Dretch

small fiend, chaotic evil

Challenge 1/4 (25 XP)

STR
-
DEX
-
CON
-
INT
-
WIS
-
CHA
-

Defense

Armor Class 10

Proficiencies & Senses

Reference Text

Size: Small Type: fiend Subtype: demon Alignment: chaotic evil Armor Class: ["type": "natural", "value": 11] Hit Points: 18 Hit Dice: 4d6 Speed: "walk": "20 ft." Challenge Rating: 0.25 Xp: 25 Actions: [{"actions": ["action_name": "Bite", "count": "1", "type": "melee", "action_name": "Claws", "count": "1", "type": "melee"], "damage": [], "desc": "The dretch makes two attacks: one with its bite and one with its claws.", "multiattack_type": "actions", "name": "Multiattack"}, {"actions": [], "attack_bonus": 2, "damage": [{"damage_dice": "1d6", "damage_type": "index": "piercing", "name": "Piercing", "url": "/api/2014/damage-types/piercing"}], "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.", "name": "Bite"}, {"actions": [], "attack_bonus": 2, "damage": [{"damage_dice": "2d4", "damage_type": "index": "slashing", "name": "Slashing", "url": "/api/2014/damage-types/slashing"}], "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.", "name": "Claws"}, {"actions": [], "damage": [], "dc": {"dc_type": "index": "con", "name": "CON", "url": "/api/2014/ability-scores/con", "dc_value": 11, "success_type": "none"}, "desc": "A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.", "name": "Fetid Cloud", "usage": "times": 1, "type": "per day"}] Charisma: 3 Condition Immunities: ["index": "poisoned", "name": "Poisoned", "url": "/api/2014/conditions/poisoned"] Constitution: 12 Damage Immunities: poison Damage Resistances: cold fire lightning Dexterity: 11 Hit Points Roll: 4d6+4 Intelligence: 5 Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal) Proficiency Bonus: 2 Senses: "darkvision": "60 ft.", "passive_perception": 9 Strength: 11 Wisdom: 8