High Inquisitor Thorne

Level 16 Human Paladin (Oath of Vengeance)

Available with DM subscription
STR
16 (+3)
DEX
8 (-1)
CON
14 (+2)
INT
10
WIS
12 (+1)
CHA
16 (+3)

Defense

Armor Class 18 (Plate Armor)
Hit Points 132 (16d10 + 80 +2)
Speed 30 ft.

Proficiencies & Skills

Saving Throws wisdom, charisma
Skills Religion +5, Survival +6, Athletics +8, Intimidation +8

Features

Soul Warden (Custom)

Campaign: Ashes of the Banished Level 16
1/Long Rest

As a Bonus Action, Thorne can brand a creature he can see within 30 feet with a spectral brand of the Emperor. The brand deals 3d6 necrotic damage at the start of each of the target's turns for 1 minute unless the target makes a DC 16 Charisma saving throw at the end of its turns. While branded, the target cannot be raised from the dead by any means short of a Wish spell. This represents Thorne's role as a soul collector for the engine.

Inquisitor's Authority (Custom)

Campaign: Ashes of the Banished Level 16

Thorne has Advantage on Charisma (Intimidation) checks made against members of the Free Peoples Alliance and any creature that has heard of the Emperor's Legion. He also has Advantage on Wisdom (Insight) checks to determine if someone is hiding something.

Channel Divinity: Abjure Foes

Oath of Vengeance Level 3
1/Short Rest

As a Magic action, Thorne can present his holy symbol to overwhelm foes with awe. Up to 3 creatures within 60 feet must make a Wisdom saving throw (DC 16) or be Frightened for 1 minute.

Channel Divinity: Vow of Enmity

Oath of Vengeance Level 3
1/Short Rest

As a Bonus Action, Thorne can utter a vow of enmity against a creature he can see within 10 feet, gaining Advantage on attack rolls against it for 1 minute.

Oath of Vengeance

Paladin Subclass Level 3

Thorne has sworn a solemn oath to hunt down those who have committed grievous sins. He has been given leave to pursue them to the ends of the earth.

Restoring Touch

Paladin Level 14

When Thorne uses Lay on Hands, he can also remove one condition from the target: Blinded, Charmed, Deafened, Frightened, Paralyzed, or Stunned.

Relentless Avenger

Oath of Vengeance Level 7

When Thorne uses his Action Surge or makes an opportunity attack, he can move up to half his speed without provoking opportunity attacks.

Fighting Style: Great Weapon Fighting

Paladin Level 2

When Thorne rolls damage for a two-handed melee weapon, he can reroll a 1 or 2 on the damage die.

Divine Sense

Paladin Level 1
5/Long Rest

Thorne can detect celestials, fiends, and undead within 60 feet that are obscured from him.

Aura of Protection

Paladin Level 6

Thorne and allies within 10 feet have a +3 bonus to saving throws (his Charisma modifier).

Divine Smite

Paladin Level 2
Spell Slot

Thorne can expend a spell slot to deal extra radiant damage on a hit.

Improved Divine Smite

Paladin Level 11

Thorne's melee weapon attacks deal an extra 1d8 radiant damage.

Aura of Courage

Paladin Level 10

Thorne and allies within 10 feet cannot be Frightened.

Spellcasting

charisma DC 16 +8 to hit Level 1: 4 slots Level 2: 3 slots Level 3: 3 slots Level 4: 3 slots Level 5: 1 slots

Thorne is a half-caster. He prepares spells from the Paladin list. His Charisma modifier is +3, giving him a spell save DC of 16 and a spell attack bonus of +8.

Command

Level 1 Paladin
Enchantment 1 Action 60 feet V

Thorne speaks a one-word command to a creature, forcing it to obey (e.g., 'Halt', 'Kneel').

Searing Smite

Level 1 Paladin
Evocation 1 Bonus Action Self V

Thorne's weapon flares with heat, dealing extra fire damage and causing burning.

