Sable Vane, the Crescent Blade

Level 10 — Human Fighter (Battle Master)

Available with DM subscription
STR
20 (+5)
DEX
15 (+2)
CON
15 (+2)
INT
10
WIS
12 (+1)
CHA
8 (-1)

Defense

Armor Class 18 (Half Plate + DEX + Defense fighting style)
Hit Points 84 (10d10 + 20 (CON) + 20 (Tough feat) = 104 +2)
Speed 30 ft.

Proficiencies & Skills

Saving Throws strength, constitution
Skills Insight +5, Athletics +9, Perception +5, Intimidation +3

Features

Sergeant's Instinct (Custom)

Custom (Campaign tie in) Level 1
1 per Long Rest

Years on Silvercourt's wall taught Sable to read ambush signs. Once per Long Rest, she can treat a failed Initiative roll as a 10 + her Wisdom modifier (or swap her initiative with an ally, per Alert).

Fighting Style: Protection

Fighter (Level 2) Level 2
Reaction

When a creature you can see attacks a target other than you within 5 feet of you, you can impose disadvantage on the attack roll using your shield.

Second Wind

Fighter (Level 1) Level 1
Bonus Action, 2 uses per Short/Long Rest

Regain 1d10 + 10 hit points. Can also use as a Tactical Mind bonus: add 1d10 to an ability check before the roll is revealed.

Battle Master Combat Superiority

Fighter (Level 3, Battle Master) Level 3
Superiority Dice: 5d10, regained on Short/Long Rest

Knows 7 maneuvers (see Maneuvers). Dice are d10s; some maneuvers can be used as reactions or bonus actions.

Tactical Mind

Fighter (Level 2) Level 2

You can expend a use of Second Wind (no healing) to add 1d10 to an ability check you or an ally makes.

Tactical Shift

Fighter (Level 5) Level 5

When you use Second Wind, you can move up to half your speed without provoking opportunity attacks.

Know Your Enemy

Fighter (Level 3, Battle Master) Level 3
Out of combat, 1 minute studying a creature

Learn the target's Strength, Dexterity, Constitution, and Armor Class by studying it.

Skillful

Human Species Trait Level 1

Gain proficiency in one skill of choice (Perception) or one tool of choice.

Soldier Background: Savage Attacker

Soldier (Background Feat) Level 1
1 per turn, on weapon damage

Once per turn, roll your melee weapon damage twice and use either total.

Origin Feat: Tough

Human (Level 1) Level 1

Your Hit Point maximum increases by 2 per level (20 HP at level 10).

Extra Attack (2)

Fighter (Level 5) Level 5
On Attack action

Attack twice instead of once when taking the Attack action.

Indomitable

Fighter (Level 9) Level 9
1 per Long Rest

Reroll a failed saving throw and use the new result.

Action Surge

Fighter (Level 2) Level 2
1 per Short/Long Rest

Take one additional action on your turn.

Fighting Style: Defense

Fighter (Level 1) Level 1

+1 bonus to AC while wearing armor.

Behind the character

Character Information

Before the adventure

Character Background

Extended background story is not available for this character.

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