Darkmantle

small monstrosity, unaligned

Challenge 1/2 (100 XP)

STR
-
DEX
-
CON
-
INT
-
WIS
-
CHA
-

Defense

Armor Class 10

Proficiencies & Senses

Reference Text

Size: Small Type: monstrosity Alignment: unaligned Armor Class: ["type": "dex", "value": 11] Hit Points: 22 Hit Dice: 5d6 Speed: "fly": "30 ft.", "walk": "10 ft." Challenge Rating: 0.5 Xp: 100 Special Abilities: ["damage": [], "desc": "The darkmantle can't use its blindsight while deafened.", "name": "Echolocation", "damage": [], "desc": "While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite.", "name": "False Appearance"] Actions: [{"actions": [], "attack_bonus": 5, "damage": [{"damage_dice": "1d6+3", "damage_type": "index": "bludgeoning", "name": "Bludgeoning", "url": "/api/2014/damage-types/bludgeoning"}], "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage, and the darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target's head, and the target is also blinded and unable to breathe while the darkmantle is attached in this way.\nWhile attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle's speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the target.\nA creature can detach the darkmantle by making a successful DC 13 Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement.", "name": "Crush"}, {"actions": [], "damage": [], "desc": "A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.", "name": "Darkness Aura", "usage": "times": 1, "type": "per day"}] Charisma: 5 Constitution: 13 Dexterity: 12 Hit Points Roll: 5d6+5 Intelligence: 2 Proficiencies: [{"proficiency": "index": "skill-stealth", "name": "Skill: Stealth", "url": "/api/2014/proficiencies/skill-stealth", "value": 3}] Proficiency Bonus: 2 Senses: "blindsight": "60 ft.", "passive_perception": 10 Strength: 16 Wisdom: 10