Shield of Faith

Level 1 Paladin
Abjuration 1 Bonus Action 60 feet V, S, M

A shimmering field grants a creature +2 to AC for 10 minutes.

Branding Smite

Level 2 Paladin
Evocation 1 Bonus Action Self V

Thorne's weapon brands a target with glowing light, preventing invisibility and dealing extra radiant damage.

Find Steed

Level 2 Paladin
Conjuration 1 Minute 30 feet V, S, M

Thorne summons a loyal warhorse or other steed that serves as his mount.

Dispel Magic

Level 3 Paladin
Abjuration 1 Action 120 feet V, S

Thorne automatically ends spells of 3rd level or lower on a target.

Elemental Weapon

Level 3 Paladin
Transmutation 1 Action Touch V, S

Thorne imbues a weapon with elemental energy, granting it a bonus to attack and damage rolls.

Banishment

Level 4 Paladin
Abjuration 1 Action 60 feet V, S, M

Thorne banishes a creature to a harmless demiplane. Fiends and undead are sent back to their home plane.

Staggering Smite

Level 4 Paladin
Evocation 1 Bonus Action Self V

Thorne's weapon deals extra psychic damage and can stun the target.

Dispel Evil and Good

Level 5 Paladin
Abjuration 1 Action Self (30-foot radius) V, S, M

Thorne breaks enchantments and can dismiss or damage celestials, fiends, or undead.

Behind the character

Character Information

High Inquisitor Thorne is a gaunt, silver-haired man of forty-seven years carved into the shape of a blade: all edges, no softness, moving with the economy of someone who has never once needed to hurry because no one has ever escaped him. He stands a head taller than most men, wrapped in black and crimson ceremonial plate polished to a mirror shine, and he insists on the polish not from vanity but from doctrine: a sinner should see his own frightened face in the Inquisitor's armor before he sees the Inquisitor's eyes.

Those eyes are gray and patient, the patience of a man who has waited forty years for things and always been paid. Around his neck hangs a cold iron symbol of the Emperor's crown on a heavy chain, and those who know infernal script note that the chain is long enough to loop twice, like a collar. His greatsword, Absolution, is black steel that seems to drink light, and when he draws it the temperature drops.

He speaks rarely, softly, and with terrible courtesy; his interrogations are famous for being conducted in the tone of a confessor. Beneath the armor and the doctrine is a man who made three bargains in one desperate year, a dying wife, a plague-dead daughter, a hungry king, and built an entire religion of certainty over the graves so he would never have to look down. He is Lawful Evil not because he loves cruelty but because he believes, with the whole force of a soul that cannot afford doubt, that order is the only thing standing between humanity and the fever-ward screams of his memory. Spectral chains drift behind him sometimes, wisps of the souls he carries, and on quiet nights the men of his squad swear the chains whisper lullabies.

Before the adventure

Character Background

Thorne was born in old Emberfall forty-seven years before the banishment, the son of a tanner and a midwife, in the crowded fever-ward district where the poor died of treatable sickness because the crown's healers served only the noble quarters. He was a devout child in a kingdom where faith had grown ornamental, memorizing liturgies the priests no longer believed, and at fourteen he watched his younger brother die of a fever that a single healing potion, priced beyond the family's year of wages, would have cured.

He resolved then that the world's cruelty was not malice but disorder, and that a man of true conviction could impose order on a chaotic world. He joined the temple guard, then the crown's templars, and by twenty-five he had a reputation as the templar who never took bribes, never showed mercy to the guilty, and never lost a prisoner. It was this reputation that brought him to the attention of King Kaelthar Vane, then a young, ambitious monarch chafing under the old aristocracy, and the two men recognized in each other the same cold architecture of will.

Vane promoted him rapidly, and Thorne became the sword of the king's new order, breaking the noble factions that had ruled through corruption for generations. For a decade, Thorne believed he was building a just kingdom. He married a physician named Elara, who ran a free clinic in the fever-ward he had grown up in, and they had a daughter, Miren, whom he adored with a ferocity that frightened him.

