Kobi

Level 9 Human Bard (College of Lore)

Available with DM subscription
STR
8 (-1)
DEX
15 (+2)
CON
13 (+1)
INT
11
WIS
13 (+1)
CHA
16 (+3)

Defense

Armor Class 13 (leather_armor_+_dex)
Hit Points 57 (9d8+9 +1)
Speed 30 ft.

Proficiencies & Skills

Saving Throws dexterity, charisma
Skills Stealth +6, Survival +5, Deception +7, Acrobatics +6, Persuasion +7, Intimidation +7

Features

The Hilarious Laugh

custom Level 8
1/long rest

Kobi tells a joke (Magic action). Each creature within 30 feet that can hear him must make a Wisdom save DC 15 or be incapacitated, laughing helplessly, for 1d4 rounds. Affected creatures repeat the save at the end of each of their turns. Friends and foes alike are affected—including allies. Undead, constructs, and creatures immune to being charmed are unaffected.

Spellcasting

charisma DC 15 +7 to hit Level 1: 4 slots Level 2: 3 slots Level 3: 3 slots Level 4: 3 slots Level 5: 1 slots

Kobi prepares 14 spells (12 base + 2 from Additional Magical Secrets at level 6). Cantrips known: 3.

Vicious Mockery

Cantrip SRD 5.2
Enchantment 1 action 60 ft V

Deal 2d4 psychic damage and disadvantage on next attack roll.

Minor Illusion

Cantrip SRD 5.2
Illusion 1 action 30 ft S, M

Create a sound or an image of an object within range.

Prestidigitation

Cantrip SRD 5.2
Transmutation 1 action 10 ft V, S

Minor magical trickery.

Dissonant Whispers

Level 1 SRD 5.2
Enchantment 1 action 60 ft V

Deal 3d6 psychic damage; target must use reaction to flee.

Healing Word

Level 1 SRD 5.2
Evocation 1 bonus action 60 ft V

Heal 1d4 + spell mod HP.

Hideous Laughter

Level 1 SRD 5.2
Enchantment 1 action 30 ft V, S, M

Target falls prone, incapacitated with uncontrollable laughter.

Faerie Fire

Level 1 SRD 5.2
Evocation 1 action 60 ft V

Objects and creatures in a cube glow; attacks against them have advantage.

Invisibility

Level 2 SRD 5.2
Illusion 1 action Touch V, S, M

Target becomes invisible until it attacks or casts a spell.

Shatter

Level 2 SRD 5.2
Evocation 1 action 60 ft V, S, M

Deal 3d8 thunder damage in a 10-ft sphere.

Hypnotic Pattern

Level 3 SRD 5.2
Illusion 1 action 120 ft S, M

Charmed creatures in a 30-ft cube are incapacitated.

Fear

Level 3 SRD 5.2
Illusion 1 action Self (30-ft cone) V, S, M

Creatures in cone are frightened and drop what they hold.

Dimension Door

Level 4 SRD 5.2
Conjuration 1 action 500 ft V

Teleport self and one willing creature to a location within range.

Polymorph

Level 4 SRD 5.2
Transmutation 1 action 60 ft V, S, M

Transform a creature into a beast with CR equal or less than its level.

Counterspell

Level 3 SRD 5.2 (via Additional Magical Secrets)
Abjuration 1 reaction 60 ft V, S

Interrupt a creature casting a spell.

Hunger of Hadar

Level 3 SRD 5.2 (via Additional Magical Secrets)
Conjuration 1 action 150 ft V, S, M

Create a 20-ft-radius void dealing cold damage to creatures that start turn inside.

Behind the character

Character Information

Kobi is a wiry, mischievous-looking human in his mid-thirties, all restless energy and crooked grins. His dark hair is perpetually messy, his brown eyes twinkle with a humor that never quite reaches stillness, and his gap-toothed smile has charmed strangers into friends and guards into gate-openers across half the Verdant Ruins. He dresses in a patchwork entertainer's outfit a shade too colorful for a world overrun by dinosaurs—deliberately so, he insists, because the world needs the color more than he does—layered under a battered leather jerkin that has stopped more claws than he'd like to admit.

