Mother Sallow

Level 6 Human Wizard (Deep Works Alchemist (custom school, alchemist-themed))

Available with DM subscription
STR
8 (-1)
DEX
13 (+1)
CON
15 (+2)
INT
16 (+3)
WIS
12 (+1)
CHA
11

Defense

Armor Class 13 (Unarmored (robes; 13 + Dex))
Hit Points 38 (6d6 + 12 +2)
Speed 30 ft.

Proficiencies & Skills

Saving Throws Intelligence, Wisdom
Skills Arcana +6, History +6, Medicine +4, Investigation +6

Features

Alchemical Barriers (Custom)

subclass Level 6
2/Long Rest

As a Magic action, Sallow pours a reagent into the refining floor's channels to raise a 10-foot-wide, 1-foot-thick wall of hissing blackfire fumes for 1 minute (as Wall of Fire, but the wall deals poison damage and each creature that ends its turn in the wall's space or enters it for the first time on a turn takes 2d6 poison damage, DC 14 Constitution save for half). She uses these to split the party and force Constitution saves.

Blackfire Tincture (Custom)

villain Level 6
1/Long Rest (drunk at half hit points)

When reduced to half her hit points or fewer, Sallow drinks a vial of refined blackfire tincture. For 1 minute she gains the effects of Haste (extra Dash, +2 AC, one extra action each turn limited to a single attack, Dash or Disengage) but suffers the tincture's recklessness: she has disadvantage on Wisdom saving throws and cannot retreat from a fight while it lasts. Afterward she suffers one level of exhaustion.

Mother's Touch (Custom)

villain Level 6

Sallow's twelve Redband cultists believe she can cure death and will shield her with their bodies. While a cultist is within 5 feet of her, she has half cover against ranged attacks. She also carries a working knowledge of every alchemical reagent in the Reach: she has advantage on Intelligence (Arcana) checks to identify toxins, antidotes and blackfire residue.

Deep Works Alchemist (Custom Subclass โ€” Alchemical Mastery)

subclass Level 2

Sallow's spellbook is a laboratory notebook. When she casts a spell that deals fire or poison damage, she may add her Intelligence modifier (+3) to one damage roll of that spell once per turn. She can also brew alchemical items (acid, alchemist's fire, antitoxin, healing potions) at half cost given a day and reagents.

Sage (Background)

background Level 1

Sallow spent her early career among Moonharbor's apothecaries and scholars. She knows where to find any scholarly lore (spend 25 gp and 2d6 days consulting her contacts โ€” most of whom now shun her).

Scholar

class Level 1

Sallow has expertise in Arcana (total +6). She can also identify alchemical reagents, poisons and blackfire residue on sight with a DC 12 Intelligence (Arcana) check.

Spellcasting (Wizard)

class Level 1

Sallow prepares spells from the Wizard list using Intelligence (spell save DC 14, spell attack +6). She has 9 prepared spells and three cantrips.

Arcane Recovery

class Level 1
1/Long Rest

When she finishes a Short Rest, Sallow can recover spell slots with a combined level of up to 6 (half her wizard level, rounded up).

Ritual Adept

class Level 1

Sallow can cast any wizard spell she knows as a ritual without preparing it, adding 10 minutes to the casting time.

Spellcasting

Intelligence DC 14 +6 to hit Level 1: 4 slots Level 2: 3 slots Level 3: 3 slots

Prepared count: 9 prepared + 3 cantrips + 1 custom villain flask-attack. Ritual spells in her notebook: Comprehend Languages, Detect Magic, Find Familiar (a caged mine-bat she calls 'the little one').

Fire Bolt

Cantrip SRD 5.2
Evocation Action 120 ft. V, S

Ranged spell attack: 2d10 fire damage on hit. Her signature cantrip on the refining floor.

Poison Spray

Cantrip SRD 5.2
Necromancy Action 30 ft. V, S

Constitution save or 2d12 poison damage. Used on prisoners she calls 'her children' who misbehave.

Ray of Frost

Cantrip SRD 5.2
Evocation Action 60 ft. V, S

Ranged spell attack: 2d8 cold damage and the target's Speed is reduced by 10 ft. until the end of its next turn. Useful against slaglings and hot metal.

Shield

Level 1 SRD 5.2
Abjuration Reaction Self V, S

+5 AC until the start of her next turn, including against the triggering attack.

