Aurex is built as a charismatic control caster and battlefield finisher. His magic emphasizes intimidation, battlefield dominance, and false prophecy rather than raw devastation.
evo
1 action
120 feet
V, S
Ranged spell attack for fire damage at a distant target; Aurex uses it as a precise battlefield execution shot.
conj
1 action
30 feet
V, S
Creates a spectral hand for manipulation, sabotage, and ritual work.
illus
1 action
30 feet
S, M
Creates a sound or image to mislead scouts, fake signals, or stage prophetic omens.
trans
1 action
10 feet
V, S
Performs minor magical tricks, cleanings, and sensory flourishes; Aurex uses it to maintain an immaculate, uncanny presence.
evo
1 action
60 feet
V, S
A chilling beam that slows a target and evokes star-cold pressure on the battlefield.
abj
1 action
Touch
V, S, M
Protects a willing creature with a force field, raising its base AC for the duration.
abj
1 reaction
Self
V, S
Creates a sudden barrier of force, raising Aurex's AC against a triggering attack.
evo
1 action
120 feet
V, S
Unerring darts of force that Aurex uses to finish wounded foes with cold certainty.
trans
1 reaction
60 feet
V, M
Slows falling creatures; ideal for cliffs, rigging, and suspended star-metal walkways.
div
1 minute
Touch
V, S, M
Reveals properties of a magic item or object. Aurex uses it to decode shard relics, seals, and enemy tools.
conj
1 bonus action
Self
V
Teleports Aurex a short distance in a shimmer of comet-light, letting him reposition behind cover or onto higher ground.
ench
1 action
60 feet
V, S, M
Paralyzes a humanoid target on a failed Wisdom save; Aurex uses it to make opponents helpless before a finishing strike.
abj
1 reaction
60 feet
S
Interrupts another creature's spell, reflecting Aurex's refusal to let rivals seize the tempo of battle.
evo
1 action
Self
V, S, M
A straight-line blast of storm electricity; Aurex favors it on decks, narrow causeways, and temple corridors.