Knight
medium humanoid, any alignment
Defense
Proficiencies & Senses
Reference Text
Desc: Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight’s alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners. Size: Medium Type: humanoid Subtype: any race Alignment: any alignment Armor Class: [{"armor": ["index": "plate-armor", "name": "Plate Armor", "url": "/api/2014/equipment/plate-armor"], "type": "armor", "value": 18}] Hit Points: 52 Hit Dice: 8d8 Speed: "walk": "30 ft." Challenge Rating: 3 Xp: 700 Special Abilities: ["damage": [], "desc": "The knight has advantage on saving throws against being frightened.", "name": "Brave"] Actions: [{"actions": ["action_name": "Greatsword", "count": "2", "type": "melee"], "damage": [], "desc": "The knight makes two melee attacks.", "multiattack_type": "actions", "name": "Multiattack"}, {"actions": [], "attack_bonus": 5, "damage": [{"damage_dice": "2d6+3", "damage_type": "index": "slashing", "name": "Slashing", "url": "/api/2014/damage-types/slashing"}], "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.", "name": "Greatsword"}, {"actions": [], "attack_bonus": 2, "damage": [{"damage_dice": "1d10", "damage_type": "index": "piercing", "name": "Piercing", "url": "/api/2014/damage-types/piercing"}], "desc": "Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.", "name": "Heavy Crossbow"}, {"actions": [], "damage": [], "desc": "For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.", "name": "Leadership", "usage": "rest_types": ["short", "long"], "type": "recharge after rest"}] Reactions: ["desc": "The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.", "name": "Parry"] Charisma: 15 Constitution: 14 Dexterity: 11 Hit Points Roll: 8d8+16 Intelligence: 11 Languages: any one language (usually Common) Proficiencies: [{"proficiency": "index": "saving-throw-con", "name": "Saving Throw: CON", "url": "/api/2014/proficiencies/saving-throw-con", "value": 4}, {"proficiency": "index": "saving-throw-wis", "name": "Saving Throw: WIS", "url": "/api/2014/proficiencies/saving-throw-wis", "value": 2}] Proficiency Bonus: 2 Senses: "passive_perception": 10 Strength: 16 Wisdom: 11