Halvard Sten, the Unsworn

Level 1 Human Fighter (Champion (planned, taken at level 3))

Available with DM subscription
STR
16 (+3)
DEX
13 (+1)
CON
15 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
10

Defense

Armor Class 18 (Chain mail (16) + Shield (2))
Hit Points 12 (1d10 + 2 (Constitution) +2)
Speed 30 ft.

Proficiencies & Skills

Saving Throws Strength, Constitution
Skills Survival +3, Athletics +5, Perception +3, Intimidation +2

Features

Fighting Style: Protection

Fighter Level 1

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your Reaction to impose disadvantage on the attack roll if you are wielding a shield.

The Unsworn Stance

Custom Level 1
Roleplay

Halvard drills market-square volunteers for free and holds barricades the Watch has abandoned. He has no official authority, but guardsmen obey him anyway out of old habit and respect.

Weapon Mastery

Fighter Level 1

Longsword (Sap: on hit, target has disadvantage on its next attack roll before Halvard's next turn). Heavy Crossbow (Push: on hit, target is pushed 10 feet away).

Military Rank

Soldier Background (former) Level 1
Roleplay

Halvard was a sergeant of the Ash Watch. Old comrades still recognize him, though his desertion (unfiled by Captain Vey) makes his rank a bitter subject.

Second Wind

Fighter Level 1
Bonus Action, once per Short/Long Rest

On a Bonus Action, you can regain 1d10 + Fighter level (1d10+1) hit points. This represents Halvard's long experience standing in shield walls.

Skill Versatility

Human Level 1

Gain proficiency in one skill of your choice (Survival, from nine years of city watch patrols and flood duty).

Resourceful

Human Level 1

Gain Heroic Inspiration whenever you finish a Long Rest.

Behind the character

Character Information

Halvard Sten, the Unsworn, is a broad-shouldered human in his late thirties, grey threading his close-cropped dark hair and beard like frost working into a wall. Nine years in the Ash Watch built him: chain mail worn dented but immaculate, a salt-stained gambeson beneath, a battered round shield slung across his back, a longsword at his hip and a heavy crossbow across his shoulder. The one thing missing is the ash-grey cloak โ€” the empty clasp at his collar is polished bright from years of absent use, the most eloquent thing about him.

Before the adventure

Character Background

Halvard Sten joined the Ash Watch at nineteen with nothing but a broad back and a talent for standing still under pressure. He took the ash-grey cloak at twenty-two and made sergeant by thirty, not through politics or cleverness but through the simple, relentless act of being where the line was thinnest. He held the customs house steps through the bread riots for six hours with a broken spear. He held the flood barricade while the harbor seawall came apart, watching Sergeant Holt wade chest-deep through the drown-current with a child in his arms.

He learned the shield wall the way priests learn liturgy, and he taught it to every recruit who passed through his squad, including a scowling young guardsman named Holt who would one day owe him a debt he could never name aloud.

He also learned what orders cost. Four men of his squad died in a dockside fever ward years before the Weeping Sister came, and Halvard held their hands through the last of it because there was nothing else to hold. The sweet stench of that fever lodged somewhere behind his teeth and never left. When the ghost ship drifted into the harbor two weeks ago and the weeping plague began its climb from the docks inward, Halvard recognized the smell on the first day, and told no one, because saying it aloud would mean admitting the city had survived this before and learned nothing.

The end came at the north wall. The quarantine orders came down: kill a family climbing the wall โ€” a tanner, his wife, two children, fleeing the sickness the only way left. Halvard stood at the wall he had defended for nine years, looked at the family, looked at the sergeant giving the order, and lowered his spear. When the sergeant moved to give the order again, Halvard broke his jaw with the spear butt, let the family vanish into Ratwharf, and walked off the wall.

He has not worn the cloak since. Captain Vey never filed his desertion โ€” his folded ash-grey cloak still sits in her quarters at the keep, a mercy that is also a chain โ€” and the empty clasp at his collar has been polished by nine years of habit and two weeks of grief.

He sleeps in the market square now, in the shadow of the barricades he built himself. He drills volunteers at dawn for no pay: fishermen, bakers, a boy who coughs at night and hides it. Guardsmen obey him out of habit older than his disgrace, saluting before they remember they shouldn't, and he returns each salute with a nod that neither accepts nor refuses. Corporal Munt saw the north wall and has been quietly bleeding him for coin ever since; Halvard pays because the alternative is Quill's gallows, and he hates every coin.

