Shroud of Echoes

Level 10 Human Bard (College of Whispers)

Available with DM subscription
STR
8 (-1)
DEX
15 (+2)
CON
14 (+2)
INT
10
WIS
12 (+1)
CHA
16 (+3)

Defense

Armor Class 15 (Studded leather armor + Dexterity)
Hit Points 73 (10d8 + 20 +2)
Speed 30 ft.

Proficiencies & Skills

Saving Throws Dexterity, Charisma
Skills Insight +5, Stealth +6, Deception +7, Persuasion +7, Performance +7

Features

Voice of the Void (Custom)

Umbral Court Corruption Level 10

Echoes has no voice; his words arrive as whispers from every echoing surface within 30 feet. Creatures must succeed on a DC 15 Wisdom (Perception) check to pinpoint the source of his speech or spellcasting, imposing Disadvantage on attacks against him until they succeed. He is immune to the Deafened condition.

Deafening Crescendo (Custom)

Umbral Court Corruption Level 10
Recharge 5-6

Echoes releases a concentrated wave of pure sound in a 30-foot cone. Each creature in the area makes a DC 15 Constitution saving throw, taking 6d8 thunder damage and being Deafened for 1 minute on a failure, or half damage on a success. A Deafened creature repeats the save at the end of each of its turns.

Echo Step (Custom)

The Echoing Caves Level 10
3/day

While in the Echoing Caves (or any cavern with strong acoustics), Echoes can use a Bonus Action to teleport up to 40 feet to a spot he can hear, leaving a ringing afterimage that gives attackers Disadvantage on the next attack against him until the start of his next turn.

Words of Terror

College of Whispers Level 3

After speaking privately with a creature for at least 1 minute, you gain Advantage on your next Charisma check against it and can fill its mind with dread, giving it Advantage on an attack against its allies once.

Echo Sigil (Custom)

Umbral Court Artifact Level 10
1/day each

The tuning-fork sigil grants Advantage on saving throws against thunder damage and can cast Shatter once per day at 3rd level without expending a spell slot.

Bardic Inspiration (d10)

Bard Level 1
5 uses per Short or Long Rest

As a Bonus Action, give a creature within 60 feet a Bardic Inspiration die (d10) to add to one ability check, attack roll, or saving throw.

Psychic Blades

College of Whispers Level 3
5 uses per Short or Long Rest

When you hit a creature with a weapon attack, expend one use of Bardic Inspiration to deal an extra 5d6 psychic damage to the target.

Font of Inspiration

Bard Level 5

Regain all expended uses of Bardic Inspiration on a Short Rest, and you can expend a spell slot to regain one use as a Bonus Action.

Jack of All Trades

Bard Level 2

Add half your proficiency bonus (rounded down, +2) to any ability check you make that doesn't already add your proficiency bonus.

Mantle of Whispers

College of Whispers Level 6
1 creature per Short or Long Rest

Capture a dying or sleeping humanoid's shadow of thought to learn its secrets, then assume its identity for up to 1 hour.

Magical Secrets

Bard Level 10

You learn two spells from any class. They count as Bard spells for you. Chosen: Counterspell and Darkness.

Song of Rest (d6)

Bard Level 2

During a Short Rest, allies who spend Hit Dice regain an extra 1d6 hit points.

Expertise

Bard Level 3

Double proficiency bonus on Performance and Stealth checks.

Spellcasting

Charisma DC 15 +7 to hit Level 1: 4 slots Level 2: 3 slots Level 3: 3 slots Level 4: 3 slots Level 5: 2 slots

Echoes knows 16 spells at level 10 (12 Bard + 2 Magical Secrets + 2 bonus from the Echo Sigil's daily Shatter, which is cast from the artifact, not from slots). Cantrips: 4.

Vicious Mockery

Cantrip Bard
Enchantment 1 action 60 feet V

Wisdom save DC 15 or take 2d4 psychic damage and have Disadvantage on the next attack roll it makes before the end of its next turn.

