Solarael

Level 6 Solar (Celestial) โ€” custom SRD-compatible species Paladin (Oath of Devotion)

Available with DM subscription
STR
15 (+2)
DEX
10
CON
14 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
17 (+3)

Defense

Armor Class 18 (Chain Mail (16) + Shield (+2))
Hit Points 40 (10 + 5x(6+2) +2)
Speed 30 ft., fly 30 ft., swim 30 ft., climb 30 ft.

Proficiencies & Skills

Saving Throws wisdom, charisma
Skills Insight +4, Religion +2, Athletics +5

Features

Channel Divinity: Abjure Foes

subclass Level 5
1/Short Rest

As a Magic action, Solarael can expend one use of Channel Divinity to overwhelm foes with awe. Presenting its Holy Symbol or weapon, it targets a number of creatures equal to its Charisma modifier (minimum 1) within 60 feet. Each target must succeed on a Wisdom saving throw or have the Frightened condition for 1 minute or until it takes any damage. While Frightened in this way, a target can do only one of the following on its turns: move, take an action, or take a Bonus Action.

The Last Word (Custom Ritual Trait)

custom
Campaign-specific

If Solarael reads every page of the Codex of Flayed Whispers aloud backwards, the Codex is destroyed โ€” and upon finishing the last word, Solarael disintegrates. This death cannot be prevented by mortal magic: no revivify, resurrection, wish, or divine intervention can restore it. This is a scripted campaign mechanic, not a combat ability.

Divine Sense (Celestial Awareness)

class Level 1
3/Long Rest

As a Bonus Action, Solarael can sense celestials, fiends, and undead within 60 feet that are not behind total cover, and any consecrated or desecrated ground within the same radius. For 1 minute, it knows the location of any sensed creature.

Solar Heritage

species

Solarael is a Large celestial. It has Darkvision 120 ft., resistance to Radiant damage, and cannot be Frightened by fiends or undead. It does not need to eat, drink, or sleep, and it knows Celestial and Primordial.

Magic Initiate (Cleric) โ€” Acolyte Background Feat

background
At will / 1 per Long Rest

Solarael knows two Cleric cantrips (Sacred Flame, Thaumaturgy) and one 1st-level Cleric spell (Cure Wounds), which it can cast once per Long Rest without a spell slot. Its spellcasting ability for these is Wisdom.

Oath of Devotion (Tenets of the Dawn)

subclass Level 3

Solarael has sworn to be honest, courageous, and compassionate โ€” to hold the light even when the light costs everything. Its oath spells are always prepared and don't count against its prepared spell limit.

Lay on Hands

class Level 1
30 HP pool/Long Rest

Solarael has a magical pool of healing: 5 x Paladin level (30 HP). As a Magic action, it can touch a creature and restore HP from this pool, or cure a disease or poison for 5 HP from the pool.

Divine Smite

class Level 2
Once per turn, expend spell slot

When Solarael hits with a weapon using a spell slot of level 1+, the target takes extra Radiant damage: 2d8 + 1d8 per spell slot level above 1. Extra damage doubles vs. fiends and undead.

Aura of Protection

class Level 6

Solarael and any willing creature within 10 feet gain a bonus to saving throws equal to Solarael's Charisma modifier (+3). If Solarael is Incapacitated, the aura is disabled.

Eyes of Fire

species
At will

As a Bonus Action, Solarael's eyes blaze. Until the start of its next turn, its weapon attacks deal an extra 1d4 Radiant damage.

Wings of Gold

species

Solarael has a flying speed of 30 feet while wearing armor of Medium size or lighter. It can carry a Medium rider while flying.

Oath Spells (Oath of Devotion)

subclass Level 3
Always prepared

3rd level: Divine Favor, Protection from Evil and Good. 5th level: Lesser Restoration, Zone of Truth.

Fighting Style: Defense

class Level 2

While wearing armor, Solarael gains a +1 bonus to Armor Class.

Spellcasting

charisma DC 14 +6 to hit Level 1: 4 slots Level 2: 2 slots

Paladin prepared spells = Charisma modifier (3) + half Paladin level rounded down (3) = 6 prepared, plus 4 always-prepared Oath spells. Cantrips come from the Magic Initiate (Cleric) background feat and use Wisdom (DC 11, attack +3).

Bless

Level 1 class
Enchantment 1 Bonus Action 30 feet V, S, M (holy symbol)

Up to three creatures within range each gain 1d4 to attack rolls and saving throws for 10 minutes.

Cure Wounds

Level 1 class
Evocation 1 Action Touch V, S

A creature you touch regains 2d8 + spellcasting modifier HP.