He is blunt, unhurried, and quietly furious. He never raises his voice because he has never needed to; the shield wall taught him that a calm man holding a line terrifies more than a shouting one. He speaks to guardsmen the way other people speak to old friends, and to the dying the way a priest wishes he could. He keeps a tally of forty-one names scratched under his shield strap โ€” everyone he has watched die in the quarantine โ€” and adds to it nightly.

His driving goal is simple and impossible: force the Ash Watch to stop guarding the walls against the desperate and start hunting the thing that is actually killing Nostramus. Whether he does it wearing the cloak or standing outside it is the question the city will force him to answer.

Threads to follow

Unresolved Plots

  • Corporal Munt's blackmail file contains more than Halvard's secret โ€” he has been collecting confessions from half a dozen guards who looked away during quarantine killings, and someone in the keep is paying him for copies.
  • The family Halvard saved at the north wall has not been seen since they reached the Salt Chapel, and the chapel's keeper has stopped answering the door; the rats on its roofline sit in a perfect circle.
  • Halvard's old squad, the four men who died in the dockside ward years ago, were treated by the same young physician whose name he never learned โ€” and the handwriting in Fesk's ledger is disturbingly familiar.
  • Captain Vey has not slept in her own quarters for a week and prays in the keep chapel every dawn; someone has been leaving rat-carved tokens on the chapel altar, and she has told no one.
  • The volunteers Halvard drills at the market square include a boy who coughs at night and hides it, and the boy's father was one of the corpse-cart drivers who stopped reporting to work three days ago.

Beneath the surface

Secrets

  • Halvard did not merely lower his spear at the north wall โ€” he struck the sergeant who gave the kill order, breaking his jaw, which is the real reason he cannot return and the detail Vey omitted when she declined to file his desertion.
  • He keeps a private tally scratched into the underside of his shield's strap: forty-one names, every person he has watched die in the quarantine, and he adds to it every night before sleep.
  • He recognized the plague's sweet stench the first day โ€” the dockside fever that killed his squad years ago smelled the same โ€” and he has told no one, because admitting it means admitting the city has survived this before and learned nothing.

What haunts them

Fears

  • That he will be ordered to hold a line against innocent people again, and this time he will obey, because nine years of habit is stronger than one act of conscience.
  • That the sweet stench means his old squad's fever and the weeping plague are the same thing, and that it was never cured โ€” only waiting.
  • That Captain Vey's son will die under his care as his squad died under his watch, proving that lowering his spear saved no one.

What drives them

Aspirations

  • To see the Ash Watch turn from the walls and hunt the thing actually killing Nostramus, with or without him at its head.
  • To stand in a shield wall one more time for a cause he chose freely, not one he was ordered to hold.
  • To be able to wear the ash-grey cloak again โ€” or to finally stop wanting to.

Personal quest ยท 1

The Cloak He Gave Back

Captain Vey never filed Halvard's desertion; his folded ash-grey cloak is still in her quarters at the keep. She will only hand it back when he brings her proof that the plague is deliberate rather than divine. She also needs something she cannot ask for openly: her son is hidden in the temple row, sick, and the Inquisitor's spies are counting the sick. Halvard must walk the barricades of Nostramus, gather the evidence that clears his name, and decide whether a restored rank is worth more than a boy's life.

Current Stage

Bring Captain Vey hard evidence that the plague is unnatural (Fesk's ledger, rat tokens, the manifest).

Mechanical Rewards
  • Ash-grey cloak restored: advantage on Charisma (Intimidation) and Persuasion checks against Ash Watch guards
  • If cloak refused: permanent +2 hit points maximum and Heroic Inspiration at every dawn
Narrative Rewards
  • Vey either pins the cloak back on his shoulders before the assembled Watch or watches him walk out with her son on his back โ€” either way she stops calling him a deserter
  • The Watch's unofficial obedience to the Unsworn becomes open loyalty

Personal quest ยท 2

The Wall That Wasn't Held

The family Halvard saved at the north wall โ€” a tanner, his wife, and two children โ€” survived by hiding in the Salt Chapel in Ratwharf. But Corporal Munt, the guard who saw Halvard let them go, has been blackmailing him quietly for weeks, and now Munt wants more than coin: he wants Halvard to help the Harbor Kin move plague-tainted cargo past the barricades, or he names him a traitor to Inquisitor Quill. Halvard must confront the man who holds his secret, protect the family he saved, and decide how far he will let a bad soldier's greed dictate a good soldier's silence.

Current Stage

Locate the tanner's family in the Salt Chapel and confirm they are alive and hidden.

