astra star born

Level 1 Sharkkin (Human Shark Demi-Human, custom species) Fighter (sorcerer)

Available with DM subscription
STR
17 (+3)
DEX
13 (+1)
CON
15 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
10

Defense

Armor Class 16 (Chain Mail)
Hit Points 12 (1d10 + 2 +2)
Speed 30 ft., swim 30 ft.

Proficiencies & Skills

Saving Throws Strength, Constitution
Skills Stealth +3, Athletics +5, Perception +3, Intimidation +2, Sleight of hand +3

Features

Lattice Spark (Arcane Bloodline)

Subclass (custom) Level 1

The Lattice branded you with a sliver of raw arcane power at the moment of your summoning. You know one cantrip from the Sorcerer spell list (Charisma is your spellcasting ability). At Fighter level 3, this subclass would expand with Lattice Surge: spend Second Wind uses to empower weapon attacks with force damage.

Blood of the Deep (Sharkkin)

Species Level 1

Swim speed 30 ft., can breathe air and water, and Advantage on Strength (Athletics) checks made to grapple or hold onto creatures in water.

Fighting Style: Great Weapon Fighting

Fighter Level 1

When you attack with a weapon using two hands, you can reroll a damage die of 1 or 2 once and must use the new result.

Weapon Mastery

Fighter Level 1

Mastery properties: Greatsword (Graze), Flail (Topple), Javelin (Sap). You can swap mastery properties on a Long Rest.

Criminal Contact (Background)

Criminal Level 1

You have a reliable contact in criminal networks who passes messages and gathers information for you.

Alert (Origin Feat)

Criminal Level 1

Add Proficiency Bonus to Initiative; may swap Initiative with a willing ally after rolling.

Second Wind

Fighter Level 1
Bonus Action, 1/Short Rest

Regain hit points equal to 1d10 + Fighter level (1d10+1 at level 1).

Predatory Bite (Sharkkin)

Species Level 1
Attack action (replace one attack)

Unarmed bite attack, 1d6+STR piercing damage, proficient.

Spellcasting

Charisma DC 10 +2 to hit

Cantrip only at level 1; this subclass expands at level 3.

Fire Bolt

Cantrip Lattice Spark (custom Fighter subclass)
Evocation Action 120 ft. V, S

Ranged spell attack: 1d10 fire damage. A flicker of golden anima drawn from the Lattice itself.

Behind the character

Character Information

Kaelen is a tall, broad-shouldered shark demi-human whose features remain mostly human beneath the tide's markings. His skin carries a cool blue-grey tone, smooth at the shoulders and jaw but roughened along the forearms like fine sharkskin. A blunt, shortened snout gives his face an unmistakable predatory cast, softened by expressive dark eyes and fin-shaped ears that sweep back from his head like the trailing edges of a reef shark's pectoral fins.

Rows of faint gill slits trace his neck, allowing him to breathe as easily beneath the waves as above them, and a heavy dorsal ridge of cartilage runs beneath his shoulder blades, a vestigial fin hidden under his armor.

He dresses like a man caught between two lives: mismatched chain mail pulled over a salt-stained fisherman's coat, its hem stiff with brine and old blood. A greatsword rides across his back, too large for most men but balanced comfortably in his grip, and javelins are lashed at his hip. A flail hangs at his belt for work in tight spaces. His hands are broad and calloused, the knuckles scarred from dock brawls and worse.

Kaelen moves with the unhurried confidence of something that has never needed to fear deep water. He speaks little, watches much, and when he does speak, his voice carries a low, gravelly rasp, like waves dragging over shingle. A faint translucent blue Lattice panel hovers near his left hand, its glowing runes marking him as Lattice-Bound—a stranger summoned into Aetheria in a body that is and is not his own.

Despite the fearsome appearance, there is a quiet warmth in him: he steps between danger and the vulnerable without hesitation, and his loyalty, once given, is as unyielding as the tide. He is a fighter by instinct and a protector by choice, still learning what the golden fire flickering at his fingertips truly means.

Before the adventure

Character Background

Kaelen does not remember dying, but he remembers everything before it. In his old world he was a dockworker and, when the money ran thin, a smuggler's muscle—a man who knew which crates to inspect and which to wave through, who understood that every port has two ledgers: the one the harbormaster keeps and the one that actually runs the city. He was never cruel in the trade, but he was never clean either, and he told himself the coin he moved fed families in the tenements even as it lined worse pockets.

That moral grayness followed him through the summoning, and it is why the Lattice branded him with a Criminal's instincts: sharp eyes, quiet steps, and a contact in the underworld who still passes him messages in a code he somehow still reads.

He woke on the wet cobblestones of Brinewatch during the Tidefall Festival, gasping in a body that was his and not his—a shark demi-human's frame, stronger and stranger than the one he'd left behind. A translucent panel flickered: 'Welcome, Lattice-Bound. Status: Unranked.' Around him, animal-eared festival-goers danced while fireworks burst over the harbor, and far above the storm clouds, something vast watched. He has not spoken of the eye to anyone. He is not sure it would help.

What the Lattice gave him, he intends to use. The summoning branded a sliver of raw arcane power into his blood—Lattice Spark, the interface calls it—and golden flame gathers at his fingertips when he wills it, a Fire Bolt drawn from the Lattice itself. It unsettles him. A fighter should trust steel, not sorcery, yet the spark answers him more readily than any weapon he has carried, and at the edge of his understanding he senses it could grow into something far greater.

Old Marrow, the scarred barkeep of the Drowned Rat, hinted that the Lattice grants power to those it marks for a reason. Kaelen intends to find out whether that reason is a gift or a leash.

His path crossed with a cheetah demi-human, another Lattice-Bound stranger fumbling through the same alien body and the same glowing interface, and the two fell into an easy rhythm: Kaelen the wall, the cheetah the wind. When Lira, a trembling mouse demi-human, begged them to find her vanished brother, Kaelen did not hesitate. He has seen what happens to the powerless in ports like Brinewatch—in every port—and he refuses to watch it happen again. The trail of golden key amulets leads down into the Undercity, toward a Magistrate who smiles too easily and a ritual that drinks the life of the chained.

Kaelen's goals are simple and stubborn: protect the people who cannot protect themselves, uncover why the Lattice pulled him across worlds, and never again be the man who looked away from a disappearing stranger. If the Lattice is a cage, as the whispers of the Hollow Archivist claim, he means to learn who built it—and whether breaking it would drown the world or free it. Until then, he fights with greatsword, bite, and borrowed fire, a shark out of deep water learning to walk on land.

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