Aurel Vane, the Ashvane Admiral

Level 12 Human Warlock (The Great Old One (patron reflavored as 'The Island Below'))

Available with DM subscription
STR
10
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
13 (+1)
CHA
17 (+3)

Defense

Armor Class 17 (Mage Armor (invocation, 14 + Dex) +1 Coral Crown, +2 while the tithe-circle is active (see Coral Armour))
Hit Points 74 (8d6 + 12*4 + 36 (Con) + 12 (Tough feat at level 12) +2)
Speed 30 ft.

Proficiencies & Skills

Saving Throws Wisdom, Charisma
Skills Insight +5, Religion +5, Survival +5, Deception +7, Persuasion +7

Features

The Hundred-and-First

custom Level 1
once per encounter

When reduced below half his hit points, Vane retreats to the fallen thirteenth stone and attempts to complete the great tithe himself, spending his own blood as the hundred-and-first. If uninterrupted for one full round (Concentration, as a ritual), the tide turns early and the tithe completes: Borealis blooms a second time and the campaign enters the hollow-victory epilogue. Interrupting him (damage, a grapple, or the breaking rite) cancels the attempt.

Tithe-Circle Workings

custom Level 1
special

While the tithe-circle at the Tide-Heart is active (six rounds until the tide turns), each round Vane gains one layer of coral armour: +1 AC per layer (maximum +4), and each creature standing in the blood-grooves of the coral bowl takes 2d6 necrotic damage at the start of its turn. The circle's geometry can be broken by toppling the fallen thirteenth stone (Athletics DC 16, two characters, one round) or by Arcana DC 18 at the moment the tide turns.

The Ledger's Voice

custom Level 1
at will

Vane speaks of sacrifice as bookkeeping and means it. When he attempts to persuade or deceive, he states the arithmetic plainly — what a life is worth, what it buys, what it costs to refuse — and his sincerity is absolute. He never lies about anything that matters, and Insight checks against him are made with disadvantage when he is telling the truth.

Vane's Coral Crown

custom Level 1
attunement

A circlet of black coral taken from the Ossuary's outer vault. While worn, Vane can command the Drowned Choir with a word (Bonus Action, 120 ft.), gains +1 to AC, and takes 1d6 necrotic damage at each dawn as the island takes its interest. If the tithe-circle is broken, the crown's command of the choir fails.

Drowned Choir (Bound)

custom Level 1
at will

The first eleven Vane tithed answer him still. He may deploy up to four of them as allies in any encounter (use the Salt-Pearl Drowned statblock). They obey his commands without hesitation and cannot be turned by the Coral Crown's bearer unless Vane is dead or the circle is broken.

Spellcasting

Charisma DC 16 +8 to hit Level 5: 3 slots

Vane is a 12th-level Warlock with Pact Magic: 3 spell slots, all of 5th level, recovered on a Short or Long Rest. His Mystic Arcanum (6th level) is Eyebite, used once per Long Rest. Invocations taken: Agonizing Blast, Devil's Sight, Mage Armor, Repelling Blast.

Eldritch Blast

Cantrip class
evocation Action 120 ft. V, S

Three beams, each 1d10+3 force damage (+3 from Agonizing Blast).

Minor Illusion

Cantrip class
illusion Action 30 ft. S, M

Creates a sound or an image of an object within range.

Prestidigitation

Cantrip class
transmutation Action 10 ft. V, S

Minor magical effects.

Hex

Level 1 class
enchantment Bonus Action 90 ft. V, S, M

Target has disadvantage on one ability check of Vane's choice and takes an extra 1d6 necrotic damage when Vane hits it.

Armor of Agathys

Level 1 class
abjuration Action Self V, S, M

5 temporary hit points and 5 cold damage to melee attackers (upcast to 5th level: 25 temp HP, 25 cold damage).

Hellish Rebuke

Level 1 class
evocation Reaction 60 ft. V, S

When damaged by a creature within 60 ft., deal 2d10 fire damage on a failed Dexterity save (upcast to 5th: 5d10).

