Malgrath

Level 5 Hollow-Touched Demon (Custom Species) Warlock (The Fiend Patron) โ€” Level 5 (The Fiend (Custom: 'The Hollow King'))

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STR
10
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
10
CHA
17 (+3)

Defense

Armor Class 15 (Infernal Hide (custom: 14 + Dex, counts as unarmored defense))
Hit Points 38 (10d8 + 20 (demon vitality) + 5 (toughened lord) +2)
Speed 30 ft.

Proficiencies & Skills

Saving Throws Wisdom, Charisma
Skills Arcana +4, Insight +3, Religion +4, Deception +6, Persuasion +6, Intimidation +6

Features

Legendary Actions (Ritual Chamber only)

Custom (Campaign) Level 5
1/turn in lair

Malgrath has 1 legendary action, regaining it at the start of his turn. Green Flame Lash (Costs 1 Action): A creature within 30 feet makes a DC 15 Dexterity saving throw, taking 4d6 fire damage (5d6 if the party is level 5 per module scaling) on a failure, half on success.

Eldritch Invocations (Level 5)

Class Level 2

Agonizing Blast (adds Charisma modifier to eldritch blast damage), Devil's Sight (sees through magical and nonmagical darkness 120 ft.), and Fiendish Vigor (can cast false life on himself at will, at its lowest level, without expending a slot).

Dark One's Blessing (The Fiend)

Class Level 1

When Malgrath reduces a creature to 0 hit points or when a creature within 60 feet of him is reduced to 0 hit points, he gains temporary hit points equal to his Charisma modifier plus his warlock level (minimum 1).

The Hollow Crown (Patron Boon)

Custom (Patron) Level 5
1/day

Once per day, Malgrath can invoke the Hollow King's favor: he gains advantage on one saving throw or one spell attack roll, chosen when used. A whisper of the Hollow King's voice accompanies the invocation.

Green Flame Rebirth

Custom (Campaign) Level 1
Special

If Malgrath is reduced to 0 hit points, he dissolves into green flame and reforms in the Citadel of Malgrath after 1d4 days. He cannot be permanently slain in Act I.

Infernal Command

Custom (Campaign) Level 3
At will

Malgrath can communicate telepathically with demons within 120 feet and issue commands to his legions (imps, quasits, hell hounds, erinyes) as a bonus action.

Demonic Vitality

Species Level 1

Malgrath's hit point maximum is increased (reflected in his hit points), representing his demonic constitution. He has darkvision out to 120 feet.

Fiendish Resilience

Species Level 1

Malgrath has resistance to fire damage and advantage on saving throws against being poisoned.

Spellcasting

Charisma DC 15 +7 to hit Level 3: 3 slots

Warlock spell slots are all 3rd level at character level 5 (Pact Magic). Malgrath regains all slots on a Short Rest. Telekinesis and hold monster are beyond his current power โ€” they foreshadow his growth in later acts.

Eldritch Blast

Cantrip Class
Evocation Action 120 ft. V, S

Two beams (level 5), each dealing 1d10+3 force damage on hit.

Green Fire Bolt

Cantrip Class ( reflavored fire bolt ) Custom
Evocation Action 120 ft. V, S

Ranged spell attack, 2d10 fire damage. Malgrath's version burns green.

Mage Hand

Cantrip Class
Conjuration Action 30 ft. V, S

Creates a spectral hand that manipulates objects.

Hellish Rebuke

Level 1 Patron (The Fiend)
Evocation Reaction 60 ft. V, S

When damaged by a creature in range, that creature makes a Dexterity save (DC 15) or takes 3d10 fire damage, half on success. Cast once per Long Rest without a slot.

Scorching Ray

Level 2 Class
Evocation Action 120 ft. V, S

Three rays; each ray is a ranged spell attack dealing 2d6 fire damage.

