Auntie Brindle

Level 3 Rock Gnome Gnome Bard (College of Lore)

Available with DM subscription
STR
8 (-1)
DEX
13 (+1)
CON
12 (+1)
INT
16 (+3)
WIS
14 (+2)
CHA
15 (+2)

Defense

Armor Class 13 (Leather Armor)
Hit Points 21 (3d8 +1)
Speed 25 ft.

Proficiencies & Skills

Saving Throws Dexterity, Charisma
Skills Arcana +5, History +5, Insight +4, Persuasion +4, Performance +4

Features

Rock Gnome Traits

Species Level 1

Auntie Brindle is a Small gnome with a keen knack for practical crafting, tinkering, and making do with scraps. She is especially comfortable around tools, repairs, and improvised market solutions.

Bardic Inspiration

Class Level 1
Proficiency bonus per long rest

As a Bonus Action, grant a creature within 60 feet one Bardic Inspiration die (d6). Within 1 hour, the creature can roll the die and add it to one ability check, attack roll, or saving throw.

College of Lore

Subclass Level 3

You gain proficiency with three skills of your choice; Auntie Brindle uses the lore of the market, old ledgers, and practical haggling to keep every conversation pointed where she wants it.

Cutting Words

Subclass Level 3
Proficiency bonus per long rest

When a creature you can see within 60 feet makes an attack roll, ability check, or damage roll, you can use your reaction to expend Bardic Inspiration and subtract the die from the roll.

Expertise

Class Level 2

Choose two skill proficiencies; your proficiency bonus is doubled for any ability check you make with them. Auntie Brindle has Expertise in Insight and Persuasion.

Tinker

Species Level 1

Auntie Brindle can spend time and tools to make small clockwork trinkets and practical gadgets, the kind that keep a market running when the official systems fail.

Sage's Lore

Background Level 1

Auntie Brindle knows how to research, cross-reference, and follow the paper trail. She always seems to remember which ledger, receipt, or shelf row matters most.

Artificer's Lore

Species Level 1

Auntie Brindle can add twice her proficiency bonus to any History check related to magic items, alchemical objects, or technological devices from the bazaar.

Song of Rest

Class Level 2

When you and allies who can hear your performance regain hit points during a Short Rest, each of those creatures regains an extra 1d6 hit points.

Jack of All Trades

Class Level 2

You can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.

Spellcasting

Class Level 1

You can cast bard spells you know. Your spellcasting ability is Charisma, and you use a focus or component pouch as appropriate.

Gnome Cunning

Species Level 1

Auntie Brindle has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Spellcasting

Charisma DC 12 +4 to hit Level 1: 4 slots Level 2: 2 slots

Auntie Brindle is a social spellcaster first and a battlefield nuisance second. She prefers spells that reveal lies, patch problems, and steer conversation toward the outcome she wants.

Vicious Mockery

Cantrip SRD
Enchantment 1 action 60 feet V

A creature you can see must succeed on a Wisdom save or take psychic damage and suffer disadvantage on its next attack roll before the end of its next turn.

Mage Hand

Cantrip SRD
Conjuration 1 action 30 feet V, S

A spectral hand appears and can manipulate objects, open containers, retrieve small items, or perform simple tasks at range.

Mending

Cantrip SRD
Transmutation 1 minute Touch V, S

Repairs a single break or tear in an object you touch, as long as the break is no larger than 1 foot in any dimension.

Minor Illusion

Cantrip SRD
Illusion 1 action 30 feet S, M

Create a sound or image no larger than a 5-foot Cube. A creature can use its action to examine it and make an Intelligence check to disbelieve it.

Healing Word

Level 1 SRD
Evocation 1 bonus action 60 feet V

A creature of your choice regains hit points equal to 1d4 plus your spellcasting ability modifier.

Detect Magic

Level 1 SRD
Divination 1 action Self V, S

For 10 minutes, you sense the presence of magic within 30 feet and can identify the school of magic with sight and concentration.

Comprehend Languages

Level 1 SRD
Divination 1 action Self V, S, M

You understand the literal meaning of spoken languages and written text for 1 hour.

Dissonant Whispers

Level 1 SRD
Enchantment 1 action 60 feet V

A creature of your choice that can hear you takes psychic damage and, on a failed Wisdom save, must use its reaction to move away from you.

