Harbor-Master Elian Voss

Level 7 Human Bard (College of Lore)

Available with DM subscription
STR
8 (-1)
DEX
10
CON
13 (+1)
INT
12 (+1)
WIS
15 (+2)
CHA
17 (+3)

Defense

Armor Class 12 (Unarmored; leather armor + Dexterity)
Hit Points 45 (7d8 +1)
Speed 30 ft.

Proficiencies & Skills

Saving Throws Dexterity, Charisma
Skills Arcana +4, History +4, Insight +5, Deception +6, Persuasion +6

Features

Bardic Inspiration

Bard Level 1
bonus action; 3 uses per long rest

As a Bonus Action, you can inspire a creature other than yourself within 60 feet that can hear you, granting it a Bardic Inspiration die. The die is a d8. The die can be added to one ability check, attack roll, or saving throw before the DM says whether the roll succeeds or fails. Uses equal your Charisma modifier; regain all uses on a Long Rest.

Spellcasting

Bard Level 1

You can cast Bard spells using Charisma as your spellcasting ability. You use a spellcasting focus appropriate to a bard, and you can perform the somatic components of bard spells even when holding a shield or weapon.

Cutting Words

College of Lore Level 3
reaction; uses equal to Charisma modifier per long rest

When a creature you can see within 60 feet makes an attack roll, ability check, or damage roll, you can use your Reaction to expend Bardic Inspiration and subtract the die from the roll.

College of Lore

Bard subclass Level 3

Elian’s training emphasizes records, negotiation, and learned speech. He gains additional proficiencies and can turn hard-won knowledge into practical leverage.

Song of Rest

Bard Level 2

During a Short Rest, you and any friendly creatures who can hear your performance regain extra hit points equal to 1d6 when spending Hit Dice to recover HP.

Bonus Proficiencies

College of Lore Level 3

You gain proficiency with three skills of your choice. Elian is proficient in Arcana, History, and Deception through his lore tradition and civic study.

Human

Species Level 1

A versatile port-born human with broad civic training, long hours of service, and the practical habit of surviving whatever the harbor demands.

Countercharm

Bard Level 6
action; while concentrating on the performance

As an Action, you begin a performance that can help you and friendly creatures within 30 feet avoid or end the Charmed or Frightened condition.

Jack of All Trades

Bard Level 2

You can add half your Proficiency Bonus, rounded down, to any ability check you make that doesn't already include your Proficiency Bonus.

Expertise

Bard Level 3

Your Proficiency Bonus is doubled for two skill proficiencies of your choice. Elian has Expertise in Persuasion and Insight.

Bardic Inspiration Improvement

Bard Level 5

Your Bardic Inspiration die becomes a d8, and you regain all expended uses when you finish a Long Rest.

Font of Inspiration

Bard Level 5

You regain all expended uses of Bardic Inspiration when you finish a Short Rest or Long Rest.

Spellcasting

Charisma DC 14 +6 to hit Level 1: 4 slots Level 2: 3 slots Level 3: 3 slots

Elian typically keeps one 3rd-level slot available for emergency Sending or Hypnotic Pattern. He favors nonlethal solutions, legal leverage, and battlefield control over direct harm.

Vicious Mockery

Cantrip SRD
enchantment 1 action 60 feet V

A creature you can see within range must succeed on a Wisdom saving throw or take psychic damage and suffer disadvantage on its next attack roll.

Mage Hand

Cantrip SRD
conjuration 1 action 30 feet V,S

A spectral hand appears and can manipulate objects, open containers, or perform simple tasks at range.

Message

Cantrip SRD
transmutation 1 action 120 feet V,S,M

You whisper a message to a creature within range and the target can reply in a whisper only you can hear.

Mending

Cantrip SRD
transmutation 1 minute Touch V,S,M

Repairs a single break or tear in an object you touch.

Charm Person

Level 1 SRD
enchantment 1 action 30 feet V,S

A humanoid you can see must make a Wisdom save or be charmed by you for 1 hour.

Comprehend Languages

Level 1 SRD
divination 1 action Self V,S,M

You understand the literal meaning of any language you hear or read for 1 hour.