Fireball

Level 3 Class (Fiend expanded spells)
Evocation Action 150 ft. V, S, M

20-ft-radius sphere; creatures make a DC 15 Dexterity save, taking 8d6 fire damage (half on success).

Hold Person

Level 2 Class
Enchantment Action 60 ft. V, S, M

One humanoid is paralyzed (Wisdom save DC 15) for up to 1 minute; repeat save each turn. Note: Malgrath dreams of casting hold monster one day โ€” for now, hold person serves.

Counterspell

Level 3 Class
Abjuration Reaction 60 ft. V, S

Interrupts a spell of 3rd level or lower as it is cast; higher-level spells require an ability check (DC 10 + spell level).

Summon Fiendish Servant

Level 3 Custom Custom
Conjuration 1 minute 60 ft. V, S, M

Summons 1d4 imps or a single quasit to serve Malgrath for 1 hour. Used to reinforce the ritual chamber.

Behind the character

Character Information

Malgrath, Demon Lord of the Citadel, is a towering figure wreathed in perpetual green flame, his obsidian skin fissured with veins of ember-light that pulse in time with the Hollow King's distant whispers. Massive curling horns crown his skull, and ancient iron chains โ€” relics of his original binding โ€” drape across his shoulders and forearms like trophies he cannot remove. His eyes burn like green coals, patient and amused, and when he speaks it is in a deep, resonant voice that fills stone halls and delights in its own grandeur.

He is theatrical by nature: he gloats, he bows, he delivers monologues to prisoners who deserve none of his time. His cruelty is not hot-tempered but ceremonial โ€” he is merciless when crossed, but he prefers his cruelty staged, witnessed, and remembered. He dresses his villainy in language, treating every torment as a performance and every victory as a coronation.

Beneath the theater lies a colder truth. Malgrath was not born a demon lord; he was made one, bound by celestial-forged chains into the service of the Hollow King, and every ambition he voices is shadowed by the knowledge that he is a pawn. He hides this knowledge even from himself, burying it beneath ambition: he believes that transforming Liora, the Dawnbringer, into a demon and opening the rift between the planes will earn him a true crown โ€” his own domain, his own name, freedom from servitude through perfect service.

But a splinter of doubt festers in him. Liora forgave him at the altar, and he keeps a shard of her broken halo beneath his throne. He fears the silence of the green flame more than any hero's blade, and he has begun, in secret, to listen for what the Hollow King does not say. He is arrogant, cruel, and magnificent โ€” and utterly unaware of how small he truly is in his master's design.

Before the adventure

Character Background

Malgrath's origin is the Citadel's most carefully guarded secret, kept even from Malgrath's own conscious memory. A century and more ago, he was a mortal cultist of a dying apocalyptic faith, a man who climbed the ranks of the Cult of the Hollow Crown through charisma and ruthlessness. When the Hollow King's whispers first reached the cult's founders, it was this man โ€” whose name is now lost even to himself โ€” who volunteered his body as a vessel for demonic ascension.

The ritual that made him Malgrath was performed with chains forged in the celestial realms, stolen relics that the Hollow King repurposed as instruments of binding. The chains were meant to be permanent, and in a sense they are: they cannot be removed, only studied. Malgrath does not remember his mortal name. He remembers only fragments โ€” a face in a dream, a voice calling a name that is not 'Malgrath' โ€” and he has trained himself to treat these fragments as weakness to be burned away.

His rise within the underworld was swift and brutal. When the Hollow King claimed dominion over the plane's ash-choked depths, Malgrath was granted the black iron Citadel as his seat and tasked with two great works: the maintenance of the legions, and the preparation of the rift-sigils that will one day tear open a passage between the planes. He built the Citadel's hierarchy himself, promoting mortal cultists to demonhood and binding imps, quasits, hell hounds, and erinyes into a disciplined military structure that other demon lords envy and resent.

His command over the legions is absolute within the Citadel's walls; through Infernal Command he speaks mind to mind with his servants and directs them with a bonus action's thought.

