Hezrou

large fiend, chaotic evil

Challenge 8 (3900 XP)

STR
-
DEX
-
CON
-
INT
-
WIS
-
CHA
-

Defense

Armor Class 10

Proficiencies & Senses

Reference Text

Size: Large Type: fiend Subtype: demon Alignment: chaotic evil Armor Class: ["type": "natural", "value": 16] Hit Points: 136 Hit Dice: 13d10 Speed: "walk": "30 ft." Challenge Rating: 8 Xp: 3900 Special Abilities: ["damage": [], "desc": "The hezrou has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance", {"damage": [], "dc": {"dc_type": "index": "con", "name": "CON", "url": "/api/2014/ability-scores/con", "dc_value": 14, "success_type": "none"}, "desc": "Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.", "name": "Stench"}] Actions: [{"actions": ["action_name": "Bite", "count": "1", "type": "melee", "action_name": "Claws", "count": "2", "type": "melee"], "damage": [], "desc": "The hezrou makes three attacks: one with its bite and two with its claws.", "multiattack_type": "actions", "name": "Multiattack"}, {"actions": [], "attack_bonus": 7, "damage": [{"damage_dice": "2d10+4", "damage_type": "index": "piercing", "name": "Piercing", "url": "/api/2014/damage-types/piercing"}], "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.", "name": "Bite"}, {"actions": [], "attack_bonus": 7, "damage": [{"damage_dice": "2d6+4", "damage_type": "index": "slashing", "name": "Slashing", "url": "/api/2014/damage-types/slashing"}], "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.", "name": "Claws"}] Charisma: 13 Condition Immunities: ["index": "poisoned", "name": "Poisoned", "url": "/api/2014/conditions/poisoned"] Constitution: 20 Damage Immunities: poison Damage Resistances: cold fire lightning bludgeoning, piercing, and slashing from nonmagical weapons Dexterity: 17 Hit Points Roll: 13d10+65 Intelligence: 5 Languages: Abyssal, telepathy 120 ft. Proficiencies: [{"proficiency": "index": "saving-throw-str", "name": "Saving Throw: STR", "url": "/api/2014/proficiencies/saving-throw-str", "value": 7}, {"proficiency": "index": "saving-throw-con", "name": "Saving Throw: CON", "url": "/api/2014/proficiencies/saving-throw-con", "value": 8}, {"proficiency": "index": "saving-throw-wis", "name": "Saving Throw: WIS", "url": "/api/2014/proficiencies/saving-throw-wis", "value": 4}] Proficiency Bonus: 3 Senses: "darkvision": "120 ft.", "passive_perception": 11 Strength: 19 Wisdom: 12