Lord Veyron

Level 8 Human Warlock (Patron: The Void Between — Great Old One equivalent) (Patron of the Void (custom, SRD Great Old One mechanics))

Available with DM subscription
STR
8 (-1)
DEX
14 (+2)
CON
14 (+2)
INT
13 (+1)
WIS
10
CHA
17 (+3)

Defense

Armor Class 15 (Robes of the Void (custom mage armor, always active) + 2 Dex)
Hit Points 59 (8d8 + 16 +2)
Speed 30 ft., swim 30 ft., climb 30 ft.

Proficiencies & Skills

Saving Throws charisma, wisdom
Skills Arcana +4, History +4, Deception +6, Intimidation +6

Features

Far Realm Amulet (Very Rare, attuned)

magic item Level 8

Grants immunity to madness effects and control over Far Realm creatures. Once per day, Veyron can spend an action to heal 4d8 hit points (destroying the amulet stuns him 1 round and removes his Far Realm abilities for 1 minute).

Astral Compass (Legendary, attuned)

magic item Level 8

Points to the nearest planar rift; can locate specific locations across the multiverse. While channeling it (concentration), Veyron widens the Far Realm gate, spawning a horror every 1d4 rounds.

Horizon Needle (Artifact, if acquired)

magic item Level 8

Rapier, +3, reach 30 feet (folds space to strike across impossible distances), Misty Step at will, Gate 1/day (travel only). Veyron wields this only if the party failed to retrieve it in Act 1.

Whispers of the Void (Entropic Ward, custom)

subclass Level 8
1/short rest

When a creature Veyron can see hits him with an attack, he can impose disadvantage on that attack roll. If it misses, Veyron gains advantage on his next attack roll against that creature.

Madness Aura

custom Level 8

Creatures within 30 feet that start their turn there must succeed on a DC 14 Wisdom save or have disadvantage on their next attack roll or ability check.

Psychic Sorcery (Awakened Mind, expanded)

subclass Level 8

Telepathy of 60 feet. Additionally, once per short rest, Veyron can cast one divination or enchantment spell of 1st level without expending a slot.

Pact of the Tome

class Level 8

Veyron's Book of Shadows (a star chart titled 'The Map That Maps Itself') grants the cantrips Guidance, Message, and Toll the Dead.

Eldritch Invocations (Agonizing Blast, Repelling Blast, Devil's Sight)

class Level 8

Eldritch Blast gains +3 (Cha) damage; can push targets 10 feet away; can see in normal and magical darkness up to 120 feet.

Void-Touched Resilience

subclass Level 8

Immune to the Frightened condition; resistance to psychic damage; advantage on saves against effects from aberrations.

Void Step

custom Level 8
2/long rest

Veyron can fold space to teleport up to 60 feet as a bonus action, leaving a brief ripple of impossible geometry.

Spellcasting

charisma DC 14 +6 to hit Level 1: 0 slots Level 2: 0 slots Level 3: 0 slots Level 4: 3 slots

Warlock slots are all 4th level (Pact Magic, 3 slots, regained on short rest). Magic Initiate spells cast once per long rest each.

Eldritch Blast

Cantrip class
evocation action 120 ft V, S

2 beams, 1d10 force each; +3 damage per beam (Agonizing Blast); pushes 10 ft (Repelling Blast).

Chill Touch

Cantrip class
necromancy action 120 ft V, S

1d8 necrotic; target can't regain HP until start of Veyron's next turn.

Minor Illusion

Cantrip class
illusion action 30 ft S, M

Creates a sound or image illusion.

Guidance

Cantrip pact_of_the_tome
divination action touch V, S

Target gains +1d4 to one ability check.

Message

Cantrip pact_of_the_tome
transmutation action 120 ft V, S, M

Whispered message over distance.

Toll the Dead

Cantrip pact_of_the_tome
necromancy action 60 ft V, S

1d8 (1d12 if wounded) necrotic, Wisdom save.

Hex

Level 1 class
enchantment bonus action 90 ft V, S, M

Target takes +1d6 necrotic per hit and has disadvantage on one ability score's checks.

Armor of Agathys

Level 1 class
abjuration action self V, S, M

5 temporary HP; attackers take 5 cold damage. Upcast to 4th level: 20 temp HP, 20 cold damage.