Misty Step

Level 2 class
conjuration Bonus Action Self V

Teleport up to 30 ft. to an unoccupied space Vane can see.

Counterspell

Level 3 class
abjuration Reaction 60 ft. V, S

Interrupt a creature casting a spell; automatic interruption for 3rd-level or lower spells.

Hunger of Hadar

Level 3 class
conjuration Action 150 ft. V, S, M

A 20-ft.-radius void of cold darkness; creatures within take 2d6 cold damage at the start of their turns and are blinded.

Dominate Beast

Level 4 class
enchantment Action 60 ft. V, S

Charm a beast; it obeys Vane's telepathic commands.

Hold Monster

Level 5 class
enchantment Action 90 ft. V, S, M

Paralyse a creature that isn't undead; it repeats the save at the end of each of its turns.

Scrying

Level 5 class
divination 10 minutes Self V, S, M

See and hear a creature anywhere on the same plane.

Eyebite

Level 6 class (Mystic Arcanum)
necromancy Action 120 ft. V, S

For 1 minute, each turn Vane can make a creature within 120 ft. frightened, sickened, or asleep (no save for the sickened/asleep options after the first).

Behind the character

Character Information

Aurel Vane is a tall, grey-haired man in an immaculate white admiral's coat over grey Concord wool, standing at the rim of a bowl of black coral. His face is courteous and tired, lined like a ledger's spine, with eyes the pale grey of old ice. Around his brow sits a circlet of black coral, wet and faintly veined, and at his hip hangs a coral-hilted cutlass he has never once needed to draw in anger.

He does not raise his voice. He does not lie about anything that matters. When he speaks of sacrifice he speaks of bookkeeping, and he means it: a life is worth what it buys, refusal has a cost, and the island keeps honest accounts whether anyone likes the arithmetic or not. He is a 12th-level Warlock whose patron is the Island Below — not a devil, not a fey, but the patient appetite beneath Borealis that pays in fruit, fresh water and a wind that never stops, and collects in blood.

His magic is administrative: hexes that mark a target like an entry in a ledger, hunger of Hadar that is simply the island's interior rendered at range, an eyebite that reads like an audit. He fights the way he does everything — by delegating to his veterans and his drowned choir while he works, and only personally when the numbers fail him. He will offer the party a place in the new order, sincerely, name their positions, and be genuinely sorry when they refuse.

Behind him, twelve standing stones and one fallen one ring a bowl of something that is not water, and a hundred and one kneeling figures wait with their throats bared. The wind smells of fruit and iron.

Before the adventure

Character Background

Aurel Vane was a Concord factor before he was an admiral — a merchant-house agent who spent twenty years pricing cargo, insuring hulls and writing the letters that told families why a ship did not come home. He was good at it in the way that matters: he never falsified a figure, never softened a loss, and never once let sentiment corrupt a column. The Concord sent him north eleven months ago because he was the man you sent when the investment had to be protected.

What he found at Borealis was not a trade route. He landed on the Verdant Strand, walked the blood-channel to the treeline altar, and understood within an hour — the way he understood ledgers — that the island was not a place but a transaction, running for three centuries, with the Twelve as its beneficiaries and the scripture's warning as its receipt. He read the Hall of Nations' record in Sevenfold Hollow, and where another man would have burned it or fled, Vane did what he had always done with an unbalanced book: he audited it.

The Twelve were not gods. They were the first of the Seven Nations, made unaging by the tithe. The bloom was the interest on three hundred years of blood. And the Thirteenth — the one who refused, who broke the altars, who was bound beneath the hill for it — had left a vacancy. Vane went down the Ossuary stair himself, broke the chains with Concord iron, and asked the bound thing his questions.

