Lord Harrow

Level 16 Human Rogue (Assassin) (Assassin)

Available with DM subscription
STR
8 (-1)
DEX
20 (+5)
CON
13 (+1)
INT
16 (+3)
WIS
14 (+2)
CHA
11

Defense

Armor Class 15 (Leather armor (11) + Dexterity (5))
Hit Points 99 (8 + 15d8 (90) + 15 (Constitution) = 98 +1)
Speed 30 ft.

Proficiencies & Skills

Saving Throws dexterity, intelligence
Skills Insight +7, Stealth +10, Deception +5, Perception +7, Persuasion +5, Sleight of hand +10

Features

The Emperor's Seal

Custom (Campaign) Level 1
Plot Device

Harrow's letters are sealed with Emperor Vane's personal sigil, forged or supplied by Lady Seraphine's network. A DC 16 Intelligence (Investigation) check reveals the seal is authentic; this is the key evidence in the 'Expose the Traitor' quest. If Harrow escapes, he warns Vane and patrols increase on the road to Emberhold.

Cunning Strike

Rogue 5 Level 5

When you use Sneak Attack, you can forgo up to 2d6 of the extra damage to impose an effect (e.g., Poison: target makes a Constitution save or is Poisoned until end of your next turn; Trip: Dexterity save or Prone; Withdraw: take the Disengage action as part of the attack).

Impostor

Rogue Subclass (Assassin) 9 Level 9

You can unerringly mimic the speech patterns and accent of another person for at least 1 minute, and you can forge documents (including official seals, such as the Emperor's sigil) if you have seen an original.

Sneak Attack (5d6)

Rogue 1 Level 1

Once per turn, deal an extra 5d6 damage when you hit with a finesse or ranged weapon and have advantage, or when another enemy of the target is within 5 feet of it.

Assassinate

Rogue Subclass (Assassin) 3 Level 3

You have Advantage on attack rolls against any creature that hasn't taken a turn in combat yet. Any hit you score against a Surprised creature is a Critical Hit.

Alert (Origin Feat)

Criminal Background Level 1

Add your proficiency bonus to Initiative rolls. Immediately after rolling Initiative, you can swap your Initiative with one willing ally in the same combat.

Nervous Tics (Roleplay Trait)

Custom (Campaign) Level 1
Roleplay

Harrow is evasive, sweats under scrutiny, and over-explains. A DC 15 Wisdom (Insight) check detects his lies during the Tidewatch council scene.

Evasion

Rogue 7 Level 7

When subjected to an effect allowing a Dexterity saving throw to take only half damage, you take none on a success and half on a failure.

Shadow Strike

Rogue Subclass (Assassin) 13 Level 13
Bonus Action

After you use the Hide action, you can teleport up to 60 feet to an unoccupied space you can see that is in dim light or darkness.

Uncanny Dodge

Rogue 5 Level 5
Reaction

When an attacker you can see hits you, halve the attack's damage against you (bludgeoning, piercing, or slashing only).

Expertise

Rogue 1/6 Level 1

Your proficiency bonus is doubled for Sleight of Hand and Stealth (and, from 6th level, Deception and Insight).

Reliable Talent

Rogue 11 Level 11

Whenever you make an ability check that uses your proficiency bonus, treat a d20 roll of 9 or lower as a 10.

Cunning Action

Rogue 2 Level 2
Bonus Action

Take the Dash, Disengage, or Hide action as a Bonus Action on each of your turns.

Behind the character

Character Information

Lord Harrow is a gaunt, middle-aged human noble whose title sits on him like borrowed clothing, which, in every sense that matters, it is. A minor functionary elevated to minor lordship by imperial favor, he wears an expensive deep harbor-blue velvet doublet that is always slightly rumpled, as though he sleeps in it, and a tarnished silver chain of office he touches compulsively when lying. His thinning brown hair is combed with care that never quite holds; his complexion is waxen and sweat-sheened under any scrutiny.

His eyes dart constantly to exits, to hands, to shadows on the fog-slick docks of Tidewatch, cataloguing threats with the reflexes of a man who has spent eleven years as a traitor among rebels. His gloved hands are never still: they adjust cuffs, rub the tarnish on his chain, clutch the leather satchel stamped with the faint glowing sigil of a crown of embers, Emperor Vane's personal seal, the single most dangerous object in Tidewatch.

