Jamison 'the Ghast' Harrow

Level 3 Human Rogue (Thief)

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STR
8 (-1)
DEX
17 (+3)
CON
14 (+2)
INT
10
WIS
12 (+1)
CHA
13 (+1)

Defense

Armor Class 14 (studded leather armor)
Hit Points 24 (3d8 +2)
Speed 30 ft.

Proficiencies & Skills

Saving Throws Dexterity, Intelligence
Skills Insight +3, Stealth +5, Deception +3, Perception +3, Investigation +2, Sleight of hand +5

Features

Rogue: Sneak Attack

class Level 1
once per turn

Once per turn, Jamison deals an extra 2d6 damage to one creature he hits with a weapon attack if he has Advantage on the attack roll, or if another enemy of the target is within 5 feet of it and Jamison doesn't have Disadvantage.

Rogue: Thief Subclass Training

subclass Level 3

Jamison's hands are practiced in climbing, looting, and snatching what should not be taken. In a fight, he fights like a tomb-robber: opportunistic, slippery, and always seeking cover, leverage, or a corpse to hide behind.

Rogue: Second-Story Work

subclass Level 3

Climbing no longer costs Jamison extra movement, and he can make running leaps more easily than most. In the ruined harvest-house and cemetery walls of Emberhollow, he moves like a hungry cat among rafters and tombstones.

Human Traits

species Level 1

A broadly adaptable human with no special traits beyond the resilience and versatility common to the species. Jamison is quick to learn, quick to lie, and quicker still to vanish into fog or shadow.

Rogue: Fast Hands

subclass Level 3
at will

Jamison can use the Bonus Action granted by Cunning Action to make a Dexterity (Sleight of Hand) check, use thieves' tools to disarm a trap or open a lock, or take the Use an Object action.

Criminal Contact

background Level 1

Jamison maintains underworld contacts in Emberhollow and beyond. He can call on smugglers, gravediggers, fence-men, or a frightened villager willing to keep silent for coin or threat.

Rogue: Thieves' Cant

class Level 1

Jamison knows the secret jargon of thieves and burglars, allowing him to pass hidden warnings and coded messages in Emberhollow's alleys, barns, and graveyards.

Rogue: Expertise

class Level 1

Choose two of Jamison's proficiencies to gain double proficiency bonus. He has Expertise in Stealth and Sleight of Hand.

Rogue: Cunning Action

class Level 2
at will

On each of his turns, Jamison can take the Dash, Disengage, or Hide action as a Bonus Action.

Criminal Skill Proficiencies

background Level 1

Proficient in Stealth and Sleight of Hand.

Criminal Tool Proficiency

background Level 1

Proficient with Thieves' Tools.

Character Information

Jamison 'the Ghast' Harrow is the kind of villain Emberhollow makes when hunger outlives shame. He presents himself as a master of the dead and a shepherd of the abandoned, but beneath the theatrical cruelty is a man who learned early that the village only noticed the poor when something went missing. Jamison is clever, slippery, and deeply performative: he speaks in riddles, wears his grief like a costume, and uses ghosts the way other men use dogs. He is not driven by simple bloodlust. He wants a place in the world so absolute that no one can starve him out of it again. To that end, he serves the buried old power beneath the tomb and believes he is building a colder, truer law than the village ever could. He leads from the shadows, sending cultists and specters ahead to exhaust enemies, then striking when their footing is lost. Even in battle, he is a thief first: he steals space, steals breath, steals hope. Yet there is a crack in the mask. Jamison has a false name because the true one still hurts. He can be bargained with, and in the right place, even healed. That makes him dangerous in a different way, because he is not merely a monster to be slain but a wound in the village itself that learned to talk back.

Character Background

Jamison Harrow was born in Emberhollow, though he has spent most of his life pretending that birth was either a curse or a mistake. As a child he was thin, sharp-eyed, and always hungry, the sort of boy who learned to read the expressions of adults before he learned to read a page. He grew up in the season when the village began to fray: rain failed, portions shrank, and the people who had enough insisted the rest of the valley was simply being punished. Jamison watched the tithe wagons roll through the streets and saw more food vanish into storehouses than into mouths. He also saw what happened to children who stole. Sometimes they were beaten. Sometimes they were humiliated. Sometimes they were made into examples so that everyone else would stay obedient. The lesson Jamison took from this was not morality. It was arithmetic. If the world would not feed him, he would learn to take from it without being caught.

That first skill turned into a lifestyle, then a philosophy, then a wound that never properly closed. He began by lifting apples, candle stubs, and nails from barn sheds. Later it was lock picks, burial tags, and sealed letters from the mill office. He was good at it because he needed to be. Good at it because invisibility became his shelter, and because every successful theft convinced him the village's rules were less sacred than the people who made them sound. He discovered, early, that the dead were easier to rob than the living. They did not accuse him. They did not remember his face. They did not care if he was polite.

