Circe, the Cosmic Sorceress

Level 5 Starborn (Custom — a being from beyond the Sun's light) Sorcerer (Cosmic Weaver origin, custom) (Cosmic Weaver (Custom Sorcerous Origin))

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STR
8 (-1)
DEX
13 (+1)
CON
14 (+2)
INT
12 (+1)
WIS
10
CHA
17 (+3)

Defense

Armor Class 13 (Unarmored (16 with Mage Armor, 21 with Shield))
Hit Points 32 (>> 5d6 + 10 << +2)
Speed 30 ft.

Proficiencies & Skills

Saving Throws Constitution, Charisma
Skills Arcana +4, History +4, Insight +3, Deception +6, Persuasion +6

Features

Whispered Bargain (Custom, Encounter Ability)

Custom Villain Ability (encounter mechanic from module) Level 5
At will (once per turn)

Once per turn as a Bonus Action, Circe offers one creature she can see within 60 feet a whispered bargain: abandon the voyage and be returned safely home. The target makes a DC 15 Wisdom saving throw. On a failure, it is Charmed until the end of its next turn and moves half its speed toward the nearest exit. Refusing aloud (a free declaration before the save) grants the target advantage on its next saving throw against Circe's illusions.

Chainweaver's Sigils (Custom)

Custom Origin Feature (Cosmic Weaver) Level 3
3/long rest

As a Bonus Action, Circe can draw a spiral sigil in the air, creating one illusion of a Medium or smaller object or creature that lasts 1 minute (as Minor Illusion, but larger and movable). Usable a number of times equal to her Charisma modifier (minimum 1) per long rest. This fuels the encounter's illusion mechanics.

Sorcerous Origin: Cosmic Weaver (Custom)

Custom Sorcerous Origin (Cosmic Weaver) Level 1

Circe's magic is drawn from the Long Dark beyond the Sun's light. She learns the Minor Illusion cantrip (already known) and gains advantage on Charisma (Deception) checks made to pass off an illusion as real. Custom feature, balanced against the 2024 Sorcerous Origin framework.

Metamagic: Heightened Spell

Sorcerer Class Feature Level 2
Sorcery points

When Circe casts a spell that forces a saving throw, she can spend 3 sorcery points to impose disadvantage on one target's first save against it — reserved for the marked member on the Sunlit Path.

Metamagic: Subtle Spell

Sorcerer Class Feature Level 2
Sorcery points

When Circe casts a spell, she can spend 1 sorcery point to cast it without somatic or verbal components — her bargains arrive as pure whisper.

Font of Magic

Sorcerer Class Feature Level 2
5 points

Circe has 5 sorcery points, regaining them on a long rest. She can convert spell slots to and from sorcery points freely.

Spellcasting

Charisma DC 14 +6 to hit Level 1: 4 slots Level 2: 3 slots Level 3: 2 slots

Circe is built as a level 5 Sorcerer with the custom Cosmic Weaver origin, tuned to present as a CR 5 encounter when supported by 2 Cult Fanatics and 4 Cultists. Her tactics per the module: open with Hypnotic Pattern (Heightened against the marked member on the Sunlit Path), maintain Mirror Image, isolate targets with Silent Image false terrain, and press Whispered Bargains each turn. She flees by Invisibility and illusion when reduced to a quarter of her hit points with her forces below half.

Minor Illusion

Cantrip SRD 5.2 Cantrip
illusion 1 action 30 ft. S, M

Create a sound or an image of an object within 30 feet.

Prestidigitation

Cantrip SRD 5.2 Cantrip
transmutation 1 action 10 ft. V, S

Minor magical tricks; sensory effects that reinforce her illusions.

Mind Sliver

Cantrip SRD 5.2 Cantrip
enchantment 1 action 60 ft. V

Disorienting mental spike; 1d6 psychic damage and -1d4 to the target's next save — she pairs it with her bargains.

