Bandit Captain
medium humanoid, any non-lawful alignment
Defense
Proficiencies & Senses
Reference Text
Desc: It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The **bandit captain** has these qualities in spades. In addition to managing a crew of selfish malcontents, the **pirate captain** is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis. More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain’s vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain’s colorful reputation. Size: Medium Type: humanoid Subtype: any race Alignment: any non-lawful alignment Armor Class: [{"armor": ["index": "studded-leather-armor", "name": "Studded Leather Armor", "url": "/api/2014/equipment/studded-leather-armor"], "type": "armor", "value": 15}] Hit Points: 65 Hit Dice: 10d8 Speed: "walk": "30 ft." Challenge Rating: 2 Xp: 450 Actions: [{"action_options": {"choose": 1, "from": {"option_set_type": "options_array", "options": [{"items": ["action_name": "Scimitar", "count": 2, "option_type": "action", "type": "melee", "action_name": "Dagger", "count": 1, "option_type": "action", "type": "melee"], "option_type": "multiple"}, "action_name": "Dagger", "count": 2, "option_type": "action", "type": "ranged"]}, "type": "action"}, "actions": [], "damage": [], "desc": "The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.", "multiattack_type": "action_options", "name": "Multiattack"}, {"actions": [], "attack_bonus": 5, "damage": [{"damage_dice": "1d6+3", "damage_type": "index": "slashing", "name": "Slashing", "url": "/api/2014/damage-types/slashing"}], "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.", "name": "Scimitar"}, {"actions": [], "attack_bonus": 5, "damage": [{"damage_dice": "1d4+3", "damage_type": "index": "piercing", "name": "Piercing", "url": "/api/2014/damage-types/piercing"}], "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.", "name": "Dagger"}] Reactions: ["desc": "The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.", "name": "Parry"] Charisma: 14 Constitution: 14 Dexterity: 16 Hit Points Roll: 10d8+20 Intelligence: 14 Languages: any two languages Proficiencies: [{"proficiency": "index": "saving-throw-str", "name": "Saving Throw: STR", "url": "/api/2014/proficiencies/saving-throw-str", "value": 4}, {"proficiency": "index": "saving-throw-dex", "name": "Saving Throw: DEX", "url": "/api/2014/proficiencies/saving-throw-dex", "value": 5}, {"proficiency": "index": "saving-throw-wis", "name": "Saving Throw: WIS", "url": "/api/2014/proficiencies/saving-throw-wis", "value": 2}, {"proficiency": "index": "skill-athletics", "name": "Skill: Athletics", "url": "/api/2014/proficiencies/skill-athletics", "value": 4}, {"proficiency": "index": "skill-deception", "name": "Skill: Deception", "url": "/api/2014/proficiencies/skill-deception", "value": 4}] Proficiency Bonus: 2 Senses: "passive_perception": 10 Strength: 15 Wisdom: 11