Divine Favor

Level 1 oath
Evocation 1 Bonus Action Self V, S

For 1 minute, your weapon attacks deal an extra 1d4 Radiant damage.

Protection from Evil and Good

Level 1 oath
Abjuration 1 Action Touch V, S, M (holy water or powdered silver)

For 10 minutes, a willing touched creature is protected against aberrations, celestials, elementals, fey, fiends, and undead: they have disadvantage attacking it, and it can't be charmed, frightened, or possessed by them.

Shield of Faith

Level 1 class
Abjuration 1 Bonus Action 60 feet V, S, M (parchment with holy text)

A visible creature gains +2 to AC for 10 minutes (Concentration).

Aid

Level 2 class
Abjuration 1 Action 30 feet V, S, M (a strip of white cloth)

Choose up to three creatures within range. Each target's HP maximum and current HP increase by 5 for 8 hours.

Lesser Restoration

Level 2 oath
Abjuration 1 Action Touch V, S

You touch a creature and it is cured of one disease or one condition (blinded, deafened, paralyzed, or poisoned).

Zone of Truth

Level 2 oath
Enchantment 1 Action 60 feet V, S

For 10 minutes, a 15-foot-radius sphere prevents creatures inside from speaking deliberate lies (Charisma save to resist).

Sacred Flame (Cantrip)

Cantrip background feat
Evocation 1 Action 60 feet V, S

Flame-like radiance descends on a creature you can see. Dexterity save or take 1d8 Radiant damage; no benefit from cover. Increases at levels 5 (2d8), 11 (3d8), and 17 (4d8).

Thaumaturgy (Cantrip)

Cantrip background feat
Transmutation 1 Action 30 feet V

Manifest a minor wonder: cause your voice to boom, create harmless tremors, flicker flames, etc.

Behind the character

Character Information

Solarael is a solar โ€” a towering celestial of burnished gold, its wings spanning wide enough to shadow a chapel dome, its armor not metal but solidified sunlight filigreed with dawn-script that reads in reverse. Its eyes are twin flames, steady and sorrowful, and when it speaks, its voice carries the resonance of a bell rung underwater. A single white feather drifts from one wing, a relic it refuses to explain. Solarael is Large in stature but gentle in presence; mortals who meet it describe an overwhelming sense of being known โ€” seen entirely, judged kindly, and forgiven anyway.

Centuries of imprisonment in a pocket dimension have hollowed the solar's certainty without breaking its faith. It has heard the Codex of Flayed Whispers whisper through the walls of its prison for longer than most kingdoms have stood, and it has composed its answer for just as long: it will read every page backwards, and it will die at the last word, and it considers this not a tragedy but a duty gladly borne.

This willingness is Solarael's defining trait โ€” a Lawful Good devotion so complete that it frightens the mortals who witness it. It does not seek rescue, does not bargain for survival, and grows quietly grieved when others try to save it, as though they have misunderstood something fundamental about light.

Yet Solarael is not serene. It carries guilt like a stone in the chest: guilt for hesitating one dawn too long while a young student named Vaelen Mor slid into the Void; guilt for the treant of the Whisperwood, corrupted while the solar slept; guilt for a secret reading of the Codex it has never confessed. It loves mortals fiercely and specifically โ€” Orin the astronomer above all โ€” and it fears that its death will teach them that light is something to be spent rather than kept.

Its humor is dry and rare, surfacing in moments of calm like sun through rain. When it fights, it fights as a paladin of the Oath of Devotion: honestly, courageously, compassionately, holding the line even when the line is made of its own dissolving body.

Before the adventure

Character Background

Solarael was forged at the dawn of the Reach, one of the solar watchers set to guard the boundary between the mortal world and the hungering dark beyond it. For a thousand years it patrolled the planar edges, consecrating ground, answering the prayers of the faithful, and teaching the first knights who would become the Order of the Dawn. It was beloved โ€” mortals built chapels over ground it had blessed with its own blood, and its name was spoken as a blessing at births and funerals alike.

Solarael, in turn, loved them back with the fierce particularity of an immortal: it knew the names of farmers, remembered the prayers of children, and wept genuine tears when its followers died.

Two centuries ago, an archmage named Vaelthar attempted the unthinkable: to swallow a shard of the Void Beyond and make its hunger his own. The shard did not submit. Vaelthar's body became the binding for a book โ€” thirteen pages of his own flayed skin, each inscribed with secrets that whisper across planes. The Codex of Flayed Whispers was born in agony, and its first whisper reached Solarael's ears within the hour.

