Detress Mckelley

Level 1 Human Cleric

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STR
10
DEX
8 (-1)
CON
14 (+2)
INT
14 (+2)
WIS
17 (+3)
CHA
12 (+1)

Defense

Armor Class 16 (Scale Mail and Shield)
Hit Points 10 (1d8 + CON +2)
Speed 30 ft.

Proficiencies & Skills

Saving Throws Wisdom, Charisma
Skills Insight +5, Medicine +5, Religion +4, Persuasion +3

Features

Spellcasting

Cleric Level 1

You can cast cleric spells using Wisdom as your spellcasting ability. You prepare a number of cleric spells equal to your cleric level plus your Wisdom modifier, and you can change your prepared spells after a Long Rest.

Divine Order

Cleric Level 1

You have chosen a sacred approach to service and training. You are prepared to work as a battlefield healer and steady presence for allies, reinforcing your role as the party’s moral compass and emergency medic.

Magic Initiate (Cleric)

Background Level 1

You know a small touch of clerical magic beyond your class training. You gain extra cleric cantrips and a 1st-level cleric spell that you can cast according to the feat’s rules.

Acolyte

Background Level 1

You are trained in Insight and Religion, and you carry the habits of a devoted caretaker: discipline, ritual, and a habit of putting others before yourself.

Spellcasting

Wisdom DC 13 +5 to hit Level 1: 2 slots

Prepared spells shown assume Wisdom 17 and cleric level 1. Mckelley is a focused support caster who prefers saving lives over chasing glory.

Guidance

Cantrip SRD
divination 1 action Touch V, S

You touch a willing creature and grant a small boost to one ability check of its choice before the spell ends.

Sacred Flame

Cantrip SRD
evocation 1 action 60 feet V, S

Radiant fire descends on a creature you can see; on a failed Dexterity save it takes radiant damage.

Spare the Dying

Cantrip SRD
necromancy 1 action Touch V, S

You stabilize a living creature at 0 hit points, preventing it from making death saving throws.

Cure Wounds

Level 1 SRD
evocation 1 action Touch V, S

A creature you touch regains hit points equal to 1d8 plus your spellcasting ability modifier.

Healing Word

Level 1 SRD
evocation 1 bonus action 60 feet V

A creature you can see regains hit points equal to 1d4 plus your spellcasting ability modifier.

Bless

Level 1 SRD
enchantment 1 action 30 feet V, S, M

Up to three creatures add 1d4 to attack rolls and saving throws while the spell lasts.

Character Information

Detress Mckelley is the sort of person people remember even when they would rather forget the circumstances that brought him into their lives. He is a healer by calling, a caretaker by instinct, and a moral compass by necessity. On the surface he seems blunt, irritable, and quick to raise his voice, but every sharp word comes from the same place as his gentleness: he cares so deeply that he cannot tolerate carelessness. He is the first to bind a wound, the first to notice when someone is shaking from fever or grief, and the first to demand that a reckless companion sit down before they collapse.

In the adventuring party, Mckelley fills the role that no one else can. He tends injuries, keeps watch for disease, and talks people down when fear starts to make them cruel. He trusts his gut with almost religious devotion, which makes him a constant source of friction for Nimos, the party’s investigator. Their arguments are famous, but beneath the sarcasm lies a genuine respect. Mckelley sees Nimos as cold but brilliant; Nimos sees Mckelley as emotional but unerringly human. Together they balance each other in ways neither would admit aloud.

Mckelley’s loyalty to Bill Tiber is his defining bond. He will challenge Bill without hesitation, yet he never doubts his courage or his heart. That trust is rare, and Mckelley guards it fiercely. In a world of ruins, strange ailments, and dangerous roads, he remains stubbornly committed to one simple truth: people matter, and if he has the strength to help them, he will.

Character Background

Detress Mckelley was born in a modest roadside settlement where illness was treated as both a medical and a moral emergency. His earliest memories are of small lamps burning late into the night, the smell of boiled herbs, damp cloths laid over fevered brows, and adults speaking in low voices about who might survive the week. His family was not especially wealthy, but they were reliable, practical people who believed that a community was measured by how it treated the weak. From childhood, Detress was taught to make poultices, clean wounds, carry water, and never hesitate when someone was suffering. He was not the most obedient child, but he was an attentive one. If a neighbor coughed, he noticed. If a sibling limped, he remembered. If someone tried to hide pain, he saw straight through it.