The turning point came during one of Emberhollow's worst lean years. A burial shifted into a night of panic after an old root cellar collapsed near the graveyard edge. Jamison, already half-involved in stealing grain from the wrong shed, found himself alone near the open earth. There, in the damp and rot beneath the mill stone, he made the first bargain that truly mattered. Whether the thing he met was an ancient spirit, a buried god-fragment, or the hunger of the land itself, Jamison never explains the meeting consistently. What matters is that it promised order. It promised a way to turn the village's dead into leverage, its grief into strength, its fear into obedience. In exchange, it asked for bodies, offerings, and the quiet surrender of conscience.

Jamison said yes.

After that, he stopped being merely a thief and became a leader of people who had already lost their right to be called respectable. He gathered the sick, the desperate, the resentful, and the frightened. He gave them a collar of pox-rust and grave dirt and told them the village had always fed on them first, so they might as well learn to eat back. The cult that formed around him was never large, but it was faithful in the way only the starving can be. He used ghosts as scouts and warnings. He bribed gravediggers. He fed lies to the living and bones to the dead. The title 'the Ghast' was his invention, a mockery of the villagers' fear that became, over time, a real mask.

But Jamison's ambition has always outrun his appetite. The current plan to complete the Scythe of Nine and bring about the Flooding of Famine is not just an attack on Emberhollow; it is an attempt to make his suffering cosmically meaningful. If he can force the old earth to awaken, then his thefts, his murders, his bargains, and his betrayals become part of a grander design. He is terrified that, without this design, he is just a cruel man with a knife and a grievance. That terror is why he doubles down on the ritual. It is easier to become a prophet of starvation than to admit that he is still the boy who wanted food and never learned how to ask for it.

His personality is a knife hidden in a sleeve: smooth, dry, and always in motion. He can be charming when it serves him, but his charm is brittle. He favors practical cruelty over theatrical slaughter, though he is not above either. He treats fear as currency and grief as a tool. He does not respect the living, but he does understand them, which is often worse. Yet beneath all of it is an ember of something that might have been ordinary once. He remembers orchard fruit. He remembers warm bread. He remembers being healed by a neighbor's hand before the village taught him to distrust every open palm. If a party finds him at the root of the tomb and offers him the pulse of the apples, they are not simply offering mercy. They are testing whether the man called the Ghast is still a man at all, or only the shape hunger made when it learned to wear a face.

Unresolved Plots

  • A false burial record suggests Jamison's family line was tied to the first sealed famine beneath Emberhollow, but the pages have been torn out. Someone in the village still possesses the missing names, and Jamison is hunting them before the heroes do.
  • The Scythe of Nine appears incomplete, yet one of its iron teeth is already embedded in a scarecrow in the north fields. If the party removes it, the scarecrow may awaken or the relic may call to Jamison from across the village.
  • The cultist serving Jamison is not loyal out of faith, but because Jamison promised to resurrect a dead sibling. That promise may be false, but the cultist does not know it yet and may become a volatile pivot point.
  • A chamber beneath the tomb contains the original orchard roots that once fed Emberhollow. Jamison knows the way but refuses to enter unless either captured or offered the pulse of the apples.
  • One of the specters in his service is actually a former witness to his first crime. It has not yet decided whether to condemn him, protect him, or expose a far worse secret about the old earth below.

Secrets

  • Jamison did not choose the name 'the Ghast' to sound terrifying; he chose it because it was the nickname his mother used when he came home after dusk with mud on his face and crumbs in his pocket.
  • He has seen the thing beneath the tomb once before, not in a vision but in the dark water under the mill. It spoke to him in the voice of a starving child and offered him absolution through appetite.
  • The pox-collar he wears is not merely a symbol. It covers a scar left by a failed attempt to cut the bargain free from his own throat.
  • Jamison privately fears that the buried power does not respect him at all and has only been using him as a convenient knife.
  • He once let a village child live after a theft because the child reminded him of himself. He has never admitted that mercy to anyone.

Fears

  • Being forgotten as a nobody instead of remembered as a monster.
  • The moment the dead stop obeying him and begin speaking his true failures aloud.
  • Receiving genuine compassion, because it would force him to decide whether he deserves it.

Aspirations

  • To complete the rite and prove that hunger can become law.
  • To outlive the village that shamed and starved him.
  • To find one thing pure enough to make his false name feel real.

QUEST -- The False Name at the Tomb

Jamison Harrow is not the name he was born with, and the one he uses now is a lock he invented to keep the past from catching him. This quest follows the trail of that false identity back to the first grave he robbed and the first bargain he made with the thing beneath Emberhollow. He believes the dead were meant to be tilled like soil, turned to fuel for the land's next hunger. To finish his work, he must recover the missing ledger of the Harrow mill, the record that proves which family members were buried alive, who paid the burial bribe, and which promise was traded to the old earth below. The quest forces Jamison to choose between preserving the lie that made him powerful or embracing the truth that would make him vulnerable.