Burning Hands

Level 1 SRD 5.2
Evocation Action Self (15-ft. cone) V, S

Dexterity save DC 14 or 3d6 fire damage (half on success). Ignites the refining floor's oil channels.

Grease

Level 1 SRD 5.2
Conjuration Action 60 ft. V, S, M

A 10-foot square of slick grease; creatures entering or starting their turn there make a DC 14 Dexterity save or fall prone. Poured down the tramway rails.

Ray of Sickness

Level 1 SRD 5.2
Necromancy Action 60 ft. V, S

Ranged spell attack: 2d8 poison damage and the target is Poisoned until the end of its next turn (Constitution save DC 14 negates the poison).

Web

Level 2 SRD 5.2
Conjuration Action 60 ft. V, S, M

A 20-foot cube of alchemical webbing; creatures inside are Restrained (DC 14 Dexterity save). She soaks hers in blackfire residue so it burns when ignited.

Misty Step

Level 2 SRD 5.2
Conjuration Bonus Action Self V

Teleport up to 30 ft. to an unoccupied space she can see. Her main tool for never closing to melee.

Stinking Cloud

Level 3 SRD 5.2
Conjuration Action 90 ft. V, S, M

A 20-foot-radius cloud of nauseating gas for 1 minute; creatures inside must save (DC 14 Constitution) each turn or be Poisoned and lose their action. Her signature battlefield control on the refining floor.

Fireball

Level 3 SRD 5.2
Evocation Action 150 ft. V, S, M

20-foot-radius explosion: 8d6 fire damage, DC 14 Dexterity save for half. She will not cast it near her own laboratory unless she is certain she is losing.

Blackfire Tincture Bomb (Custom)

Level 3 Custom (villain alchemy) Custom
Evocation Action 60 ft. S (a prepared flask)

Sallow hurls a flask of refined blackfire residue. Each creature in a 10-foot-radius sphere makes a DC 14 Constitution save, taking 6d6 fire damage and being Poisoned for 1 minute on a failure, or half damage and no poison on a success. The residue leaves a 10-foot-radius patch of blackfire that deals 1d6 fire damage to creatures starting their turn in it for 1 minute. She carries three flasks.

Behind the character

Character Information

Mother Sallow is a warm-faced, silver-streaked woman in her fifties, and everything about her is designed to put people at ease before they understand what they are standing next to. She wears a stained leather apron over dark green robes, a red sash tied at her waist like an apron string, and her hands are marked with soot and old chemical burns she discusses the way a carpenter discusses scars on a workbench.

She smiles easily, uses endearments without irony, and calls the prisoners in her pens her children and the party her guests. She talks about pain the way other people talk about weather โ€” noting it, tracking it, mildly interested in the forecast.

She was Marla Sallow once, a Moonharbor apothecary with a gift for alchemy and no functioning sense of other people as people. The Physicians' Guild struck her off for experimenting on patients; Edric Vane found her in a debtor's cell and gave her a mine, an unlimited supply of subjects and a substance nobody had ever refined. She has been grateful ever since, in her own terms โ€” which is to say, she has been productive.

She is genuinely delighted by clever questions and will answer almost any of them truthfully, because truth costs her nothing and flattery of her intellect costs her less. She is not cruel for pleasure; she is curious, and cruelty is simply the medium her curiosity works in. She keeps a list of every patient she has lost, in her own hand, updated to this day, and she will not say what the list is for.

In combat she does not close. She works her refining floor like a bench โ€” channels, fumes, fire and barriers โ€” splitting her enemies apart and forcing their bodies to fail them, always with two cultists between herself and the front line. At half her strength she drinks her own tincture and becomes fast and reckless, unable to retreat, watching her own deterioration with professional interest. She will not destroy her laboratory unless she is certain she is losing, and she will trade everything she has for her life the moment the arithmetic turns against her.

Before the adventure

Character Background

The deep works' refining floor is Sallow's masterpiece and her laboratory both: a red-lit cavern of iron rails, timber props and channels where blackfire runs like a wound that will not close. She inherited a dead mine and rebuilt it into the only alchemical facility in the Reach capable of refining blackfire, and she did it in three winters using prisoner labor, stolen Moonharbor equipment and a working knowledge of every reagent the Reach produces.

