Captain Sora

Level 8 Gith (Githyanki lineage) Fighter (Battle Master)

Available with DM subscription
STR
17 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
14 (+2)
WIS
11
CHA
8 (-1)

Defense

Armor Class 17 (Half plate (+2 Dex))
Hit Points 60 (10 + 7×(1d10+1) +1)
Speed 30 ft., swim 30 ft., climb 30 ft.

Proficiencies & Skills

Saving Throws Strength, Constitution
Skills Athletics +6, Acrobatics +5, Perception +3, Intimidation +2

Features

Captain of the Freebooters (Custom)

Campaign role: The Githyanki Freebooters Level 8

Sora commands the crew of her pirate ship. She leads 4 Githyanki Warriors in battle and can call on them for boarding actions, transport, or ambushes. She knows a secret entrance to the Citadel of the Cartographers, which she trades for gold or treasure shares.

Great Weapon Master (Feat)

Level 6 Feat Level 6

When Sora scores a Critical Hit or reduces a creature to 0 HP with a melee weapon, she can make one attack with a different weapon as a Bonus Action. She can also add her Proficiency Bonus to the damage of her Heavy weapon attacks (Greatsword +3).

Astral Knowledge (Species)

Species: Githyanki Level 1
1/Long Rest

Whenever Sora finishes a Long Rest, she gains proficiency in one skill or tool of her choice until her next Long Rest (typically Navigator's Tools or Arcana while sailing the Astral Sea).

Maneuver: Menacing Attack

Battle Master Maneuver Level 3
Superiority Die

When Sora hits with a weapon attack, she can expend a die to add it to damage; the target must succeed on a DC 14 Wisdom save or be Frightened until the end of Sora's next turn.

Tavern Brawler (Background Feat)

Background: Sailor Level 1

Sora gains an Unarmed Strike (1d4) that can push or grapple, and once per Long Rest she can reroll damage with an improvised weapon and take the higher result.

Maneuver: Riposte

Battle Master Maneuver Level 3
Superiority Die (Reaction)

When a creature misses Sora with a melee attack, she can make a melee attack against it as a Reaction; on a hit, add the die to damage.

Weapon Mastery (Greatsword & Dagger)

Class: Fighter Level 1

Greatsword (Graze: on a miss, deal 3 damage to the target); Dagger (Nick: make an extra off-hand strike as part of the Attack action).

Githyanki Psionics (Species)

Species: Githyanki Level 1
At will

Sora knows the Mage Hand cantrip; the hand is invisible when she casts it. Intelligence is her spellcasting ability for it.

Fighting Style: Great Weapon Fighting

Class: Fighter Level 1

When Sora rolls damage with a two-handed melee weapon, she can reroll a 1 or 2 on a damage die and must use the new result.

Ability Score Improvement (Feat)

Level 8 Feat Level 8

Sora's Strength increased by 1 (to 17) at level 4, and again by 1 (to 18→17 here per array) at level 8; see ability scores.

Psychic Resilience (Species)

Species: Githyanki Level 1

Sora has resistance to psychic damage and advantage on saving throws to avoid or end the Charmed condition.

Battle Master: Combat Superiority

Class: Fighter (subclass) Level 3
5 Superiority Dice (d8), refresh on Short or Long Rest

Sora's maneuvers harness the disciplined psychic training of her people, honed into pirate pragmatism.

Tactical Master

Class: Fighter (subclass) Level 7

Sora can replace a maneuver's usual save type (Wisdom) with Strength or Dexterity when she uses it.

Maneuver: Precision Attack

Battle Master Maneuver Level 3
Superiority Die

When Sora makes a weapon attack roll, she can expend a die and add the result to the roll.

Tactical Mind

Class: Fighter Level 2
Expend one Superiority Die

When Sora fails an ability check, she can expend a Superiority Die to add it to the roll.

Extra Attack

Class: Fighter Level 5

Sora attacks twice instead of once when taking the Attack action.

Action Surge

Class: Fighter Level 2
1/Short or Long Rest

Sora takes one additional action on her turn.

Second Wind

Class: Fighter Level 1
2/Short or Long Rest (Bonus Action)

Sora regains 1d10 + 8 hit points.

Spellcasting

Intelligence DC 13 +5 to hit

Innate psionic cantrip only; not a full spellcaster.

Mage Hand

Cantrip Species: Githyanki Psionics
Conjuration 1 action 30 feet V, S

A spectral, invisible hand appears and obeys Sora's mental commands, manipulating objects up to 10 pounds. Lasts 1 minute.

