Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
You have advantage on saving throws you make to avoid or end the Poisoned condition on yourself, and you have resistance to poison damage.
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light.
Your hit point maximum increases by 1, and it increases by 1 again whenever you gain a level in this class.
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
While you are wearing armor, you gain a +1 bonus to Armor Class.
Behind the character
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Before the adventure
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