The laboratory above the floor is immaculate โ€” glass retorts, copper piping, rows of labeled vials, blackfire lamps burning red โ€” and it is the one place in the deep works she will defend to the death, because it is the one place her eleven years of work actually lives.

Her research is the true engine of everything in the deep. Vane wants blades; Sallow wants understanding. The refining of blackfire into forge-grade material was, to her, a side project that happened to fund the real work: graduated dosing trials on living subjects, meticulous notes on every symptom, every stage, every death. Three of her subjects are still alive in the pens, including a Cinderfall miner named Doss whose skin has begun to glow faintly โ€” the only living creature whose body has started transmuting the substance.

Her notes on the seam itself contain the data no one else in the Brotherhood has: that the blackfire seam is unstable, that Vane's extraction timetable will eventually consume the mountain and Cinderfall with it, and that the consumption itself would be the most interesting observation of her career. She has told no one, because telling would end the observation.

Her cult is an accident she found useful. Once โ€” exactly once โ€” she revived a dying prisoner named Wat with an alchemical stimulant, in front of witnesses, and kept him alive for eleven minutes while she took notes before he died again on her bench. Twelve Redband cultists built a faith around what they saw, and she never corrected them, because their belief makes them shield her with their bodies in battle. She keeps the guild's striking order framed above her bench, next to the list of names: seventeen patients lost, one crossed through in red ink โ€” her sister, the first, before she stopped counting people as people.

Her history with Moonharbor runs deeper than the striking order. She knows who actually caused the fever that killed Selene Dorn's physician-aunt two winters ago, and has kept the proof for two years as leverage she has never had to spend. Her original pre-mine research was confiscated, but a niece in the city holds the last unconfiscated papers without knowing what her aunt became. Sallow follows Dorn's career with a scholar's interest and finds the family's hatred of her tedious.

Within the Brotherhood she is a fixed point. Blacktusk despises cleverness and respects her anyway โ€” she forged his blackfire greatsword and once sewed his arm back on without being asked. Vane visits twice a season, asks genuinely good questions, and has never once asked her to stop, which she has told him is the kindest thing anyone has ever done for her. She holds no loyalty to the Brotherhood's cause; the apparatus delivers her subjects and her silence, and she delivers the anvil's output. Every Redband captain knows that if Mother Sallow falls, the forge goes cold.

Her tactics on the refining floor are those of a scholar defending a bench. She never closes to melee. She pours reagents into the floor's channels to raise walls of hissing blackfire fumes that split the party, she floods the space with Stinking Cloud, she greases the tramway rails, she soaks her webs in residue so they burn when ignited. She forces Constitution saves because Constitution saves are how bodies fail, and she wants to watch them fail.

Two cultists stand between her and the front line at all times. At half her hit points she drinks the tincture โ€” her own refinement, tested on herself, the one experiment where she is both scientist and subject โ€” and for one minute she is fast, reckless and unable to retreat, watching her own deterioration with professional interest while it kills her slowly.

If she loses, she loses cleanly. She will trade her complete notes โ€” the cleansing formula for Cinderfall's well, the seam data, everything โ€” for her life and passage out of the Reach, without hesitation and without deceit, because the notes matter more to her than anything else she owns and a dead author's work goes unread. She will ask only one question on the way out: whether anyone read the journal. There is no redemption in her and she is not interested in one; there is only the work, and the work is very nearly finished.

Threads to follow

Unresolved Plots

  • Doss, the Cinderfall miner dosed with graduated tinctures, has begun to glow through the skin โ€” the only living creature transmuting blackfire, and the final page of Sallow's notes is ambiguous about whether his death saves the mountain or detonates it.
  • Sallow's sister is the one name crossed through in red ink on her list of lost patients โ€” the first person she ever killed, and the reason she stopped counting people as people. What happened in that cellar has never been written down anywhere.
  • A surviving niece in Moonharbor holds Sallow's last unconfiscated pre-mine research, which contains an antidote refinement Healer Om cannot make any other way โ€” and the niece does not know what her aunt became.
  • Two of the twelve cultists who broke when Wat's truth was spoken carry three spare doses of Blackfire Tincture into the Reach, and at least one is looking for a buyer rather than a penance.
  • Sallow's original research journal โ€” with the seam's collapse timetable โ€” was deliberately left where the party would find it. She wanted it read. She has never explained why, and the journal's final chapter is missing.