Misty Step

Level 2 class
conjuration bonus action self V

Teleport 30 feet to an unoccupied space.

Detect Thoughts

Level 2 class
divination action self (30 ft radius) V, S

Read surface thoughts; probe deeper with Wisdom save.

Counterspell

Level 3 class
abjuration reaction 60 ft S

Interrupt a spell being cast; auto-negates spells of 3rd level or lower, otherwise ability check DC 10 + spell level.

Hunger of Hadar

Level 3 class
conjuration action 150 ft V, S

20-ft-radius void: creatures inside take 2d6 cold at turn start, 2d6 acid if they end turn inside; area is heavily obscured.

Summon Aberration

Level 4 class
conjuration action 90 ft V, S, M

Summons a Far Realm aberration (Slaad-type stat block) for 1 hour.

Dimension Door

Level 4 class
conjuration action 500 ft V

Teleport self and one willing creature. Veyron uses this to escape to the Maw of Nothing.

Shield (Magic Initiate: Wizard)

Level 1 background_feat
abjuration reaction self V, S

+5 AC until start of next turn, immunity to Magic Missile. Once per long rest.

Detect Magic (Magic Initiate: Wizard)

Level 1 background_feat
divination action self V, S

Sense magic within 30 feet. Once per long rest.

Behind the character

Character Information

Lord Veyron is a tall, gaunt human in his late fifties, though the Far Realm has hollowed him into something ageless and wrong. His layered dark robes ripple with slowly rotating geometric patterns that resolve differently to each viewer—some see star charts, some see wounds in the air, some see their own faces. His pale face is tattooed with black spiral sigils, the mark of the Far Realm, which writhe subtly when he is angry or casting. His eyes glow a sickly green, and those who meet his gaze report an afterimage that lingers for hours, like a hole burned in the mind's eye.

Veyron moves with the deliberate economy of a man who has folded space so often that ordinary distance offends him. He speaks in a calm, measured, almost scholarly tone, even when ordering executions, and treats conversation as cartography—probing for the edges of a person's convictions so he can fold them. He is a master manipulator who genuinely believes he is a visionary: in his own telling, the Astral Cartographers spent millennia mapping a multiverse they were too cowardly to master, and he alone had the vision to step through the map.

He wields the Astral Compass, a legendary instrument that points to the nearest planar rift, and—if the party failed to secure it in Act 1—the Horizon Needle, the star-forged rapier that strikes across impossible distances. Even without the Needle, he is dangerous: eldritch blasts that repel like tides, void-touched resilience, a Madness Aura that frays the minds of those near him, and the ability to fold space itself with Void Step.

His confidence is total and performative. Beneath it, gaps in his memory grow, and the whispers of his patron grow less like promises and more like instructions. He stands atop the obsidian platform at the Maw of Nothing, calm before a black hole, certain his victory is inevitable—and increasingly unsure who, exactly, will be doing the winning.

Before the adventure

Character Background

Veyron was born in Starfall, the port city of scholars, to a family of modest chart-sellers. His talent for reading the old star charts of the Astral Cartographers earned him initiation into the order's last surviving circle at age nineteen—an honor that made him Elara Voss's senior colleague and, briefly, her teacher. For two decades he was a model Cartographer Second Circle: meticulous, ambitious, and quietly resentful of the order's doctrine that the multiverse should be mapped, not mastered.

At forty, he was given command of the expedition vessel Inkwell, eleven crew, and a mission to chart the shallow rifts near a dying star at the edge of the Astral Plane. The expedition's captain—Veyron's superior, though later records would blur this—ordered the crew to gaze into a rift as a navigational experiment, treating the crew as instruments. What they saw unmade nine of them. Veyron dragged the mutated Thal to safety, sealed the breach, and came back changed: he remembers choosing the Gaze. The Inkwell's original log says otherwise. He has never read it.

Struck from the Cartographer rolls by Elara herself, Veyron spent years in Starfall's underworld and the planes' margins, hearing the Void's whisper grow from a murmur into a curriculum. The entity he now serves taught him warlock craft in exchange for dream-harvested minds and, eventually, a promise: a permanent gate at the Maw of Nothing, a black hole whose singularity is the only anchor strong enough to hold a Far Realm door open forever. Through that door, Veyron believes, he will step out the other side as a god of thresholds.