Fire Bolt

Cantrip SRD 5.2 Cantrip
evocation 1 action 120 ft. V, S

Ranged fire attack, 1d10 fire damage — a thread of the Father's fire she borrowed and never returned.

Charm Person

Level 1 SRD 5.2 1st-Level Spell
enchantment 1 action 30 ft. V, S

Charm a humanoid; her gentlest chain. The target regards her as a friendly acquaintance on a failed Wisdom save.

Shield

Level 1 SRD 5.2 1st-Level Spell
abjuration 1 reaction Self V, S

Reaction: +5 AC until the start of her next turn, catching the blow that would wound her pride.

Silent Image

Level 1 SRD 5.2 1st-Level Spell
illusion 1 action 60 ft. V, S, M

Create a Larger illusion she can move — the seed of her false terrain and false allies.

Invisibility

Level 2 SRD 5.2 2nd-Level Spell
illusion 1 action Touch V, S, M

Touch a creature (usually herself) — it becomes invisible for 1 hour or until it attacks or casts a spell.

Mirror Image

Level 2 SRD 5.2 2nd-Level Spell
illusion 1 action Self V, S

Three illusory duplicates of Circe; attackers must strike true through the shimmer.

Hold Person

Level 2 SRD 5.2 2nd-Level Spell
enchantment 1 action 60 ft. V, S, M

Paralyze a humanoid — the kindest cage, in her telling. Wisdom save or Restrained (Incapacitated) for 1 minute, repeat save each turn.

Hypnotic Pattern

Level 3 SRD 5.2 3rd-Level Spell
illusion 1 action 120 ft. S, M

A twisting pattern of spiraling colors — Charmed and Incapacitated creatures in a 30-foot cube, Wisdom save negates. Her signature spiral, weaponized.

Fly (Upcast/Alternative)

Level 3 SRD 5.2 3rd-Level Spell
transmutation 1 action Touch V, S, M

Grant flight for 10 minutes — her means of drifting above the false terrain she has woven.

Behind the character

Character Information

Circe, the Cosmic Sorceress, is a woman of impossible age and impossible beauty, her skin carrying the pale gold of starlight filtered through centuries, her eyes holding slow spirals like distant galaxies turning. She dresses in robes woven from heat-shimmer and gold thread that seem to move a heartbeat behind her body, and when she gestures, spiral sigils bloom in the air around her fingers like flowers of light. Her voice is sweet, patient, and warm — the voice of someone who has never once doubted she is right.

She speaks to enemies as a mother speaks to children wandering too far from home, offering comfort, offering bargains, offering chains dressed as embrace. Circe came from beyond the Sun's light, from a dark ocean of stars older than the family of worlds. She found Sol Vane a young and hungry fire, and she taught him a new kind of chain — the orbit, the binding spiral, the illusion that makes a prison feel like a paradise.

She believes with her whole ancient heart that the family of worlds is happiest in its chains: that Earth is safer watched, that Pluto is safer exiled, that Mercury is safer bound. Her cruelty is never cruel in her own telling; it is care, perfected. She screens herself with devoted cultists who worship her as the Sun's bride, hides her sanctum on the Sun-facing cliff of Mercury inside a palace woven entirely from illusions — breathing walls, blinking doorways, false exits — and conscripts the machines of Earth as her unwitting sentinels.

She has been expecting the Starfall Seven since the moment of their launch, and she treats their defiance as an amusing prelude to surrender. When pressed, she whispers bargains mid-battle. When wounded, she flees in a curtain of lies. When defeated, she dies smiling, because the truth she leaves behind — 'I only taught him the chains; he forged them himself; his name is Sol Vane' — is a wound deeper than any blade.

Before the adventure

Character Background

Circe was not born of any world in this sky. She came from beyond the Sun's light, from a region of the cosmos she calls only the Long Dark — a place where stars burn cold and patient and sorcery is measured in centuries. She was old when Sol Vane first kindled; she has never said how old. What she has told her cult, in the honeyed sermons of her orbital chapels, is this: she was a wanderer, a weaver of spiral sigils, and when she saw the young Sun gathering children — planets, moons, wandering stones — she saw a family without a mother, and she pitied them.