Beneath the surface

Secrets

  • The revival that founded her cult was a fraud of eleven minutes: she brought a prisoner named Wat back purely to observe the process, took notes while he died again on her bench, and let twelve people build a faith around it.
  • She did not cause the fever that killed Selene Dorn's aunt โ€” but she knows who did, and has kept the proof for two winters as the only leverage she has never had to spend.
  • Her notes contain the seam's true instability data, and she has known for months that Vane's timetable will consume the mountain and Cinderfall with it. She has said nothing, because the consumption itself is the most interesting observation of her career.

What haunts them

Fears

  • That her work will be unread โ€” that she will die or be buried with her notes destroyed, and the eleven years of observation will have produced nothing anyone will ever learn from
  • That blackfire's effect on a living body is mundane โ€” that the thing she has given everything to understand turns out to be ordinary poison with a red glow
  • That her sister's name will be said aloud in front of her, and that she will feel something

What drives them

Aspirations

  • To complete the blackfire observation series: to document, in her own hand, exactly what the substance does to a living body from first dose to final change
  • To have her research published and credited โ€” not forgiven, not restored to the guild rolls, but read by people qualified to understand it
  • To see the seam's consumption with her own eyes, from a safe distance, with a notebook

Personal quest ยท 1

The Living Seam

Sallow's true work is not refining ore for Vane's blades โ€” it is understanding what blackfire does to a living body. She has been dosing selected prisoners with graduated tinctures for months, keeping meticulous notes on each one. Three of her subjects are still alive in the pens, and one โ€” a Cinderfall miner named Doss โ€” has begun to glow faintly through the skin. Sallow wants the party's cleric or healer brought to her 'as a guest' to help document the final stage.

She will offer the cleansing formula for Cinderfall's well as payment, and she is not lying: she wants a trained observer for the endgame of her research, and she is genuinely delighted by anyone who asks good questions about her work.

Current Stage

A cultist courier delivers an invitation written in warm, motherly hand: come to the laboratory, alone or in pairs, and discuss the sickness in Cinderfall's water. Sallow names the price โ€” one hour of honest observation, no weapons drawn โ€” and offers the cleansing formula up front as a show of good faith.

Choice
Accept the invitation under truce, refuse outright, or accept with hidden intent.
If they accept in good faith, Sallow shows them Doss and the other subjects, answers every question truthfully, and hands over the formula. If they come with hidden intent, she notices โ€” she is a scholar first โ€” and the conversation becomes a duel of wits with the laboratory's traps between them and the door.
Mechanical Rewards
  • The blackfire cleansing formula โ€” the only reliable cure for blackfire poisoning in the Reach
  • Advantage on Intelligence (Arcana) checks to identify or counter blackfire effects
  • Knowledge of the seam's instability, revealing the collapse objective early
Narrative Rewards
  • The party sees Sallow as she truly is: not a sadist, but a scholar so detached that children are data
  • Kael Dross can be found alive in the pens if the party presses her about her subjects

Personal quest ยท 2

The Struck-Off Apothecary

Before the deep works, Sallow was Marla Sallow of Moonharbor โ€” an apothecary with a reputation for miracle cures and a cellar full of patients who did not survive them. The Physicians' Guild struck her off, and the woman who filed the complaint, Magistra Selene Dorn's own physician-aunt, died two winters ago of a fever Sallow swears she did not cause. Sallow keeps the guild's striking order framed above her laboratory bench, next to a list of names: every patient she lost, written in her own hand, updated to this day. She tells anyone who asks that she is keeping score. She will not say of what.

Current Stage

Investigation into Sallow's Moonharbor past โ€” through Lira Fen, the guild archives, or Orrin Tace's records โ€” uncovers the striking order, the dead physician, and the list of names, which has seventeen entries and one name crossed through in red ink.

Choice
Confront Sallow with her past, use it to break her composure in parley, or quietly investigate the crossed-out name.
Sallow is the one villain who enjoys being confronted with her history. She will discuss it at length, warmly, and the crossed-out name is her sister โ€” the first patient she ever lost, before she stopped counting people as people. Using it in parley does not enrage her; it bores her.
Mechanical Rewards
  • Sallow's original research journal (proof of the seam's instability and the collapse timetable)
  • A lead on the pre-mine research, which contains the antidote refinement Healer Om needs
Narrative Rewards
  • Understanding of how a healer becomes Mother Sallow โ€” one detached observation at a time
  • The niece in Moonharbor becomes a witness in the Council case

Personal quest ยท 3

Twelve Who Believe

Sallow's twelve Redband cultists worship her because she once โ€” exactly once โ€” brought a man back from apparent death with an alchemical stimulant, in front of witnesses, in the pens. She has never corrected them. The man was a prisoner named Wat she revived for eleven minutes purely to observe the process, and he died again on her bench while she took notes. The cultists do not know. Their faith is the reason they shield her with their bodies in battle, and it is the single most exploitable fact about her defenses.