Mechanical Rewards
  • Munt's patrol roster: advantage on checks to bypass Ash Watch checkpoints for the rest of Act I
  • The tanners' gratitude: a reinforced shield (buckler of boiled hide over oak, +1 AC against rat swarm bites)
Narrative Rewards
  • The family Halvard saved becomes his eyes in Ratwharf, reporting Harbor Kin and cult movements
  • Munt, if spared and shamed, becomes a reluctant inside man at the keep

Personal quest ยท 3

Nine Years of Ash

Halvard drilled beside Sergeant Holt for nine years, and Holt's sister is trapped behind a plague-marked door in the temple row, too sick to move and too afraid of the Watch to open for them. Halvard owes Holt a debt from the flood year โ€” Holt carried a drowning child through waist-deep water while Halvard held the barricade โ€” and now the debt comes due. Halvard must get the sister to the Temple of Mercy past Fesk's disguised collectors, who are quietly taking the sickest patients 'for treatment' and never bringing them back.

Current Stage

Reach Holt's sister's tenement before Fesk's collectors make their nightly round.

Mechanical Rewards
  • Sergeant Holt as a permanent ally: he will unlock the sewer gate and share the Watch's undercity map
  • Holt's spare shield strap and whetstone: once per long rest, Halvard may repair his shield or weapon mid-rest instead of requiring downtime
Narrative Rewards
  • Holt stops treating Halvard as a deserter and starts treating him as a sergeant again
  • The disappearing-patients pattern becomes the party's first hard lead to Doctor Fesk

Major Decision

Context

At the climax of 'The Cloak He Gave Back', Halvard stands in the keep with proof in one hand and Captain Vey's plague-sick son hidden under his own cloak in the other. The Inquisitor's spies are in the courtyard. He can present the evidence and receive his rank and cloak before the assembled Watch โ€” leaving the boy to the temple wards and the census โ€” or he can walk out with the boy, forfeiting the cloak and remaining officially a deserter.

Choice Made
Restored rank and cloak (mechanical: gain the 'Sergeant of the Ash Watch' feature โ€” once per long rest, command one Ash Watch guard or veteran to make an attack or move as a reaction) versus the boy's life and the Unsworn path (mechanical: permanent +2 max HP, +1 to Wisdom saving throws, and volunteers at every barricade will shelter the party).
Impact

This defines whether Halvard fights the plague from inside authority or outside it, and changes which faction resources the party can call on for the rest of the campaign.

Major Decision

Context

In the Crypt of Mercy, Halvard corners Doctor Fesk among his vials. Fesk, calm and clinical, offers a bargain: his notes contain a partial cure, but only if Halvard lets him continue his 'trials' on the dying poor. Halvard can take Fesk alive to the Watch (risking the Inquisitor burying the evidence), kill him (losing the cure notes' living author), or accept the devil's bargain.

Choice Made
Capture Fesk alive (mechanical: Sister Neris can brew 3 doses of partial cure โ€” each removes one level of plague exhaustion), kill him outright (mechanical: gain Fesk's Scalpel immediately, but no cures), or take the bargain (mechanical: 6 doses of partial cure, but Halvard gains a permanent mark of guilt โ€” disadvantage on Insight checks against plague-doctor disguises and a haunted reputation in temple row).
Impact

Determines whether the party has cure resources for Act II's plague clouds, and whether Fesk becomes a prisoner, a corpse, or a hidden partner.

Major Decision

Context

During the Inquisitor's Purge at the keep, Quill offers Halvard something no one else can: a full pardon, reinstatement with back pay, and a commission to hunt the cult with Inquisitorial authority โ€” if he names Captain Vey as an accomplice to his desertion and testifies that she knew about the north wall.

Choice Made
Betray Vey for the commission (mechanical: gain Quill's Seal of Office and a squad of Inquisitorial guards, but lose all Ash Watch trust and Vey's quest line permanently), refuse and fight (mechanical: Halvard gains the 'Shield of the Unsworn' reaction โ€” impose disadvantage on any attack against an adjacent ally, usable Proficiency bonus times per long rest), or refuse and negotiate (mechanical: Halvard keeps his honor, gains a fragile truce with Quill โ€” she will not hunt the party unless they break quarantine visibly).
Impact

Sets Halvard's relationship with the Inquisitor for Acts II and III and decides whether the keep is a safe house or a hunting ground.

Transformative Moment

Trigger

Witnessing the ritual at the Sunken Shrine

Transformation

Halvard sees what the plague truly is โ€” a weapon worked by human hands โ€” and his quiet fury crystallizes into purpose; he gains Heroic Inspiration whenever he defends a civilian from cultists.