Then came the plague year. Miren sickened first, and died despite everything Elara knew, and Elara, who had caught it tending the sick, followed her toward the grave within the month. And it was then, in the blackest hour of his life, that King Vane came to Thorne personally, with an offer: the king had recently entered into certain arrangements with powers beyond the Material Plane, and for a price, Elara could live.

The price was Thorne's soul, pledged upon the end of his service. Thorne signed without hesitation. Elara recovered in a single night, remembering nothing, and Thorne told her the fever had passed. He never told her otherwise. But the engine that saved her was new, and hungry, and its prototype needed souls of particular quality, and Vane, with exquisite cruelty, suggested that Miren's soul, already at rest, would be a fitting first contribution from a man who owed so much.

Thorne refused, once. Then he was shown what happened to souls that resisted the engine, and he understood that his refusal would only condemn his daughter to something worse, and his wife to be unmade as a debt-collection. He carried Miren's body to the vault himself. He has never forgiven himself, and he has never stopped believing that if the empire is strong enough, if order is absolute enough, no father will ever again be offered that choice.

When the party of heroes stormed the Obsidian Throne forty-three years ago, Thorne was not present; he was in the provinces, harvesting rebels. He returned to find his king an Emperor, his service extended indefinitely by the pact, and the empire transformed into the machine he now administers. He told himself the banishment of the heroes was justice. He told himself many things. In the four decades since, he has built the inquisitorial corps from a dozen men into the empire's nervous system, trained every soul collector serving under the Legion's banner, and kept, in a locked case beneath his breastplate, a ledger written in his own blood: every name, every date, every word he spoke as he took each soul.

He tells himself it is a record of justice. On the worst nights, he knows it is a confession waiting for someone brave enough to read it aloud. Now the banished heroes have returned, the engine whispers his daughter's lullaby, and Vorgath's emissaries circle like flies over a wound. The ledger's final page is blank. Thorne has begun, very quietly, to wonder what should be written there.

Threads to follow

Unresolved Plots

  • A soul collector under Thorne's command has been skimming souls, selling them to a rival infernal broker instead of delivering them to the engine, and the engine has begun to hunger audibly. Thorne must find the thief before Vane notices the shortfall and looks for someone to blame.
  • The Pale Oarsman of the River Styx has been asking passengers, by name, about 'the Inquisitor with the iron crown symbol,' suggesting something from Thorne's past crossed the Styx and was not fully forgotten. Thorne does not know what memory of his the river holds.
  • Duke Vorgath has sent three separate emissaries to the Obsidian Throne in the last year, each asking specifically for 'the one whose soul is pledged.' Thorne has intercepted all three messages but has told no one, including the Emperor, that Vorgath is actively shopping for his contract.
  • A rebel forger in Tidewatch is producing flawless copies of Thorne's inquisitorial writs, and Legion patrols have been ambushed by rebels wearing his authority. Vane blames Thorne's security; the real forger is someone Thorne trained personally.
  • Thorne's dreams have begun to feature a specific voice from the engine singing a lullaby only his daughter knew. The dreams are growing more frequent as the party approaches the Obsidian Throne, as if the engine knows they are coming and is choosing its messenger.

Beneath the surface

Secrets

  • Thorne's wife lives in Tidewatch, remarried with grown children, because forty-three years ago Thorne traded his own soul to restore her from a dying fever. She believes her husband died heroically defending old Emberfall. He has watched her from a distance twice and has never approached.
  • Thorne's daughter did not die of the plague as recorded. She was among the first souls harvested for the soul engine's prototype, chosen personally by Vane as leverage to secure Thorne's absolute loyalty. Elyas's testimony can reveal this.
  • Thorne keeps a ledger in his own blood of every soul he has delivered to the engine, inscribed with their names and the words he spoke as he took them. It is part penance, part prayer, and part evidence. If it were ever read aloud in the right ritual context, it could serve as a witness list against the Emperor himself.

