Cult Fanatic
medium humanoid, any non-good alignment
Defense
Proficiencies & Senses
Reference Text
Desc: Fanatics are often part of a cult’s leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else. Size: Medium Type: humanoid Subtype: any race Alignment: any non-good alignment Armor Class: [{"armor": ["index": "leather-armor", "name": "Leather Armor", "url": "/api/2014/equipment/leather-armor"], "type": "armor", "value": 13}] Hit Points: 22 Hit Dice: 6d8 Speed: "walk": "30 ft." Challenge Rating: 2 Xp: 450 Special Abilities: ["damage": [], "desc": "The fanatic has advantage on saving throws against being charmed or frightened.", "name": "Dark Devotion", {"damage": [], "desc": "The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:\n\nCantrips (at will): light, sacred flame, thaumaturgy\n- 1st level (4 slots): command, inflict wounds, shield of faith\n- 2nd level (3 slots): hold person, spiritual weapon", "name": "Spellcasting", "spellcasting": {"ability": "index": "wis", "name": "WIS", "url": "/api/2014/ability-scores/wis", "components_required": ["V", "S", "M"], "dc": 11, "level": 4, "modifier": 3, "school": "cleric", "slots": "1": 4, "2": 3, "spells": ["level": 0, "name": "Light", "url": "/api/2014/spells/light", "level": 0, "name": "Sacred Flame", "url": "/api/2014/spells/sacred-flame", "level": 0, "name": "Thaumaturgy", "url": "/api/2014/spells/thaumaturgy", "level": 1, "name": "Command", "url": "/api/2014/spells/command", "level": 1, "name": "Inflict Wounds", "url": "/api/2014/spells/inflict-wounds", "level": 1, "name": "Shield of Faith", "url": "/api/2014/spells/shield-of-faith", "level": 2, "name": "Hold Person", "url": "/api/2014/spells/hold-person", "level": 2, "name": "Spiritual Weapon", "url": "/api/2014/spells/spiritual-weapon"]}}] Actions: [{"actions": ["action_name": "Dagger", "count": "2", "type": "melee"], "damage": [], "desc": "The fanatic makes two melee attacks.", "multiattack_type": "actions", "name": "Multiattack"}, {"actions": [], "attack_bonus": 4, "damage": [{"damage_dice": "1d4+2", "damage_type": "index": "piercing", "name": "Piercing", "url": "/api/2014/damage-types/piercing"}], "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.", "name": "Dagger"}] Charisma: 14 Constitution: 12 Dexterity: 14 Hit Points Roll: 6d8-5 Intelligence: 10 Languages: any one language (usually Common) Proficiencies: [{"proficiency": "index": "skill-deception", "name": "Skill: Deception", "url": "/api/2014/proficiencies/skill-deception", "value": 4}, {"proficiency": "index": "skill-persuasion", "name": "Skill: Persuasion", "url": "/api/2014/proficiencies/skill-persuasion", "value": 4}, {"proficiency": "index": "skill-religion", "name": "Skill: Religion", "url": "/api/2014/proficiencies/skill-religion", "value": 2}] Proficiency Bonus: 2 Senses: "passive_perception": 11 Strength: 11 Wisdom: 13