Harrow is nervous and evasive by temperament and survival both; he sweats under questioning, over-explains innocuous details, and lies with the fluency of long practice but never with comfort. Beneath the cowardice is a keen administrative mind, an Impostor's ear for voices and seals, and a buried reservoir of guilt that manifests as obsessive penance: he recites names of the dead when he cannot sleep. He is lawful evil not from cruelty but from a contract-worshipper's logic: the bargain was made, the debt must be paid, and only order keeps men like him alive.

He is, above all, a man waiting for the night the fog brings a knife, and hoping someone, anyone, will offer him a way out that doesn't require courage he isn't sure he has. He is a tragic traitor: a small man whose smallness destroyed large things, now standing at the crossroads of cowardice and redemption.

Before the adventure

Character Background

Born Corin Harrow, the third son of a Tidewatch rope-maker, he clawed his way into Emberfall's harbor ministry through diligence, an excellent memory, and a talent for forgery he discovered at fourteen copying his father's shipping manifests. He was a minor clerk with minor dreams when King Kaelthar Vane rose, and like most clever, frightened men, he adapted. His signature moved grain, schedules, and eventually, he would learn much later, people.

Twenty years ago he signed a requisition that redrew a district's census in Emberfall, the district where a nine-year-old girl named Mara Voss lived. He did not read the annexes. The annexes were soul collector lists. Eleven years ago, High Inquisitor Thorne's collectors came for Harrow's younger brother, Tam, a dockhand with rebel sympathies Harrow had reported, in a moment of fear he has rewritten a hundred times in his memory as something more forgivable.

They took Tam and left Harrow a choice written in his brother's blood: serve the Emperor or join him. Lady Seraphine, Vane's spymaster, found him weeping in a wine cellar a week later and made the offer with a smile that remembered everything: safety through service, a title, the Emperor's own seal on his letters. He said yes. He has said yes every month since, feeding the Legion patrol schedules, smuggling routes, and names, twelve names in eleven years, each one a rebel sympathizer delivered to the soul collectors, each one memorized and recited like a rosary of guilt.

His cover is impeccable and his nerve is not: he is seen meeting strangers at night, sweats under scrutiny, and over-explains, and the resistance's leader, Mara Voss, grown now and hard, has been watching him for two years, feeding him curated lies and tracing where they surface in Vane's patrols. But Harrow's satchel holds more than treason: a copy of Vane's trade treaty revealing the soul engine's location, a hidden drawing his brother made of the two of them on these same docks, and, unknown to Seraphine, two falsified supply manifests that quietly rerouted imperial convoys away from rebel hands, the first acts of conscience in a life of paperwork and betrayal.

His brother's soul coin, logged as shipped to Avernus with a Vorgath courier and then mysteriously diverted, haunts him; he dreams of a wine cellar where a third person sits whose face the Styx took from him long ago, a face that knew Vane's original name. Now the party has returned from Hell, the council of factions convenes in a Tidewatch warehouse, and Seraphine has scheduled his death for a foggy tide.

Harrow stands at the exact center of the campaign's moral geometry: the evidence the party needs, the intelligence Vane cannot afford to lose, the brother whose soul still burns in the engine, and the choice, made fresh every single day, between the bargain that keeps him breathing and the truth that might, finally, set him free. He is a coward who wants, more than anything, to have been brave once, and the campaign will give him exactly one chance to find out.

Threads to follow

Unresolved Plots

  • Harrow signed the requisition that doomed Mara Voss's family twenty years ago. She does not know he was the signatory; he does not know she survived. When both truths surface, their uneasy handler relationship will detonate, and the party must decide whether Harrow's usefulness outweighs the justice Mara is owed.
  • One of Harrow's forged letters, sealed with the Emperor's genuine sigil, was used by someone else to move a prisoner, a rebel mage still alive in an imperial prison barge in Tidewatch harbor. Harrow insists he never wrote it. Either Seraphine used his seals, or there is a second forger in Tidewatch, and both possibilities are quest hooks.
  • Harrow's monthly tithe to the Legion was never coin: it was names. Twelve names over eleven years, each a rebel sympathizer, each fed to the soul collectors. He keeps the list memorized, never written. The list is simultaneously his greatest guilt, his last leverage, and the key to a dozen families' fates.
  • The soul coin containing Harrow's brother was logged as shipped to Avernus with a Vorgath courier, but the courier's manifest shows it was diverted mid-route. Someone in the Infernal Court wanted that particular soul, and Harrow has never learned who, or why his brother's memory was worth stealing twice.
  • Harrow dreams, every night, of the wine cellar where Seraphine recruited him, and in the dream there is a third person sitting in the corner whose face he cannot remember. The Oracle of the Broken Star, if asked, would say the Styx took that memory from him long before the cellar, and that the third person knew Vane's original name.

