
-
DEX
-
CON
-
INT
-
WIS
-
CHA
-

Defense

Armor Class 10

Proficiencies & Senses

Reference Text

Size: Large Type: elemental Alignment: neutral evil Armor Class: ["type": "natural", "value": 15] Hit Points: 90 Hit Dice: 12d10 Speed: "walk": "30 ft." Challenge Rating: 5 Xp: 1800 Special Abilities: [{"damage": [{"damage_dice": "2d6", "damage_type": "index": "fire", "name": "Fire", "url": "/api/2014/damage-types/fire"}], "desc": "A creature that touches the salamander or hits it with a melee attack while within 5 ft. of it takes 7 (2d6) fire damage.", "name": "Heated Body"}, "damage": [], "desc": "Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).", "name": "Heated Weapons"] Actions: [{"actions": ["action_name": "Spear", "count": "1", "type": "melee", "action_name": "Tail", "count": "1", "type": "melee"], "damage": [], "desc": "The salamander makes two attacks: one with its spear and one with its tail.", "multiattack_type": "actions", "name": "Multiattack"}, {"actions": [], "attack_bonus": 7, "damage": [{"choose": 1, "from": {"option_set_type": "options_array", "options": [{"damage_dice": "2d6+4", "damage_type": "index": "piercing", "name": "Piercing", "url": "/api/2014/damage-types/piercing", "notes": "One handed", "option_type": "damage"}, {"damage_dice": "2d8+4", "damage_type": "index": "piercing", "name": "Piercing", "url": "/api/2014/damage-types/piercing", "notes": "Two handed", "option_type": "damage"}]}, "type": "damage"}, {"damage_dice": "1d6", "damage_type": "index": "fire", "name": "Fire", "url": "/api/2014/damage-types/fire"}], "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.", "name": "Spear"}, {"actions": [], "attack_bonus": 7, "damage": [{"damage_dice": "2d6+4", "damage_type": "index": "bludgeoning", "name": "Bludgeoning", "url": "/api/2014/damage-types/bludgeoning"}, {"damage_dice": "2d6", "damage_type": "index": "fire", "name": "Fire", "url": "/api/2014/damage-types/fire"}], "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.", "name": "Tail"}] Charisma: 12 Constitution: 15 Damage Immunities: fire Damage Resistances: bludgeoning, piercing, and slashing from nonmagical weapons Damage Vulnerabilities: cold Dexterity: 14 Hit Points Roll: 12d10+24 Intelligence: 11 Languages: Ignan Proficiency Bonus: 3 Senses: "darkvision": "60 ft.", "passive_perception": 10 Strength: 18 Wisdom: 10