Rochus Keitel

Level 8 Human Paladin (Oath of Devotion) (Oath of Devotion)

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STR
20 (+5)
DEX
11
CON
14 (+2)
INT
9 (-1)
WIS
13 (+1)
CHA
15 (+2)

Defense

Armor Class 18 (Plate Armor (18) with Defense Fighting Style)
Hit Points 68 (8d10 + 16 +2)
Speed 30 ft.

Proficiencies & Skills

Saving Throws wisdom, charisma
Skills Insight +4, Religion +2, Athletics +8, Intimidation +5

Features

The Iron Inquest (Homebrew)

Custom Level 1

Custom feature representing Rochus's fanatical training in hunting spellcasters: he has advantage on Intelligence (Arcana) checks made to identify spellcasting rituals or recognize the signs of magic use, and cannot be surprised while actively pursuing a known spellcaster. Balanced against ruleset as a narrow situational benefit.

Divine Channel: Abjure Foes

Paladin Level 3
2 uses per Short/Long Rest

As a Magic action, present your Holy Symbol and target a number of creatures equal to your Charisma modifier (min 1) within 60 feet. Each target must succeed on a Wisdom save or be Frightened for 1 minute or until it takes damage.

Oath of Devotion: Sacred Weapon

Paladin Subclass Level 3
Channel Divinity

As a Magic action, imbue a weapon with divine light. For 10 minutes, add your Charisma modifier to attack rolls (min +1), and the weapon emits bright light in a 20-foot radius.

Magic Initiate (Cleric)

Background Feat Level 1

Know two Cleric cantrips (Guidance, Thaumaturgy) and can cast Command once per Long Rest without a slot (Wisdom is the casting ability).

Lay on Hands

Paladin Level 1
40 HP pool per Long Rest

Heal a creature by touching it, using the healing pool. Can also cure disease or poison for 5 HP from the pool.

Divine Smite

Paladin Level 2
1d8 radiant damage, +1d8 vs. undead/fiends, +1d8 per higher-level spell slot (max 5d8)

When you hit with a melee weapon attack, you can expend a spell slot to deal additional radiant damage.

Divine Sense

Paladin Level 1
4 uses per Long Rest

Detect celestials, fiends, and undead within 60 feet, as well as consecrated or desecrated ground.

Aura of Devotion

Paladin Subclass Level 7

You and allies within 10 feet have advantage on saves against being Charmed.

Ability Score Improvement (STR 20)

Feat Level 4

Increased Strength by 2 (from 16 to 18), then again at level 8 to 20.

Extra Attack

Paladin Level 5

You can attack twice instead of once when taking the Attack action.

Fighting Style: Defense

Paladin Level 2

While wearing armor, you gain a +1 bonus to Armor Class.

Spellcasting

Charisma DC 15 +5 to hit Level 1: 4 slots Level 2: 2 slots

Prepared spells = Charisma modifier (2) + half Paladin level (4) = 6. Rochus favors spells that bind, compel, and expose — reflecting his inquisitorial obsession with control and judgment.

Bless

Level 1 Paladin
Enchantment 1 Action 30 feet V, S, M

Blesses up to 3 creatures, adding 1d4 to their attack rolls and saving throws.

Command

Level 1 Paladin
Enchantment 1 Action 60 feet V

Force a creature to obey a one-word command such as Halt, Flee, or Kneel.

Protection from Evil and Good

Level 1 Paladin
Abjuration 1 Action Touch V, S, M

Protects a creature against aberrations, celestials, elementals, fey, fiends, and undead.

Shield of Faith

Level 1 Paladin
Abjuration 1 Bonus Action 60 feet V, S, M

Grants a creature +2 to AC for 10 minutes, requires Concentration.

Aid

Level 2 Paladin
Abjuration 1 Action 30 feet V, S, M

Increases the current and maximum hit points of up to 3 creatures by 5 for 8 hours.

Find Steed

Level 2 Paladin
Conjuration 1 Minute 30 feet V, S

Summons a loyal steed (warhorse) to serve you.