Beneath the surface

Secrets

  • Harrow was not recruited into Vane's service by ambition or greed but by the soul collectors' abduction of his brother, and his first act of service was informing on a rebel safehouse in Emberfall, an act that killed nine people whose names he still recites like a penance.
  • Harrow has begun forging documents with the Emperor's sigil on his own initiative, without Seraphine's knowledge, small falsifications that have quietly rerouted two supply convoys away from rebel territory. He tells himself it is self-preservation. It is the first thing he has ever done that resembles conscience, and he would die before admitting it.
  • Harrow keeps a hidden compartment in his satchel, beneath the treaty copy, containing his brother's childhood drawing of the two of them on the Tidewatch docks, folded so many times the paper is wearing through. If anyone ever finds it and speaks of it kindly, his loyalty can be bought for good.

What haunts them

Fears

  • Drowning. Harrow cannot swim and has nightmares of the harbor rising over the docks, which is why he never looks at the water during council meetings and why his hands shake on foggy nights.
  • Being remembered only as the quill, a tool that signed things, interchangeable and disposable, the way Seraphine's ledgers record him: one line of ink in a column of assets.
  • That his brother's soul, if ever freed from the engine, will not recognize him, or worse, will remember everything, including the face at the safehouse door.

What drives them

Aspirations

  • To retire to a small house on the southern coast with his brother's drawing framed above the hearth, a life so dull that no ledger, infernal or otherwise, would ever record it.
  • To hear his brother's voice one more time, even if only through a soul coin or a freed soul's whisper, and to be forgiven, or at least to be seen clearly before the end.
  • To become, in however small a way, the kind of man who would have refused Seraphine in that wine cellar, a version of himself that exists only in the letters he drafts and burns.

Personal quest · 1

The Weight of the Seal

Harrow's forged letters bearing Emperor Vane's personal sigil have drawn the attention of High Inquisitor Thorne's soul collectors, who suspect a forgery within their own ranks. Harrow must recover three letters from a dead drop beneath the Tidewatch fish market before Thorne's agents do, while the party watches or interferes. Success deepens Harrow's value as a double-agent asset; failure forces him to burn his entire network and flee.

Current Stage

Identify the dead drop location through bribed dockworkers or Harrow's nervous slips (DC 14 Wisdom Insight or Persuasion).

Mechanical Rewards
  • Harrow as a permanent intelligence asset (advantage on Investigation checks about the Emperor's Legion)
  • The Emperor's Seal letters as evidence for 'Expose the Traitor'
  • A soul coin taken from Thorne's courier
Narrative Rewards
  • Harrow reveals the location of Lady Seraphine's next Tidewatch operative
  • The council's trust, if Harrow is exposed rather than executed

Personal quest · 2

The Debt in Harrow's Blood

Twenty years ago, Harrow's younger brother was taken by Vane's soul collectors to feed the soul engine, and Harrow's cooperation was the price of his own family's survival. He has since learned his brother's soul coin was shipped to Avernus with a Vorgath courier. Harrow secretly hires (or begs) the party to retrieve it, offering his satchel's treaty copy as payment. The quest forces Harrow to choose between his cover and his conscience.

Current Stage

Harrow approaches the party in secret, sweating, over-explaining, offering the trade treaty as payment before they even ask.