The solar pursued Vaelthar's remnant soul to the edge of the planar boundary, and there made a choice it has never fully explained: rather than destroy the dying archmage, it sealed both the shard and itself inside a pocket dimension, containing the Void's leakage at the cost of its own freedom. The Codex's pages, already loose in the world, escaped the sealing.

For two hundred years Solarael has listened to the Codex whisper through the prison walls. It has composed its answer โ€” a backward reading of all thirteen pages โ€” and knows the cost: the last word will disintegrate it, and no mortal magic, no revivify, no wish, no divine intervention can restore what the ritual unmakes. It accepted this long ago. What it did not anticipate was Orin the Blind Astronomer, the one mortal who found the prison through star-charts and stubborn faith, and who became its tether to the world.

Through Orin's dreams and the Solar Sigil's resonance, Solarael has watched the Unbound Choir rise, watched Vaelen Mor โ€” once Orin's student, once a boy Solarael hesitated to condemn โ€” gather pages and flayed followers, and watched the rift above the Reach widen like a healing wound turning septic.

Solarael's relationship with its own death is complicated by three things it rarely voices. First, it already read one page of the Codex forward, centuries ago, in a moment of desperate need it has never confessed โ€” and that single reading gave the Codex its planar whisper. Second, the white feather it carries belonged to its mentor, another solar who unmade a different forbidden book and left nothing behind but that feather; Solarael fears it will leave even less.

Third, the pocket dimension holds a second prisoner, older and silent, whose breathing it has heard through the walls for two centuries โ€” and it does not know what it is. When the party finally summons Solarael at the Altar of the Last Word, it arrives not as a rescued captive but as a volunteer, bowing to mortals who carried the dawn further than it could, ready to carry it the last mile โ€” and to spend itself entirely at the final word.

Threads to follow

Unresolved Plots

  • Vaelthar's journal hints at a fourteenth page the archmage hid inside his own body before his skin was taken โ€” a page that could alter the ritual's outcome, buried with him beneath the Sunken Archive.
  • The void-touched raven nesting in the Sunken Archive is not a beast but the remnant of Vaelthar's familiar, still carrying a fragment of its master's soul and able to speak his last words.
  • Sister Nira was saved from a flaying ritual by Mor โ€” but the ritual was interrupted by a white feather that fell from the sky. Someone freed her before Mor arrived, and that someone was not Solarael.
  • The pocket dimension holding Solarael has a second prisoner, older and silent, whose breathing the solar has heard for centuries through the walls โ€” something the Choir's mirrors also reflect.
  • Matron Vela's ledger records a delivery marked 'Anchor โ€” duplicate' to a location in Highwatch that does not exist on any map, suggesting a second fane the Order has never found.

Beneath the surface

Secrets

  • Solarael was not imprisoned by the Choir or the Codex โ€” it sealed itself in the pocket dimension willingly, to contain the shard of the Void that Vaelthar's death released, and the prison is slowly failing.
  • Solarael has already read the Codex's last page forward, once, centuries ago, when it was still whole โ€” and that single reading is what gave the Codex the power to whisper across planes. It has never confessed this.
  • The white feather Solarael carries is not its own; it belonged to another solar, its mentor, who read a different forbidden book backwards long ago and left only that feather behind.

What haunts them

Fears

  • That its centuries of hesitation caused every death the Choir has claimed, from Marla Fen's brother to the hanged deserters โ€” that watching instead of acting is its true sin.
  • That the last word will not simply end it, but unmake it into something the Void can use โ€” that its disintegration is not a sacrifice but a harvest.
  • That the party will accept the Codex's temptation, and it will watch a mortal it has come to trust become the next Vaelthar.

What drives them

Aspirations

  • To hear the Whisperwood's leaves murmur forward again โ€” to know that one corrupted thing was healed by its hand before the end.
  • To forgive Vaelthar fully before unmaking him, so that the last word it speaks is an act of mercy rather than vengeance.
  • To leave behind something that outlasts it: a feather, a tear, a lesson โ€” proof that the light does not end when the light-bearer does.

Personal quest ยท 1

The Mirror's Prison

Solarael's essence is bound in a pocket dimension, and a single mirror in the Hall of Mirrors shows its true prison โ€” the only mirror that does not reflect the party. Solarael asks the party to find and shatter it, freeing a fragment of its power before the final reading. Two flayed choir zealots guard the mirror, and shattering it will alert Mor to the party's presence.

Current Stage

Locate the unreflecting mirror among hundreds in the Hall of Mirrors.