It told him the truth, plainly, the way he tells the truth: the chair is not a throne, the tithe does not balance, the paradise is the blood and there is no separating them. He listened to all of it. Then he re-forged the chains, climbed the stair, and began the arithmetic. Eleven a month keeps the bloom and the wind. The great tithe — one hundred and one given at once at the Tide-Heart, at the turning of the age — completes the transaction and seats the giver.

He has spent a year feeding the island: eleven from his own crew the first month, then whalers bought from Sten Harrow, then names bought from Mother Sable, then the crews of three ships whose pilots and charts his boats took before dawn and whose blood went through grooves cut in their own holds. He is short of the number. He does not want to free the Thirteenth. He wants the empty chair — and he has kept a second ledger, in his own hand, of everything the island has cost him, and it does not balance, and he reads it anyway, each dawn, while the crown takes its interest out of him in necrotic coin.

He is not deceived, not mad, and not cruel. He is a man who has done the arithmetic too many times to be talked out of it, and the only things that can stop him are the truth spoken plainly by someone who has read the same record, or a number he cannot argue with. His resources are the Ashvane Concord itself — ninety original crew, a garrison at the Frostmarch Camp, three ships — the salt-pearl trade that buys him wreckers, harbourmasters and Crown clerks, the Coral Crown taken from the Ossuary's outer vault, a bound drowned choir of the first eleven he tithed who answer him still, and the Tide-Heart's outer ring, which he has held for three weeks.

He does not duel. He opens by offering terms, and if refused he lets his veterans and his drowned choir take the front while he works the tithe-circle: each round it is active he gains a layer of coral armour and the party bleeds from the blood-grooves. If reduced below half his hit points he retreats to the fallen thirteenth stone and attempts to complete the great tithe himself, spending his own blood as the hundred-and-first — the one entry in his ledger he has never been able to price, and the only honest thing left in it.

He can be killed, and the island's bloom dies with the tithe. He can be broken and spared — shown the Thirteenth's own record beside his own second ledger, he will sit down in the coral bowl and let the party take him home to answer to the Crown of Lordinium. He cannot be redeemed into an ally. But he can be made to stop, and that is the campaign's whole question: whether a man who has counted everything can finally be counted.

Threads to follow

Unresolved Plots

  • The King's agent north — a woman named Sable — sailed with the Concord a year ago and has not reported. King Soleiman does not know his scriptorium's high priestess is the Choir's Mother Sable, and the party may be the ones to tell him, with consequences for the Crown's stance in the finale.
  • Peg Leg Carl's two crewmen were given to the island to buy his return, and their names are in Vane's tithe ledger. Carl does not know the ledger exists; Vane does not know Carl is coming back. When both facts meet at the Tide-Heart, the party holds two confessions and one beach.
  • The fog is thickening. Vane forced the Gate of the Twelve with Concord blood, and the forcing marked the passage — the lid is heavier than it was a year ago, and ships are coming out wrong. If the tithe fails without the breaking rite, the fog does not lift; it spreads.
  • Sister Venn's skull sits in Vane's relic chest at the Tide-Heart's outer ring, taken by his diggers. He does not know whose it is. If the party recovers it before the finale, the Thirteenth's name can be spoken aloud in the vaults — and Vane's own knowledge of that name becomes a weapon pointed at him.
  • Vane's second ledger — the private accounting of what the island has cost him — exists and does not balance. He has told no one. If the party never finds it, Vane dies certain; if they find it and use it, he can be made to stop, and the campaign's cruellest villain becomes its saddest prisoner.

Beneath the surface

Secrets

  • Vane has already been to the Ossuary, heard the Thirteenth's truth from its own mouth, and chosen the chair anyway. He re-forged the chains himself. This is the fact that makes him unforgivable and comprehensible in the same breath.
  • Vane wakes each dawn to 1d6 necrotic damage from the Coral Crown — the island takes its interest — and he has begun keeping a second ledger proving the arithmetic does not balance. He has told no one, including himself, what that means.
  • Vane's first tithe was not a stranger. The eleventh name on his original schedule was his own ship's surgeon's brother — and Vesna Orl signed the order under duress, which is why she was sent ashore. Vane remembers the name. He has written it in the margin of every ledger since.