Healing Word

Level 1 SRD
evocation 1 bonus action 60 feet V

A creature of your choice regains hit points equal to a small healing surge; ideal for keeping allies upright in a crisis.

Detect Magic

Level 1 SRD
divination 1 action Self V,S

For the duration, you sense the presence of magic within range and can learn its school from visible auras.

Calm Emotions

Level 2 SRD
enchantment 1 action 60 feet V,S

You suppress strong emotions in an area, potentially ending charmed or frightened effects and easing volatile negotiations.

Suggestion

Level 2 SRD
enchantment 1 action 30 feet V,M

You plant a reasonable course of action in a creature’s mind; a failed Wisdom save compels compliance for the duration.

Hold Person

Level 2 SRD
enchantment 1 action 60 feet V,S,M

A humanoid fails a Wisdom save or becomes paralyzed while you concentrate.

Zone of Truth

Level 2 SRD
enchantment 1 action 60 feet V,S

Creatures in the area cannot deliberately lie on a failed Charisma save, making it ideal for legal hearings and harbor disputes.

Sending

Level 3 SRD
evocation 1 action Unlimited V,S,M

You send a short message across any distance to a known creature and receive a brief reply.

Hypnotic Pattern

Level 3 SRD
illusion 1 action 120 feet S,M

A weaving pattern of light can charm and incapacitate creatures who fail a Wisdom save.

Character Information

Harbor-Master Elian Voss is the kind of man who can end a fight before anyone notices the conversation has begun. He is calm in the way exhausted people sometimes become calm: not because they are untroubled, but because panic would be a luxury. In Port Haven, where rival kingdoms, smugglers, priests, and privateers all want the same narrow stretch of water, Elian serves as a living border post between order and collapse. He speaks with exact wording because in a harbor like this, sloppy language can become a casualty list. He remembers debts because debts are what keep people honest when flags, oaths, and smiles fail.

He is not a warrior, though he knows how to survive one. He is not a hero in the loud sense, and he would probably distrust anyone who claimed to be. But he is indispensable, because he understands something the powerful often forget: the first casualty of war is not only truth, but routine. Ships must still dock. Food must still be counted. The sick must still be buried. The ledgers must still balance, even if the world outside is being rewritten by star shards and rival ambitions.

Elian’s greatest strength is his restraint, and his greatest weakness is that restraint. He is always one bad day away from deciding that law is too slow for the world he lives in. The campaign can pull him in either direction: toward becoming a more open broker who trusts people, or toward a colder strategist who hides his intent behind impeccable procedure. He is a practical man who would rather save lives than win arguments, but he knows the difference between peace and surrender. In the right hands, that makes him a valuable ally. In the wrong moment, it makes him a dangerous enemy.

Character Background

Elian Voss was born in Port Haven during a storm so violent that the docks were closed for three days and three nights. The story of his birth has been told and retold so many times by the harbor folk that even he has stopped correcting the details. Sometimes it is said that his mother gave birth in a storehouse while waves slapped the seawall. Sometimes it is said a midwife had to be rowed through flying spray because the streets were flooded to the ankles. What matters is the part everyone agrees on: when the storm ended, the harbor still stood. Elian grew up believing that survival was never dramatic. It was work. It was repair. It was noticing which rope was fraying before the mast snapped.

As a child, he spent more time around dock clerks, chartmakers, and customs officers than around soldiers. His father worked as a tallyman for shipping manifests, and his mother copied passenger lists for the harbor registry. Their home was a narrow room above a counting house, always smelling of wet paper, tar, and lamp oil. Elian learned his letters early because if he wanted to eat dinner before sunset, he had to help sort invoices. He learned to write neatly because a miscopied number could delay a cargo ship. He learned to speak carefully because adults in the harbor listened closely to anyone who sounded certain. Those habits became his education long before any formal schooling did.

He showed an unusual gift for memory. He could recall the color of a sail, the name of a captain, the weight of a shipment, and the exact words of a shouted promise days later. People found this useful until they found it unsettling. The harbor kept secrets, but Elian remembered them. When he was old enough, he was sent to study records, law, and navigation with a retired notary who had served three administrations and outlived all of them. Under that old teacher, Elian learned that laws are rarely clean things. They are agreements made by frightened people who hope the next storm will respect signatures. He also learned that the best way to keep a city alive is often to enforce the rule nobody wanted to write down aloud.