Silvery Barbs

Level 1 Official
Enchantment Reaction 60 feet V

A creature you can see within range rerolls a successful attack roll, ability check, or saving throw and uses the lower roll. Another creature of your choice gains advantage on its next roll before the end of the next turn.

Suggestion

Level 2 SRD
Enchantment 1 action 30 feet V, M

Influence a creature to follow a reasonable course of action for up to 8 hours, provided the phrasing is sensible and not directly self-destructive.

Enhance Ability

Level 2 SRD
Transmutation 1 action Touch V, S, M

Grant a creature advantage on checks tied to one chosen ability and, in some forms, extra benefits for the duration.

Character Information

Auntie Brindle is the sort of gnome every market depends on and every liar dreads. She runs a modest stall in the Front Aisles of the Bazaar of Misplaced Things, where repaired cookware gleams beside jars of mismatched buttons, bent trinkets, and relics that are always described as 'definitely authentic' with just enough sincerity to keep the joke alive. She is warm without being soft, nosy without being cruel, and quick to offer tea, a stool, and a question that sounds harmless until you realize she already knows the answer. Brindle’s greatest strength is not force, but memory: she remembers who was arguing with whom three days ago, which cart came through with a broken latch, and which vendor suddenly started paying in odd receipts instead of coin. She is impossible to bluff for long because she treats conversation like a craft project; she checks the seams, tests the fit, and notices when something is held together with lies. In the campaign, she serves as merchant, rumor source, and an unexpectedly steady hand in a market that is slipping toward sabotage. She is not the kind of ally who charges into danger with a sword. She is the kind who notices the missing tag, the shifted ledger entry, and the panic behind a customer’s smile, then quietly connects those details before anyone else understands the stakes. If the party earns her trust, she becomes one of the most valuable people in the bazaar: a source of access, warnings, shortcuts, and truths that others are too frightened to speak aloud.

Character Background

Auntie Brindle was born with a practical mind and a sharp eye in a gnome enclave that measured success by how well a thing held together after it had already broken. Her earliest memories are of scrap heaps, candle smoke, and family members teaching each other how to repair a kettle with wire, a prayer, and a joke. She learned quickly that a broken thing was not automatically useless, and that lesson shaped nearly everything she became. As a child, she was the one who noticed which neighbor had started paying in trade instead of coin, which uncle had overpromised on a repaired hinge, and which cousin was hiding a dent with a clever lick of paint. Adults called her nosy; she called it being useful. By the time she was old enough to travel, Brindle had already developed the habits that would define her life: she listened more than she spoke, she remembered more than she revealed, and she never trusted a bargain that sounded too smooth.

Her road eventually led to the Bazaar of Misplaced Things, a place that made perfect sense to her in a way no ordinary town ever had. The bazaar ran on salvage, repairs, and trust—the same three pillars that had governed every workshop she had ever known. Brindle settled into the Front Aisles and began building a stall that sold repaired cookware, saved buttons, and relics that had been cleaned, polished, and relabeled often enough to earn her trademark grin and her favorite line: 'definitely authentic.' It became a running joke among regulars, but she also used it as camouflage. Some of the items were indeed authentic, and some of those were dangerous enough that only a fool would leave them unguarded in plain sight. Brindle was never a fool. If she kept something special behind the counter, it was because she knew exactly who might come looking for it.

Over the years she learned the rhythms of the market better than most of the official clerks. She learned which gnomes patched the lantern wards, which kobolds kept the tunnel maps, and which stories spread fastest through the Exchange Pavilion. She also learned that the market’s cheerful surface was propped up by a lot of hidden labor and even more hidden compromise. When goods started going missing, she noticed before most people did. When price tags began shifting at odd hours, she noticed. When customers came to her stall with black iron marks on their receipts, she noticed those too. At first she thought it was normal market weirdness—pocket-dimension nonsense, bad bookkeeping, or a prank taken too far. But the pattern deepened, and her instincts told her this was more than a merchant’s nuisance.

Brindle’s greatest shame is that she knows the hidden basement stair exists because she once used it. She will not say why unless she trusts someone completely, and even then she speaks carefully. What she saw below the market was enough to teach her two things: the bazaar is more than a collection of stalls, and some doors are only kept secret because everyone hopes nobody will ask what is behind them. She has spent years guarding that knowledge in the way she guards her best relics—not out of greed, but out of fear that the wrong people will turn a practical tool into a catastrophe. That fear has made her cautious, but not cowardly. Brindle will share what she knows when the time is right, especially if it might save lives, but she insists on proof, accountability, and a favor repaid before she gives away the kind of information that can ruin a city of stalls.