His temper appeared early as well. Detress hated helplessness, and he hated foolishness even more when it endangered other people. When a traveling charm-seller promised miracle cures for coin, he shouted them down. When older children mocked the sick or the elderly, he fought them despite being smaller than most. His family often scolded him for his sharp tongue, but they also knew that his anger was usually aimed at cruelty, neglect, or arrogance. Beneath his edge was an iron loyalty: once he believed in someone, he defended them with surprising ferocity.

As a teenager, he spent time with itinerant healers, hedge-priests, and battlefield medics, learning that medicine was never clean and never simple. Some remedies failed. Some wounds could not be saved. Some diseases came from places no village could pronounce, let alone understand. Those lessons hardened him in one way and softened him in another. He became less romantic about healing, but more compassionate toward the frightened and the doomed. He learned how to work under pressure, how to set bones in mud and rain, how to recognize poison by taste and stain, and how to comfort patients who feared the truth more than the pain.

The road to adventuring began when one of the settlements he served was struck by a strange outbreak after a band of explorers returned from an uncharted ruin. Ordinary herbs did little. The symptoms made no sense. People became feverish, disoriented, and violently weak, and several local remedies made matters worse. Detress stayed through the crisis, refusing to leave while others fled. He improvised, cross-referenced whatever notes he could find, and eventually helped contain the spread. That was when he learned the truth that would shape his life: the frontier would never stop producing terrible new wounds, bizarre illnesses, and impossible situations, and the world desperately needed people willing to respond rather than merely react.

After that, he sought work with expeditions, caravan guards, and treasure crews not because he loved danger, but because danger followed the places where people most needed help. He became a healer for the same reason many others become soldiers: because standing aside felt like a kind of cowardice. It was on one of those ventures that he met Bill Tiber. Bill had the confidence of a leader, the charm of a storybook hero, and the bad habit of pushing himself far beyond reason. Detress should have found him insufferable. Instead, he found someone worth trusting. Bill listened when others only performed attention. He apologized when he was wrong. More importantly, he cared about the people around him in a way that was easy to miss unless you were paying close attention. Detress paid attention.

Their friendship grew through shared hardship. Bill learned that Detress’s anger was not hostility but concern sharpened into a weapon. Detress learned that Bill’s bravado often hid the burden of command. Over time, the healer became one of the few people allowed to cut through Bill’s pride. He orders him to rest, corrects his judgment, and occasionally rips into him when a decision threatens the group. Bill accepts it because he knows Detress is not trying to control him; he is trying to keep him alive. In return, Detress trusts Bill to carry hope where Detress himself sometimes carries only duty.

Nimos arrived later and immediately became Detress’s favorite source of irritation. The investigator is all clean lines, suspicious glances, and precise logic, while Detress works from instinct, empathy, and the belief that human beings are rarely solved like equations. Their rivalry became legendary because it is so constant: one argues from data, the other from what feels true; one wants proof, the other wants action. Yet the clash is not hatred. It is friction that produces warmth, and over time both learned something important. Nimos learned that reason without compassion can become sterile and cruel. Detress learned that intuition needs discipline or it turns into recklessness. Neither would admit it, but each has made the other better.

Detress’s ideals are simple and difficult to live up to: protect people who cannot protect themselves, do not abandon the wounded, and never let pride become more important than mercy. His bond to his companions is fierce, especially to those who trust him with their pain. His flaw is equally plain: he can become so emotionally invested that he loses patience with hesitation, secrecy, or detached analysis. He will snap, accuse, and push too hard when he thinks someone is about to make a terrible mistake. Even so, his allies forgive him because his anger is honest and his love is unmistakable.

He continues adventuring not because it is safe or noble, but because every journey is another chance to keep someone alive long enough to see home again. In a party full of strange talents and sharper egos, Detress Mckelley remains the one who says what must be said, treats what can be treated, and refuses to let anyone pretend that people are disposable.

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