Current Stage

During or before the refining floor fight, the party can learn the truth of Wat's revival โ€” from Kael Dross, who watched it happen, or from Sallow's own notes โ€” and use it to shatter the cultists' faith mid-battle.

Choice
Reveal the truth to the cultists, exploit it silently, or leave their faith intact and fight them all.
Speaking the truth aloud in the refining floor stops four cultists mid-charge. Two collapse weeping; two turn on Sallow, and she kills them herself without changing expression, which breaks the rest. She comments, mildly disappointed, that faith was always the least interesting reagent.
Mechanical Rewards
  • Suppression of Mother's Touch โ€” a direct mechanical weakening of the CR 10 refining floor fight
  • Two cultists can be turned into informants on Vane's movements in the deep
Narrative Rewards
  • Sallow's cruelty revealed at its most precise: she let them believe because their belief was useful data
  • The turning cultists confirm the location of the slave pens and Kael Dross

Major Decision

Context

The Truce at the Bench

Choice Made
When the party first reaches the laboratory โ€” whether through Gran Odda's gallery or the front stair โ€” Sallow offers a formal truce: one hour of conversation and observation in exchange for the blackfire cleansing formula, with no weapons drawn on either side. She will honor it absolutely. The party must decide whether to treat with the woman who poisoned a village's children.
Impact

Accepting grants the cleansing formula immediately (saving the lower-gallery delve and a full day), advantage on blackfire Arcana checks, and the location of Kael Dross. Refusing keeps the party's hands clean but costs time Cinderfall may not have. Attacking during the truce triggers every alchemical trap in the laboratory at once โ€” a CR 10 fight in the worst possible room โ€” but leaves her notes unguarded.

Major Decision

Context

The Notes for the Neck

Choice Made
Captured or defeated, Sallow offers the same trade she always planned to: her complete laboratory notes โ€” the key to cleansing blackfire, the seam instability data, everything โ€” for her life and passage out of the Reach. She is not bluffing and will not resist. The party must decide whether the knowledge in her head is worth more than the justice Cinderfall and Moonharbor are owed.
Impact

Trading guarantees the well is cleansed and the seam collapse is done perfectly (all charge checks at advantage, collapse timer extended by two rounds). Executing her or turning her over means the notes must be pieced together from her laboratory (DC 16 Investigation, three failures destroy the antidote pages permanently) and Moonharbor's case gains its star witness at trial. There is no option where both outcomes are fully secured.

Major Decision

Context

The Last Subject

Choice Made
If Doss, the glowing miner, is still alive when the seam is about to be collapsed, the party learns from Sallow's notes that he is the only living creature whose body has begun transmuting blackfire โ€” and that killing him and collapsing the seam together may be what saves the mountain, or may be exactly what Sallow's final page predicts will detonate it. The notes are ambiguous. Sallow, if alive, will explain either interpretation with equal warmth.
Impact

Trusting the notes and sparing Doss grants a permanent party asset: a miner whose blood can neutralize blackfire residue (advantage on all blackfire saves campaign-wide) โ€” if the notes were honest. Trusting the collapse interpretation removes all doubt but kills a man the party saved once already. Either choice permanently changes the epilogue: Doss alive means the Reach has a defense against blackfire; Doss dead means the seam's death is clean and final.

Transformative Moment

Trigger

Sallow drinks the Blackfire Tincture at half hit points

Transformation

She becomes faster, reckless, and unable to retreat โ€” the scholar's mask drops for sixty seconds and the thing underneath is simply an intelligence that has stopped pretending to be a person. Parties who have only met her warm facade see it burn off in real time.

Mechanical Changes

Speed and actions

Haste effect: extra Dash, +2 AC (15 total), one additional action per turn limited to a single attack, Dash or Disengage

The tincture is her own refinement of blackfire on a living subject โ€” herself. She is her own final experiment.
Wisdom saving throws and retreat

Disadvantage on Wisdom saves; she cannot retreat from the fight while the tincture lasts. Afterward she suffers one level of exhaustion.