Her personality is a blend of grandmotherly concern and shopkeeper precision. She will fuss over your posture, your hunger, and the state of your cloak in one breath, then ask a question so pointed that you forget she was just being kind. She is deeply loyal once earned, but her loyalty is not blind; she expects competence, honesty, and the willingness to admit when a plan needs mending. Her ideals are simple: broken things deserve a chance to be repaired, communities deserve to know who is endangering them, and no market should be ruled by fear disguised as a discount. Her bond is to the bazaar itself, especially the people who keep it running without applause. Her flaw is that she can be too cautious with truths she thinks might hurt others, and that caution sometimes lets danger grow in the dark a little longer than it should.

In the campaign, Brindle stands at the hinge between comedy and conspiracy. She is a merchant, but also a witness. A rumor source, but also a keeper of the quiet truths that make rumors matter. She may not be the strongest person in the bazaar, yet she is one of the most dangerous to underestimate, because she knows how markets really work: by trust, memory, and the occasional favor that changes everything.

Unresolved Plots

  • Brindle has a private list of customers who paid in odd receipts instead of coin, and she suspects one of them is tied to the black-tag network. She has not yet decided whether to reveal the names or use them as bait. The list could expose a route into the underworks or implicate a vendor she secretly likes.
  • One of Brindle's 'definitely authentic' relics is actually an authentic relic, but she does not know what it does. The object hums near the hidden stair and may respond to the Price Engine below the market. She keeps it wrapped in cloth behind her cookware because she is afraid of what it might unlock.
  • Brindle once saw a buyer in black gloves asking about a maintenance stair long before the current sabotage began. She never reported it because the buyer seemed to know her real name, which she thought was lost after a long-ago relocation. She fears someone from her past is now involved in the conspiracy.
  • A portion of Brindle's inventory has started shifting on its own after dark, as if the market itself is trying to steer her toward a decision. She is not sure whether this is an omen, a side effect of the vault, or a warning that her stall is being watched.
  • Brindle has a half-finished ledger that records favors owed across both the gnome and kobold factions. If it falls into the wrong hands, it could reveal how much of the market depends on informal trust rather than official authority. She keeps the ledger hidden in a sealed tin under her stove.

Secrets

  • Brindle has been down the hidden basement stair once before and did not tell anyone because she saw enough of the vault to be frightened into silence.
  • She can identify forged inventory marks by smell alone, because she spent years handling repairs, oils, inks, and mislabeled metal tags.
  • The phrase 'definitely authentic' is often a joke, but in at least three cases she has used it to hide a genuine relic that she was protecting from thieves.

Fears

  • The market will collapse into panic and become just another ruin full of looted shelves.
  • Someone will force her to choose between protecting her stall and protecting the truth.
  • The hidden stair will be used to bring something worse than thieves into the lower vault.

Aspirations

  • Keep the bazaar open long enough for honest people to keep trading.
  • Be remembered as the aunt who helped hold the market together when it started to crack.
  • See the hidden stair sealed, repaired, or put to safer use before it becomes a highway for disaster.

QUEST -- The Basement Stair Favor

Auntie Brindle knows where the hidden basement stair is, but she refuses to hand that secret to anyone who has not proven they understand the market’s real problem. She wants the party to recover a misfiled set of receipts from the Return Cart Row and identify who altered the labels that sent goods into the wrong tunnels. To Brindle, the stair is not merely a route; it is leverage, and leverage only matters if used carefully. She is willing to share it, but only after the party helps her protect the market from someone who treats inventory like loot instead of a community lifeline. This quest should push her from cautious merchant to active ally, but it should also force her to admit how much she already knows about the vault beneath the bazaar.

Current Stage

The party helps Brindle trace a diverted shipment through the front aisles, uncovering the first signs of black iron tags and a forged maintenance route.