Mismatched boots, rolled sleeves, and a lute slung across his back complete the picture of a man who looks like he wandered out of a traveling carnival and simply never left.

His performances are legendary in the survivor camps: he can defuse a standoff, rally a frightened crowd, or talk his way past Captain Varro's barricade with nothing but timing and nerve. When he leans against a crumbling brick wall, one hand mid-gesture, the joke that follows feels effortless—because for Kobi, it is. Laughter isn't a trick he performs; it's a force he channels, and it obeys him about as well as a velociraptor obeys a fence.

That's the thing most people never see. Behind the twinkle there is a faint, permanent flicker of guilt in his eyes, visible only when he thinks no one is watching. Kobi is truly, truly funny—so funny that once, when intruders threatened his parents, he made them laugh until they died. His parents laughed too. He hasn't told anyone. These days, sometimes he doesn't even try to be funny, and that's when the people who know him get nervous. His humor is a weapon he never asked to carry, and every joke is a gamble with lives he can't choose.

Before the adventure

Character Background

Kobi was born the second child of a candlemaker and a seamstress in a market town whose name he now refuses to say aloud, since no map shows it anymore. He was the family clown from the start—the kid who could stop his father's temper with a face, who could make the whole market square laugh on market day. His mother said he was blessed. His father said he was a menace. Both were right.

He drifted into entertainer work young, joining caravans as a juggler, then a storyteller, then something stranger. Bards noticed that when Kobi told a joke, it landed harder than comedy had any right to. His laughter stuck to people. It curled into their lungs. He learned to shape it—Vicious Mockery that stung like a slap, Hideous Laughter that folded a barroom bully double—and he told himself it was all in good fun.

The College of Lore gave him a framework for what he was: magic woven from words, comedy as a cutting edge. He collected spells the way other collectors gathered coins—Counterspell stolen from a duel he watched in Grambella, Hunger of Hadar whispered to him by a frightened cultist who thought flattery would save his life. It didn't. Kobi's jokes saved him instead, and the cultist laughed all the way down.

Then came the night that split his life in two. Intruders broke into his family home—debt collectors, or worse, he never learned. They put blades to his parents' throats while Kobi hid in the stairwell, and something in him broke open. He stepped out and told the funniest joke of his life, and it wasn't a joke at all. It was magic, raw and indiscriminate, and everyone in the room laughed. The intruders laughed until their hearts gave out. His mother laughed. His father laughed. Kobi stood in the wreckage of his own gift and understood, finally and forever, that he could not control who ended up laughing.

He ran. He busked in border towns, drank in the gaps between performances, and learned to keep people at arm's length with a punchline. When the dinosaurs came and the world burned, Kobi didn't run this time—he woke in the Awakening Cave with ash on his boots and a month missing from his memory, clinging to a false recollection of a festival he's fairly sure he never attended. Theron's mission gave him something he'd been starving for: a purpose where being funny wasn't the point. Destroying Gambro's figurine, reaching Partoon, saving whatever's left—these are tasks, not punchlines.

But the guilt rides with him. He flinches when his own jokes land too well. He watches allies laugh at his material with a quiet, counting dread, checking that they're still breathing. And in the ruins of Grambella, among orphans like Lina and survivors like Varro, he has begun to wonder whether the same gift that killed his family might be the thing that saves the world—if he can just learn, once and for all, to aim it.

Unlock Your Character's Destiny!

Sign up for free to create premium characters!

Sign Up Now - It's Free!

Build Your Character's Network!

Sign up for free to create premium characters!

Sign Up Now - It's Free!

Ready to Unleash Your Character's Full Potential?

Join thousands of players and create rich, detailed character backgrounds with Fable Fiesta!

Register to unlock personal quests, relationships, and narrative hooks!

Sign Up Now - It's Free!

No credit card required. Start creating in minutes!