Current Stage

Break into the sealed records beneath the mill and steal the ledger before the heroes or the village elders can read it.

Choice

Burn the ledger after reading it

Jamison keeps his identity fragmented and hidden. He loses the evidence that could have been used to bind him politically, but he also destroys the one record that might have exposed his old family, his buried debt, and the bargain that began the famine-cult. The party may still learn fragments from surviving witnesses, but the truth becomes harder to pin down.
Alternative

Keep the ledger as proof of his pact

Jamison becomes more dangerous, but also more compromised. He can blackmail survivors, terrify witnesses, and force cultists to obey him. At the same time, anyone who finds the ledger can now trace his history and challenge the authority he built on lies.
Mechanical Rewards
  • Gain a bespoke villain boon: once per day, Jamison can add 1d4 to a Stealth or Sleight of Hand check.
  • If the ledger is recovered, Jamison may gain temporary Hit Points equal to his proficiency bonus after each short rest while within a graveyard.
  • If he is redeemed instead of destroyed, he loses one use of his most sinister cult boon and gains a noncombat oathbound benefit: he can no longer be magically compelled to speak his birth name.
Narrative Rewards
  • A hidden passage into the Harrow undercroft.
  • A blackmail chain against a surviving village official.
  • The opportunity to turn one desperate villager into an informant or ally.

QUEST -- The Pulse of the Apples

If Jamison is not slain outright, there is a path to his redemption that he would never call redemption. He begs for 'the pulse of the apples'—the living, orchard-born blessing he once helped strip from Emberhollow when hunger and ambition made him cruel. This quest is about healing him at the root of the tomb, where the old earth's claim on him is weakest. The party must decide whether he receives mercy, whether that mercy is even safe, and whether the village can afford to forgive a thief whose crimes were committed in service to a wider rot. The quest can become a reversal of his whole arc: not a sudden transformation into a saint, but a painful recovery of shame, appetite, and memory.

Current Stage

Bring Jamison to the root of the sealed tomb and bind him there with a ritual of soil, salt, and orchard water.

Choice

Heal Jamison at the root of the tomb

The villain becomes a broken witness instead of a commander. He may beg, sob, or rage, but the bond to the old earth weakens. The party may gain a guide to the deeper horrors below Emberhollow, though they must still decide whether to trust him with any freedom.
Alternative

Refuse to heal him and force the ritual anyway

Jamison feels used exactly as he once used others. He may survive, but the experience hardens him into resentment. If he later escapes or returns, he will be more likely to bargain with the buried thing beneath Emberhollow rather than the living.
Mechanical Rewards
  • If healed, Jamison can be retooled as a reluctant ally with reduced combat lethality.
  • He gains one restorative use: once per long rest, he can stabilize a dying creature as a Bonus Action.
  • If redeemed, his Sneak Attack damage is reduced by 1d6 but he gains a supportive ability tied to protection of the innocent, such as granting Advantage to one ally's next saving throw once per short rest.
Narrative Rewards
  • The villagers may witness proof that the curse can be resisted.
  • An orchard spirit or ancestral echo may speak on Jamison's behalf.
  • The heroes gain access to a final clue beneath the tomb without battling his full cult.

QUEST -- The Scythe of Nine

Jamison's chosen relic, the deceptive Scythe of Nine, is not merely a weapon. It is a promise shaped like harvest iron, a symbol that can complete his bargain with the buried power beneath Emberhollow. This quest centers on assembling, cleansing, or destroying the relic's hidden components, each of which is tied to a murdered laborer, a stolen grain tithe, or a ritual confession from the cult. Jamison believes the Scythe will bring the Flooding of Famine, a force greater than mortal law. The quest can end with the relic completed, broken, or turned against him. Either way, it changes how he commands the dead and how he sees his own place in the harvest cycle.

Current Stage

Recover the missing iron teeth and cult-wrapped haft segments from the graveyard dead-fall.

Choice

Assemble the Scythe of Nine in full

Jamison becomes an immediate catastrophe, but also a more complete villain. He gains the confidence of a man who believes himself chosen by the buried power. This choice can propel the module into its darkest ending.
Alternative

Destroy the relic pieces one by one

Jamison loses the dream that made him feel inevitable. He may become reckless, cruel, or strangely calm. The heroes reduce the scope of the final ritual, but also deepen his desperation.
Mechanical Rewards
  • A recovered relic piece can become a magic item component or quest token.
  • If destroyed, the party gains a lasting bonus to checks made against the graveyard's curse.
  • If the relic is purified, Jamison's command over undead is weakened and his cult collapses faster.
Narrative Rewards
  • A secret path to the tomb's heart is revealed.
  • The dead laborers may finally speak their names.
  • The village harvest ritual can be restored with less bloodshed.