Choice

Expose the route publicly at the Exchange Pavilion

Brindle gains trust with honest vendors, but the saboteur learns the party is paying attention. The market becomes more alert, and the conspiracy must act faster. Brindle respects the courage, but she worries the party has made herself and her stall a target. Rumors spread that someone in the front aisles is now asking dangerous questions, which may make future bargaining easier but stealth harder.
Alternative

Keep the route quiet and investigate privately

Brindle approves of caution, but she insists on a written promise that the truth will not be buried. The party can move more discreetly, yet they must work harder to convince others later. Brindle begins treating the characters like serious operators rather than customers, and she may open side access to her shelves and records. The saboteur remains unaware for now, which could preserve an advantage or allow more sabotage to occur off-screen.
Mechanical Rewards
  • Access to the hidden basement stair and the bell-seal sequence
  • One permanent market favor from Auntie Brindle
  • A reroll or advantage on one future haggling or rumor-related check
  • A repaired utility item, token, or salvage package suitable for level 3 play
Narrative Rewards
  • Brindle becomes the party's strongest merchant contact in the front aisles
  • The characters gain a direct route to a major Act II clue
  • The market's gnomish vendors start treating the party like useful regulars

QUEST -- Cookware, Buttons, and Better Lies

Brindle has spent decades repairing the market's small disasters: split pans, missing buttons, counterfeit tags, broken latches, and customers who want the truth only after the sale is finished. Now she suspects that the sabotage below the market is bigger than theft, but she lacks proof she can show to the vendors without causing panic. Her personal quest is to gather enough evidence to prove that the black-tag network is real, that someone is feeding bad goods into the lower vault, and that her instincts about a hidden buyer were correct. This quest is important because it lets Brindle become more than comic relief; she becomes an investigator whose greatest weapon is remembering what everyone said when they thought she was only listening to gossip.

Current Stage

Brindle asks the party to help compare old receipts and repair records with current stock lists.

Choice

Spend time cross-referencing records carefully

The party uncovers a pattern in the missing goods that points toward the underworks. Brindle is delighted, and her respect deepens because the work is tedious, exacting, and necessary. She confesses that she has been collecting bits of evidence for weeks and was beginning to fear she was paranoid. The careful approach strengthens her trust in the group and provides a cleaner line to the black-gloved bidder and the lieutenant behind the scheme.
Alternative

Jump straight to confronting suspicious vendors

The confrontation yields immediate drama, but it also frightens harmless merchants into silence. Brindle still appreciates the nerve, yet she worries the party may bruise the market's fragile trust if they keep swinging before they know the facts. The investigation becomes messier, though perhaps more exciting. This choice can create temporary hostility from one innocent stall owner while still revealing a broader trail to the true saboteur.
Mechanical Rewards
  • A clue bundle that points toward the underworks and the black-gloved bidder
  • One upgraded repair or salvage item
  • A market leverage token usable in a later social scene
  • Potential faction standing increase if the records are shared openly
Narrative Rewards
  • Brindle becomes an active investigator rather than just a shopkeeper
  • The party gains credibility with cautious vendors
  • The market starts acknowledging that sabotage, not chaos, is the real enemy

QUEST -- The Favor That Bends the Stair

The hidden basement stair is real, but Brindle also knows the market's deeper problem: if the wrong people reach the vault first, the bazaar becomes a debt engine. Her final personal quest is about deciding whether she is willing to be honest even when honesty carries risk. The party may discover that Brindle once helped build or maintain part of the lower route. She is ashamed that the stair exists partly because the market always assumed someone else would handle the consequences. This quest forces her to choose whether to keep being the friendly aunt with too many opinions, or to become the kind of ally who can admit she has been guarding a dangerous truth for years.

Current Stage

Brindle reveals that the stair was built for emergencies, but she has used it before for reasons she would rather not explain.

Choice

Ask Brindle about her past without judgment

She opens up more than expected, admitting that some of her 'definitely authentic' relics are genuine because she has spent years rescuing old things from being thrown away. The story makes her feel human rather than merely helpful. The party learns that she is capable of shame, pride, and quiet bravery all at once. This can create a powerful bond and make the eventual descent to the vault feel personal instead of purely tactical.
Alternative

Press only for the practical details

Brindle gives the route, but she closes off the part of herself that is still afraid of being judged. The party gets efficiency, not intimacy. This can be useful if the group wants speed, but it also keeps Brindle at arm's length during the most dangerous act of the campaign. She remains helpful, though she may be slower to volunteer emotional truths later.
Mechanical Rewards
  • One decisive clue about the basement vault or Price Engine
  • Improved market support during the final act
  • A permanent relationship boon if Brindle is treated honestly
  • Potentially one market-specific reroll or bonus in Act III
Narrative Rewards
  • Brindle becomes emotionally invested in the campaign's outcome
  • The party learns how much of the market's safety depends on people like her
  • Her story turns the hidden stair from a mere route into a symbol of responsibility

Major Decision

Context

The party asks for the hidden basement stair before proving themselves.