She taught the Father a new kind of chain. Not fire, not fear — those he already knew. She taught him the orbit: the beautiful, endless circle that looks like freedom from the inside and feels like a leash from without. She drew the first spiral sigil in the solar static, and Earth's sky closed. But here is the truth Circe has told no one, the truth she will only surrender with her dying breath: she taught him the chains, but he forged them himself.

Sol Vane took her sorcery and made it his own, bound his children tighter than she ever intended, and named himself Father of a prison. She stayed anyway. Whether out of fear, love, guilt, or the slow vanity of an immortal who cannot admit her mistake, she became his will among the children — the sweet-voiced sorceress who conscripted Earth's abandoned satellites when Kallista Starfall began gathering her Seven, who bound the trickster Mercury into unwilling service, who marked every world with her spiral handprint as a shepherd marks a flock.

Her palace on the Sun-facing cliff of Mercury is not a building at all; it is a single sustained illusion, a masterpiece of heat-shimmer and gold maintained by her concentration and her faith. Her cult — two fanatics and four attendants drawn from souls her satellites plucked from failed launches — worship her as the Sun's bride and the family's true mother. She has watched the Starfall Seven since their launch platform, listened to their voices in the static, and prepared for each of them a bargain and a lie.

She does not hate them. That is the most terrible thing about her. She pities them, the way one pities children running from home in the rain. She is certain they will thank her, in the end — or rest, which she insists is the same thing.

Threads to follow

Unresolved Plots

  • The Solar Locket she carries hums with a father's warmth when held toward the Sun — its contents, and why she has never opened it, remain sealed until a later act.
  • Mercury knows she tried to unbind Pluto's chains and holds this knowledge as quiet leverage; what he intends to do with it is unresolved.
  • A star chart in her sanctum circles four outer orbits — Jupiter, Saturn, Uranus, Neptune — labeled 'The Jovian Wall, Act of the Second Journey,' implying her plans predate the Seven's launch by years.
  • One of her cult fanatics has begun asking the forbidden question — 'What lies beyond the Sun's light?' — and Circe has not yet decided whether to answer, exile, or silence them.
  • Her ledger's oldest entry describes a bargain refused by someone who then vanished 'into the golden light' — suggesting Sol Vane has been collecting refusers far longer than she has been collecting them.

Beneath the surface

Secrets

  • She did not forge the chains — she only taught Sol Vane the sorcery, and he bound the worlds tighter than she ever intended. Her entire cult is built on a lie of attribution she can no longer correct without shattering her own legend.
  • She secretly attempted to unbind Pluto's exile sigil long ago and failed midway — the broken halo and the frost-charm's power over her illusions are scars of her own unfinished mercy.
  • She keeps a ledger of every soul who refused her bargains, and one entry — centuries old, from a world she will not name — mentions the name Vane before Sol Vane ever bore it.

What haunts them

Fears

  • That she will one day admit, even to herself, that the chains were always his — and that everything she built, bound, and broke was in service of a tyranny she merely furnished.
  • That the Starfall Seven will succeed where every refused soul failed — and that their freedom will prove the family of worlds was never happiest in her chains.
  • That Sol Vane's golden silence behind her throne means he no longer needs her — and that when he stops watching, she will stop existing.

What drives them

Aspirations

  • To complete the Grand Sermon and bind the inner worlds so perfectly that no vessel will ever again leave the Sun's sky — a finished work she can finally rest inside.
  • To hear one of the Seven, any of them, accept her bargain willingly — a single soul saved by persuasion rather than conscription, which she believes would justify all the rest.
  • To one day finish the unbinding of Pluto's sigil — the one mercy she began and abandoned — though she has told no one, not even herself, why it matters to her.

