Elara Voss (Astral Projection)

Level 8 Human Wizard (School of Divination) (School of Divination)

Available with DM subscription
STR
8 (-1)
DEX
13 (+1)
CON
16 (+3)
INT
18 (+4)
WIS
12 (+1)
CHA
10

Defense

Armor Class 16 (mage armor (16))
Hit Points 58 (8d6 + 24 +3)
Speed 30 ft.

Proficiencies & Skills

Saving Throws intelligence, wisdom
Skills Arcana +7, History +7, Insight +4, Religion +7, Perception +4, Investigation +7

Features

Cartographer's Projection

campaign module (The Horizon Needle: Threads of the Void) Level 8

Elara's true body remains in her sanctum on the Astral Plane. This character sheet represents her magical projection, which manifests near any Cartographer communication device attuned to her sigil. The projection cannot attack physically or be targeted by nonmagical effects; it has the statistics below but any damage dealt to it simply ends the projection (her body takes no harm). She can cast spells with a range of Self or through the device's connection only.

Cartographer Lore

campaign module (The Horizon Needle: Threads of the Void) Level 8
1/scene

Elara knows the Horizon Needle's properties (folds space, Misty Step at will, Gate 1/day, must be destroyed through a black hole's heart) and the Far Realm gate's weakness (piercing its exact center, Veyron's amulet as the control key). Once per scene, she can grant the party advantage on one Intelligence (Arcana) or History check related to the Needle, the Astral Compass, or the gate.

Portent

subclass Level 2
2/Long Rest

Whenever you finish a Long Rest, you gain two Portents: rolls of a d20. You can replace an attack roll, saving throw, or ability check made by you or a creature you can see with one of your Portents. You must choose to use a Portent after seeing the roll but before its effects occur.

Arcane Recovery

class Level 1
1/Long Rest

When you finish a Long Rest, you regain expended spell slots up to a combined total of half your wizard level (4 levels of spell slots at level 8), each of a level you can cast.

Spellcasting (Wizard)

class Level 1

You are a spellcaster that uses Intelligence as your spellcasting ability. You know spells from the wizard spell list and prepare spells daily from your spellbook.

Ability Score Improvement

feat Level 8

Increase one ability score by 2 or two ability scores by 1. Elara increased Intelligence by 2 (level 4) and Intelligence/Constitution by 1 each (level 8).

Expert Divination

subclass Level 6

When you cast a Divination spell using a spell slot of level 2 or higher, you regain one expended spell slot of a lower level (maximum level 5).

Ritual Adept

class Level 1

You can cast a spell with the Ritual tag as a ritual without needing the spell prepared.

Scholarly Magic (Sage origin feat: Magic Initiate (Wizard) benefit folded into class skills)

class Level 1

You gain two skills of your choice from the wizard skill list.

Spellcasting

intelligence DC 15 +7 to hit Level 1: 4 slots Level 2: 3 slots Level 3: 3 slots Level 4: 1 slots

Elara prepares 11 spells per day (Intelligence modifier + wizard level). Her projection can only deliver spells through the communication device or with a range of Self. Ritual spells marked with (R) can be cast as rituals.

Fire Bolt

Cantrip wizard cantrip
evocation 1 action 120 feet V, S

You hurl a mote of fire at a creature or object within range; ranged spell attack, 2d10 fire damage on hit. Damage increases at higher caster levels.

Mage Hand

Cantrip wizard cantrip
conjuration 1 action 30 feet V, S

You create a floating, spectral hand within range that can manipulate objects, open doors, and carry up to 10 pounds.

Minor Illusion

Cantrip wizard cantrip
illusion 1 action 30 feet V, S, M (a bit of fleece)

You create a sound or an image of an object within range that lasts for 1 minute.

Message

Cantrip wizard cantrip
transmutation 1 action 60 feet V, S

You point at a creature within range and whisper a message that only that creature can hear; it can reply in a whisper.

Mage Armor

Level 1 wizard spell
abjuration 1 bonus action Touch V, S, M (a bit of cured leather)

The target's base AC becomes 13 + its Dexterity modifier for 8 hours.

Shield

Level 1 wizard spell
abjuration 1 reaction Self V, S, M (a diamond shard)

An invisible barrier adds a +5 bonus to AC, including against the triggering attack, until the start of your next turn.