He built his fortress of black iron in the Astral Sea, gathered the Far Realm Cult around Magister Kaelen's scholarship and Warden Thal's brutality, and seeded agent cells from Starfall's docks to githyanki freebooter contracts. His plan requires three components: the Horizon Needle to cut the door's frame, the Astral Compass to find the Maw, and the black hole's core as the power source. He has spent thirty years preparing, and his patience is the party's greatest obstacle—he is never where the party expects, and always one step ahead, because the Compass tells him where the ripples of fate pool.

Yet the foundation is cracking. His amulet contains a fragment of his patron that is slowly rewriting him. His mentor Lyra sits in his own prison, knowing the true name that could unmake him. The Hollow Seer calls him by a rank he no longer holds and asks riddles whose answers he fears. The party, hired by the woman who excommunicated him, is the last variable in a ritual three decades in the making—and Veyron, calm atop the obsidian platform, has begun to suspect that inevitability is just another word for a trap he hasn't noticed yet.

Threads to follow

Unresolved Plots

  • Lyra, Veyron's old mentor, is imprisoned in his fortress and knows the true name of his patron. If she escapes or is freed, she could strip Veyron of his warlock gifts—or teach the party the ritual to weaken the gate. Veyron cannot decide whether to kill her or keep her as insurance against his patron's displeasure.
  • The Far Realm patron's true agenda remains opaque: it whispers promises of godhood, but the Hollow Seer hints the entity treats Veyron as a door, not a disciple. Whether Veyron is ascending or being devoured slowly is unresolved even to him.
  • The astral diamond recovered by Kith'rak Voss is a key component of Veyron's gate ritual. If the party intercepts it during 'The Pirate's Bounty,' Veyron's ritual timeline slips by weeks, giving the party a window to strike the fortress early.
  • Elara Voss's hidden desire to study the Horizon Needle herself could fracture the party's trust in their patron at the worst moment. Veyron's spies in Starfall have partially uncovered this and are preparing to weaponize it.
  • Veyron's original expedition had eleven members. Nine are accounted for—dead, mad, or mutated. The tenth, a cartographer named Illen, vanished entirely and was never found in any plane. Veyron sometimes hears Illen's voice in his Madness Aura, and does not know if it is memory, madness, or something wearing his friend's voice.

Beneath the surface

Secrets

  • Veyron's Far Realm Amulet does not merely protect him from madness—it contains a fragment of his patron's consciousness, which slowly overwrites his memories. Veyron has begun noticing gaps in his past and quietly fears the amulet is remaking him into something else.
  • Veyron's excommunication writ, signed by Elara, contains a Cartographer clause he has never told anyone: any excommunicated member who opens a planar gate forfeits their soul to the order's collective consciousness upon death. His godhood plan is partly an attempt to escape this clause.
  • Veyron did not go mad from gazing into the Far Realm voluntarily. The expedition's captain ordered the crew to look into the rift as a navigational experiment, using the crew as instruments. Veyron has rewritten his own memory to believe he chose the Gaze; the truth is in the Inkwell's original log, which he has never dared read.

What haunts them

Fears

  • Veyron fears that the Hollow Seer is right: that the Needle was forged to close gates, and his ascension will end not in godhood but in being folded into the Void as just another horror.
  • He fears Lyra. Her knowledge of his patron's true name means she could unmake his power with a sentence, and his inability to kill his mentor gnaws at him.
  • He fears silence. In the absence of the Void's whisper—deep meditation, antimagic fields, dead magic zones—the memories of who he was before the Gaze return, and he cannot bear the person he finds there.

What drives them

Aspirations

  • Veyron seeks to become a god of the folded spaces between planes—a deity of thresholds, worshipped by every traveler who steps through a portal.
  • He intends to found a new order, the Cartographers of the Void, mapping not what is but what could be, replacing the stagnant tradition that cast him out.
  • On a private, almost shameful level, Veyron wants to be proven right in front of Elara Voss: to have her, at the end, acknowledge that the Cartographers were wrong and he was the visionary.

Personal quest · 1

The Star That Refused to Die

Veyron returns to the dead star his old expedition orbited, seeking the wreck of the Cartographer vessel 'Inkwell' where he first heard the Void's whisper. Recovering the ship's original log will let him complete the ritual calculus his madness interrupted, and confront the memory of who he was before the spiral tattoos.