Choice
Shatter the mirror openly or quietly, accepting that either path may alert Mor.
If shattered quietly, Solarael's fragment is freed undetected; if openly, the party faces an ambush.
Mechanical Rewards
  • Solarael's Lay on Hands pool increases by 20 HP
  • Solarael's flying speed increases to 60 feet
  • Party gains psychic resistance during the Solar's Sacrifice
Narrative Rewards
  • Solarael shares the memory of Vaelthar's final moments
  • Solarael reveals the location of the hidden teleportation circle in the Rift

Personal quest ยท 2

The Whisperwood Vigil

Long ago, Solarael wept over the Whisperwood, mourning the corruption of a treant that once sheltered pilgrims. A carving on the corrupted treant's bark bears Solarael's name. Solarael asks the party to carry a single white feather to the Whisperwood and perform a ritual of reversed names to calm the treant and recover the Last Page intact โ€” for if the treant dies, the ritual fails.

Current Stage

Deliver the feather to the Whisperwood and navigate the murmuring forest.

Choice
Perform the calming ritual or attempt to take the page by force.
The ritual spares the treant; force destroys the Last Page and dooms the campaign.
Mechanical Rewards
  • The Whisperwood Bark Shield (resistance to psychic damage)
  • Solarael's feather becomes a holy symbol granting +1 to Religion checks
Narrative Rewards
  • The treant remembers Solarael's ancient kindness and shares the ritual's final verse
  • The Whisperwood's trees cease murmuring in reverse, a small healing of the world

Personal quest ยท 3

The Unfinished Verse

Solarael has heard the Codex's whispers for centuries from within its pocket-dimension prison, but one whisper it has never understood: a fragment of Vaelthar's own voice, hidden in the Sunken Archive's flooded vault, apologizing. Solarael asks the party to retrieve the archmage's journal and the water-tainted confession so Solarael can forgive Vaelthar before unmaking his skin-bound work โ€” a mercy it believes will steady its resolve for the final word.

Current Stage

Recover Vaelthar's journal from the Sunken Archive's flooded vault.

Choice
Negotiate with the water weird or fight it for the journal.
The weird respects an honest bargain; battle stains the vault with void residue.
Mechanical Rewards
  • Solarael gains advantage on saving throws during the Solar's Sacrifice
  • The party learns the hidden teleportation circle route into the Rift
Narrative Rewards
  • Solarael's blessing: each party member gains one use of Sacred Flame
  • The truth of Vaelthar's final hour and the Void shard's nature

Major Decision

Context

At the Altar of the Last Word, before the reading begins, the Codex whispers its final temptation through Solarael's own voice: read one page forward, and the Codex claims it will spare the solar.

Choice Made
Solarael asks the party to decide with it: refuse the temptation and begin the backward reading, or test the Codex's offer.
Impact

Refusing is the true path. Testing the offer strengthens Mor (+30 HP, +1 to spell DC) and dooms the ritual, as the Codex was always lying. Refusing grants Solarael the 'Steadfast Dawn' trait: +2 AC from solidified resolve during the sacrifice, and the party gains inspiration for all 13 rounds.

Major Decision

Context

Solarael learns that Orin the Blind Astronomer, its oldest mortal friend, was once mentor to Vaelen Mor. Solarael can ask the party to bring Orin to the Rift to witness the reading โ€” knowing the void energy may kill him.

Choice Made
Summon Orin to witness, or leave him safe on Mount Kael.
Impact

If Orin comes, his presence grants Solarael advantage on the Religion check to bolster its resolve each round, but the party must protect a frail mortal. If he stays, Solarael fights on without that anchor, and Orin's knowledge of Mor's true name is lost.

Major Decision

Context

During the twelfth page, Solarael falters. It offers the party a terrible gift: the power to finish the reading themselves โ€” each mortal reader suffering 4d10 psychic damage per page, likely dying before the last word.

Choice Made
The party may take up the reading, or refuse and let Solarael continue.
Impact

If the party accepts, any character who reads a page permanently loses 1 point of Constitution but gains the 'Voice of Dawn' trait (once per dawn, cast zone of truth). Solarael survives the ritual โ€” but the Codex's ashes whisper their names forever. If refused, Solarael disintegrates as foretold, leaving a Solar's Tear.

Transformative Moment

Trigger

The party recovers Vaelthar's confession from the Sunken Archive.

Transformation

Solarael forgives the archmage whose skin binds the Codex, releasing centuries of silent grief and steadying its voice for the ritual.