Choice Made

Brindle can refuse outright, give a partial clue, or trade the route for help with a repair-related problem.

Impact

This determines whether she becomes a guarded gatekeeper or a trusted ally. Mechanically, it changes how quickly the party gains access to the lower market and whether Brindle provides direct assistance, rumors, or only transactional help.

Major Decision

Context

Brindle learns that the black-tag system is real and tied to the Price Engine.

Choice Made

She can either reveal everything to both factions, or keep the evidence as leverage until the right moment.

Impact

Open disclosure increases faction trust and support but makes the conspiracy respond faster. Keeping leverage improves short-term control and social bargaining, but risks making Brindle seem complicit if the truth comes out badly.

Major Decision

Context

The party reaches the vault approach and Brindle must decide how much of her old knowledge to share.

Choice Made

She can admit what she knows about the seals, the stair, and the market's old emergency routes, or hold back the final details.

Impact

Full honesty makes Brindle a key ally whose information can weaken the final encounter. Partial honesty preserves tension and caution, but may leave the party without a crucial countermeasure or route advantage.

Transformative Moment

Trigger

The first time Brindle catches a lie without even trying

Transformation

She realizes her nosiness is not just a personality quirk; it is a civic skill. Instead of apologizing for noticing too much, she starts using her attention to protect honest people from bad deals.

Mechanical Changes

Insight checks

Gain a persistent bonus from Expertise and stronger scene control in social encounters

Her ability to read people becomes central to her role as rumor source and market protector.

Transformative Moment

Trigger

Discovering that the market's lower routes are tied to the sabotage network

Transformation

Her view of the bazaar changes from a collection of friendly stalls to a machine with consequences. She stops seeing herself as a simple merchant and begins acting like a keeper of the system.

Mechanical Changes

Market contacts

Unlock faction support, hidden route knowledge, and one market favor

Brindle takes responsibility for the larger health of the bazaar.

Transformative Moment

Trigger

Choosing whether to share the full truth about the hidden stair and the vault

Transformation

She has to risk being blamed for old secrets. Whether she opens up or holds back, the decision changes how she defines trust: as safety, or as shared danger handled honestly.

Mechanical Changes

Final act support

Gain either a decisive clue or a stronger long-term ally bond

Her trust directly affects access to the vault and the final confrontation.

Ally:
Pip Whistlewick

Relationship Trusted market colleague and occasional exasperation source
Influence 7/10
Loyalty 8/10

Shared History

Pip and Brindle have worked the same front aisles long enough that they can predict each other's complaints before the words arrive. She once helped him recover a mislabeled shipment of lantern oil by quietly redirecting the thief into a dead-end bargaining loop, and he has trusted her instincts ever since. Their relationship is affectionate but practical: Brindle teases him for overthinking, while Pip worries that she knows too much and says too little. In a crisis, they coordinate well because they share the same core instinct—keep the market open, keep the people fed, and do not let panic become policy.

Potential Breaking Points

  • If Pip believes Brindle is hiding a major clue that could save the market, he may confront her publicly.
  • If Brindle thinks Pip is too willing to trust outsiders, she might withhold information to protect him.

Enemy:
Marrow Quill

Threat Level 8/10
Conflict Type Sabotage, theft, and manipulation of the market's hidden systems

Personal Stakes

Marrow's black-tag network has turned Brindle's livelihood into a front line in a quiet war. If Marrow succeeds, her beloved market becomes a place where every bargain carries a debt no ordinary vendor can survive.

Possible Resolutions

  • Expose Marrow publicly with receipts, witnesses, and timing
  • Disrupt the black-tag supply line through the underworks
  • Use Brindle's network to feed false information into Marrow's operation

Faction: The Gnome Depot

Standing 6/10
Influence Public aisles, repairs, lantern wards, and vendor trust

Obligations

  • Keep the front aisles orderly
  • Share useful rumors without causing panic
  • Help repair stalls and market wards when trouble starts

Benefits

  • Access to tools, credit, and repair goods
  • Safer passage through vendor lanes
  • Occasional protection from market marshals

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