Elian’s magical training came later and by necessity, not ambition. A dockside riot once nearly escalated into a massacre when two foreign crews accused one another of theft. He had tried every ordinary tool available: witnesses, ledgers, witnesses to the witnesses, and enough shouted procedure to make half the quay roll their eyes. Nothing worked. In the end, an aging bard from a visiting ship taught him a few practical spells: how to calm a room full of angry sailors, how to force honesty for just long enough to hear the truth, how to cut through a lie with a sentence sharpened like a knife. Elian discovered that magic, used carefully, was simply another way to keep order. He never forgot the lesson, and he never pretended it was clean.

By the time the starfall rumors reached Port Haven, Elian had already become the harbor’s unofficial spine. He could authenticate cargo without looking at the stamp twice. He knew which captains were honest, which were only temporarily dishonest, and which ones would sell their own names if the price was right. He had a reputation for fairness, but also for exactitude: if he promised a berth, he meant one berth, not a vague hope and a prayer. That precision made him valuable to the local authorities and tolerable to the smugglers, who learned he could be bargained with if you came with the right facts.

The arrival of the rival kingdoms changed everything. Suddenly every legal matter became a military one. Every customs problem had a flag behind it. Every missing manifest might hide a shard, a spy, or a reason for a blockade. Elian kept the harbor functioning by making impossible compromises: issuing official letters to people he did not trust, refusing passage to people who had once saved him, and remembering every debt so no one could pretend the past did not matter. He began sleeping in fragments. He started answering letters before dawn because dawn was the only time no one was shouting at him.

He has not become bitter, exactly. Bitter people still enjoy anger. Elian is too tired for that. What he feels is a patient dread that the harbor will become a battlefield and that he will be the man holding the paperwork when it happens. He fears that the rival kingdoms will make Port Haven pay for neutrality, and he fears even more that he will be forced to choose one side just to keep the port alive. He dislikes violence because he understands systems, and systems fail hardest when violence is treated as a shortcut. Yet he knows that sometimes force is the only language desperate people respect.

His bonds are practical but sincere. He protects dock families because he has watched them rebuild from nothing. He respects sailors who keep their word under pressure. He trusts Sister Maelin because she asks hard questions without trying to own the answers. He is wary of Captain Nera Glasswake because she treats rules as material rather than obligation, but he also recognizes in her the kind of survivor who can move through the cracks he cannot. He views the rival factions with a mix of caution and pity; they are all trying to control the sea, and the sea has never belonged to anyone who could still breathe.

Elian’s ideal is simple: people should be able to come home alive. His flaw is equally simple: he believes paperwork can delay catastrophe if he writes it correctly enough. That is how he survives. That is how he fails. If the campaign pushes him toward growth, it will not be by making him more powerful in the obvious sense. It will be by forcing him to decide when law is a wall, when it is a door, and when it is only a curtain hiding a fire already at the dock.

Unresolved Plots

  • Someone has been copying Elian’s seals well enough to move ships under false harbor authority, and the copies are getting better.
  • A sealed customs vault beneath Port Haven is rumored to contain an old treaty that may override current naval claims.
  • Elian owes a private debt to a retired captain whose family still controls an offshore route through the Near Shoals.
  • The fifth harbor bell rings only when shard resonance rises, but no one has yet proven whether it is magic, memory, or sabotage.
  • A rival kingdom’s envoy once met Elian years ago under different circumstances, and both are pretending not to remember why.

Secrets

  • Elian once altered a quarantine order to save a ship that should have been impounded, and the resulting delay indirectly helped a smuggler flee with a dangerous cargo.
  • He keeps one forged pass in his desk, not because he uses it, but because he cannot quite bring himself to destroy the evidence of how easy it would be.
  • His exhaustion is partly magical: he has been using minor spells and night watches to keep the harbor from collapsing, and the strain has begun to show in his voice and hands.

Fears

  • He fears a single cannon shot in the harbor will force him to choose between civilians and law.
  • He fears being remembered as the man who let a war begin because he hesitated too long.
  • He fears the starfall shards will turn every negotiation into a lie people tell themselves to justify conquest.

