Ogre Zombie
large undead, neutral evil
Defense
Proficiencies & Senses
Reference Text
Size: Large Type: undead Alignment: neutral evil Armor Class: ["type": "dex", "value": 8] Hit Points: 85 Hit Dice: 9d10 Speed: "walk": "30 ft." Challenge Rating: 2 Xp: 450 Special Abilities: ["damage": [], "desc": "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.", "name": "Undead Fortitude"] Actions: [{"actions": [], "attack_bonus": 6, "damage": [{"damage_dice": "2d8+4", "damage_type": "index": "bludgeoning", "name": "Bludgeoning", "url": "/api/2014/damage-types/bludgeoning"}], "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.", "name": "Morningstar"}] Charisma: 5 Condition Immunities: ["index": "poisoned", "name": "Poisoned", "url": "/api/2014/conditions/poisoned"] Constitution: 18 Damage Immunities: poison Dexterity: 6 Hit Points Roll: 9d10+36 Intelligence: 3 Languages: understands Common and Giant but can't speak Proficiencies: [{"proficiency": "index": "saving-throw-wis", "name": "Saving Throw: WIS", "url": "/api/2014/proficiencies/saving-throw-wis", "value": 0}] Proficiency Bonus: 2 Senses: "darkvision": "60 ft.", "passive_perception": 8 Strength: 19 Wisdom: 6