Minor Illusion

Cantrip Bard
Illusion 1 action 30 feet S, M

Create a sound or an image of an object within range that lasts for 1 minute. Echoes uses this to scatter false whispers through the caves.

Message

Cantrip Bard
Transmutation 1 action 120 feet V, S, M

Whisper a message to a creature you can see; it can reply in a whisper only it hears.

Thunderclap

Cantrip Bard
Evocation 1 action Self (5-foot radius) S

Each creature within 5 feet makes a Constitution save DC 15 or takes 1d6 thunder damage.

Dissonant Whispers

Level 1 Bard
Enchantment 1 action 60 feet V

Wisdom save DC 15 or take 3d6 psychic damage and must use its reaction to move away, provoking opportunity attacks.

Healing Word

Level 1 Bard
Evocation 1 bonus action 60 feet V

A creature regains 1d4 + 3 hit points.

Silence

Level 2 Bard
Illusion 1 action 120 feet V, S

A 20-foot-radius sphere where no sound can exist; creatures within are Deafened and immune to thunder damage and cannot cast spells with verbal components. Echoes uses this to isolate prey from their allies.

Shatter

Level 2 Bard
Evocation 1 action 60 feet V, S, M

A loud ringing sound shatters targets in a 10-foot-radius sphere; Constitution save DC 15 or take 3d8 thunder damage, half on success.

Invisibility

Level 2 Bard
Illusion 1 action Touch V, S, M

Target becomes invisible for up to 1 hour, or until it attacks or casts a spell.

Fear

Level 3 Bard
Illusion 1 action Self (30-foot cone) V, S, M

Wisdom save DC 15 or drop what it holds and become Frightened for the duration, fleeing and taking no actions but to flee.

Hypnotic Pattern

Level 3 Bard
Illusion 1 action 120 feet S, M

A twisting pattern of warping color; Wisdom save DC 15 or become Charmed and Incapacitated for up to 1 minute.

Phantasmal Killer

Level 4 Bard
Illusion 1 action 120 feet V, S

Wisdom save DC 15 or become Frightened for the duration, taking 4d10 psychic damage at the end of each of its turns while Frightened.

Greater Invisibility

Level 4 Bard
Illusion 1 action Touch V, S

Target is invisible for 1 minute even while attacking and casting. Echoes uses this to strike unseen and vanish.

Hold Person

Level 4 Bard
Enchantment 1 action 60 feet V, S, M

Wisdom save DC 15 or become Paralyzed for up to 1 minute, repeating the save at the end of each of its turns.

Mislead

Level 5 Bard
Illusion 1 action Self S

Become invisible and leave an invisible duplicate of yourself that you control, allowing perfect hit-and-run deception.

Counterspell

Level 3 Magical Secrets
Abjuration 1 reaction 60 feet S

Interrupt a creature casting a spell; spells of 3rd level or lower automatically fail, higher levels require an ability check DC 10 + spell level.

Darkness

Level 2 Magical Secrets
Evocation 1 action 60 feet V, M

A 15-foot-radius sphere of magical darkness centered on a point you choose for up to 10 minutes.

Behind the character

Character Information

Shroud of Echoes, once the bard Vellichor, is a gaunt man in his thirties whose presence arrives before he does โ€” as a wrongness in the acoustics, a whisper from a wall that holds no one. His ruined throat and jaw are hidden behind a cracked silver half-mask, and his tattered performer's garb speaks of a decade of neglect for everything except his craft. Pale blue sound-ripples shimmer around his hollow eyes, distorting the air, and his shadow casts multiple overlapping echoes on the stone, each slightly wrong.

Before the adventure

Character Background

Vellichor was the voice of the Silvercourt Reach: a bard whose festival arias could quiet storms and whose ballads were sung in every tavern from the coast to the mountains. He was celebrated, beloved, and โ€” though he never knew it โ€” envied to the point of murder by a fellow masked performer who would one day become the Shroud of Mirrors. At the Concord's high festival, a cursed mirror shard was hidden in his enchanted throat-ward.

