Ysolde Fenwick

Level 1 Forest Gnome Gnome Wizard

Available with DM subscription
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
17 (+3)
WIS
13 (+1)
CHA
10

Defense

Armor Class 12 (studded leather armor)
Hit Points 7 (1d6 + 1 +1)
Speed 25 ft.

Proficiencies & Skills

Saving Throws intelligence, wisdom
Skills Arcana +5, Survival +3, Perception +3, Investigation +5

Features

Natural Explorer (Forest)

Forest Gnome Level 1

You are a natural explorer of forests. You gain the ability to move through difficult terrain in a forest at no extra movement cost, and you always know the direction of north while in a forest.

Darkvision

Gnome Level 1

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Arcane Recovery

Wizard Level 1
1 per day on a short rest

You can regain expended spell slots of combined levels equal to half your wizard level (rounded up), and none can be 6th level or higher.

Gnome Cunning

Gnome Level 1

You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Speak with Small Beasts

Forest Gnome Level 1

You can communicate simple ideas to Small beasts through sounds and gestures.

Spellcasting

intelligence DC 13 +5 to hit Level 1: 2 slots

Detect Magic is prepared as a level 1 spell but is cast as a ritual when not using a slot. Shield is prepared and cast as a reaction using a spell slot.

Detect Magic

Level 1 Wizard
Divination 1 action Self V, S

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears it, and you learn its school of magic, if any. This spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

Mage Hand

Cantrip Wizard
Conjuration 1 action 30 feet V, S

You create a spectral hand that lasts for the duration or until you dismiss it as an action. The hand is an object with AC 20 and 1 hit point. It can manipulate objects, open unlocked doors, retrieve objects, pour contents out of vials, and do other similar tasks. It can't attack or activate magic items.

Shield

Level 1 Wizard
Abjuration 1 reaction Self V, S

An invisible barrier of magical force protects you, granting +5 to AC and immunity to magic missile until the start of your next turn. You can cast this spell only as a reaction, when you are hit by an attack or targeted by magic missile.

Behind the character

Character Information

Generating…

Before the adventure

Character Background

Generating…

Quests & Development

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Relationships

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