The Tide Oracle prepares 11 cleric spells each day. A typical preparation list is geared toward guidance, divination, negotiation, and emergency healing rather than direct battle dominance.
Divination
1 action
Touch
V, S
Touched creature adds 1d4 to one ability check of its choice before the spell ends.
Evocation
1 action
60 feet
V, S
Radiant flame forces a Dexterity save or deals radiant damage.
Transmutation
1 action
30 feet
V
Produces minor divine signs, booming voice effects, and subtle sensory changes.
Evocation
1 action
Touch
V, M
Object sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Enchantment
1 action
30 feet
V, S, M
Up to three creatures add 1d4 to attack rolls and saving throws for the duration.
Evocation
1 bonus action
60 feet
V
A creature of choice regains hit points; ideal for quick battlefield rescues.
Divination
1 action
Self
V, S
Detects the presence of magic in a 30-foot radius and reveals auras with concentration.
Abjuration
1 bonus action
30 feet
V, S, M
Protects one creature; attackers must make a Wisdom save to target it with attacks or harmful spells.
Abjuration
1 action
30 feet
V, S, M
Up to three creatures increase current and maximum hit points by 5 for the duration.
Divination
1 minute
Self
V, S, M
Provides a cryptic omen about the likely outcome of a course of action within the next 30 minutes.
Abjuration
1 action
Touch
V, S
Ends one disease or one condition affecting the target, chosen from the spell's listed options.
Illusion
1 action
120 feet
V, S
Creates a 20-foot-radius sphere in which sound cannot be created or pass through.
Conjuration
1 action
Self
V, S, M
Summons protective spirits that slow enemies and deal radiant or necrotic damage in an aura around the caster.
Transmutation
1 action
30 feet
V, S, M
Up to ten creatures can move across liquid surfaces as if they were solid ground.
Abjuration
1 action
120 feet
V, S
Ends one spell or magical effect of 3rd level or lower; higher effects require a check.
Divination
1 action
Self
V, S, M
Asks a god or spirit a question about a specific goal, event, or activity, receiving a truthful omen or sign.