Hold Person

Level 2 Paladin
Enchantment 1 Action 60 feet V, S, M

Paralyzes a humanoid for up to 1 minute with repeated Wisdom saves.

Behind the character

Character Information

Rochus Keitel is a short, tightly wound man of noble Amnian blood, his straight blonde hair cropped close against a receding hairline, his cold gray eyes forever measuring everyone as though weighing them for the gallows. He wears immaculate half-plate etched with the scales and warhammer of the faith he claims to serve, and a tabard bearing the iron gauntlet of the Inquest — the fanatical sect he joined as a young man and now serves as one of its most feared witch hunters.

Rochus is merciless, persistent, and utterly without warmth. He speaks softly, almost politely, even while arranging an interrogation or a burning, and his courtesy unsettles people more than shouting would. A profound misanthrope, he believes humanity is fundamentally corrupt and that only constant, fearful oversight keeps the rot contained. Spellcasters of every kind — hedge witches, court wizards, village cunning-folk — are, in his doctrine, vessels of contamination, and their destruction is not cruelty but hygiene.

He keeps meticulous ledgers of every arrest, confession, and execution, and he reads them at night like scripture. Lawful evil to the marrow, Rochus honors contracts, hierarchies, and procedure with religious devotion, using the letter of the law as a blade: he does not break rules, he weaponizes them. He genuinely believes himself righteous, a necessary scourge, and the small comforts he permits himself — fine wine, expensive gloves, a well-kept horse — are justified as rewards for unbearable duty.

Beneath the doctrine lies something colder and more personal: a lifetime of contempt for the common herd and a quiet hunger to be the one holding the leash. He is patient, thorough, and never forgets a face or a name.

Before the adventure

Character Background

Rochus Keitel was born the third son of a minor noble house in Amn, a family whose fortune rested on trade monopolies, mercenary contracts, and an unbroken record of choosing the winning side of every political conflict. As a child he was sickly, small for his age, and overshadowed by two robust elder brothers who tormented him with the casual cruelty of boys who know their parents prefer the strong.

His father, Lord Aldemar Keitel, valued appearances above affection, and Rochus learned early that love in his house was a currency spent on usefulness. He learned to be useful — quiet, precise, watchful. While his brothers trained with sword and lance, Rochus memorized genealogies, ledgers, and scripture, discovering in the temple's teachings a framework that explained his suffering: the world was fallen, people were weak, and order was a sacred duty.

At fourteen he was sent to a monastic academy, where an Inquisitor of the war-god Tyr noticed the boy's cold precision and recruited him into the Inquest, a fanatical sect claiming the god's authority to root out arcane corruption. Rochus took to the work with unsettling aptitude. His first trial was the interrogation of a village cunning-woman accused of blighting crops; she was almost certainly innocent, and he knew it, but he extracted a confession anyway, because his superiors required one and because some part of him relished the power.

The woman burned. Rochus recorded the details in a ledger he has kept ever since. He tells himself the doctrine demands such sacrifice; the truth is that the doctrine gives him permission. Over the next fifteen years he rose through the Inquest's ranks, earning a reputation as a hunter who never abandoned a trail. He tracked renegade battle-mages across borders, dismantled a hedge-coven in the foothills, and once spent eight months infiltrating a merchant guild to expose a single court wizard.

His methods are procedural and merciless: he files warrants, gathers testimony, isolates targets from their allies, and then closes the trap with legalistic finality. He does not torture in rage — he does it in silence, with notes. His misanthropy has calcified into doctrine: he avoids crowds, dines alone, and speaks of 'the herd' with clinical disdain. His family, embarrassed by his fanaticism, has quietly distanced itself, which suits him; he considers them corrupt like everyone else, merely better at hiding it.

Now in his early thirties, Rochus carries a longsword blessed in the Inquest's rites and a set of manacles he has never once had to replace. He serves Tyr as he understands him — not as a god of justice, but of judgment, and judgment, in Rochus's theology, is indistinguishable from fear. He is hunting still, and the ledger grows longer every year.

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