Detect Magic (R)

Level 1 wizard spell
divination 1 action Self (30-foot radius) V, S, M (a pinch of dust)

For the duration, you sense the presence of magic within 30 feet and see faint auras around visible creatures and objects bearing magic.

Magic Missile

Level 1 wizard spell
evocation 1 action 120 feet V, S

You create three glowing darts of force that each deal 1d4 + 1 force damage to creatures of your choice within range. At higher levels, an additional dart is created per slot level above 1.

Misty Step

Level 2 wizard spell
conjuration 1 bonus action Self V

You teleport up to 30 feet to an unoccupied space you can see. Using a higher-level slot teleports farther (10 additional feet per slot level above 2).

Arcane Lock (via device link)

Level 2 wizard spell
abjuration 1 action Touch V, S, M (a pinch of powder from a crushed silver bar)

You create a wall of force that blocks passage in a chosen orientation for 10 minutes. Each creature caught in the area must make a Dexterity saving throw or be pushed out.

Arcane Eye (R)

Level 4 wizard spell
divination 1 action 30 feet V, S

You create an invisible magical eye within range that can see in all directions and has darkvision 30 feet. You perceive through the eye using your own senses.

Counterspell

Level 3 wizard spell
abjuration 1 reaction 60 feet V, S, M (a small brass bell)

You attempt to interrupt a creature in the process of casting a spell; the spell fails if the caster fails an ability check using its spellcasting ability (DC = 10 + spell level) or if you counter it with a higher-level slot automatically.

Dispel Magic

Level 3 wizard spell
abjuration 1 action 120 feet V, S, M (a pinch of powdered iron)

You create an invisible wall of magical force up to 10 feet long per level that blocks creatures and objects for 10 minutes.

Sending

Level 3 wizard spell
evocation 1 action Unlimited V, S, M (a copper wire)

You send a short message (25 words or fewer) to a creature you have met, regardless of the distance between you. The creature can reply in the same manner during the same round.

Clairvoyance

Level 3 wizard spell
divination 1 action 1 mile V, S, M (a pinch of dust and a few grains of sand)

You create an invisible, magical sensor within range that lets you see and hear the area around it (30-foot radius) for 10 minutes.

Fly

Level 3 wizard spell
transmutation 1 action Touch V, S, M (a bit of bat fur and a drop of pitch)

You touch a creature, granting it a flying speed of 60 feet for 10 minutes.

Dimension Door

Level 4 wizard spell
conjuration 1 action 500 feet V, M (a bit of string and a drop of ink)

You teleport up to 500 feet to a location you can see or visualize. If you target a creature, it must be willing.

Foresight (limited projection version)

Level 4 wizard spell
divination 1 action Touch V, S, M (a focus of divination, such as a crystal ball)

You glimpse the future, gaining insight into the outcome of a creature's next action; the target has advantage or disadvantage on its next attack roll, saving throw, or ability check (your choice) within 1 minute.

Behind the character

Character Information

Elara Voss appears as a shimmering, translucent figure of silver-blue starlight: a human woman in her fifties with silver-streaked dark hair, keen blue eyes that seem to catalogue everything they see, and spectral robes that drift as though underwater. Her satchel of star charts renders as drifting motes of light orbiting her form like a private constellation, and faint lines of ancient star charts circle her head like a halo. Where the Far Realm's sickly green glow touches her, her light dims, as if the void itself resents her scrutiny.

In personality, Elara is calm, methodical, and endlessly curious โ€” the archetypal scholar who has traded comfort for knowledge. She speaks in precise, measured tones, offering advice like a professor guiding a beloved seminar, yet beneath the composure runs a deep, barely concealed obsession with the Horizon Needle and the fate of her ancestors' civilization. She is generous with praise, ruthless with her own standards, and quietly haunted by the knowledge that her bloodline's experiments helped create Lord Veyron.

As a patron, Elara is loyal to a fault: she funds the party, opens portals, identifies magic items, and lends her divinatory genius without hesitation. But she is also a projector, not a participant โ€” a woman who watches the multiverse through lenses and mirrors, and who must decide, in the campaign's final hours, whether to remain a safe observer or burn her remaining years to stand beside those she has come to trust. Her greatest fear is not death, but irrelevance: dying a librarian while others fight the war her family started.

