Rellik Voss

Level 1 None Tabaxi Rogue (Arcane trickster)

Available with DM subscription
STR
14 (+2)
DEX
18 (+4)
CON
12 (+1)
INT
13 (+1)
WIS
8 (-1)
CHA
15 (+2)

Defense

Armor Class 14 (Leather Armor + Dexterity)
Hit Points 9 (1d8 +1)
Speed 30 ft.

Proficiencies & Skills

Saving Throws Dexterity, Intelligence
Skills Stealth +6, Deception +4, Acrobatics +6, Perception +1, Investigation +3, Sleight of hand +6

Features

Rogue Weapon Mastery

Rogue Level 1

You have proficiency with simple weapons and martial weapons, and you can use two weapon fighting with a light weapon in your off hand. You also have mastery with chosen rogue weapons; Rellik favors the rapier and dagger for agile close work.

Sneak Attack

Rogue Level 1
once per turn

Once per turn, you deal extra damage to one creature you hit with an attack roll if you have Advantage on the roll, or if another enemy of the target is within 5 feet of it and you don't have Disadvantage. The extra damage is 1d6.

Spy Network

Spy background Level 1

Rellik knows how to pass messages, disappear into crowds, read coded intent, and survive in the shadowy world of informants and watchers. He can navigate the habits of watchmen, smugglers, and hired liars.

Tabaxi Agility

Tabaxi Level 1

Rellik can move with sudden feline speed and balance, gaining exceptional mobility in close quarters and tight spaces. This version is kept rules-light and balanced for play as a flavorful species trait.

Tabaxi Claws

Tabaxi Level 1

Rellik's claws are natural weapons suited to climbing, grappling, and desperate unarmed scrambles. Treated as a flavor-forward natural weapon feature for a Tabaxi character.

Expertise

Rogue Level 1

Choose two of your skill proficiencies to gain Expertise. Rellik has Expertise in Stealth and Sleight of Hand, doubling his Proficiency Bonus for those checks.

Thieves' Cant

Rogue Level 1

You know a secret mix of dialect, jargon, and code that lets you communicate hidden messages to other rogues and criminals.

Character Information

Rellik Voss is a young tabaxi with a grin too quick for his own good and a pair of bright, watchful eyes that miss almost nothing. He moves like a cat that has learned the value of running before asking permission, forever restless, forever curious, and almost always in motion. He prefers the easy rhythm of a good game, a clever lie, or a clean escape over any lecture about duty or decorum. Cards, dice, wagers, backroom bets, and chance-filled contests all appeal to him, not because he likes cheating, but because he enjoys the thrill of winning fairly and proving he can read a table as well as any official can read a report.

Rellik fights with a rapier in one hand and a dagger in the other, treating both as tools of spacing, feints, and daring improvisation. He is reckless by nature, but not stupid; when he takes a risk, it is usually because he trusts his instincts more than anyone else's caution. He is chaotic good in the truest sense: not loyal to laws, not eager to obey, but deeply unwilling to let cruel people profit from fear and cages. His recent escape from slave hunters left him angry, embarrassed, and newly determined never to belong to anyone again.

He is not yet tied to any thieves’ guild, though that will likely become a problem soon. He knows enough about criminal networks to understand that a clever loner without a crew is vulnerable, especially in a city where every fence, smuggler, and fixer expects repayment in blood, coin, or secrets. Still, Rellik remains optimistic. He believes there is always a way through a locked door, around a bad bargain, or out of a trap, and he is convinced that tomorrow can be better than today if he stays fast, sharp, and one step ahead of the people hunting him.

Character Background

Rellik Voss was born far from the comforts of any settled home, in the heat and dust of a traveling caravan that traded in spice, silk, and stories. His mother, a sharp-tongued and practical tabaxi scout, taught him to read tracks in soft earth and to never trust a promise made too quickly. His father was a route-minder and card player who claimed that luck was just another skill, one that could be improved with patience and observation. From both of them, Rellik inherited a love of movement and a talent for noticing what others overlooked: the loosened strap on a guard’s harness, the nervous twitch of a merchant, the secret glance that betrayed a hidden deal.

As a kitten, he was always in trouble for climbing where he should not, stealing fruit from vendor stalls, and asking questions that embarrassed adults. He was also, to everyone’s surprise, honest. If he won at dice, he won fairly. If he lost, he sulked, but he did not accuse the table of theft unless he had proof. His parents insisted that a life built on lies eventually collapsed under its own weight. That lesson stayed with him even when he grew into a mischievous young tabaxi eager to test every rule he was given.

His life changed when the caravan was caught between the demands of local authorities and the appetites of slave hunters. Rellik was separated from his family in the confusion, chained, and sold to a caged procession of captives intended for a menagerie serving the rich and powerful. The memory still burns in him: iron biting his wrists, the stink of crowded cages, and the smug laughter of men who thought a living person could be displayed like a rare animal. He was not rescued. He escaped. He watched, waited, and used every scrap of knowledge he had about timing, locks, and human carelessness to slip his bonds and vanish into the dark.

Since that night, Rellik has lived by nerve, speed, and improvisation. He wears two blades because he prefers to keep one hand free to climb, grab, or flee. He learned enough common criminal tradecraft to survive city streets, but not enough to belong anywhere, and that lack of a guild or patron now hangs over him like a storm cloud. The underworld notices unclaimed talent, and talented loners attract offers, threats, and traps in equal measure.

Despite everything, Rellik remains bright-hearted. He laughs easily, takes pleasure in small wins, and treats every new day as a chance to outmaneuver fate. He is reckless, yes, but not cruel. He wants freedom, coin enough to travel, and a place where no one can put a collar on him again. He dreams of becoming so skilled, so quick, and so difficult to catch that no hunter would ever dare reach for him twice. His flaws are obvious: he gambles when he should plan, he overestimates how far luck can carry him, and he trusts his own instincts more readily than other people’s warnings. Yet those same traits have kept him alive, and in the shadows of the city, alive is already a kind of victory.

Unlock Your Character's Destiny!

Sign up for free to create premium characters!

Sign Up Now - It's Free!

Build Your Character's Network!

Sign up for free to create premium characters!

Sign Up Now - It's Free!

Ready to Unleash Your Character's Full Potential?

Join thousands of players and create rich, detailed character backgrounds with Fable Fiesta!

Register to unlock personal quests, relationships, and narrative hooks!

Sign Up Now - It's Free!

No credit card required. Start creating in minutes!