Quasit

tiny fiend, chaotic evil

Challenge 1 (200 XP)

STR
-
DEX
-
CON
-
INT
-
WIS
-
CHA
-

Defense

Armor Class 10

Proficiencies & Senses

Reference Text

Size: Tiny Type: fiend Subtype: demon Alignment: chaotic evil Armor Class: ["type": "dex", "value": 13] Hit Points: 7 Hit Dice: 3d4 Speed: "walk": "40 ft." Challenge Rating: 1 Xp: 200 Special Abilities: ["damage": [], "desc": "The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.", "name": "Shapechanger", "damage": [], "desc": "The quasit has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance"] Actions: [{"actions": [], "attack_bonus": 4, "damage": [{"damage_dice": "1d4+3", "damage_type": "index": "piercing", "name": "Piercing", "url": "/api/2014/damage-types/piercing"}], "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "name": "Claw (Bite in Beast Form)"}, {"actions": [], "damage": [], "dc": {"dc_type": "index": "wis", "name": "WIS", "url": "/api/2014/ability-scores/wis", "dc_value": 10, "success_type": "none"}, "desc": "One creature of the quasit's choice within 20 ft. of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.", "name": "Scare", "usage": "times": 1, "type": "per day"}, "actions": [], "damage": [], "desc": "The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.", "name": "Invisibility"] Charisma: 10 Condition Immunities: ["index": "poisoned", "name": "Poisoned", "url": "/api/2014/conditions/poisoned"] Constitution: 10 Damage Immunities: poison Damage Resistances: cold fire lightning bludgeoning, piercing, and slashing from nonmagical weapons Dexterity: 17 Hit Points Roll: 3d4 Intelligence: 7 Languages: Abyssal, Common Proficiencies: [{"proficiency": "index": "skill-stealth", "name": "Skill: Stealth", "url": "/api/2014/proficiencies/skill-stealth", "value": 5}] Proficiency Bonus: 2 Senses: "darkvision": "120 ft.", "passive_perception": 10 Strength: 5 Wisdom: 10