Mechanical Changes

Aura of Protection

Bonus increases from +3 to +4 while Solarael is unburdened by unforgiven grief

Forgiveness steadies the solar's radiant resolve

Transformative Moment

Trigger

The unreflecting mirror in the Hall of Mirrors is shattered.

Transformation

A fragment of Solarael's imprisoned essence returns to it, rekindling power it thought lost to the pocket dimension.

Mechanical Changes

Lay on Hands

Healing pool increases by 20 HP; flying speed rises to 60 feet

The freed fragment rejoins the solar's form

Transformative Moment

Trigger

The final word of the backward reading is spoken.

Transformation

Solarael disintegrates in a bloom of golden light, leaving behind a single Solar's Tear and a white feather that never falls.

Mechanical Changes

The Last Word

Solarael is permanently destroyed; a Solar's Tear (revivify, once) remains at the altar

The ritual's cost, beyond all mortal magic

Ally

Orin the Blind Astronomer

Relationship Confidant and mortal anchor
Influence 9/10
Loyalty 18/10

Shared History

Centuries ago, before the Choir existed, a young astronomer on Mount Kael prayed to the night sky and Solarael answered โ€” the only mortal in living memory to hear the solar's voice directly. Orin was not blinded by the void but by gazing too long at the rift's edge during his first attempt to locate the Codex's prison; Solarael caught him as he fell from the observatory dome and wept a single tear over his empty eyes.

Since then, Orin has turned his orrery by memory, charting the pocket dimension where Solarael sleeps and sending dreams through the Solar Sigil's resonance. He was the one who first spoke Solarael's name aloud in the Whisperwood, carving it into the treant's bark so that even if Solarael forgot itself, the forest would remember. When Mor was Orin's student, Orin begged Solarael to intervene; Solarael's hesitation โ€” waiting for proof of corruption before acting โ€” allowed Mor to fall fully to the Void, a regret both share. Now Orin is the bridge between the sleeping solar and the waking world, and his star chart is the only map to the Rift that Solarael trusts.

Potential Breaking Points

  • If the Choir threatens to restore Orin's sight in exchange for the Solar Sigil's location

Enemy

Magister Vaelen Mor

Threat Level 10/10
Conflict Type Cosmic opposition

Personal Stakes

Solarael watched Vaelen Mor grow from a grieving plague-doctor's son into Orin's brightest student, and hesitated one dawn too long before intervening. That single sunrise of doubt let Mor swallow his first whisper of the Void. Now Mor wears the Codex like a crown and mocks Solarael across the planar veil, whispering through the pocket dimension's walls: 'You had one duty, watcher, and you watched.' For Solarael, Mor is not merely an enemy but an accusation made flesh โ€” proof that mercy delayed is mercy denied.

Mor, in turn, wants Solarael's golden wings as the final binding for his vessel-ritual, believing that flaying a solar's essence into the Codex will make him truly immortal. He has spent years preparing a mirror-prison specifically shaped to hold Solarael, and his greatest fear is that the solar will reach the altar first. Their conflict is deeply personal: each believes the other's failure created the monster they now face.

Possible Resolutions

  • Speak Mor's true name at the Vessel's Throne to make him hesitate for one round
  • Destroy the Codex so Mor's soul has no vessel to enter

Faction

The Order of the Dawn

Standing 8/10

Influence

The Order of the Dawn was founded three hundred years ago by knights who witnessed Solarael drive a void incursion from the Reach โ€” the last time the solar manifested openly. Every chapel of the Dawn, including the one in Ashfen, is built over ground Solarael consecrated with its own blood, which is why the Choir so desperately desecrates them. The Order's highest rite, the Vigil of the Backward Word, preserves the fragmentary knowledge of the solar ritual that Father Alden guards in his altar stone.

Solarael is the Order's living patron and its unspoken shame: the knights know their patron sleeps in a pocket dimension, unable to act, and several Grandmasters have argued that waking Solarael is worth any cost โ€” including feeding it mortals as ritual keys. Solarael, for its part, refuses such bargains, insisting the Order protect the innocent rather than serve its liberation. This tension has quietly split the Order into the Dawnward faction (loyal to Solarael's principles) and the Rekindlers (willing to sacrifice anything to wake their god). Captain Lysa Dawnward leads the former; a Rekindler cell may betray the party to the Choir if it believes the trade will free Solarael faster.

Obligations

  • Protect the innocent from the Void Beyond, even at the cost of its own existence
  • Answer the Order's summons only when the ritual keys are gathered

Benefits

  • The Order provides healing, shelter, and the ritual's first verse
  • Dawnward knights can reinforce the party during the Solar's Sacrifice

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