Cultist

medium humanoid, any non-good alignment

Challenge 1/8 (25 XP)

STR
-
DEX
-
CON
-
INT
-
WIS
-
CHA
-

Defense

Armor Class 10

Proficiencies & Senses

Reference Text

Desc: Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices. Size: Medium Type: humanoid Subtype: any race Alignment: any non-good alignment Armor Class: [{"armor": ["index": "leather-armor", "name": "Leather Armor", "url": "/api/2014/equipment/leather-armor"], "type": "armor", "value": 12}] Hit Points: 9 Hit Dice: 2d8 Speed: "walk": "30 ft." Challenge Rating: 0.125 Xp: 25 Special Abilities: ["damage": [], "desc": "The cultist has advantage on saving throws against being charmed or frightened.", "name": "Dark Devotion"] Actions: [{"actions": [], "attack_bonus": 3, "damage": [{"damage_dice": "1d6+1", "damage_type": "index": "slashing", "name": "Slashing", "url": "/api/2014/damage-types/slashing"}], "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.", "name": "Scimitar"}] Charisma: 10 Constitution: 10 Dexterity: 12 Hit Points Roll: 2d8 Intelligence: 10 Languages: any one language (usually Common) Proficiencies: [{"proficiency": "index": "skill-deception", "name": "Skill: Deception", "url": "/api/2014/proficiencies/skill-deception", "value": 2}, {"proficiency": "index": "skill-religion", "name": "Skill: Religion", "url": "/api/2014/proficiencies/skill-religion", "value": 2}] Proficiency Bonus: 2 Senses: "passive_perception": 10 Strength: 11 Wisdom: 11