What haunts them

Fears

  • That his daughter's soul is not at peace in the engine but aware, feeling every moment of the forty years it has powered the Emperor's crown, and that she knows her father put her there.
  • That his faith is a lie he tells himself, and that if he ever stops hunting heretics for a single quiet week, the silence would reveal a man with nothing inside but guilt.
  • That Dain Ferros will learn the truth about his brother and look at Thorne the way the condemned look at him on the scaffold, and that Thorne will not be able to bear it.

What drives them

Aspirations

  • To stand before the soul engine at the end of all things and hear, just once, his daughter say his name without hatred.
  • To bring order to the Material Plane so complete that no child ever again dies of a fever their family cannot pay to cure, the wound that started everything.
  • To die on his feet, sword in hand, in service of something he can finally believe in, rather than slowly, by inches, in a contract he signed in desperation.

Personal quest · 1

The Ledger of the Damned

Thorne keeps a private ledger of every soul he has delivered to the soul engine, inscribed in his own blood. A copy has been stolen by a defecting soul collector who intends to sell it to the Free Peoples Alliance. Thorne must recover the ledger before it becomes propaganda against the Legion, and silence the collector who knows what Thorne's own name means in its margins.

Current Stage

Track the defector through Emberfall's ruins using his collector's sigil trail.

Choice
Interrogate captured rebel sympathizers or burn their quarter to force informants forward.
Burning the quarter terrorizes the city and draws Mara Voss's personal attention to Thorne.
Mechanical Rewards
  • Soul Warden upgrades: the brand's necrotic damage increases to 4d6, and branded creatures also have disadvantage on death saving throws.
  • Or, if the redemption path is taken in stage three, replace Soul Warden with Soul Shepherd: Thorne can instead free a branded soul, restoring it to life as under Raise Dead once per long rest.
Narrative Rewards
  • The recovered ledger becomes leverage over three named Legion officers.
  • Thorne's standing with Emperor Vane rises, granting him authority to command even Lord Malrec's garrison.

Personal quest · 2

The Heretic of the Ash Cathedral

A former priest of the old kingdom, Canon Elyas, preaches in the ruins of the Emberfall cathedral that the Emperor's crown is a lie and the soul engine a blasphemy. Thorne knew Elyas before the banishment; Elyas baptized Thorne's daughter. The Emperor orders the heretic captured alive for public soul-harvesting, but Elyas has hidden himself among a congregation of two hundred refugees.

Current Stage

Infiltrate the ash cathedral congregation disguised or in full Legion regalia.

Choice
Enter in disguise to hear Elyas's sermon, or storm the cathedral openly.
Hearing the sermon forces Thorne to listen to an argument he has avoided for forty years.
Mechanical Rewards
  • One of three permanent power upgrades depending on the final choice (see stage three).
  • Elyas's silver baptismal medallion, which can be worn under Thorne's armor: once per day, automatically succeed on one Wisdom saving throw.
Narrative Rewards
  • The truth about Thorne's daughter and the engine's origins.
  • Either the Emperor's commendation or a secret debt owed by two hundred Emberfall survivors.

Personal quest · 3

Debt Unpaid, Soul Reclaimed

Thorne discovers that before his pact with Vorgath, Emperor Vane made an earlier, smaller bargain: the soul of the inquisitor who would serve him longest, in exchange for restoring Thorne's dying wife forty-three years ago. Thorne's wife lives, hidden in Tidewatch, unaware that her recovery was paid with her husband's damnation. Thorne must find her before either the Alliance or Seraphine's spies do.

Current Stage

Decode the original contract fragment hidden in the Emperor's Vault archives.