Major Decision

Context

The village begins to realize Jamison Harrow is the same boy who once stole grain from the tithe carts and vanished after the winter fire.

Choice Made

Double down on the false name and kill the witnesses.

Impact

Jamison becomes more feared, but less human. Mechanically, he gains advantage on intimidation-driven deception in the village, yet loses any possible mercy route and becomes easier to justify destroying.

Major Decision

Context

The party offers him a chance to break from the buried power and stop the famine rite before it fully awakens.

Choice Made

Accept the bargain, but only to betray the party later.

Impact

He gains short-term tactical flexibility and a temporary reprieve from the cult's pressure. Mechanically, he can be run as an unstable ally or double agent, but any later betrayal lands harder because the trust was real.

Major Decision

Context

At the tomb root, Jamison is given the choice to receive healing or finish the ritual.

Choice Made

Beg for the pulse of the apples and submit to being healed.

Impact

This can permanently shift him from final-boss villain to broken witness or uneasy ally. Mechanically, reduce his offensive threat and replace one sinister feature with a narrative support role tied to the land's recovery.

Transformative Moment

Trigger

As a child, Jamison watches the harvest fail and hears adults blame the poor instead of the blight.

Transformation

He learns that systems punish hunger more often than they cure it, and he begins stealing not from greed but from spite. That spite later curdles into doctrine.

Mechanical Changes

Background

Gain Criminal background instead of a humble laborer's life.

His first defining survival choice is theft, not obedience.
Charisma

Charisma rises to 13.

He learns to speak with the tone of someone who never asks permission twice.

Transformative Moment

Trigger

He makes his first deal with the buried thing beneath Emberhollow, offering the dead to preserve his place among the living.

Transformation

Jamison stops seeing himself as a desperate thief and starts seeing himself as a chosen emissary. This is the moment the coat man becomes the Ghast.

Mechanical Changes

Subclass

Adopt Thief specialization and specialize in grave-robbery, infiltration, and rapid object use.

The bargain rewards his already predatory habits.
Stealth

Gain Expertise in Stealth.

He survives by never being where the blame arrives.

Transformative Moment

Trigger

A healing rite is attempted at the root of the tomb and the old earth loosens its grip.

Transformation

Jamison experiences fear without the armor of prophecy. He must decide whether he is still just a monster or something that can still feel guilt, grief, and appetite for ordinary life.

Mechanical Changes

Combat role

If redeemed, reduce offensive output and add a supportive or escape-focused ability.

A healed villain no longer needs to be built as a pure endboss.
Roleplay state

Gain vulnerability to emotional appeals about harvest, family, and the village's dead.

The ritual reopens the human parts he buried.

Ally: Mara Venn, Grave-Cart Keeper

Relationship reluctant ally and supply runner
Influence 4/10
Loyalty 3/10

Shared History

Mara once hauled coffin-planks and seed sacks for the Harrows when Jamison was still a boy with dirt under his nails and lies on his tongue. She saw him steal bread, yes, but she also saw the winter when the miller's clerk cut the poorest families from the tithe lists. Jamison spared her when he could have blamed her for a missing corpse, and she returned the favor by hiding him in a root cellar after the first graveyard panic. She does not trust his theology, his voice, or his idea of justice, but she knows the village helped make him by starving him and then calling him wicked. She sells him rumors, lamp oil, and the names of the frightened. He pays her because payment is the only thing he respects more than fear. If pressed, she might betray him, but only to save the living, never out of moral vanity.

Potential Breaking Points

  • If Jamison threatens the grave-cart children.
  • If he orders the dead to be fed from Mara's own household.
  • If the heroes offer her proof that he planned to sacrifice the village.

Enemy: The Weeping Sisters

Threat Level 6/10
Conflict Type prophetic opposition and spiritual exposure

Personal Stakes

They know Jamison's old name, his first theft, and the promise he made under the millstone. Their visions can expose the part of him that still fears being ordinary and forgotten.

Possible Resolutions

  • Break their prophecies and isolate them from the village.
  • Force a bargain with the sisters by returning stolen burial goods.
  • Attempt to corrupt their visions so they point the party the wrong way.

Faction: The Pox-Collar

Standing 6/10
Influence A graveyard cult of laborers, cutthroats, and mourning outcasts who believe hunger is holy and the dead are the proper tithe of the soil.

Obligations

  • Deliver bodies or grave goods after each major ritual.
  • Keep the cult's true patron buried and unnamed.
  • Punish anyone who disrupts the harvest of spirits.

Benefits

  • Safe passage through certain burial paths.
  • Intelligence from informants embedded among the laborers.
  • Access to undead labor or fear-based intimidation.

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