The ritual that defines him, however, is the transformation of Liora. The Hollow King instructed that the Dawnbringer โ€” the brightest celestial to descend into the underworld in an age โ€” be captured, bound, and implanted with the Infernal Seed, a parasitic demonic essence that will consume her celestial soul within a month and birth something new from her ashes. Malgrath believes this is a gift: that a successfully transformed Dawnbringer will be his masterpiece, his proof of worth, his key to a crown of his own.

He does not know โ€” or refuses to know โ€” that the Seed's true design is to create a vessel, and that the Hollow King has made identical promises to at least three other demon lords, Zharvek the Ash-Eaten among them.

Malgrath's relationship with the green flame is the strangest thread of his existence. The flame is his patron's medium: it burns in the ritual chamber, in the Citadel's braziers, in his own spells, and through it the Hollow King whispers instructions, praise, and threats. Lately the whispers have grown colder and more demanding, and Malgrath โ€” in an act of quiet treachery that would cost him everything if discovered โ€” has begun constructing a fire-well, a private channel through which he might hear the King's true plans and learn whether he is a servant or a sacrifice.

His resources are considerable: the Citadel itself, a network of cult spies reaching into the surface world, ritual magic of unusual sophistication, and the chained dungeons where escaped slaves' kin languish. His weaknesses are subtler: the lead box beneath his throne holding a shard of Liora's halo that he cannot destroy; the imp Vexx who stole a fragment of his binding rune and lives free in the Ashen Wastes; and the splinter of forgiveness lodged in his mind, which he fears almost as much as he fears the silence of the flame. He is a lord, a prisoner, and a performance all at once โ€” and the campaign's true horror is that the Hollow King designed him to be exactly that.

Threads to follow

Unresolved Plots

  • The stolen binding-rune fragment is still in Vexx the imp's claws, and its glyphs match no infernal script โ€” they are celestial, suggesting Malgrath's chains were forged by the very beings he now serves against.
  • A previous adventurer's journal, hidden in a cave in the Ashen Wastes, contains a sketch of Malgrath's face drawn a century before his rise โ€” with a note reading 'he was human once.'
  • The erinyes captain Vessa'keth has begun receiving whispers from the green flame that do not match Malgrath's reports to the Hollow King, implying someone else is listening through the fire.
  • The Hollow King's sealed vault beneath the Citadel has begun to hum on nights when Liora weeps, as if the Seed inside her resonates with whatever the vault contains.
  • Three other demon lords โ€” Zharvek among them โ€” were each promised the same reward for the rift's opening, and the Hollow King has told none of them about the others.

Beneath the surface

Secrets

  • Malgrath was mortal once โ€” a cultist who offered himself willingly to the Hollow King and remembers, dimly, a name and a face that are not his own.
  • He secretly keeps a shard of Liora's broken halo in a lead box beneath his throne, unable to destroy it and unable to explain why.
  • He has discovered that the Infernal Seed is designed to create a vessel, not a demon โ€” and he has told no one, because a vessel implies something will pour into it.

What haunts them

Fears

  • Being unmade by the Hollow King and forgotten so completely that even his name is erased from the underworld's memory.
  • The green flame going silent โ€” because as long as it whispers, he knows his purpose; silence would mean he is already discarded.
  • That the forgiveness Liora spoke at the altar was true, and that what she saw in him still exists somewhere beneath the chains.

What drives them

Aspirations

  • To wear a crown of his own โ€” not the hollow one, but a true crown earned by opening the rift, with a domain of his own beneath the crimson sky.
  • To read the Hollow King's binding runes and find, hidden in their geometry, the clause that would release him from service.
  • To stand before the Font of Celestial Fire and discover, once and for all, whether what he was before the chains can ever be restored โ€” or whether it is already ash.