Choice
Report the fragment's existence to Vane or conceal it.
Vane rewards honesty but accelerates plans to collect on Thorne's soul; concealment buys time but creates a secret Seraphine may already know.
Mechanical Rewards
  • One of three transformative outcomes per stage three's choice, each fundamentally altering Thorne's role in the final act.
  • The decoded contract fragment, which the party can combine with the Pact Contract Scroll in Act 3.
Narrative Rewards
  • Knowledge of Vane's pattern of soul-bargains, foreshadowing the dead man's switch.
  • Resolution of Thorne's deepest personal wound: his family.

Major Decision

Context

During 'The Heretic of the Ash Cathedral,' after learning from Canon Elyas that his daughter's soul was harvested for the engine's prototype, Thorne must decide what to do with the heretic and the truth.

Choice Made
Publicly harvest Elyas as the Emperor ordered, quietly execute him and bury the truth, or let him go and carry the truth of his daughter openly.
Impact

Public harvest permanently extends Aura of Protection to 20 feet and marks Thorne as irredeemable. Quiet execution grants Deception proficiency and Advantage on lies to Legion officers but keeps him enslaved to denial. Mercy strips his Intimidation advantage but grants sanctuary 1/long rest and opens the redemption path: only on this branch can Thorne later swear a new Oath and defect. This decision gates his entire remaining arc.

Major Decision

Context

In 'Debt Unpaid, Soul Reclaimed,' when Vane's collectors come for Thorne's soul in Tidewatch, he must answer forty-three years of service.

Choice Made
Defy the contract and break his Oath, sell his debt to Duke Vorgath, or pay his soul willingly to the Emperor.
Impact

Defiance strips all Paladin features for one Act until a new Oath is sworn; swearing Vengeance against Vane converts Thorne into a potential ally with his full kit redirected. Renegotiation grants +2d6 necrotic on all Divine Smites but makes him Vorgath's thrall, commandable once per Act. Willing payment grants the Emperor's Signet and command of the entire Legion, but he dies at campaign's end. This choice determines whether the final battle includes Thorne as enemy, reluctant devil-pawn, or broken penitent.

Major Decision

Context

In the Emperor's Vault in Act 3, Thorne stands before the soul engine and hears, among the whispering thousands, the voice of his daughter.

Choice Made
Defend the engine to the death as Vane's Inquisitor, help the party destroy it and free the souls including his daughter's, or attempt a desperate solo ritual to extract only her soul, destabilizing the engine.
Impact

Defending the engine: he gains 50 temporary hit points and Advantage on all rolls in the vault fight but dies with the machine. Helping destroy it: his Soul Warden transforms into Soul Shepherd (free a branded soul once per long rest) and he can formally join the party if his Oath was broken. Solo extraction: the engine destabilizes, dealing 10d6 force damage to everyone in the vault and triggering an early alarm, but his daughter's soul is freed into a spectral ally who fights beside the party once in the final battle. Each outcome reshapes the Act 3 combat encounter itself.

Transformative Moment

Trigger

Hearing Canon Elyas's sermon in the ash cathedral

Transformation

Thorne's certainty cracks for the first time in forty years; he gains +2 to Wisdom saving throws but begins dreaming of the engine's whispers.

Mechanical Changes

Wisdom saving throws

+2 permanent bonus

Faith stress-tested and tempered by genuine counterargument

Transformative Moment

Trigger

Learning his daughter's soul powers the engine

Transformation

Thorne's Oath of Vengeance gains a face. Every subsequent act of soul collection becomes a choice, not a duty.

Mechanical Changes

Soul Warden

Gains the optional free-the-branded function, upgrading to Soul Shepherd on the redemption path

His role as soul collector is now a moral battlefield

Transformative Moment

Trigger

Facing his wife in Tidewatch after forty-three years

Transformation

Thorne confronts the man he might have been. Depending on his choice, he either anchors himself in love or seals himself in the armor of duty forever.