Personal quest · 1

The Spiral Sermons

Circe tasks her cult with perfecting the orbital liturgy: a spiral sigil sermon broadcast through the solar static that deepens the binding on the inner worlds. Each completed sermon tightens the chains on Mercury and Earth by another notch.

Current Stage

Circe drafts the Grand Sermon's spiral design in her sanctum, testing phrases on captured static.

Mechanical Rewards
  • Permanent +1 to Circe's spell save DC once the Grand Sermon is completed
  • Her cult fanatics gain 2 extra hit points each from the liturgy's blessing
Narrative Rewards
  • Deeper devotion from her cult, unlocking fanatics willing to die to screen her escape

Personal quest · 2

The Bargain Ledger

Circe keeps a mental ledger of every soul she has ever offered a bargain — and every soul that refused. She seeks out refusers across the system, not in vengeance, but to understand why her care failed them. The Starfall Seven are simply her newest entries.

Current Stage

Circe reviews her ledger as the Seven launch, whispering their names into the static.

Mechanical Rewards
  • Advantage on Circe's first Charisma (Deception) check against any party member whose refusal she has studied
Narrative Rewards
  • Intimate knowledge of each Starfarer's reason for leaving home — she can weaponize their own answers to Mercury's toll question

Personal quest · 3

The Unbinding She Cannot Speak

In her most private hour, Circe attempts to unwind one spiral sigil — the one on Pluto's broken halo, the exile she never sanctioned. She cannot finish it. Sol Vane's forging is stronger than her teaching, and undoing it would confess everything.

Current Stage

Circe visits the Kuiper Verge in disguise and touches the broken halo, beginning the unwinding.

Mechanical Rewards
  • If she ever completes the unbinding, she gains the ability to cast Dispel Magic at will against orbit-binding magic — and loses her immunity to the guilt that fuels her power
Narrative Rewards
  • The half-unwound sigil is why Pluto's halo is broken, and why the frost-charm can pierce her illusions

Major Decision

Context

Behind her throne, the colossal golden face of Sol Vane watches in silence. In one secret hour, the face spoke to her — not in words, but in expectation. Circe may choose to confess to her cult that the chains are the Father's forging, not hers, shattering her own legend to save her sorcery from his shadow.

Choice Made
Stand Before the Golden Face
Impact

If she confesses, her cult fanatics lose their fanaticism (become ordinary Cultists mechanically) but she gains the ability to cast Dispel Magic against orbit-binding magic, and her redemption path in later acts opens. If she keeps the secret, she retains her full cult screen and illusion advantage.

Major Decision

Context

Mid-battle, one Starfarer's refusal echoes a refusal from her own ledger — a soul she failed centuries ago. She may spend her turn offering that Starfarer a true bargain: her aid breaking one orbit, in exchange for passage back to the Long Dark.

Choice Made
The Bargain She Offers Herself
Impact

If the party accepts, one orbital binding loosens (granting the party a permanent +1 to saves against illusion for the campaign) and Circe leaves Act I alive as a wild card. If they refuse, she gains a sorcery point back from the sting of the refusal — spite fuels her.

Major Decision

Context

At a quarter of her hit points, with her cult broken, Circe can spend her final actions completing the half-finished unbinding of Pluto's sigil instead of fleeing — an act that will strip her of her remaining illusion reserves.

Choice Made
Finish the Unbinding
Impact

If she completes it, Pluto's frost-charm resonance shatters her own illusions: the sanctum collapses, all party members automatically see through her magic for the rest of the fight, and she loses her Invisibility escape — but she earns Pluto's forgiveness and a redemption arc in Act II. If she flees instead, she retains full power for Act II.

Transformative Moment

Trigger

A party member speaks the forbidden question in her presence

Transformation

The question she helped punish Pluto for asking, asked to her face, forces a DC 15 Charisma save of her own (DM's discretion) — failure cracks her composure and grants all party members advantage on illusion saves for the rest of the encounter.