Mechanical Rewards
  • A copy of Vane's trade treaty revealing the soul engine's location
  • Harrow's brother's soul coin (usable with speak with dead via the Soul Engine Core)
  • Harrow gains the Informant trait: +5 passive Insight when assessing Vane's agents
Narrative Rewards
  • Harrow confesses his betrayal of the old safehouse, giving the party the name of a rebel family that survived
  • If the brother's soul is later freed from the engine, Harrow's loyalty becomes genuine

Personal quest · 3

Serpentine Correspondence

Lady Seraphine has grown suspicious of Harrow's declining usefulness and has arranged for him to be silenced at the next full-moon tide, when the harbor fog covers knife-work. Harrow discovers the plot through a charmed servant girl and must survive long enough to either deliver one final, devastating piece of intelligence to Vane (securing his life) or defect fully to the alliance with everything he knows about Seraphine's spy network.

Current Stage

Harrow uncovers the assassination plot and panics, nearly fleeing Tidewatch that night, which would trigger the 'Harrow escapes' failure state.

Mechanical Rewards
  • The complete map of Seraphine's spy network (advantage on all checks against her charmed nobles)
  • Harrow's Impostor ability placed at the party's service for one infiltration
  • If Harrow defects: he permanently loses his Nervous Tics trait and gains Steadfast (advantage vs. charm)
Narrative Rewards
  • Seraphine loses her Tidewatch eyes, blinding Vane in Act 3's council scene
  • Harrow's testimony before the council cements the Free Peoples Alliance

Major Decision

Context

During the Tidewatch council scene, the party has caught Harrow in a lie (DC 15 Insight) and cornered him privately. He begs for his life and offers everything: the treaty, the seal letters, Seraphine's network. But executing him publicly would rally the factions faster than any speech.

Choice Made
Turn Harrow as a double agent, expose him before the council, or execute him on the spot.
Impact

Turning him grants a permanent intelligence asset and advantage on all Legion-related Investigation checks, but a DC 12 risk each act that his nerve fails. Exposing him earns the alliance's trust and the patrol-route map, but Harrow may escape. Executing him instantly unites the factions (advantage on the DC 16 Persuasion check) but destroys the intelligence windfall and makes him a martyr Vane can exploit.

Major Decision

Context

Harrow reveals that Vane's dead man's switch exists, but only partially: he knows the engine must be destroyed first, not that the crown is the backup focus. He will trade the full truth for the party's sworn protection from Seraphine.

Choice Made
Swear protection and gain the complete dead man's switch knowledge, or refuse and let him keep his last bargaining chip.
Impact

Swearing protection binds the party to defend Harrow in 'Serpentine Correspondence' (a forced encounter), but grants advantage on the DC 20 Arcana check to disable the soul engine. Refusing keeps the party unencumbered, but if the engine isn't destroyed, the party may never learn the crown can disable the switch, making 'Shatter the Crown' nearly impossible to discover.

Major Decision

Context

After his brother's soul coin is recovered, Harrow offers to infiltrate the Obsidian Throne's staff himself using his Impostor ability, impersonating a dead imperial clerk whose papers he has forged. It is almost certainly a suicide mission.

Choice Made
Send Harrow into the Throne's staff, keep him safe in Tidewatch as an analyst, or use his forged papers for a party member instead.
Impact

Sending Harrow opens a secret entrance to the Emperor's Vault and gives the party inside allies during Act 3, but Harrow will likely die; if he survives, he gains the Infiltrator trait (advantage on Stealth within the Throne). Keeping him safe grants reliable advantage on Legion intelligence checks but no vault access. Taking his papers grants one party member the Infiltrator trait but Harrow's cover is eventually blown, raising Emberhold-road patrols.

Transformative Moment

Trigger

Harrow hears his brother's memory from the soul coin.

Transformation

His Nervous Tics trait is replaced with Guilt-Driven Resolve: advantage on saves against fear when protecting others, disadvantage on Deception against anyone who knows his brother's name.

Mechanical Changes

Transformative Moment

Trigger

Harrow survives Seraphine's assassins and defects.

Transformation

He sheds his craven persona entirely, becoming the alliance's spymaster-in-training, a lawful evil man slowly choosing a different law: loyalty to the people he sold.

Mechanical Changes

Transformative Moment

Trigger

Harrow's brother's soul is freed from the soul engine.

Transformation

If both brothers live to see it, Harrow becomes a genuine ally, unlocking his final decision: whether to testify against Vorgath's court, burning his last bridge to infernal protection.