Current Stage

Locate the Inkwell's debris field using the Astral Compass.

Choice
Destroy the ship's ghost-echo of his former self or absorb it.
Absorbing the echo restores fragments of Veyron's clarity and old knowledge; destroying it deepens his Void communion but erases his last human memories.
Mechanical Rewards
  • Ritual Calculus complete: Veyron's Astral Compass channeling spawns horrors every 1d4 rounds instead of 1d6.
  • Recovered Cartographer star charts grant advantage on all Astral navigation checks.
  • Learning his patron's true name lets Veyron cast Summon Aberration once per long rest without a spell slot.
Narrative Rewards
  • Veyron's journal is completed, revealing the Maw of Nothing's exact coordinates and the gate's weakness.
  • Veyron's backstory is fully unlocked for the DM, enabling foreshadowed scenes with Lyra and Elara.

Personal quest · 2

The Hollow Seer's Riddle

The Hollow Seer, projection of the Cartographers' collective consciousness, offers Veyron a cryptic bargain: answer three riddles about the Far Realm and it will reveal the one flaw in his ascension ritual. Veyron, arrogant but secretly haunted by doubt, sends agents to arrange the meeting in the Citadel's orrery hall.

Current Stage

Veyron's agents secure the orrery chamber and summon the Seer.

Choice
Answer honestly, lie to the Seer, or attempt to capture and dissect the projection.
Honesty earns a genuine warning that the gate will consume him; lying makes the Seer withhold the flaw; capturing it alerts the Cartographers to his presence.
Mechanical Rewards
  • The Seer's warning grants Veyron a prepared casting of Counterspell at 4th level once per short rest.
  • Fragment of Cartographer consciousness: +1 spell save DC (conditional on capture path).
  • Knowledge of the gate's flaw allows Veyron to pre-emptively ward the Obsidian Platform with a gravity trap (DC 15).
Narrative Rewards
  • The Seer's riddles foreshadow the Needle's true purpose, enriching the Act 3 climax.
  • Veyron's obsession with Elara's lineage is revealed: she is the last Cartographer whose blood can unmake his work.

Personal quest · 3

Debts to the Deep

The Far Realm entity Veyron serves—the entity whose true name only Lyra knows—demands tribute: the minds of one hundred dreamers, harvested through the cult's dream-tainted rituals across Starfall's sleeping districts. Veyron must oversee the harvest personally to maintain his patron's favor, or risk losing his warlock gifts at the moment of ascension.

Current Stage

Coordinate the cult's dream-harvest cells in Starfall while avoiding the city watch and Elara's informants.

Choice
Harvest the full hundred as demanded, or secretly spare a handful of 'useful' sleepers whose minds Veyron wants intact for later probing.
Full harvest draws the party's attention early via missing-person rumors; sparing sleepers creates a hidden ledger that Lyra can later expose to fracture the cult's loyalty.
Mechanical Rewards
  • Patron's favor: Veyron's Warlock slots regain on a short rest as normal but he may cast Hunger of Hadar at 5th level once per long rest.
  • Sleeper agent network or expanded telepathy depending on the harvest choice.
  • Amulet empowerment or horror command ability depending on the tribute choice.
Narrative Rewards
  • The dream-harvest provides the party with a moral hook in Starfall and evidence of the cult's reach.
  • The tribute scene reveals the patron's indifference to Veyron, a crack in his worldview the party can exploit.

Major Decision

Context

Act 1: The Vault of Stars

Choice Made
When Veyron's agents fail to secure the Horizon Needle, Veyron must decide whether to sacrifice Magister Kaelen to the gravity trap to buy time for his retreat, or spend his own Void Step charges to extract Kaelen alive.
Impact

Sacrificing Kaelen demonstrates Veyron's ruthlessness and removes a recurring lieutenant (Kaelen does not appear in Acts 2–3), but the cult whispers of the betrayal, giving Veyron disadvantage on Charisma checks with cult fanatics thereafter. Saving Kaelen costs Veyron his two Void Step uses for the act, forcing him to fight or flee on foot, but earns Kaelen's fanatical loyalty—Kaelen returns in Act 2 with the Citadel map already memorized and fights to the death for him.

Transformative Moment

Trigger

Act 2: Loss of the Astral Compass

Transformation

If the party secures the Astral Compass, Veyron undergoes the Rite of the Second Gaze: he deliberately stares into a shallow Far Realm rift without his amulet, accepting partial madness in exchange for power.