When he sang the final aria, the ward collapsed, and the magic that had carried his voice burned it out of him in a single, silent scream. The trauma took his memory of the event with it; he remembers only waking mute, the festival crowd's horrified faces, and the moon watching from a black sky.

For two years he starved quietly in the world's margins, unable to beg, too proud to write. The Umbral Court found him in a roadside inn and gave him what no one else could: purpose. The Echo Sigil, a humming obsidian tuning fork, became his new voice โ€” and through it, he discovered he had not lost his music, only his instrument. Sound answered him now from every surface. Whispers were his to command.

He took the Echoing Caves as his domain and began his great work: the Choir of the Silenced, stolen voices harvested from captured miners and travelers, stored in the living rock and sung back as weapons. Every voice in the walls is a voice the world will never hear again โ€” his revenge, one silence at a time.

His cultists are the deaf and the voiceless, people the world stopped listening to, and their devotion to him is absolute. He is gentle with them in his terrible way, and monstrous with everyone else. He permits Bram the Miner to feed the captives because their hope makes the harvest sweeter, and he performs silent concerts for the cloaker in the Screaming Depths โ€” the only creature he loves.

Beneath the shroud, the arithmetic of his damnation is simple: the world took his voice, so he will take the world's. He has carved his own requiem into the amphitheater's resonance stone and waits, patiently, for a Guardian worth performing for. Whether the player silences him, outbids Nyxara for his grief, or hands him back his own recorded voice will decide whether the Shroud of Echoes dies โ€” or whether Vellichor, the bard, gets to write a different final verse.

Threads to follow

Unresolved Plots

  • The stolen voices in the cave walls occasionally sing fragments of a prophecy none of the living have heard โ€” a prophecy about the eclipse's true cost, which only freeing the choir in the correct order will assemble.
  • A second, unbroken throat-ward identical to the one that failed Vellichor lies in the Ember Crypt's charred reliquary, suggesting Ash's fall and Echoes's fall were engineered by the same hand.
  • One stolen voice in the amphitheater belongs to a Concord knight who was reported dead at the Shadowed Gate โ€” meaning someone inside the Concord has been feeding prisoners to the caves for years.
  • The Echo Sigil hums a different tone each night, and Echoes has been secretly recording the tones in a notation only bards of the old conservatory can read; the sequence spells a word.
  • Bram's deaf ear is not deaf โ€” it is full. Something has been speaking into it in Echoes's stolen voice, and Echoes does not know what is wearing his sound.

Beneath the surface

Secrets

  • Echoes did not lose his voice in an accident he remembers; the trauma shattered his memory of the event itself, and he has invented a gentler version to survive it. The truth โ€” that he was sabotaged โ€” is known only to the Shroud of Mirrors and Oracle Mira.
  • He can still sing. Once, silently, in the deepest chamber, his throat produces perfect, voiceless melody that only creatures immune to the deafened condition can perceive. He performs for the cloaker in the Screaming Depths, and the cloaker is the only creature he loves.
  • He has already written his own requiem. It is carved in bardic notation into the amphitheater's resonance stone, disguised as decorative grooves, and it is the true key to shattering the choir โ€” not the sigil strike the cultists expect.

What haunts them

Fears

  • Total, absolute silence โ€” a room where even his echoes do not answer. He sleeps surrounded by dripping water and will not enter the Silence spell's radius even to save his life.
  • Being forgotten entirely: dying without anyone ever having heard his real voice, so that Vellichor ceases to have existed at all.
  • The Shroud of Mirrors learning that he has begun to suspect her โ€” because he knows that if she moves first, she will erase him as thoroughly as she erased his voice.

What drives them

Aspirations

  • To make the whole world feel one moment of his muting โ€” a single worldwide silence in which every living thing understands what he endures.
  • To hear his own voice once, even once, before the eclipse consumes everything; the moonstone disc is his obsession.
  • Redemption he would never ask for: to become the choir-master of a restored world, teaching the voiceless to make music in whatever ways remain to them.

