Magmin

small elemental, chaotic neutral

Challenge 1/2 (100 XP)

STR
-
DEX
-
CON
-
INT
-
WIS
-
CHA
-

Defense

Armor Class 10

Proficiencies & Senses

Reference Text

Size: Small Type: elemental Alignment: chaotic neutral Armor Class: ["type": "natural", "value": 14] Hit Points: 9 Hit Dice: 2d6 Speed: "walk": "30 ft." Challenge Rating: 0.5 Xp: 100 Special Abilities: [{"damage": [{"damage_dice": "2d6", "damage_type": "index": "fire", "name": "Fire", "url": "/api/2014/damage-types/fire"}], "dc": {"dc_type": "index": "dex", "name": "DEX", "url": "/api/2014/ability-scores/dex", "dc_value": 11, "success_type": "half"}, "desc": "When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.", "name": "Death Burst"}, "damage": [], "desc": "As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.", "name": "Ignited Illumination"] Actions: [{"actions": [], "attack_bonus": 4, "damage": [{"damage_dice": "2d6", "damage_type": "index": "fire", "name": "Fire", "url": "/api/2014/damage-types/fire"}], "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.", "name": "Touch"}] Charisma: 10 Constitution: 12 Damage Immunities: fire Damage Resistances: bludgeoning, piercing, and slashing from nonmagical weapons Dexterity: 15 Hit Points Roll: 2d6+2 Intelligence: 8 Languages: Ignan Proficiency Bonus: 2 Senses: "darkvision": "60 ft.", "passive_perception": 10 Strength: 7 Wisdom: 11