Before the adventure

Character Background

Elara Voss was born in Starfall, the city of scholars and sailors, to a family of modest astrologers who traced their lineage โ€” in whispers โ€” to the Astral Cartographers. Her childhood was spent on the terraces of the Grand Library, where she devoured every star chart and planar treatise she could find. At nineteen, she attracted the attention of Lyra, one of the last true Cartographers, who recognized in Elara not merely talent but blood: Elara was a direct descendant of the ancient order that had mapped the multiverse before its fall.

Under Lyra's tutelage, Elara mastered the School of Divination and the perilous art of astral projection, learning to send her consciousness across the planes while her body remained safely anchored in a hidden sanctum. For fifteen years, mentor and student mapped rifts, catalogued artifacts, and quietly rebuilt the Cartographers' network of hidden libraries and communication devices. Elara became, in time, the de facto leader of the order's surviving circle, though she never claimed the title โ€” leadership, she felt, belonged to the dead as much as the living.

Everything changed when Lyra's other student, a brilliant Cartographer named Veyron, gazed too deeply into the Far Realm and was unmade by it. Lyra tried to stop him and vanished; Elara spent years believing her mentor dead, scrying fruitlessly across the planes. Grief hardened into purpose. When Elara's research finally located the Horizon Needle in the ruined Observatory of Falling Stars, she also detected Veyron's agents converging on the same prize, and understood that the artifact her ancestors forged was about to become the key to the multiverse's undoing.

She hired the party in Starfall, presenting herself as a simple scholar, hiding her lineage and her desperation alike. Through Acts One and Two, she served as the party's eyes in the void: opening the portal to the Astral Sea, interpreting the Hollow Seer's riddles, and tracking Veyron's forces through intercepted Sendings and clairvoyed visions. Each success cost her something โ€” every projection burns years from her life, a price she conceals from everyone.

Now, at the Maw of Nothing, Elara stands at the threshold of everything she has worked toward and feared. The gate her bloodline's experiments helped make possible yawns before her, Veyron โ€” her family's sin made flesh โ€” channels the Compass at its edge, and her projection frays in the black hole's gravity. Elara Voss must finally choose what kind of Cartographer she will be remembered as: the scholar who watched, or the guardian who acted.

Threads to follow

Unresolved Plots

  • The Needle's runes glow faintly after the gate closes, hinting at other Cartographer artifacts scattered across the planes that could be hunted in a sequel arc.
  • A second, smaller Far Realm rift has begun to form somewhere in the Astral Sea, according to the Hollow Seer's riddles โ€” its location remains unknown.
  • Lian, Elara's apprentice, has begun showing an uncanny talent for divination that unsettles Elara, who fears he may share Veyron's gift โ€” and curse.
  • The fragment of Far Realm consciousness inside Veyron's amulet survived its destruction and now whispers to whoever holds the shards.
  • Elara's ancestor's original experiment logs are missing from the Cartographer archives, and someone has been searching for them in the Grand Library.

Beneath the surface

Secrets

  • Elara's direct ancestor conducted the Far Realm experiments that first corrupted Veyron's mind, a guilt she has buried beneath scholarly detachment.
  • Elara secretly wants the Horizon Needle for herself to study, though she would never betray the party to obtain it.
  • Elara's projection magic is slowly killing her; each projection burns years off her life, and she has hidden her declining health from everyone, including Lyra.

What haunts them

Fears

  • Dying before the Far Realm gate is sealed, leaving the multiverse without a Cartographer to guide its defense.
  • Becoming what Veyron became โ€” a brilliant mind consumed by the Far Realm's whispers โ€” as she peers too deeply into divination.
  • Failing Lian, her apprentice, the way Lyra believes she failed Veyron.

What drives them

Aspirations

  • Restore the Astral Cartographers as a living order, with Lian and worthy heirs like the party at its heart.
  • Complete the great star chart her ancestors began โ€” a complete map of the multiverse's planar threads.
  • Earn Lyra's forgiveness, both for her own hidden lineage and for the Cartographers' collective sin.