Personal quest ยท 1

The Chain That Binds

Malgrath's iron chains are relics of the binding that first enslaved him to the Hollow King. A fragment of the original binding rune has been stolen by a rebel imp named Vexx, who hides in the Ashen Wastes. Malgrath secretly wants the fragment not to restore his chains, but to study them โ€” the first step toward understanding whether his servitude can ever be unmade.

Current Stage

Send erinyes to hunt Vexx; if they fail, Malgrath must bargain with escaped slaves for information.

Choice
Torture the slaves for Vexx's location, or offer them freedom for the fragment.
Torture cements his cruelty and deepens the Hollow King's hold; mercy plants a dangerous seed of doubt in Malgrath's mind.
Mechanical Rewards
  • Chainbreaker's Insight: advantage on Arcana checks involving bindings, wards, and planar seals
Narrative Rewards
  • Malgrath learns his binding was written by a celestial hand โ€” foreshadowing the Font of Celestial Fire

Personal quest ยท 2

The Ritual of Ascension

Malgrath believes transforming Liora into a demon will earn him a place at the Hollow King's side โ€” perhaps even a crown of his own. To complete the rite flawlessly, he must recover the Infernal Seed's origin: a corrupted ember kept by a rival demon lord, Zharvek the Ash-Eaten, who holds a grudge older than the Citadel.

Current Stage

Negotiate with Zharvek's envoys, who demand Liora's broken halo as payment.

Choice
Surrender the halo fragment, or seize the ember by force.
The halo is a piece of the celestial power Malgrath secretly craves; giving it away is a sacrifice of ambition, while seizing it risks open war.
Mechanical Rewards
  • Access to the corrupted ember: the ritual completes even if the altar is damaged once
Narrative Rewards
  • Malgrath learns the Seed was never meant to make demons โ€” it was meant to make vessels

Personal quest ยท 3

Whispers in the Green Fire

The Hollow King's voice reaches Malgrath only through the green flame โ€” and lately the whispers have grown colder, more demanding. Malgrath suspects the King is preparing to discard him once the rift opens. He begins a covert ritual to create a 'fire-well,' a private channel through which he might hear the King's true plans.

Current Stage

Gather three soul-tokens from prisoners in the Citadel dungeons to fuel the fire-well.

Choice
Consume the souls of mortal prisoners, or the souls of his own demon servants.
Consuming mortals is easy and expected; consuming his own servants is an act of desperate treachery the King will notice.
Mechanical Rewards
  • Fire-Well Attunement: Malgrath's Hollow Crown boon becomes 2/day
Narrative Rewards
  • Malgrath overhears the Hollow King naming a successor should he fail โ€” the erinyes captain, Vessa'keth

Major Decision

Context

When the party disrupts the ritual and Liora lies vulnerable, Malgrath can complete the transformation immediately at reduced potency, or delay it to perform the full rite and risk escape.

Choice Made
Complete the rite now, or let the party flee with the half-transformed Liora.
Impact

Immediate completion grants Malgrath the Hollow King's favor and the feature 'Seed-Bearer's Mark' (advantage on spell attacks against Liora for the campaign), but the flawed Seed gives the party hope of reversal. Delaying preserves the perfect rite but costs him favor and power.

Major Decision

Context

Vessa'keth, his erinyes captain, discovers his secret fire-well and threatens to report him to the Hollow King.

Choice Made
Kill Vessa'keth and frame the party, or bind her with a soul-oath of silence.
Impact

Killing her grants 'Executioner's Aura' (creatures within 30 ft. have disadvantage on fear saves) but leaves the erinyes legion leaderless and resentful. Binding her costs a permanent spell slot (down to 2 slots) but gains a genuine, dangerous ally inside his own legion.

Major Decision

Context

The Hollow King commands Malgrath to burn the escaped slaves' haven in the Ashen Wastes as a display of power.

Choice Made
Obey and raze the haven, or stage the burning while secretly sparing the slaves.
Impact

Obedience grants 'Favored of the Hollow' (+2 to all Charisma-based checks for the act) but hardens the slaves against any future bargain and strengthens the party's allies. Deception risks the King's detection โ€” failure strips Fiendish Resilience for one act.

