Ice Mephit
small elemental, neutral evil
Defense
Proficiencies & Senses
Reference Text
Size: Small Type: elemental Alignment: neutral evil Armor Class: ["type": "dex", "value": 11] Hit Points: 21 Hit Dice: 6d6 Speed: "fly": "30 ft.", "walk": "30 ft." Challenge Rating: 0.5 Xp: 100 Special Abilities: [{"damage": [{"damage_dice": "1d8", "damage_type": "index": "slashing", "name": "Slashing", "url": "/api/2014/damage-types/slashing"}], "dc": {"dc_type": "index": "dex", "name": "DEX", "url": "/api/2014/ability-scores/dex", "dc_value": 10, "success_type": "half"}, "desc": "When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.", "name": "Death Burst"}, "damage": [], "desc": "While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.", "name": "False Appearance", {"damage": [], "desc": "The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.", "name": "Innate Spellcasting", "spellcasting": {"ability": "index": "cha", "name": "CHA", "url": "/api/2014/ability-scores/cha", "components_required": ["V", "S"], "spells": [{"level": 1, "name": "Fog Cloud", "url": "/api/2014/spells/fog-cloud", "usage": "rest_types": [], "times": 1, "type": "per day"}]}}] Actions: [{"actions": [], "attack_bonus": 3, "damage": [{"damage_dice": "1d4+1", "damage_type": "index": "slashing", "name": "Slashing", "url": "/api/2014/damage-types/slashing"}, {"damage_dice": "1d4", "damage_type": "index": "cold", "name": "Cold", "url": "/api/2014/damage-types/cold"}], "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.", "name": "Claws"}, {"actions": [], "damage": [{"damage_dice": "2d4", "damage_type": "index": "cold", "name": "Cold", "url": "/api/2014/damage-types/cold"}], "dc": {"dc_type": "index": "dex", "name": "DEX", "url": "/api/2014/ability-scores/dex", "dc_value": 10, "success_type": "half"}, "desc": "The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.", "name": "Frost Breath", "usage": "dice": "1d6", "min_value": 6, "type": "recharge on roll"}] Charisma: 12 Condition Immunities: ["index": "poisoned", "name": "Poisoned", "url": "/api/2014/conditions/poisoned"] Constitution: 10 Damage Immunities: cold poison Damage Vulnerabilities: bludgeoning fire Dexterity: 13 Hit Points Roll: 6d6 Intelligence: 9 Languages: Aquan, Auran Proficiencies: [{"proficiency": "index": "skill-perception", "name": "Skill: Perception", "url": "/api/2014/proficiencies/skill-perception", "value": 2}, {"proficiency": "index": "skill-stealth", "name": "Skill: Stealth", "url": "/api/2014/proficiencies/skill-stealth", "value": 3}] Proficiency Bonus: 2 Senses: "darkvision": "60 ft.", "passive_perception": 12 Strength: 7 Wisdom: 11