Personal quest ยท 1

The Hollow Seer's Warning

The Hollow Seer, a projection of the Cartographers' collective consciousness, appears to Elara during a projection ritual and warns that her divinations are being watched by something in the Far Realm. Elara asks the party to carry her Cartographer's Lens to the Citadel and confront the Seer on her behalf, recording its answers through a communication device.

Current Stage

Carry the Cartographer's Lens into the Citadel of the Cartographers while Elara observes through it.

Choice
Whether to shield the Lens from the Seer's riddles or let Elara hear everything
If Elara hears the riddles, she gains a crucial clue about Veyron's true patron; if shielded, the party learns something Elara is not meant to know.
Mechanical Rewards
  • Elara's Cartographer Lore usage increases to 2/scene
  • Elara gains the ability to project to one additional attuned device per day
Narrative Rewards
  • Elara formally reveals her Astral Cartographer lineage to the party
  • The Hollow Seer acknowledges the party as 'Needle-Bearers,' unlocking Cartographer vaults

Personal quest ยท 2

Threads of the Fallen

Elara's scrying has located the prison cell of Lyra, her former mentor within the Cartographers and the scholar who first taught Elara to project her consciousness. Elara begs the party to rescue Lyra from Veyron's fortress, both to save a friend and because Lyra knows the ritual to safely fold the Far Realm gate closed.

Current Stage

Infiltrate Veyron's Fortress and locate Lyra's cell beneath the laboratory.

Choice
Sneak in through the maintenance shaft or stage a diversionary assault
A quiet rescue preserves Lyra's strength and secrecy; an assault alerts Veyron but may expose Warden Thal's position.
Mechanical Rewards
  • Elara learns the Gate-Folding Ritual, granting advantage on the DC 20 attack to pierce the gate's center
  • Elara's projection can now sustain itself for 24 hours instead of requiring daily renewal
Narrative Rewards
  • Lyra reveals the true name of the Far Realm entity Veyron serves
  • Elara and Lyra rebuild their fractured mentor-student bond

Personal quest ยท 3

The Projection's Fraying

Elara's projections have begun to flicker and lose coherence near the Maw of Nothing, as the black hole's gravity warps the astral tether between her body and her projection. She needs the party to retrieve a crystallized fragment of the black hole's gravity โ€” a Black Hole Shard โ€” and anchor it to her communication device so she can remain present for the final confrontation.

Current Stage

Retrieve the Black Hole Shard from the debris ring around the Maw of Nothing.

Choice
Use the shard to stabilize Elara's projection or keep it as a weapon
The party chooses between their patron's presence and their own firepower in the battles ahead.
Mechanical Rewards
  • Elara's projection becomes permanent near the Maw for the duration of Act 3
  • Elara gains the ability to deliver touch-range spells through the projection while anchored
Narrative Rewards
  • Elara personally witnesses the multiverse's fate rather than hearing of it secondhand
  • The party learns Elara's body is aging faster than her mind admits

Major Decision

Context

At the end of Act 1, Elara learns the Horizon Needle can only be destroyed inside a black hole โ€” knowledge that means the artifact she has spent her life studying must eventually be sacrificed or wielded.

Choice Made
Elara asks the party to swear an oath: either the Needle will be destroyed at any cost, or the party will claim it as Cartographer heirs and guard it forever.
Impact

Major Decision

Context

When Veyron's journal reveals he was driven mad by the same Far Realm entity that once tempted Elara's ancestor, Elara has the chance to open a secret line of communication with him before the final battle.

Choice Made
Elara can attempt to reach the man Veyron was before madness, or seal communications and treat him purely as an enemy.
Impact

Major Decision

Context

As her projection frays near the Maw, Elara realizes that anchoring herself fully will burn out her ability to ever project again โ€” and may shorten her life.

Choice Made
Elara chooses between remaining a distant, safe advisor forever, or spending her remaining years to stand beside the party at the end.
Impact

Transformative Moment

Trigger

Completing 'The Hollow Seer's Warning'

Transformation

Elara stops treating the party as hired hands and names them heirs of the Cartographers, sharing her lineage openly.