Transformative Moment

Trigger

Quest: The Chain That Binds

Transformation

Malgrath begins to see himself as a prisoner rather than a lord, subtly shifting his taunts from gloating to bitter philosophy.

Mechanical Changes

personality

Adds quiet menace to theatrical cruelty

He now knows his crown was forged by celestial hands.

Ally

Zharvek the Ash-Eaten

Relationship uneasy ally
Influence 7/10
Loyalty 4/10

Shared History

Centuries ago, Malgrath and Zharvek warred over the ash dunes before the Hollow King rose, and both were bound into the King's service in the same bloody season. They have traded territory, prisoners, and betrayals ever since โ€” a rivalry that curdled into reluctant alliance when the King made clear he would destroy any lord who warred openly. Zharvek holds the corrupted ember Malgrath needs for the ritual, and Malgrath holds Zharvek's true name, stolen from a dying imp a century past. Each believes the other will eventually kneel first, and their negotiations are duels of courtesy and veiled threats conducted over braziers of green fire.

Potential Breaking Points

  • Zharvek will sell Malgrath's plans to the Hollow King if offered Liora's halo
  • Malgrath has already planned Zharvek's fall in three contingencies

Enemy

Liora, the Dawnbringer

Threat Level 8/10
Conflict Type ideological and personal

Personal Stakes

Malgrath chose Liora deliberately: her light is the brightest the underworld has tasted, and corrupting it is his masterpiece. But her defiance unsettles him more than any blade. When she was dragged to the altar she did not scream โ€” she forgave him, aloud, in front of his own legion, and something in that forgiveness has festered like a splinter of celestial glass in his mind. He tells himself his hatred of her is ambition; in truth, she is the first creature in ten centuries who looked at him and saw something other than a monster or a master. He wants her transformed not only for the Hollow King, but to prove that what she saw was a lie.

Possible Resolutions

  • Her full transformation would silence the splinter โ€” or make it scream

Faction

The Cult of the Hollow Crown

Standing 9/10

Influence

Malgrath is the cult's sword and its most visible face โ€” the demon lord who built the Citadel on the King's design and staffed it with cultists promoted to demonhood. The cult's mortal spies feed him intelligence from the surface world, and in exchange he protects their cells and funnels them souls for the King's table. But Malgrath's standing is a leash as much as a privilege: every cult rank he holds was granted by the King, and every cultist is a potential informer.

His recent secret fire-well ritual, if discovered, would cost him everything โ€” the cult's doctrine holds that ambition beyond service is the one unforgivable heresy, and the King's punishments are recorded in the Citadel's own dungeons as instruction.

Obligations

  • Provide souls quarterly
  • Guard the Hollow King's sealed vault beneath the Citadel
  • Never speak the King's true name aloud
  • Host the cult's ascension rites in the ritual chamber
  • Surrender any celestial captives within one day of capture
  • Tithing of the Citadel's iron to the forge-priests
  • Serve as the cult's champion in disputes between demon lords
  • Keep the rift-sigils maintained on the Citadel's spires
  • Report all contact with celestials immediately
  • Never attempt to read the King's dreams without sanction
  • Feed the green flame with a soul each solstice
  • Train new cult warlocks in the Fiend's pact-rites
  • Never harbor a runaway slave
  • Deliver the Ashen Wastes' tithe of obsidian
  • Accept the King's whispers without question or record
  • Surrender command of the legions when the rift opens
  • Never bargain with the Font's guardians
  • Preserve the chain-relics undamaged
  • Attend the King's silent convocations in person
  • Die before disobeying a direct whisper.

Benefits

  • Access to the cult's spy network
  • Ritual chamber sanctified for his workings
  • First claim on captured celestials
  • Cult warlocks bound to his command in battle

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