Mechanical Changes

Transformative Moment

Trigger

Holding the flooded altar stair alone

Transformation

Standing the line alone while the party breaks the circle, Halvard rediscovers what the shield wall meant; if he survives, he commits to the Champion path with total certainty.

Mechanical Changes

Ally

Sergeant Holt

Relationship ally
Influence 8/10
Loyalty 7/10

Shared History

Holt and Halvard served nine years together in the Ash Watch, and three of those years were the worst the city ever saw: the bread riots of the grain shortage, when Halvard's shield wall held the customs house steps for six hours, and the flood year, when the harbor seawall broke and Holt waded chest-deep through the drown-current carrying a child while Halvard held the barricade line behind him with a broken spear.

They drilled recruits together every morning, drank at the same table in silence, and never once needed to explain themselves to each other. When Halvard lowered his spear at the north wall and let the family go, Holt was twenty feet away, and he did not report it. That silence is the debt between them now โ€” Holt's obedience kept him at the wall while his conscience kept his mouth shut, and he has hated himself a little every day since.

Halvard repays it in 'Nine Years of Ash' by saving Holt's sister from Fesk's collectors, and afterward Holt becomes the Unsworn's man inside the keep: unlocking the sewer gate, slipping the party the undercity map, and looking the other way at exactly the right moments. He follows orders, but he has started choosing which orders deserve following, and Halvard is the reason.

Potential Breaking Points

  • If Quill arrests Holt for aiding the party, his fear may force him to name Halvard under interrogation

Enemy

Doctor Orlan Fesk, the Kindly Knife

Threat Level 7/10
Conflict Type moral opposition

Personal Stakes

Fesk and Halvard are mirror images: two men who watched a plague take everything and chose opposite answers. Halvard lost watch brothers to the fever years before the Weeping Sister came โ€” four men of his squad, dead in a dockside ward he could do nothing for but hold their hands โ€” and he answered by holding the line harder. Fesk lost his own family to an earlier plague and answered by deciding that the weak are the disease.

They have never met before the quarantine, but Fesk knows of him: the Unsworn sergeant who drills volunteers at the barricades appears in Fesk's notes as 'a useful concentration of the healthy' โ€” a man who gathers the strong in one place, making the cull cleaner. When Halvard reads that line in the crypt ledger, the quiet fury he carries becomes something colder and more permanent. Fesk, for his part, speaks to Halvard with genuine courtesy, the way one professional respects another's discipline, and offers him a place in the purified city.

Halvard has never needed to raise his voice, and Fesk has never needed to either; their confrontations are two calm men explaining why the other must die. The personal stake is absolute: Fesk infects the people Halvard has sworn to hold the line for, one cot at a time, with clean hands and a kind word.

Possible Resolutions

  • Capture Fesk alive for his cure notes
  • Kill him in the crypt
  • Take his devil's bargain and carry the guilt

Faction

The Ash Watch

Standing 4/10

Influence

Halvard gave the Ash Watch nine years of his life and it gave him an identity he is still wearing the absence of. He joined at nineteen, took the ash-grey cloak at twenty-two, and rose to sergeant by holding lines nobody else would hold โ€” the customs house steps, the flood barricades, the north wall in winter. He knows the Watch's drill manual by heart, knows which gate captains drink, knows that Quartermaster Bree pads her ledgers and that Sergeant Holt's scowl hides a soft heart.

The Watch, in turn, knows him: guardsmen at the barricades still snap to attention when he passes, out of habit older than his disgrace, and half of them served under him. His desertion was never filed โ€” Captain Vey kept his folded cloak in her quarters rather than turn it in, an act of mercy that is also an act of possession โ€” so officially he does not exist as a deserter at all, which makes his status a wound that cannot close.

The Watch's current leadership under Quill's shadow represents everything Halvard broke with: guarding walls against the desperate while the true killer walks the streets. His goal is not to destroy the Watch but to reclaim it โ€” to force it to stop holding the wrong line. Every favor he banks with Holt, every volunteer he drills, every guard who obeys him out of old habit is a brick in that reclamation, and the cloak Vey holds is the symbol of whether it succeeds.

Obligations

  • Protect Ash Watch guardsmen who still acknowledge him
  • Bring proof of the plague's true nature to Captain Vey

Benefits

  • Guards obey his commands out of old habit
  • Access to the keep through Holt
  • Bree sells to him at fair price

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