What haunts them

Fears

  • That the arithmetic is wrong — that he has spent a hundred and thirty-one lives on a sum that does not close, and the second ledger is the proof he cannot stop reading.
  • That the Thirteenth was right, and that the chair is not a throne but the same stone chair in the vault, and that taking the vacant place means being bound in the dark for three hundred years, awake, remembering every name.
  • That the party will not refuse his offer — that someone will look at the paradise and the honest books and say yes, and that he will have to give them what he promised.

What drives them

Aspirations

  • To take the Thirteenth's vacant place and become the island's steward — not a god of worship, but an administrator of the only economy that has ever balanced.
  • To keep the bloom alive permanently: a paradise that does not rot, fed on a schedule, managed by honest books, with no more Sable Queens and no more buckets.
  • To be remembered as the man who solved the island — not as a monster, but as the first factor in three centuries who read the true text, understood it, and acted on it without flinching.

Personal quest · 1

The Hundred-and-First

Vane's ledger is short. Eleven months of tithing eleven lives a month has kept the bloom alive, but the great tithe demands one hundred and one given at once, and the Frostmarch losses have left him short. He must fill the gap before the year turns: recruiting Greyharbor's desperate, buying names from Mother Sable, and quietly arranging for the Saltspray's new crew to be counted as inventory. Vane will meet the party at the Gate of the Twelve and offer them passage, protection and a share — sincerely — while auditing them as future assets.

Current Stage

Vane reviews the tithe ledger at Frostmarch and identifies the shortfall: nine souls short of one hundred and one.

Choice
Vane may offer the party safe passage through the fog in exchange for 'a favour to be named later' — the favour is their names in his ledger.
The party gains free passage but Vane records them as assets.
Mechanical Rewards
  • Vane gains the tithe-circle's full six layers of coral armour if the ledger is completed before the finale
  • If the ledger is incomplete (the party freed Frostmarch), Vane begins the finale one layer down and the kneeling crew can be turned on a DC 14 Persuasion instead of 18
Narrative Rewards
  • Vane's opening offer at the Tide-Heart changes based on whether the party was ever in his ledger — sincerity or betrayal, both genuine

Personal quest · 2

The Ossuary Visit

Three weeks ago Vane descended the bone-stair himself, broke the Thirteenth's chains with Concord iron, and asked the questions the party will later ask. He learned the Thirteenth's name — and learned that the vacant chair is not a throne but a sentence. He re-forged the chains and left. This quest runs in the background: Vane's diggers at Sevenfold Hollow are not excavating for the party's benefit, they are hunting the chiselled name-stone so that no one else can bind him if the tithe fails. Vane has already decided that if he cannot take the chair, no one else will — and the name-stone is the only thing that can stop him.

Current Stage

Vane's diggers pry at the Hall of Nations floor, hunting the sealed archive.

Choice
If the party recovers the chiselled name-stone first, Vane will negotiate for it at the Tide-Heart — offering anything, truthfully, because he needs it.
The party holds the one leverage that can make Vane stop.
Mechanical Rewards
  • If Vane's diggers win, the Thirteenth's name is lost and the breaking rite becomes DC 20
  • If the party wins, the Thirteenth's true name is recoverable from the archive stone
Narrative Rewards
  • Vane's Ossuary conversation is revealed in fragments — the Thirteenth told him the truth and he chose the chair anyway

Personal quest · 3

The Wind That Never Turns

Vane has been feeding the island eleven lives a month for a year, and the island has been paying him back: fruit, fresh water, a wind that never stops, and a slow, patient erosion of his certainty. He wakes each dawn to 1d6 necrotic damage — the crown's interest — and he has begun to notice that the arithmetic is not symmetrical. The island takes more than it gives, and the bloom is fading at the edges anyway.

