Kaelen Dratch, the Motherless Journeyman

Level 1 — Human Fighter (Champion (at level 3; path chosen, not yet active))

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STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
10
WIS
12 (+1)
CHA
8 (-1)

Defense

Armor Class 16 (Chain Mail)
Hit Points 12 (1d10 + 2 (Con) + 2 (Human toughness not taken; base 10 + Con modifier = 12) +2)
Speed 30 ft., swim 30 ft., climb 15 ft.

Proficiencies & Skills

Saving Throws Strength, Constitution
Skills Stealth +4, Survival +3, Athletics +5, Intimidation +1, Sleight of hand +4

Features

Motherless Journeyman (Custom Background Feature)

Custom Level 1
1/Long Rest

Years of drifting from town to town, earning passage with odd jobs and sharp eyes, taught Kaelen to read a road. Once per Long Rest, when making an ability check to navigate, find lodging, or haggle for basic travel needs, he may treat the roll as a 10 before applying modifiers.

Human Species Traits

Human Level 1

Medium size, Speed 30 feet. Resourceful: gain proficiency in one skill (Insight). Skillful: gain one Origin feat (Alert, from the Criminal background). Versatile: +1 to three different ability scores (Strength, Constitution, and one of your choice applied at creation).

Weapon Mastery: Longsword, Shortbow

Fighter Level 1

Longsword (Sap): On a hit, the target has Disadvantage on its next attack roll before the end of your next turn. Shortbow (Vex): On a hit, the target has Disadvantage on its next attack roll against you before the end of your next turn.

Criminal Background: Alert Feat

Criminal Level 1

You gain the Alert feat: add your Proficiency Bonus to Initiative rolls, and immediately after rolling Initiative you may swap your result with that of one willing ally in the same combat.

Fighting Style: Defense

Fighter Level 1

While you are wearing armor, you gain a +1 bonus to Armor Class. (Reflected in the listed AC of 16 with Chain Mail.)

Second Wind

Fighter Level 1
Bonus Action, 1/Short or Long Rest

You can use a Bonus Action to regain Hit Points equal to 1d10 plus your Fighter level (1d10+1).

Behind the character

Character Information

Kaelen Dratch is a wiry human in his early twenties, built lean by years of walking roads rather than training in any courtyard. His shoulders carry the particular set of someone who has slept in ditches and learned to wake at the snap of a twig. His dark hair is cropped short against lice and knives alike, perpetually wind-tangled, and his gray eyes move in constant, restless sweeps — scanning rooftops, treelines, and the hands of strangers before their faces.

He wears a patched traveler's coat over a scavenged chain hauberk, a longsword slung across his back and a shortbow strung across his chest, both kept in careful working order because replacements cost money he rarely has. At his throat is knotted a faded cloth scarf, the single inheritance left to him, worn soft with age and never washed beyond what rain provides. A cracked map case rides his hip beside a coin pouch he counts twice nightly.

He speaks little and plainly, with a habit of answering questions with questions when he doesn't trust the asker. His charm is minimal and he knows it; he survives instead on caution, endurance, and an uncanny instinct for reading a road, a room, or a lie. Beneath the guarded exterior is a man quietly starved for belonging, who does kindnesses for strangers and then denies having done them. He is neither lawful nor lawless in conviction — he follows rules when they suit and abandons them when they don't, guided by a private ledger of debts owed and repaid.

In combat he is methodical rather than flashy: shield-position, high ground, the first arrow spent to make an enemy flinch. He fights like a man who cannot afford to lose, because he never has been able to.

Before the adventure

Character Background

Kaelen Dratch does not know his mother's face, only her absence and the scarf. He was found as an infant wrapped in that faded cloth on the steps of a wayhouse at a nameless crossroads, and the wayhouse keeper — a hard, practical woman named Bress — gave him her surname and little else. She fed him, worked him, and taught him that nothing in the world arrives free. He grew up hauling water, minding stables, and watching the endless procession of travelers who came through the crossroads: merchants, pilgrims, soldiers, and the ones who watched too long before moving on.

From them he learned to read posture, cargo, and intent, and from the road itself he learned that every route has a rhythm — where beggars gather, where the watch turns a blind eye, where the inns water the ale.

At fifteen he left. Bress gave him the scarf, told him his mother had left nothing else worth keeping, and did not say goodbye. What she did not tell him — what he pieced together years later from a drunk caravan guard's loose tongue — was that the woman who left him had been running, and that someone had come asking after her within the year. Whether she is alive, dead, or something worse, Kaelen does not know. He tells himself he has stopped looking. He has not.

The years since have been a long apprenticeship in survival. He earned coin as a caravan guard, a debt collector's runner, a bounty chaser's tracker, and — for one bad winter — a thief, until a job went wrong in the town of Marren's Ford and he left ahead of the constable with a scar on his ribs and a lasting respect for locked doors. Each trade taught him something: how to hold a line against wolves, how to talk his way past a gate, how to move quietly and count coins that aren't his. None of them taught him how to stay anywhere. He has slept in a hundred barns and owned nothing he couldn't carry.

He took up the sword seriously in the service of a grizzled ex-soldier named Hult, who hired him to guard a wool shipment and kept him on for two years out of something like pity. Hult drilled him in the boring fundamentals — footwork, shield angle, the patience to let an enemy tire first — and told him once, the closest thing to affection the old man ever offered, that he fought like a man with no one behind him, and that someday he'd meet someone worth standing in front of.

Now Kaelen walks alone again, working his way across the country with odd jobs and sharp eyes, drawn half-deliberately along the faint trail of a woman who left a scarf behind twenty years ago. He is not a hero in his own estimation. He is a journeyman — competent, unclaimed, and motherless — headed down whatever road seems least likely to betray him, waiting for a reason to stop moving.

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