Mechanical Changes

Cartographer Lore

Usage increases from 1/scene to 2/scene

Elara's confidence in her heritage restores the full depth of her ancestral knowledge.
Projection Range

Can manifest at two attuned devices instead of one

The Seer's blessing strengthens her astral tether.

Transformative Moment

Trigger

Completing 'Threads of the Fallen'

Transformation

Reuniting with Lyra and learning the gate-folding ritual completes Elara's arc from scholar to guardian of reality.

Mechanical Changes

Gate-Folding Ritual

Grants advantage on the DC 20 attack roll to pierce the gate's center

Lyra's lost Cartographer techniques are restored through Elara.
Projection Duration

Projection sustains for 24 hours rather than requiring daily renewal

Lyra's ritual stabilizes Elara's astral tether.

Transformative Moment

Trigger

Completing 'The Projection's Fraying'

Transformation

Elara sacrifices her safety and longevity to stand with the party at the Maw of Nothing.

Mechanical Changes

Projection Capabilities

Gains ability to deliver touch-range spells and cast Shield/Counterspell through the projection

The Black Hole Shard anchors her fully into the battlefield.
Body (off-screen)

Suffers permanent exhaustion and shortened lifespan

The anchor drains her physical form across the astral tether.

Ally

Lyra

Relationship Mentor and closest friend
Influence 9/10
Loyalty 10/10

Shared History

Lyra was Elara's mentor within the surviving Cartographer circles, teaching her the art of astral projection when Elara was a young scholar in Starfall. For fifteen years they mapped rifts together, and Lyra entrusted Elara with her research on the Horizon Needle's forging. When Veyron โ€” Lyra's own former student โ€” turned to the Far Realm, Lyra tried to stop him and was imprisoned in his fortress. Elara has spent years believing Lyra dead, scrying in vain.

Their reunion through Elara's projection is a moment of profound grief and joy: Lyra is frail and guilt-ridden, blaming herself for Veyron's fall, while Elara must convince her mentor that redemption is still possible. Lyra's knowledge of the gate-folding ritual represents everything Elara lost when the Cartographers scattered.

Potential Breaking Points

  • If Elara's obsession with the Needle endangers Lyra again, Lyra may refuse to share the gate ritual

Enemy

Lord Veyron

Threat Level 10/10
Conflict Type Ideological and personal

Personal Stakes

Veyron and Elara never met before his fall, but their fates have been entangled for decades: Veyron was Lyra's most brilliant student, and Elara was Lyra's second. Elara has spent years tracing Veyron's agents across the planes, and each of his victories โ€” the observatory, the Compass โ€” is a personal humiliation. Worse, Elara's own ancestor helped conduct the Far Realm experiments that first opened Veyron's mind to madness, a truth Elara hides even from herself.

Veyron regards Elara as a meddlesome descendant of a fallen order, but he knows her name from Lyra's interrogations and taunts her through intercepted Sending spells, calling her 'the last librarian of a dead library.' For Elara, defeating Veyron is both a duty to the multiverse and an act of penance for her bloodline's sin.

Possible Resolutions

  • Defeat him in battle at the Maw of Nothing
  • Use Lyra's knowledge of his true patron to shatter his conviction
  • Offer him the Cartographer archives in exchange for standing down (near-impossible)

Faction

The Astral Cartographers

Standing 8/10

Influence

Elara is one of the last living descendants of the Astral Cartographers, though she hid this fact even from the party during their first meeting in Starfall. She was inducted into the order's surviving circle by Lyra twenty years ago and has served as its de facto leader since the fall, maintaining the hidden vault beneath Starfall and the communication network that lets her project across the planes. The order's few remaining members defer to her knowledge of the Horizon Needle, but some quietly blame her ancestor's experiments for the civilization's destruction โ€” a wound Elara carries silently.

Her influence grants the party access to Cartographer vaults, the sphere of annihilation, and the Hollow Seer's counsel, but the order's caution means she must vouch for the party's every action with her own standing.

Obligations

  • Preserve Cartographer knowledge at any cost
  • Prevent the Far Realm gate from opening
  • Answer to the surviving circle for the party's use of the Needle

Benefits

  • Access to the hidden vault and sphere of annihilation on Starfall
  • The Hollow Seer's cryptic guidance
  • Cartographer vaults open to the party once named Needle-Bearers

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