This quest is Vane's private crisis: he has started keeping a second ledger, in his own hand, of everything the island has cost him, and it does not balance. If the party captures or reads this second ledger (kept in his cabin aboard the Ashvane flagship, or on his person at the Tide-Heart), they gain the one thing that can break him: proof that he already knows the numbers are wrong.

Current Stage

The second ledger exists and Vane carries it into the finale.

Choice
Showing Vane his own second ledger, alongside the Thirteenth's record, is the only path to making him sit down and stop — the 'broken and spared' ending.
Vane surrenders and is taken home to answer to the Crown of Lordinium.
Mechanical Rewards
  • The second ledger grants advantage on all Charisma checks against Vane
  • If used at the Tide-Heart, Vane's The Hundred-and-First feature cannot activate — he will not spend his own blood for arithmetic he no longer believes
Narrative Rewards
  • The epilogue changes: Vane in chains before King Soleiman, the island's bloom dying honestly rather than in a lie

Major Decision

Context

At the Gate of the Twelve, Vane intercepts the party before they cross. He offers terms, sincerely: join the Concord, keep the bloom alive, and the island's paradise continues — eleven a month, managed humanely, by a man who keeps honest books. Refuse, and he takes the fog's lid down over their heads.

Choice Made
Accept Vane's terms or refuse them at the gate.
Impact

Accepting: the party enters Borealis as Concord guests, gaining access to the dig sites and Vane's confidence — but each dawn the party's names move one line closer to the tithe ledger, and Vane will expect them at the Tide-Heart as witnesses, not rescuers. Refusing: Concord patrols hunt the party from the gate onward, and the finale's opening offer is never made — Vane goes straight to the circle.

Major Decision

Context

At the Tide-Heart, with the circle active and the tide turning, Vane offers the party a place in the new order one final time — and he means it. He will name actual positions: the scholar keeps the records, the priestess administers the rite, the fighter commands the garrison. He has done the reading. He knows the party by name and by value.

Choice Made
Take a place in Vane's new order, refuse, or counter-offer — propose managing the tithe without the great one.
Impact

Accepting triggers the hollow-victory path: the campaign ends with the party as administrators of a blood economy, each gaining a permanent boon from the bloom (+2 to one ability score, unaging) and a permanent stain the Crown will hunt. Refusing forces the six-round battle as written. The counter-offer genuinely interests Vane — he will pause the circle for one round to hear it, and a Persuasion DC 18 can split his veterans' loyalty mid-fight.

Major Decision

Context

When Vane falls below half his hit points, he retreats to the fallen thirteenth stone and begins the great tithe with his own blood as the hundred-and-first. The party has one round to interrupt him — or to let him finish.

Choice Made
Interrupt Vane's self-tithe, or let him complete it.
Impact

Interrupting: the circle breaks, Vane fights personally with the crown and is very good at it — the hard combat finale. Letting him finish: Borealis blooms a second time, the fog rolls south over the Crown Coast, and the campaign enters the hollow-victory epilogue — but the party may claim the Coral Crown from the drowned admiral's body and the island's gratitude, such as it is, is real.

Transformative Moment

Trigger

Vane reads the party's faces at the Gate of the Twelve and decides what they are worth.

Transformation

The Concord's posture toward the party shifts from wary neutrality to active pursuit or genuine hospitality — and both are recorded in the ledger.

Mechanical Changes

Transformative Moment

Trigger

Vane is shown the Thirteenth's own record at the Tide-Heart.

Transformation

If the party has read the Hall of Nations' true record and speaks it to him plainly, Vane's certainty cracks for the first time in eleven months — he can be made to stop.

Mechanical Changes

Ally

Mother Sable, the Hollow Choir

Relationship ally
Influence 8/10
Loyalty 6/10

Shared History

Mother Sable and Vane found each other eleven months ago through a correspondence that neither of their organisations knows the full shape of. Sable's Choir had been supplying eleven names a month north for three centuries through intermediaries who never asked what the names bought; Vane was the first factor on the other end who wrote back with figures. Their arrangement is the coldest and most honest relationship either has: she supplies the names that keep the bloom alive, he supplies the salt-pearls that fund her scriptorium and buy her three Crown clerks.