Recklessness is the tincture's cost, and it is the party's opening: forced movement, charm effects, and terrain denial all land twice as hard on her for one minute.

Ally

Edric Vane, the Red Hand

Relationship patron and fellow professional
Influence 4/10
Loyalty 7/10

Shared History

Vane found Sallow in a Moonharbor debtor's cell three winters ago, three months after the Physicians' Guild struck her off and two weeks after the city watch found her cellar. He did not offer her redemption or forgiveness; he offered her a mine, an unlimited supply of subjects, and a substance no one had ever refined. She signed his ledger before he finished the sentence. Since then their relationship has been the closest thing either of them has to friendship: two people who were discarded by the same city, building the same thing for different reasons.

He visits the laboratory twice a season, sits on her stool, asks genuinely good questions about her work, and never flinches at the answers. She is the only person in the Brotherhood he speaks to as an equal, and he is the only person whose opinion of her research she cares about at all. She knows his plan for the harbor chain and thinks it is elegant. He knows what she does in the pens and has never once asked her to stop โ€” which, she has told him, is the kindest thing anyone has ever done for her.

Potential Breaking Points

  • If Vane threatens to fire the seam charges himself, Sallow will not follow him into a collapse that destroys her laboratory and her notes โ€” her life's work outranks her loyalty
  • If the party offers her the one thing Vane cannot: her notes published, her work read, she will trade him out in a heartbeat

Enemy

Magistra Selene Dorn

Threat Level 4/10
Conflict Type ideological and legal

Personal Stakes

Selene Dorn's aunt was the physician who filed the complaint that struck Sallow off the Moonharbor rolls, and who died two winters later of a fever Sallow has always insisted she did not cause. Sallow keeps the striking order framed above her bench and the aunt's name on her list of the lost. She does not hate Dorn โ€” she finds the hatred of the Dorn family tedious โ€” but she has followed the magistra's career with a scholar's interest, and when the party arrives in the deep works carrying Dorn's authority, Sallow treats it as the closing of a very long paper trail.

For Dorn's part, Sallow is the proof that the city's comfort bred something worse than the Brotherhood's honest brutality: a healer who chose the knife. Dorn wants Sallow alive for trial above every other objective in the deep, and the party bringing Sallow back in chains is worth more to the Council case than the seam itself.

Possible Resolutions

  • Captured alive: Sallow trades her notes for her life and becomes the trial's star witness โ€” but she will perform for the court, and Dorn must decide whether a monster on the stand is worth the truth she tells
  • Killed in the deep: Dorn's case rests on documents alone, and the aunt's death is never formally answered
  • Escaped: if the party trades her passage out of the Reach, she resurfaces in the epilogue with a new laboratory and a letter of thanks addressed to Dorn personally

Faction

The Redband Brotherhood

Standing 3/10

Influence

Sallow holds a strange position inside the Brotherhood: the rank-and-file fear her, the officers owe her their blackfire blades, and a dozen cultists worship her as a woman who can cure death. She has no interest in the Brotherhood's cause, its war, or its politics โ€” Vane's dream of a new order means nothing to her โ€” but the Brotherhood is the apparatus that delivers her subjects, her supplies and her silence, so she serves it with perfect professional reliability.

Gorek Blacktusk despises cleverness and respects her anyway, because she forged the sword he fights with and once sewed his arm back on without being asked. The Redband press-gangs bring her prisoners from three regions, and every captain knows that a tally-stick marked for 'the deep works' is a debt Sallow's laboratory always collects. Her laboratory is the reason the Brotherhood can arm three thousand men, and every Redband from Blacktusk down knows that if Mother Sallow falls, the anvil goes cold.

Obligations

  • Refine the seam's blackfire into forge-grade material and weapons for Blacktusk's officers
  • Maintain the deep works' refining output at the pace Vane's timetable demands
  • Keep the slave pens processed โ€” sorted, catalogued, and the strongest sent up to the works

Benefits

  • Unlimited subjects, reagents and protection while the Brotherhood holds the mountain
  • Total autonomy inside the deep works; Vane does not audit her laboratory
  • A dozen devoted cultists as bodyguard, staff and test audience

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