Rock Gnome Traits
Auntie Brindle is a Small gnome with a keen knack for practical crafting, tinkering, and making do with scraps. She is especially comfortable around tools, repairs, and improvised market solutions.
Auntie Brindle is a Small gnome with a keen knack for practical crafting, tinkering, and making do with scraps. She is especially comfortable around tools, repairs, and improvised market solutions.
As a Bonus Action, grant a creature within 60 feet one Bardic Inspiration die (d6). Within 1 hour, the creature can roll the die and add it to one ability check, attack roll, or saving throw.
You gain proficiency with three skills of your choice; Auntie Brindle uses the lore of the market, old ledgers, and practical haggling to keep every conversation pointed where she wants it.
When a creature you can see within 60 feet makes an attack roll, ability check, or damage roll, you can use your reaction to expend Bardic Inspiration and subtract the die from the roll.
Choose two skill proficiencies; your proficiency bonus is doubled for any ability check you make with them. Auntie Brindle has Expertise in Insight and Persuasion.
Auntie Brindle can spend time and tools to make small clockwork trinkets and practical gadgets, the kind that keep a market running when the official systems fail.
Auntie Brindle knows how to research, cross-reference, and follow the paper trail. She always seems to remember which ledger, receipt, or shelf row matters most.
Auntie Brindle can add twice her proficiency bonus to any History check related to magic items, alchemical objects, or technological devices from the bazaar.
When you and allies who can hear your performance regain hit points during a Short Rest, each of those creatures regains an extra 1d6 hit points.
You can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.
You can cast bard spells you know. Your spellcasting ability is Charisma, and you use a focus or component pouch as appropriate.
Auntie Brindle has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Auntie Brindle is a social spellcaster first and a battlefield nuisance second. She prefers spells that reveal lies, patch problems, and steer conversation toward the outcome she wants.
A creature you can see must succeed on a Wisdom save or take psychic damage and suffer disadvantage on its next attack roll before the end of its next turn.
A spectral hand appears and can manipulate objects, open containers, retrieve small items, or perform simple tasks at range.
Repairs a single break or tear in an object you touch, as long as the break is no larger than 1 foot in any dimension.
Create a sound or image no larger than a 5-foot Cube. A creature can use its action to examine it and make an Intelligence check to disbelieve it.
A creature of your choice regains hit points equal to 1d4 plus your spellcasting ability modifier.
For 10 minutes, you sense the presence of magic within 30 feet and can identify the school of magic with sight and concentration.
You understand the literal meaning of spoken languages and written text for 1 hour.
A creature of your choice that can hear you takes psychic damage and, on a failed Wisdom save, must use its reaction to move away from you.
A creature you can see within range rerolls a successful attack roll, ability check, or saving throw and uses the lower roll. Another creature of your choice gains advantage on its next roll before the end of the next turn.
Influence a creature to follow a reasonable course of action for up to 8 hours, provided the phrasing is sensible and not directly self-destructive.
Grant a creature advantage on checks tied to one chosen ability and, in some forms, extra benefits for the duration.
The party helps Brindle trace a diverted shipment through the front aisles, uncovering the first signs of black iron tags and a forged maintenance route.
Expose the route publicly at the Exchange Pavilion
Keep the route quiet and investigate privately
Brindle asks the party to help compare old receipts and repair records with current stock lists.
Spend time cross-referencing records carefully
Jump straight to confronting suspicious vendors
Brindle reveals that the stair was built for emergencies, but she has used it before for reasons she would rather not explain.
Ask Brindle about her past without judgment
Press only for the practical details
Brindle can refuse outright, give a partial clue, or trade the route for help with a repair-related problem.
She can either reveal everything to both factions, or keep the evidence as leverage until the right moment.
She can admit what she knows about the seals, the stair, and the market's old emergency routes, or hold back the final details.
Gain a persistent bonus from Expertise and stronger scene control in social encounters
Unlock faction support, hidden route knowledge, and one market favor
Gain either a decisive clue or a stronger long-term ally bond
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