Personal quest ยท 1

The Last Song of Vellichor

Echoes was once the celebrated bard Vellichor, voice of the Silvercourt Reach. In the flooded archives beneath Silvercourt's Grand Hall lies the only recording of his true voice, pressed into a moonstone disc by his late mentor. Echoes sends cultists to retrieve it, but the player can reach it first. The disc can be played to him, forcing him to confront what he lost โ€” and who he was before the loss.

Current Stage

Locate the moonstone disc in the Sunken Ossuary's flooded archive wing.

Mechanical Rewards
  • If played for Echoes: he gains the feature 'Remnant Melody' โ€” once per day, he can cast Healing Word at 3rd level without a slot, and his alignment shifts toward Neutral, opening the redemption path.
  • If destroyed: Echoes gains +10 maximum hit points of pure bitterness and his Deafening Crescendo recharges on a 4-6.
Narrative Rewards
  • Echoes remembers his old name and speaks it โ€” the first word he has truly owned in a decade.
  • The cultists' loyalty wavers, halving their numbers in the final cave encounter.

Personal quest ยท 2

The Night of Silenced Stars

Ten years ago, Vellichor performed for the Lunar Concord's high festival. A jealous rival โ€” now the Shroud of Mirrors โ€” sabotaged his enchanted throat-ward with a cursed mirror shard, and when he sang the festival's final aria, the magic collapsed and burned his voice out of him forever. The original cursed shard still exists, embedded in the Mirror Lake's floor. Echoes wants it shattered publicly, at the lake, where his rivals can watch.

Current Stage

Learn the truth of the accident from Oracle Mira, who saw it in a vision but was never believed.

Mechanical Rewards
  • If the ritual completes: Echoes permanently loses his vulnerability to psychic damage and gains resistance to thunder damage.
  • If the shard goes to Thalia instead: the Shroud of Mirrors can be redeemed in her own encounter, and Echoes becomes a sworn enemy who fights with +2 damage on all sonic attacks.
Narrative Rewards
  • The full truth of the three Shrouds' intertwined tragedies is revealed.
  • Oracle Mira's standing in the Ashen Wilds is restored; she becomes a powerful ally.

Personal quest ยท 3

The Choir of the Silenced

Echoes is building a 'choir': miners and travelers whose voices he has stolen with the Echo Sigil, storing their captured voices in the cave walls as weapons. The stolen voices power his strongest abilities. Freeing the choir means striking the sigil against the amphitheater's resonance stone at the precise moment Echoes is vulnerable โ€” but doing so will also strip Echoes of his Voice of the Void power permanently.

Current Stage

Rescue Bram the Miner and learn the choir's mechanics from the survivors.

Mechanical Rewards
  • If the stone shatters: Echoes loses Voice of the Void and Echo Step, dropping the encounter's effective difficulty by a full tier; the freed miners' voices return as a one-time 3d10 radiant burst against him.
  • If left intact: the player can claim the Echo Sigil's full power, gaining a bonus use of Shatter per day when they take it.
Narrative Rewards
  • A dozen freed miners spread the tale of the Guardian through the Reach, granting advantage on all Charisma checks in Silvercourt.
  • Bram becomes a permanent scout for the Shadowed Gate approach.

Major Decision

Context

The moonstone disc from 'The Last Song of Vellichor' is played in his presence.

Choice Made
Echoes must choose to remember or to burn away the last of his old self.
Impact

Remembering unlocks the redemption path, replaces Deafening Crescendo with Remnant Melody (a supportive sonic ability), and shifts his alignment to Neutral. Burning it grants him the 'Hollow Chorus' trait: his Psychic Blades deal +2d6 damage, but he can never be persuaded, charmed, or redeemed for the rest of the campaign.

Major Decision

Context

The Shroud of Mirrors is exposed as his saboteur.

