Drow
medium humanoid, neutral evil
Defense
Proficiencies & Senses
Reference Text
Size: Medium Type: humanoid Subtype: elf Alignment: neutral evil Armor Class: [{"armor": ["index": "chain-shirt", "name": "Chain Shirt", "url": "/api/2014/equipment/chain-shirt"], "type": "armor", "value": 15}] Hit Points: 13 Hit Dice: 3d8 Speed: "walk": "30 ft." Challenge Rating: 0.25 Xp: 50 Special Abilities: ["damage": [], "desc": "The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.", "name": "Fey Ancestry", {"damage": [], "desc": "The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:\nAt will: dancing lights\n1/day each: darkness, faerie fire", "name": "Innate Spellcasting", "spellcasting": {"ability": "index": "cha", "name": "CHA", "url": "/api/2014/ability-scores/cha", "components_required": ["V", "S"], "dc": 11, "modifier": 0, "spells": [{"level": 0, "name": "Dancing Lights", "url": "/api/2014/spells/dancing-lights", "usage": "rest_types": [], "type": "at will"}, {"level": 2, "name": "Darkness", "url": "/api/2014/spells/darkness", "usage": "rest_types": [], "times": 1, "type": "per day"}, {"level": 1, "name": "Faerie Fire", "url": "/api/2014/spells/faerie-fire", "usage": "rest_types": [], "times": 1, "type": "per day"}]}}, "damage": [], "desc": "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.", "name": "Sunlight Sensitivity"] Actions: [{"actions": [], "attack_bonus": 4, "damage": [{"damage_dice": "1d6+2", "damage_type": "index": "piercing", "name": "Piercing", "url": "/api/2014/damage-types/piercing"}], "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", "name": "Shortsword"}, {"actions": [], "attack_bonus": 4, "damage": [{"damage_dice": "1d6+2", "damage_type": "index": "piercing", "name": "Piercing", "url": "/api/2014/damage-types/piercing"}], "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.", "name": "Hand Crossbow"}] Charisma: 12 Constitution: 10 Dexterity: 14 Hit Points Roll: 3d8 Intelligence: 11 Languages: Elvish, Undercommon Proficiencies: [{"proficiency": "index": "skill-perception", "name": "Skill: Perception", "url": "/api/2014/proficiencies/skill-perception", "value": 2}, {"proficiency": "index": "skill-stealth", "name": "Skill: Stealth", "url": "/api/2014/proficiencies/skill-stealth", "value": 4}] Proficiency Bonus: 2 Senses: "darkvision": "120 ft.", "passive_perception": 12 Strength: 10 Wisdom: 11