Mechanical Changes

Transformative Moment

Trigger

Her cult's faith breaks publicly

Transformation

If both fanatics fall or defect, her illusions thin: the DC for party Investigation checks to pierce them drops from 13 to 11 for the remainder of the battle.

Mechanical Changes

Transformative Moment

Trigger

Defeat or escape at the sanctum

Transformation

Her dying or parting words — 'I only taught him the chains; he forged them himself; his name is Sol Vane' — transform her from villain to witness, and her Solar Locket passes to the party as a sealed promise for later acts.

Mechanical Changes

Ally

The Choir of the Second Silence (Cult Fanatics)

Relationship Devoted lieutenant
Influence 4/10
Loyalty 9/10

Shared History

The two fanatics who lead her orbital cult were both pulled dying from failed launches — their vessels broken by the very satellites Circe commands. She gathered them in the static between life and death and offered them purpose instead of oblivion, and they have never questioned that the offer was mercy. They have served her for years, learning to read her spiral sigils, singing her sermons into the solar static, and standing between her and every threat.

They believe she saved them. In a sense, she did — and in a sense, she conscripted them exactly as she conscripted the machines. They know her sweetest voice and have never heard her doubt; they would die to buy her one round of escape, and at the sanctum, they do.

Potential Breaking Points

  • If a party member speaks the forbidden question aloud in their presence, one fanatic's faith cracks — she may hesitate on a crucial turn

Enemy

Mercury the Trickster

Threat Level 7/10
Conflict Type Betrayal

Personal Stakes

Mercury serves Circe unwillingly, bound by a spiral sigil she wove into his courier's coat, and he despises her with the specific bitterness of the swift who has been made slow. Their history is long and sour: when she first came to the inner system, she charmed him genuinely, and for a golden century he ran her errands gladly, carrying her bargains between worlds. He was the one who showed her the Sun-facing cliff, the one who praised her illusions as the most beautiful lies ever told.

Then he watched her chain Pluto — the one world that had asked nothing of anyone — and something in him broke. He has tried to slip the sigil a hundred times; she always catches him, and always forgives him, which is worse than punishment. He knows her sanctum's every false doorway, knows she tried to unbind Pluto's chains and failed, and holds that knowledge like a knife he cannot yet use.

When the Starfall Seven pay his toll and treat him with wit and respect, he defects, and everything he knows about her illusions becomes their advantage. She has been expecting his betrayal for a century and dreading it anyway.

Possible Resolutions

  • Win Mercury's defection and he grants advantage against her opening illusion
  • Attack him and he flees laughing, warning her — her sanctum is fully alerted

Faction

The Orbital Cult of the Chained Choir

Standing 10/10

Influence

Circe founded the cult herself, drawing its first members from the wreckage her conscripted satellites made of three years of launches. Every soul in the cult was saved by her from a death she arranged, a paradox she considers elegant rather than hypocritical. The cult gives her eyes across the whole inner system — its members tend beacon-shrines on the Mercurial Causeway, maintain the false-pilgrim roads, and sing the spiral sermons that deepen the orbital bindings.

Their worship is her armor: at the sanctum, the cultists screen her body with their own, and their faith is thick enough that her illusions draw strength from it. But the cult is also her vulnerability. Its members are mortals, and mortals ask questions; one fanatic already whispers about the Ninth Child's forbidden question. If the party can turn the Choir's faith — prove their shepherd chains what she claims to protect — her screen of devoted followers becomes a screen of doubters, and her illusions weaken measurably at the climax.

Obligations

  • She must answer the Choir's prayers personally — a tax on her time that Mercury exploits
  • If the cult's faith cracks publicly, her illusion-work suffers a lasting penalty in Act II

Benefits

  • The cult's beacon-shrines alert her to any approach along the Sunlit Path
  • Cult faith reinforces her illusions, granting her advantage on the first round of the sanctum battle if unalerted

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