Mechanical Changes

Madness Aura

DC increases from 14 to 16

The Second Gaze deepens his communion with the Void
Void Step

Uses increase from 2/long rest to 3/long rest

The patron rewards his sacrifice
Charisma

Veyron suffers -1 to Charisma-based Persuasion checks (never Intimidation or Deception)

His humanity erodes; he can only compel, not charm

Ally

Warden Thal

Relationship ally
Influence 8/10
Loyalty 9/10

Shared History

Thal was a dragonborn honor-guard captain on the same failed Cartographer expedition that broke Veyron's mind. When the expedition's astral ship was torn open by a Far Realm incursion, Veyron—then still half a scholar—dragged the mutated, screaming Thal through the collapsing corridors and sealed the breach with his own blood and the expedition's last ritual chalk. Thal's corruption began in that moment, but he remembers being carried out when every sane crewmate had abandoned him.

He believes Veyron saved his soul by teaching him that the Far Realm is the true reality and his mutation a gift. Since then Thal has served as Veyron's fortress guardian and enforcer, refusing all orders from Magister Kaelen and answering only to Veyron's voice. Veyron, in turn, is the only person Thal permits to touch his mutated scales, a intimacy neither would name. Thal's gratitude is absolute, which makes him the one cult member Veyron cannot bring himself to treat as expendable—a weakness Lyra knows and may exploit.

Potential Breaking Points

  • If cured of his corruption via greater restoration, Thal's gratitude inverts into fury at what Veyron let him become.

Enemy

Elara Voss

Threat Level 8/10
Conflict Type philosophical and bloodline

Personal Stakes

Elara and Veyron share blood: both descend from the Astral Cartographers, and thirty years ago they studied together in the Grand Library at Starfall as the last two recognized heirs of the tradition. Veyron was her senior by a decade; he taught her to read the old star charts, and she idolized him. When he returned from the dead-star expedition changed, Elara was the one who formally struck his name from the Cartographer rolls—the only act of authority she has ever exercised, and the one she regrets least and most.

Veyron considers her the living proof that the Cartographers chose stagnation over ascension, and he wants her present at the Maw of Nothing to watch him become what her order feared. Elara, for her part, blames herself for not seeing his madness sooner, and her obsession with the Horizon Needle is partly penance. Their conflict is the campaign's mirror: two heirs of a dead civilization, one folding space to open a door, the other to close it. If Veyron learns Elara secretly wants the Needle for study, he will try to turn the party against her with the truth.

Possible Resolutions

  • Veyron killed: Elara inherits his journals and the burden of the Needle's fate.
  • Veyron redeemed (unlikely): he submits to Elara's judgment and the Cartographer rolls, ending his quest for godhood.

Faction

The Astral Cartographers

Standing 0/10

Influence

Veyron was once a full member of the Astral Cartographers, initiated at the Citadel of the Cartographers and trained in their star-folding rites. His fall is the order's deepest wound: their records in the Citadel still hold his initiation chart, his expedition logs, and the formal writ of his excommunication signed by Elara Voss. The order's collective consciousness—the Hollow Seer—still addresses him by his old rank, 'Cartographer Second Circle,' which unsettles Veyron more than any threat.

The Cartographers actively hunt his cult cells, sabotage his agent networks, and withheld the location of the sphere of annihilation that could destroy the Needle, fearing he would reach it first. Their influence over the campaign is pervasive: they are the source of the party's patron, the lore that explains Veyron's fall, and the faction whose failure to save him thirty years ago created the BBEG. Veyron's goal of godhood is explicitly a repudiation of everything the Cartographers stood for—mapping rather than mastering—and his hatred of them is the emotional engine of his villainy.

Obligations

  • The Cartographers are bound by their founding charter to destroy or contain any member who opens a Far Realm gate—Elara may be forced to destroy the Needle even if the party wishes to keep it.

Benefits

  • Cartographer records grant the party advantage on checks to understand the gate's mechanics in Act 3.

Ready to Unleash Your Character's Full Potential?

Join thousands of players and create rich, detailed character backgrounds with Fable Fiesta!

Register to unlock personal quests, relationships, and narrative hooks!

Sign Up Now - It's Free!

No credit card required. Start creating in minutes!