Mechanical Changes

Death saving throws

Permanent Advantage if he revealed himself; -1 Charisma saves if he fled

Emotional anchor versus self-imposed isolation

Ally

Captain Dain Ferros

Relationship loyal subordinate
Influence 8/10
Loyalty 9/10

Shared History

Dain Ferros was a young Legion sergeant when Thorne, newly sworn as High Inquisitor, pulled him from a rebel ambush in the Emberfall outskirts thirty years ago, carrying him three miles through ash storms on his own back. Dain has commanded Thorne's personal inquisitor squad ever since, and the two have hunted heretics, deserters, and soul-debtors across the empire together. Dain is the only man alive who has seen Thorne weep, once, at a mass grave outside old Emberfall, and has never spoken of it.

He follows Thorne's orders without question, even the cruel ones, though lately he has begun asking quiet questions about where the collected souls go. Dain's own brother was a soul-debtor harvested in the early years of the engine, a fact Thorne knows and Dain does not know Thorne knows. Their bond is the closest thing Thorne has to family, and the thing most likely to break him if Dain ever learns the whole truth about the ledger or Thorne's daughter.

Potential Breaking Points

  • If Dain discovers his brother's soul in the engine and learns Thorne knew, his loyalty shatters and he may defect to the Alliance with the squad.
  • If Thorne breaks his Oath in the Tidewatch decision, Dain will follow him into rebellion, becoming the party's inside man in the Legion.

Enemy

Lady Seraphine

Threat Level 9/10
Conflict Type political rivalry

Personal Stakes

Thorne and Seraphine have been rivals since the empire's founding decade, when she exposed three of his inquisitors as rebel double agents, a move he is convinced was half fabrication designed to weaken his authority and elevate her own. He retaliated by burning her network's safehouse in Tidewatch, killing two of her prized charmed nobles. Since then they have waged a cold, decades-long war of files, spies, and whispered poison in the Emperor's ear.

Seraphine has been quietly assembling a dossier proving Thorne's soul is contracted to Vane, intending to spring it at the moment of maximum humiliation. Thorne, for his part, suspects she intends to usurp the Emperor and has begun keeping his own evidence. They are forced to cooperate as Vane's two lieutenants, standing shoulder to shoulder in war councils while each plots the other's ruin. If Thorne wavers in his loyalty, Seraphine will be the first to know and the last to let him forget it. Their rivalry is a knife fight conducted entirely in courtesies.

Possible Resolutions

  • Thorne can expose her usurpation plans to Vane, destroying her, or leverage his own dossier into a truce of mutual deterrence.
  • If Thorne defects, Seraphine leads the effort to hunt him, making her the party's personal antagonist in Act 3's approach to the throne.

Faction

Emperor's Legion

Standing 10/10

Influence

Thorne is the Legion's spiritual spine and its most feared officer. He joined as a young templar of the old kingdom when Vane was still a king worth following, and he personally designed the Legion's inquisitorial corps: the training, the oaths, the soul-collector sigils, and the interrogation doctrine still used today. Every serving inquisitor was trained by him or by one of his students, giving him a web of personal loyalty that rivals Vane's own authority, a fact the Emperor watches with careful eyes.

His word can condemn a noble to soul-harvest or pardon a garrison for a lost battle. When he marches, entire regials reorganize around him. This influence is his greatest weapon and his greatest cage: the Legion's rank and file see him as the empire's conscience, meaning any defection would not merely remove a lieutenant but potentially shatter the Legion's morale and doctrine in a single stroke. Seraphine's dossier, Vane's contract on his soul, and Dain Ferros's loyalty all hang on the question of what the Legion's own High Inquisitor truly believes.

Obligations

  • Deliver a monthly tithe of harvested souls to the engine.
  • Serve as the Emperor's personal instrument of judgment on request.
  • Train and vet all new inquisitor candidates.

Benefits

  • Command authority over all inquisitors and soul collectors empire-wide.
  • Access to the Emperor's Vault archives.
  • A Legion honor guard of four veterans at all times.

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