Giant Sea Horse
large beast, unaligned
Defense
Proficiencies & Senses
Reference Text
Desc: Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts. Size: Large Type: beast Alignment: unaligned Armor Class: ["type": "natural", "value": 13] Hit Points: 16 Hit Dice: 3d10 Speed: "swim": "40 ft.", "walk": "0 ft." Challenge Rating: 0.5 Xp: 100 Special Abilities: ["damage": [], "desc": "If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.", "name": "Charge", "damage": [], "desc": "The sea horse can breathe only underwater.", "name": "Water Breathing"] Actions: [{"actions": [], "attack_bonus": 3, "damage": [{"damage_dice": "1d6+1", "damage_type": "index": "bludgeoning", "name": "Bludgeoning", "url": "/api/2014/damage-types/bludgeoning"}], "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.", "name": "Ram"}] Charisma: 5 Constitution: 11 Dexterity: 15 Hit Points Roll: 3d10 Intelligence: 2 Proficiency Bonus: 2 Senses: "passive_perception": 11 Strength: 12 Wisdom: 12