Marilith

large fiend, chaotic evil

Challenge 16 (15000 XP)

STR
-
DEX
-
CON
-
INT
-
WIS
-
CHA
-

Defense

Armor Class 10

Proficiencies & Senses

Reference Text

Size: Large Type: fiend Subtype: demon Alignment: chaotic evil Armor Class: ["type": "natural", "value": 18] Hit Points: 189 Hit Dice: 18d10 Speed: "walk": "40 ft." Challenge Rating: 16 Xp: 15000 Special Abilities: ["damage": [], "desc": "The marilith has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance", "damage": [], "desc": "The marilith's weapon attacks are magical.", "name": "Magic Weapons", "damage": [], "desc": "The marilith can take one reaction on every turn in combat.", "name": "Reactive"] Actions: [{"actions": ["action_name": "Longsword", "count": "6", "type": "melee", "action_name": "Tail", "count": "1", "type": "melee"], "damage": [], "desc": "The marilith can make seven attacks: six with its longswords and one with its tail.", "multiattack_type": "actions", "name": "Multiattack"}, {"actions": [], "attack_bonus": 9, "damage": [{"damage_dice": "2d8+4", "damage_type": "index": "slashing", "name": "Slashing", "url": "/api/2014/damage-types/slashing"}], "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.", "name": "Longsword"}, {"actions": [], "attack_bonus": 9, "damage": [{"damage_dice": "2d10+4", "damage_type": "index": "bludgeoning", "name": "Bludgeoning", "url": "/api/2014/damage-types/bludgeoning"}], "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.", "name": "Tail"}, "actions": [], "damage": [], "desc": "The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.", "name": "Teleport"] Reactions: ["desc": "The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.", "name": "Parry"] Charisma: 20 Condition Immunities: ["index": "poisoned", "name": "Poisoned", "url": "/api/2014/conditions/poisoned"] Constitution: 20 Damage Immunities: poison Damage Resistances: cold fire lightning bludgeoning, piercing, and slashing from nonmagical weapons Dexterity: 20 Hit Points Roll: 18d10+90 Intelligence: 18 Languages: Abyssal, telepathy 120 ft. Proficiencies: [{"proficiency": "index": "saving-throw-str", "name": "Saving Throw: STR", "url": "/api/2014/proficiencies/saving-throw-str", "value": 9}, {"proficiency": "index": "saving-throw-con", "name": "Saving Throw: CON", "url": "/api/2014/proficiencies/saving-throw-con", "value": 10}, {"proficiency": "index": "saving-throw-wis", "name": "Saving Throw: WIS", "url": "/api/2014/proficiencies/saving-throw-wis", "value": 8}, {"proficiency": "index": "saving-throw-cha", "name": "Saving Throw: CHA", "url": "/api/2014/proficiencies/saving-throw-cha", "value": 10}] Proficiency Bonus: 5 Senses: "passive_perception": 13, "truesight": "120 ft." Strength: 18 Wisdom: 16