Aspirations

  • To keep Port Haven neutral long enough for ordinary people to survive the shard race.
  • To prove that law can be a shield rather than a chain.
  • To build a harbor where ships from rival flags can dock without the town becoming a battlefield.

QUEST -- The Ledger of Salt and Debt

Elian keeps a private ledger of every shipment, favor, and unpaid obligation tied to Port Haven. It began as administrative necessity and slowly became his only reliable weapon against corruption. One page is missing: a list of covert payments made to foreign agents during the first shard rumors. Recovering it would let Elian expose who has been steering Port Haven toward war, but it would also end several useful arrangements that currently keep the harbor functioning. The quest tests whether he values truth more than stability, and whether he can survive the people who benefit from his silence. By the end, he must choose whether to publish the ledger and fracture the port’s alliances, or bury it and keep wearing the mask of the dutiful official.

Current Stage

Track the missing page through dock clerks, warehouse seals, and old customs tags that only Elian would know how to read.

Choice

Pursue the ledger quietly through informal favors and selective intimidation.

If Elian handles the search discreetly, he avoids panic in the port and keeps the guilty parties from scattering too quickly. The search becomes personal, however: every favor he asks from allies deepens the debt web he hates maintaining. He learns which people still trust him and which only fear him, and that distinction changes how he negotiates from then on.
Alternative

Expose the missing page publicly in a dockside hearing.

If Elian makes the scandal public, he may break the conspiracy faster, but he also risks riots, arrests, and retaliatory sabotage against the harbor. It is the honest choice, and it may cost him the quiet authority that keeps Port Haven calm. If it works, he becomes a symbol. If it fails, he becomes another casualty of the legal system he trusted.
Mechanical Rewards
  • Gain a permanent +1 bonus to Persuasion checks involving harbor law, contracts, safe passage, and faction negotiation in the Near Shoals.
  • Unlock one additional use of Bardic Inspiration per long rest while in Port Haven or any allied port.
  • If the charter is recovered, Elian gains a once-per-day free casting of Zone of Truth during official proceedings.
  • If the ledger is exposed, Elian gains one permanent contact among the harbor’s inspectors or customs officers.
  • If he resolves the envoy crisis peacefully, he gains a specialized safe-conduct seal that can protect the party from one legal complication per session.
Narrative Rewards
  • A hidden ally among port clerks who can move messages and supplies without fanfare.
  • Greater standing with neutral merchants who trust Elian’s judgment.
  • Access to the harbor records room and the sealed customs vault beneath Port Haven.
  • A new recurring political thread involving rival kingdoms testing the harbor’s neutrality.

QUEST -- The Quiet of the Fifth Bell

Elian keeps hearing the fifth harbor bell ring at times when no bell should move. Old sailors insist it is an omen of war, but the harbor records show the bell was removed years ago. The sound may be a memory lodged in the stones, a trick by saboteurs, or a starfall echo tied to the archipelago’s deeper magic. Elian must decide whether to dismiss the omen as superstition or follow it into the abandoned bell tower beneath the sea wall. The quest matters because his strength is not in fighting; it is in noticing what other people ignore until it becomes fatal. If the bell is real, it may be connected to the same resonance that draws star shards across the isles.

Current Stage

Investigate the old bell tower and compare its records against ship logs from the nights of the ringing.

Choice

Treat the bell as a magical warning and seek a ritual explanation.

Elian leans into the possibility that the harbor itself is trying to speak. That makes him vulnerable to looking foolish if it is only sabotage, but it also lets him follow the signs before anyone else. He becomes more open to Sister Maelin’s kind of thinking, and less certain that law alone can govern a place where the sea remembers things people deny.
Alternative

Assume it is a political trick and hunt the human saboteur first.