Mechanical Changes

Ally

Mara Voss

Relationship Uneasy Handler
Influence 6/10
Loyalty 3/10

Shared History

Mara Voss was nine years old when Harrow, then a promising clerk in Emberfall's harbor ministry, signed the requisition that moved her family's district onto the soul collector lists. He did not know her name then; she knows his now. When the resistance began gathering in Tidewatch, Mara's operatives identified Harrow's midnight meetings within a month but lacked proof, and Mara made a cold calculation: a known traitor left in place is a channel you can watch.

She has spent two years feeding him curated half-truths through a merchant prince intermediary, tracing where they surface in Vane's patrols. Harrow, for his part, suspects the resistance watches him but has never been certain, and his paranoia about them is indistinguishable from his paranoia about everything. When the party arrives and Mara finally moves to expose him, their shared history becomes the campaign's most volatile asset: she knows exactly which of Harrow's lies to press, and he knows exactly which of her safehouses to burn if he flees. Neither trusts the other, but both understand each other with an intimacy neither shares with anyone else.

Potential Breaking Points

  • If Harrow escapes Tidewatch, he sells three of Mara's safehouses to Thorne within a week
  • If the party executes Harrow without evidence, Mara quietly resents the wasted intelligence

Enemy

Lady Seraphine

Threat Level 8/10
Conflict Type Handler Turning Executioner

Personal Stakes

Seraphine recruited Harrow personally eleven years ago, finding him weeping in a Tidewatch wine cellar after the soul collectors took his brother. She offered him the only bargain a coward truly understands: safety through service. For a decade she was the closest thing Harrow had to a friend, teaching him the Impostor's craft, praising his forged seals, calling him 'my little quill.' But Seraphine keeps ledgers of everyone's usefulness, and Harrow's page has grown thin.

She has begun charming his servants, reading his letters before he sends them, and scheduling his death for a foggy tide. Harrow knows, because a frightened girl told him, and his terror of her is deeper than his terror of Vane, because Vane is a distant throne while Seraphine is a smile that remembers everything. His hatred of her is tangled with something like heartbreak; he still drafts letters to her he never sends, alternately confessing and cursing.

She, in turn, keeps his brother's soul coin's location in her personal files, the one piece of leverage she has never needed until now. If Harrow defects, she will not send soldiers; she will send his brother's name, whispered through the right ears, to destroy what remains of him.

Possible Resolutions

  • Harrow's intelligence dismantles her Tidewatch network in 'Serpentine Correspondence'
  • Seraphine exposes Harrow's safehouse betrayals to the council, poisoning his redemption
  • The party can trade Harrow's life for her withdrawal from Tidewatch, a bargain she will honor and later avenge

Faction

Emperor's Legion

Standing 4/10

Influence

Harrow's service to the Legion began as blackmail and curdled into habit. Eleven years ago, High Inquisitor Thorne's soul collectors took Harrow's brother and presented Harrow with a choice written in his brother's blood: serve or join him. Harrow served. He started small, patrol schedules and grain manifests, but the Emperor's personal sigil on his letters, supplied through Seraphine's network, marked him as property of the throne itself. Within the Legion's Tidewatch apparatus, Harrow is simultaneously valued and despised: the inquisitors call him 'the quill' and speak to him the way one speaks to a useful dog.

His intelligence has been genuinely good; his reports on the merchant princes' smuggling routes throttled three rebel supply lines in as many years. But the Legion's recent shift toward soul collection as a primary function has horrified him in ways he cannot articulate even to himself, because his brother's coin is somewhere in that machine's accounting. His standing with the Legion is now a countdown: Seraphine has flagged him for review, Thorne's collectors suspect his seals are being forged by someone else's hand, and the road to Emberhold is being patrolled by men who have read his file. Harrow's deepest delusion is that the Legion would let him retire. His deepest fear is that it never intended to.

Obligations

  • Monthly intelligence reports on the Tidewatch council
  • One favor owed to Thorne's collectors, unspecified and dreaded
  • Maintenance of the Emperor's Seal dead drop beneath the fish market

Benefits

  • Legion patrol routes known to him in advance
  • Immunity from harbor taxes and searches under his ministry credentials
  • Access to Vane's trade treaty correspondence

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