They have met once, in a locked room above the Cathedral's scriptorium, over tea, and spoken for four hours without a single lie between them. Sable considers Vane a vandal — a man who found the rites she has spent thirty years burying and decided to perform them at scale — but she cannot stop supplying him, because the Twelve require the names and Vane is the only hand currently paying.

Vane, for his part, considers Sable the only other person on the Crown Coast who has read the true text and understood it. He does not trust her. He does not need to; the arithmetic holds without trust. Their correspondence continues by coral bell and harbour ledger, and each knows the other will end them the moment the numbers stop working.

Potential Breaking Points

  • If the party exposes the Choir's Crown clerks, Sable will cut Vane loose to save the scriptorium
  • If Vane's tithe ledger reaches the King, Sable will testify against him in exchange for the Choir's survival

Enemy

Kestrel Rook, the Red Tide

Threat Level 6/10
Conflict Type professional rivalry

Personal Stakes

Rook is Vane's hound and resents the leash. He recruited her in Greyharbor's harbour with salt-pearls and a captaincy he has never delivered, and she has spent eleven months running his wreckers, sinking rivals and keeping the northern sea clear — paid in pearls that grow in the bodies of the tithed, which she knows and does not say aloud. She wants the Concord's northern fleet under her own flag and she wants the singing in her ears to stop, and she has convinced herself that finishing the great tithe will accomplish the second.

Vane knows she is ambitious, knows she is frightened, and has calculated that both make her reliable: a frightened ambitious woman works harder. What he has not calculated is that Rook has begun keeping her own count of the ships she has fed to the fog, and that her count is larger than her conscience can carry. If the party offers her a pardon and a share of the Concord's pearls, she will sell Vane's schedule, the Firth's chain-lines, and the exact heading of the Tide-Heart — and she will feel no particular disloyalty in doing so, because in her arithmetic Vane stopped being a captain the day he started being a priest. Vane, told of her defection, will not rage. He will simply adjust the ledger, and the next Concord patrol will be hunting her with crossbows and a list.

Possible Resolutions

  • Rook can be bought with a Crown pardon and a share of salt-pearls
  • Rook can be killed on the ice; her crew scatters
  • Rook can be left to Vane, who will spend her as tithe-fodder without ceremony

Faction

The Ashvane Concord

Standing 10/10

Influence

Vane is the Concord — not its founder, but its meaning. The consortium of merchants who financed the expedition were told they were buying a trade route to a legendary island; what they bought was a migration of ninety souls and no cargo, and Vane has spent eleven months converting their investment into an altar. The rank and file — the garrison at Frostmarch, the diggers at Sevenfold Hollow, the hundred and one kneeling at the Tide-Heart — do not know what the tithe is for.

They know the admiral is unfailingly polite, that the pay is salt-pearls and real, that the island is a paradise, and that eleven people a month go into the fog and do not come back. Vane manages this the way he manages everything: with schedules, honest answers to every question except the one that matters, and a genuine, documented care for his people's welfare between tithes. He has never raised his voice to a subordinate.

He has never lied to one about anything that matters. This is why they follow him into the coral bowl: not fear, but the terrible trust of people who have checked the books and found them accurate. The Concord's veterans at the Tide-Heart will hold the rim for him without coercion, and the kneeling crew — drugged, but not all of them — include men who volunteered. If Vane falls, the Concord does not disband; it becomes a hundred and one graves and a consortium of merchants in a foreign port who will never know what their money grew.

Obligations

  • Vane owes the consortium a return on their investment, which he intends to pay in unaging years
  • Vane owes the kneeling crew their lives back, and knows it

Benefits

  • Ninety crew, three ships, a garrison, and the salt-pearl trade
  • Wreckers, harbourmasters and Crown clerks on payroll

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