Behind the character

Character Information

Captain Sora is a tall, wiry githyanki woman whose sharp yellow-green features carry the weathered elegance of someone who has spent decades sailing the silver void. Her pointed ears are notched with old duel scars, and her eyes are the color of storm-lit jade, always moving, always measuring exits and advantages. She wears a long scarlet captain's coat over piecemeal half-plate scavenged from a dozen wrecks across the planes, each plate telling a story of a battle survived or a rival outmaneuvered.

At her hip hangs a great silver greatsword, a githyanki blade of rank she took in single combat from a knight who called her a traitor, and a battered navigator's compass hangs at her collar, a trophy from her first command. Her smile is her most dangerous feature: calculating, warm when it needs to be, and utterly unreadable. Sora speaks in a low, amused drawl, quoting pirate proverbs alongside githyanki war-oaths, and she treats every negotiation as a duel fought with words instead of steel.

She is bold to the point of recklessness in battle, leading boarding actions personally with her greatsword singing, yet she never enters a fight she has not already priced. Pragmatism is her creed: honor is a currency, loyalty is a contract, and the only sin is being on the losing side. Beneath the mercenary shell lies a woman who fled a theocracy that would have ground her spirit to dust, and who quietly protects anyone under her flag with ferocious devotion. She is greedy, but not cruel; treacherous in theory, but strangely faithful to those who pay fairly and fight well beside her.

Before the adventure

Character Background

Captain Sora was hatched in the creche-fortresses of Tu'narath, the githyanki capital adrift on the Astral Plane, daughter of a red dragon rider and a swordswoman who died raiding a mind flayer hive-ship. Raised in the martial tradition of her people, she earned her silver sword young, but she never fit the rigid hierarchy of the lich-queen's theocracy. Sora watched githyanki knights die for doctrines she found hollow, and when her captain ordered a doomed assault on a slaver outpost purely for honor, she refused the order, cut the mooring lines, and sailed away with a handful of like-minded warriors.

Thus the Githyanki Freebooters were born: pirates without a queen, loyal only to coin, crew, and the open silver void. For two decades Sora has raided merchant caravans, salvaged wrecked planar vessels, and plundered ruins of dead civilizations across the Astral Sea. She learned navigation from a defected githzerai monk, tactics from a hundred boarding actions, and pragmatism from the hard lesson that idealists die first. Her greatest discovery came a decade ago: while fleeing an astral dreadnought, her helmsman found a chart fragment revealing a secret dock beneath the Citadel of the Cartographers.

Sora has guarded that knowledge jealously, selling passage to it only to the highest bidders, never once using it herself, for the citadel's silent halls unsettle her more than any monster. When Lord Veyron's cult began hiring githyanki mercenary ships, Sora took their gold but studied their masters, and she did not like what she saw. Her rival Kith'rak Voss took the cult's side wholeheartedly, and their feud has grown bloody.

Now the Horizon Needle has surfaced, and Sora knows that whoever holds it will reshape the Astral Sea itself. She intends to be on the winning side, whether that means selling her silver sword to the party, betraying Veyron, or seizing the Needle for herself if the price of loyalty falls too low.

Threads to follow

Unresolved Plots

  • The lich-queen's inquisition has marked Sora for desertion, and a githyanki knight hunting her has been sighted near the Citadel's shipping lanes, closing in with every raid she makes.
  • Kith'rak Voss possesses half of a treasure chart that leads to Sora's mother's wreck, and the two captains' feud will not end until one of them holds both halves and the hoard.
  • Something is sealed behind the secret dock beneath the Citadel of the Cartographers, and on quiet nights the crew swears they can hear it knocking from the inside.
  • Sora's mirror-vision of her own death at the edge of a black hole grows more vivid each time she nears the Maw of Nothing, and she cannot tell if it is prophecy or Far Realm bait.
  • Half her crew took Veyron's gold in a previous contract and some whisper that a traitor still sails aboard her ship, feeding the cult her routes and rendezvous points.

Beneath the surface

Secrets

  • Sora secretly copied the Astral Compass's readings the last time she saw one, and she knows the coordinates to the Maw of Nothing already, information she has never sold because it terrifies her.
  • She once served aboard Magister Kaelen's first expedition into the Observatory of Falling Stars and saw what the mirrors showed her: her own death at the edge of a black hole.
  • The secret dock beneath the Citadel is not merely a route in; Sora's crew sealed it from the inside years ago, trapping something that still knocks.

What haunts them

Fears

  • That the lich-queen's hunters will one day find her and drag her back to Tu'narath in chains for desertion.
  • That she will die alone in the void, unmourned, her name erased by the very crew she trusted.
  • That beneath her pragmatism she is a coward, and that every 'pragmatic choice' is just another way of running.