If Elian treats the bell as a plot, he stays grounded and practical. He may uncover the people using superstition as cover for espionage, but he risks missing a deeper magical truth that could matter later. The decision shows that his default instinct is to solve systems, not mysteries, and that instinct can both save and blind him.
Mechanical Rewards
  • Gain a once-per-long-rest ability to treat one failed Insight check as a success when examining ship manifests, harbor anomalies, or diplomatic behavior.
  • Gain a permanent +1 bonus to saving throws against charm and fear while within a harbor, ship, or dockyard.
  • If the bell is proven magical, Elian learns a ritual version of Calm Emotions that can be cast once per long rest without expending a slot while in Port Haven.
Narrative Rewards
  • A whispered reputation as the one official who notices patterns before they become disasters.
  • New trust from sailors who believe he can hear trouble before it docks.
  • Access to an old bell tower that may hide further starfall lore.
  • A possible long-term alliance with whoever helps him interpret the ringing.

QUEST -- The Safe Passage Compact

Elian wants to create a neutral passage agreement that rival factions will recognize long enough for the party to move through contested waters without being fired on by every ship in sight. In theory it is a legal miracle. In practice it is a delicate three-way negotiation between pride, fear, and greed. This quest fits his role as political broker perfectly: he is not trying to end the conflict, only to give the heroes a lane through it. The compact can become one of the most valuable documents in the campaign, but only if Elian is willing to put his reputation behind it and risk being blamed if the truce fails.

Current Stage

Negotiate the compact with at least one rival faction and one local harbor authority.

Choice

Make the compact strict, binding, and full of penalties.

A harsh compact can keep ships honest, but it will also breed resentment and loophole-hunting. Elian’s legal mind shines here: he makes the rules unambiguous. The downside is that strict terms leave little room for mercy, and when the first party breaks the agreement, people may blame him for building a fragile machine and calling it order.
Alternative

Keep the compact flexible, trusting future negotiation over hard rules.

A flexible compact makes room for changing circumstances and may hold longer because it respects pride. But it is also easier to exploit. Elian shows he understands people better than contracts when he chooses this path, and it may earn him allies who see him as practical rather than dogmatic. It also means he personally must keep the peace, because the paper itself will not do it.
Mechanical Rewards
  • Unlock a once-per-campaign use of a perfect safe-conduct document that can prevent immediate aggression in a harbor or anchorage scene.
  • Gain +1 AC for one round after successfully using Cutting Words or Countercharm in a negotiation that turns violent.
  • One of Elian’s contacts can provide letters, seals, or witness statements that grant advantage on one political or legal challenge per arc.
Narrative Rewards
  • A reputation as the only harbor official who can make enemies sign the same paper.
  • Improved standing with neutral merchants and ship captains.
  • The party gains a practical route through contested waters.
  • Elian becomes a recurring political ally instead of a background administrator.

Major Decision

Context

A forged customs order arrives in Elian’s own hand, but he never signed it. It authorizes military cargo to enter Port Haven under neutral papers.

Choice Made

Expose the forgery immediately and accept the political fallout.

Impact

Elian risks his position to preserve legal truth. The harbor may become unstable for a time, but his authority becomes cleaner and harder to manipulate. Mechanically, he gains a permanent bonus to Deception-detection and forgery detection checks in port scenes, but loses one social contact tied to the old corrupt arrangement.

Major Decision

Context

Rival envoys offer Elian a private bargain: support their faction quietly and they will protect Port Haven from the other kingdom’s navy.

Choice Made

Refuse the bargain, or accept it and use it only to buy time.

Impact

Refusing strengthens his neutrality and moral standing but may leave him exposed. Accepting gives him leverage and a way to shield the harbor, but it also ties him to political compromise. Mechanically, this decision can grant either an advantage on diplomatic rescues or a permanent penalty to standing with one faction, depending on which side he chooses.

Major Decision

Context

A riot threatens to spill into open war when a foreign ship is seized under ambiguous legal grounds.

Choice Made

Use force through harbor guards or use magic and negotiation to end the riot without bloodshed.

Impact

If he leans on force, Elian becomes more feared and less loved, but the harbor may survive the night. If he uses persuasion, law, and bardic control, he reinforces his identity as a broker rather than a commander. Mechanically, this can unlock either an emergency militia call or a stronger pacification ability tied to Calm Emotions and Countercharm.

Transformative Moment

Trigger

The first time Elian must sign an order that will either delay a fleet or unleash it.

Transformation

He stops seeing paperwork as background detail and recognizes that words on parchment can sink ships as surely as cannon fire.

