Assassin
medium humanoid, any non-good alignment
Defense
Proficiencies & Senses
Reference Text
Desc: Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them. Size: Medium Type: humanoid Subtype: any race Alignment: any non-good alignment Armor Class: [{"armor": ["index": "studded-leather-armor", "name": "Studded Leather Armor", "url": "/api/2014/equipment/studded-leather-armor"], "type": "armor", "value": 15}] Hit Points: 78 Hit Dice: 12d8 Speed: "walk": "30 ft." Challenge Rating: 8 Xp: 3900 Special Abilities: ["damage": [], "desc": "During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.", "name": "Assassinate", "damage": [], "desc": "If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.", "name": "Evasion", "damage": [], "desc": "The assassin deals an extra 13 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.", "name": "Sneak Attack (1/Turn)"] Actions: [{"actions": ["action_name": "Shortsword", "count": "2", "type": "melee"], "damage": [], "desc": "The assassin makes two shortsword attacks.", "multiattack_type": "actions", "name": "Multiattack"}, {"actions": [], "attack_bonus": 6, "damage": [{"damage_dice": "1d6+3", "damage_type": "index": "piercing", "name": "Piercing", "url": "/api/2014/damage-types/piercing"}, {"damage_dice": "7d6", "damage_type": "index": "poison", "name": "Poison", "url": "/api/2014/damage-types/poison", "dc": {"dc_type": "index": "con", "name": "CON", "url": "/api/2014/ability-scores/con", "dc_value": 15, "success_type": "half"}}], "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.", "name": "Shortsword"}, {"actions": [], "attack_bonus": 6, "damage": [{"damage_dice": "1d8+3", "damage_type": "index": "piercing", "name": "Piercing", "url": "/api/2014/damage-types/piercing"}, {"damage_dice": "7d6", "damage_type": "index": "poison", "name": "Poison", "url": "/api/2014/damage-types/poison", "dc": {"dc_type": "index": "con", "name": "CON", "url": "/api/2014/ability-scores/con", "dc_value": 15, "success_type": "half"}}], "desc": "Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.", "name": "Light Crossbow"}] Charisma: 10 Constitution: 14 Damage Resistances: poison Dexterity: 16 Hit Points Roll: 12d8+24 Intelligence: 13 Languages: Thieves' cant plus any two languages Proficiencies: [{"proficiency": "index": "saving-throw-dex", "name": "Saving Throw: DEX", "url": "/api/2014/proficiencies/saving-throw-dex", "value": 6}, {"proficiency": "index": "saving-throw-int", "name": "Saving Throw: INT", "url": "/api/2014/proficiencies/saving-throw-int", "value": 4}, {"proficiency": "index": "skill-acrobatics", "name": "Skill: Acrobatics", "url": "/api/2014/proficiencies/skill-acrobatics", "value": 6}, {"proficiency": "index": "skill-deception", "name": "Skill: Deception", "url": "/api/2014/proficiencies/skill-deception", "value": 3}, {"proficiency": "index": "skill-perception", "name": "Skill: Perception", "url": "/api/2014/proficiencies/skill-perception", "value": 3}, {"proficiency": "index": "skill-stealth", "name": "Skill: Stealth", "url": "/api/2014/proficiencies/skill-stealth", "value": 9}] Proficiency Bonus: 3 Senses: "passive_perception": 13 Strength: 11 Wisdom: 11