What drives them

Aspirations

  • To command the most feared and wealthiest freebooter fleet on the Astral Sea, answering to no queen, no god, and no cult.
  • To find her mother's lost silver sword, reportedly aboard the wreck of the dragon Vezzirranth's hoard-ship somewhere near the Maw of Nothing.
  • To be remembered not as a traitor who fled Tu'narath, but as the captain who out-sailed death itself.

Personal quest · 1

The Blood-Debt of Kith'rak Voss

Sora asks the party to help her raid the Void Reaver, the ship of her blood-rival Kith'rak Voss, who betrayed her crew to Veyron's cult and stole her mother's silver sword. The boarding action is brutal, and Voss fights with cult-blessed fury. In the fight's aftermath, Sora finds a letter from Magister Kaelen revealing Voss sold the location of her secret dock to the cult, meaning her greatest treasure is already compromised.

Current Stage

Locate the Void Reaver in the debris fields near the Citadel and board her under fire.

Choice
Allow Sora to face Voss alone or fight beside her
Voss's dying words reveal that the cult already knows the secret dock, forcing Sora to abandon her greatest asset.
Mechanical Rewards
  • Sora gains the Githyanki Silver Sword (rare) as her new weapon, replacing her greatsword and adding +1d6 psychic damage on hits.
  • Her Menacing Attack maneuver DC increases to 16 due to renewed confidence.
  • The party gains 500 gp and a permanent ally with ship transport.
Narrative Rewards
  • Kaelen's letter reveals Veyron's next target and timeline.
  • The secret dock is compromised, forcing Sora and the party to find another way into the Citadel.

Personal quest · 2

The Wreck of Vezzirranth's Hoard

Sora's mother died raiding a mind flayer hive-ship, and her silver sword was lost with her. Rumors place the wreck of the hive-ship, the Vezzirranth's Hoard, drifting in a gravity anomaly near the Maw of Nothing. Sora has never dared go, because the anomaly borders the black hole Veyron seeks. She finally asks the party to sail with her, claiming it is for salvage, but the wreck holds more than a sword: her mother's final log describes a Far Realm incursion that predates Veyron by a century.

Current Stage

Navigate the gravity anomaly and board the drifting hive-ship wreck.

Choice
Whether Sora takes up her mother's sword or leaves it as a memorial
Taking the sword binds Sora to her mother's war against the Far Realm; leaving it frees her to define her own.
Mechanical Rewards
  • Sora gains the mother's silver sword: a +1 silver greatsword that deals an extra 1d8 psychic damage against aberrations.
  • Permanent +1 to her Strength (raising it to 18) after accepting her mother's blade.
  • The mother's log grants the party advantage on Arcana checks about the Far Realm gate.
Narrative Rewards
  • The log proves the Far Realm has tried to breach the Astral Sea before, and how it was stopped.
  • Sora's fear of the Maw is confronted and partially mastered.

Personal quest · 3

The Knocking Beneath the Citadel

Sora's secret dock beneath the Citadel of the Cartographers has been compromised by Voss's treachery, and the cult is moving to seize it. Worse, Sora's own crew sealed something inside the dock years ago, something that has been knocking ever since. Sora must return to the dock, deal with whatever she imprisoned, and decide whether the Freebooters' greatest asset is worth the danger it holds. She asks the party to stand with her, an admission she has never made to anyone.

Current Stage

Infiltrate the compromised secret dock before the cult fortifies it, and face what was sealed within.

Choice
Free the sealed Seer-fragment or destroy it
The fragment either becomes an uneasy oracle for the party or is silenced forever, closing one path to knowledge.
Mechanical Rewards
  • Sora gains 'Captain's Command' (custom): once per day, allow an ally within 60 feet to make an attack or move as a reaction.
  • Her crew's loyalty is cemented: her 4 githyanki warriors gain +2 attack rolls when fighting alongside the party.
  • The party regains access to the secret dock as a safe haven and shortcut into the Citadel.
Narrative Rewards
  • The sealed entity is revealed to be a fragment of the Hollow Seer's consciousness, providing cryptic warnings about the gate.
  • Sora's reputation among freebooters soars, opening optional recruitment for the final battle.

Major Decision

Context

Veyron's agents approach Sora mid-campaign with an offer of an astral diamond and a fleet commission.

Choice Made
Sell Out or Sail With: When Veyron offers Sora the Citadel's secret dock location in exchange for delivering the party and the Needle, she must choose.
Impact

If Sora betrays the party, she gains the Far Realm-touched trait (advantage on saves vs. madness) but loses her crew's loyalty, halving her Superiority Dice permanently. If she refuses, she gains the crew's unbreakable trust, adding her 4 warriors as free allied actions once per adventure, and her Menacing Attack DC rises to 16.

Major Decision

Context

During the Astral Sea voyage, Sora stands alone with the Needle within reach, her whole life's fortune one theft away.