Mechanical Changes

Persuasion

+1 permanent bonus in harbor and faction scenes

His authority becomes recognized as real power rather than clerical procedure.
Spellcasting

May cast Zone of Truth once per long rest in an official setting without expending a spell slot

His legal role and magical practice merge into one identity.

Transformative Moment

Trigger

A rival commander forces him to choose between the harbor and a beloved old contact from his past.

Transformation

He learns that loyalty does not guarantee safety, and that keeping everyone alive is not always possible. He becomes colder on the surface but more decisive underneath.

Mechanical Changes

Insight

+1 permanent bonus against lies tied to faction politics

He starts reading motives rather than just statements.
Hit Points

+7 maximum hit points

Surviving the crisis hardens him physically and emotionally.

Transformative Moment

Trigger

He discovers that someone he trusted has been using his debt records to steer innocent ships into danger.

Transformation

He stops believing that administration is morally neutral. He becomes willing to weaponize his knowledge when necessary, even if it means tarnishing his own image.

Mechanical Changes

Cutting Words

Uses may be recovered after a Short Rest only once per campaign during a major legal confrontation, even if normally expended

His sharpest words are now reserved for moments of true crisis.
Deception

+1 permanent bonus when using official seals, documents, or procedural language

He learns to hide decisive intent behind bureaucracy.

Ally:
Sister Maelin Tidebound

Relationship Trusted intellectual ally
Influence 7/10
Loyalty 8/10

Shared History

Maelin and Elian have spent long nights comparing tide tables, ward charts, and scraps of starfall folklore while Port Haven pretended to sleep. She is one of the few people who can speak to him without first asking for permission, and he trusts her judgment on the strange magical side of the archipelago more than he trusts his own instincts. Their friendship grew out of practical necessity: she needed legal access to the observatory and records rooms, and he needed someone who could explain why certain harbor incidents looked less like sabotage and more like star-corruption. Over time, that exchange became a genuine alliance. Maelin’s faith keeps him from becoming too cynical, while his sense of procedure keeps her from drifting into dangerous speculation. Their bond matters because she knows when he is carrying too much, and he knows when she is about to take on risks that belong to the whole port.

Potential Breaking Points

  • If Elian suppresses evidence of starfall corruption to preserve harbor order, Maelin may see it as a moral failure.
  • If Maelin publicly challenges a treaty for religious reasons, Elian may feel she is undermining the fragile peace he has built.

Enemy:
Bosun Rell Harker

Threat Level 7/10
Conflict Type Naval pressure and intimidation

Personal Stakes

Rell believes Elian’s paperwork slows the shard race and protects weak people who will never win the sea. He has repeatedly tested Port Haven’s neutrality by pressing ships, demanding concessions, and threatening to make examples of anyone who hides behind legal niceties. Elian resents him not because he is crude, but because he is effective. Rell represents the brutal truth that law only matters if someone is willing to defend it. Their conflict is as much philosophical as personal: Rell wants decisive force, and Elian wants boundaries that survive force.

Possible Resolutions

  • Win Rell through a public proof that Aurex is manipulating the war.
  • Defeat him in a shipboard encounter that demonstrates Port Haven can enforce its own rules.
  • Bargain a temporary truce by offering a legal route to salvage or resupply.

Faction: Port Haven Harbor Authority

Standing 8/10
Influence Controls docking, inspections, harbor records, and emergency berths.

Obligations

  • Maintain legal neutrality unless the harbor is directly threatened
  • Issue safe passage only to verified travelers
  • Keep the lighthouse and reef defenses operational

Benefits

  • Access to official letters of passage
  • Emergency harbor warnings
  • Use of sealed records and customs vaults

Faction: The Azure Crown Consortium

Standing 1/10
Influence A disciplined naval and diplomatic power that wants legal control of the shard routes.

Obligations

  • Review any official commissions carefully
  • Prove the party is not secretly aiding rivals

Benefits

  • Formal escort under treaty conditions
  • Access to restricted charts if trust is earned

Faction: The Iron Wake League

Standing -1/10
Influence A coalition of captains and privateers who respect leverage more than law.

Obligations

  • Keep negotiations productive
  • Avoid public humiliation of their captains

Benefits

  • Smuggled routes
  • Black-market cargo access
  • Fast ship contacts if relations improve

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