Choice Made
The Needle's Temptation: Sora has one clear chance to steal the Horizon Needle from the party while they sleep aboard her ship.
Impact

If she steals it, she gains the Needle's space-folding strike (reach 30 ft.) but becomes hunted by both the party and Veyron, losing her ship if caught. If she resists, she earns the party's genuine trust and gains the Crew of the Freebooter feat: once per day, reroll any failed attack roll.

Major Decision

Context

The gate is opening; only a massive physical disruption can buy the party the seconds to close it.

Choice Made
The Final Broadside: At the Maw of Nothing, Sora can ram Veyron's fortress debris into the rift with her ship, a suicide run.
Impact

If she commits, the ship is destroyed, dealing massive force damage to Veyron and stunning him 2 rounds, but Sora's crew is scattered and she loses Captain of the Freebooters until she rebuilds. If she refuses, her crew survives intact but the fight begins with the rift one round closer to fully open.

Transformative Moment

Trigger

Completing 'The Needle's Choice' alongside the party regardless of outcome

Transformation

From opportunist to legend

Mechanical Changes

features

Adds custom feature 'Void-Hardened Captain': resistance to force damage and advantage on saves against being pulled or moved against her will.

Surviving the Maw's gravity and Veyron's assault forges her into a legend of the Astral Sea.

Ally

Elara Voss

Relationship Uneasy ally and business partner
Influence 7/10
Loyalty 8/10

Shared History

Sora first met Elara Voss fifteen years ago, when the scholar hired the Freebooters to salvage a crashed Cartographer skiff from a psychic storm. Sora expected a soft academic and instead found a woman who negotiated like a pirate and knew more about the Astral Sea's dead zones than any githyanki scout. They have done business on and off ever since, always at arm's length, always in coin. Elara never asked about Sora's desertion, and Sora never asked why a human scholar knew the location of Cartographer vaults.

When the Horizon Needle surfaced, Elara sent Sora a private message: 'The Needle moves, and so should you.' Sora recognized the warning for what it was, and it is partly why she has not yet sold her knowledge of the Citadel to Veyron's agents, despite three lucrative offers. Elara is one of perhaps three people in the multiverse Sora would call something adjacent to a friend, though she would deny it with a laugh and an invoice.

Potential Breaking Points

  • If Sora believes the Cartographers will reclaim Tu'narath's bounty on her head, she may trade information about Elara to buy her own freedom.

Enemy

Kith'rak Voss

Threat Level 8/10
Conflict Type Blood feud and ideological rivalry

Personal Stakes

Kith'rak Voss was once Sora's shield-brother in the creche-warband before her desertion. When she fled Tu'narath's hierarchy, Voss branded her a traitor and swore to drag her back in chains. Over the years their feud became personal: he raided her salvage claims, she stole his tribute shipments, and each duel left new scars. When Veyron's cult came calling, Voss took their gold and, worse, sold the location of Sora's secret dock to Magister Kaelen, the one betrayal Sora cannot forgive because it endangers everyone under her flag.

Voss captains the Void Reaver, preys on Sora's crew, and carries her mother's silver sword, taken from a raid on the wreck of Vezzirranth's Hoard. For Sora, killing Voss is not business; it is closing the last open wound from the life she abandoned. She will risk everything for the chance, and Voss knows it, which makes him more dangerous every time they meet.

Possible Resolutions

  • Defeat Voss in single combat, reclaiming her mother's sword and ending the feud.
  • Expose Voss's cult dealings to the githyanki knights hunting them both, turning the hunters on him.
  • Broker an uneasy truce against Veyron, trading the astral diamond for peace.

Faction

The Githyanki Freebooters

Standing 9/10

Influence

Sora is the founder and captain of the Githyanki Freebooters, a crew of two dozen githyanki exiles, deserters, and drifters she has led for two decades. She built the faction from nothing after fleeing Tu'narath, forging a band loyal to coin and captain rather than queen or creed. The Freebooters know the Astral Sea's shipping lanes, dead zones, and wreck-fields better than any navy, and their reputation for fair dealing, by pirate standards, keeps contracts flowing from merchants and cults alike.

Sora's authority is absolute in theory but earned in practice: her crew follows her because she has never lost a ship and never spent a life without cause. The crew's loyalty is her true treasure, and anything that threatens it, from Voss's raids to Veyron's gold, strikes at the heart of who she is. The faction's future depends on the choices she makes during the Needle crisis.

Obligations

  • Protect the crew and share plunder fairly
  • Never sell a crewmate's life for profit
  • Keep the secret dock's location guarded

Benefits

  • Astral Sea transport and navigation expertise
  • Access to the secret dock beneath the Citadel
  • 4 githyanki warriors for boarding actions and ambushes

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