Choice Made
Echoes can turn on Mirrors, forging a temporary pact with the player against her, or double down on Umbral loyalty to prove himself to Nyxara.
Impact

Turning on Mirrors grants Echoes the 'Reflected Ruin' ability (advantage on saves against illusions and one use of Counterspell per short rest) but makes him a renegade hunted by the Umbral Court. Doubling down grants him Nyxara's favor: a shadow-ward that gives him 20 temporary hit points at the start of any fight in darkness.

Major Decision

Context

Reduced below 30 hit points in the amphitheater battle.

Choice Made
Echoes can unleash a final self-destructive resonance (killing himself and dealing 10d8 thunder damage to everything within 30 feet) or surrender his Echo Sigil and beg for an ending โ€” silence, or a new song.
Impact

Self-destruction deals massive area damage but denies the player the Echo Sigil's full attunement (it cracks, losing the daily Shatter). Surrender hands over the intact sigil and, if the player has completed his personal quests, opens the redemption ending: he becomes 'Vellichor the Silent', a mute minstrel who aids the party in the Umbral Depths with nonverbal bardic support.

Transformative Moment

Trigger

Hearing his own recorded voice for the first time in ten years.

Transformation

The sound-ripples around his eyes still for the first time; his whispers become audible only to the person he addresses, a small act of intimacy he has forgotten how to perform.

Mechanical Changes

alignment

Neutral Evil to Neutral (redemption path only)

Grief remembered is grief that can end.
feature: Remnant Melody

Gained

A shard of the healer he once was returns.

Transformative Moment

Trigger

Learning Mirrors cursed him.

Transformation

His hatred acquires a target and a shape; his whispers turn razor-edged, audible as distinct, cutting syllables.

Mechanical Changes

Psychic Blades

+1d6 damage (betrayal path)

His pain now has a direction.
Words of Terror

Usable at 30 feet instead of private conversation

He no longer needs to be close to wound.

Ally

Bram the Miner

Relationship captive-turned-reluctant-messenger
Influence 4/10
Loyalty 2/10

Shared History

Bram was the foreman of the silver-vein mine that tunneled too close to the Echoing Caves ten years after Vellichor's fall. When the Shroud claimed the caves, Bram's crew was taken for the choir. Bram escaped the first harvest by biting through his own gag and crawling out deaf in one ear, and he has spent two years sneaking food to the still-captive miners through a crack in the amphitheater wall.

Echoes knows Bram is out there and permits it โ€” the hope Bram keeps alive makes the voices in the walls sing sweeter when harvested. Echoes considers Bram his 'audience', the one living soul who has heard his whole tragedy and lived. This strange mercy is the last thread of the bard Vellichor, and Bram knows it: he tells the player that the Shroud once, years ago, returned a dead miner's body to the surface wrapped in cloth and laid out with dignity. Bram hates Echoes and pities him in the same breath, and that pity is the door through which the player can reach the man beneath the shroud.

Potential Breaking Points

  • If the player harms the captive miners, Bram will lead them into a sonic trap.

Enemy

Shroud of Mirrors

Threat Level 9/10
Conflict Type hidden-betrayal

Personal Stakes

A decade ago, both were performers in the Concord's orbit: Vellichor the voice, and the woman who would become Mirrors the masked pantomime artist, forever second billing. When the festival program placed Vellichor's aria above her masque, she stole a cursed shard from the Umbral Court's ruins and hid it in his throat-ward. She watched him scream without sound, and something in her broke alongside him โ€” she defected to the Umbral Court that same season, believing she had proven that talent is a lie and masks are truth.

Neither knows the other's hand in their fall. Echoes believes the accident was the moon's judgment; Mirrors believes he simply was not strong enough. When the truth surfaces, their rivalry will not be a duel but an unmaking: each holds the one secret that could destroy the other's identity as a Shroud. Echoes wants her mask cracked in front of Nyxara; she wants his silence made permanent. The player holding the cursed shard holds the match to this powder keg.

Possible Resolutions

  • Expose Mirrors to Echoes and trigger an Umbral civil war.
  • Unite them against Nyxara through their shared victimhood.
  • Destroy the cursed shard and leave the lie intact.

Faction

The Umbral Court

Standing 7/10

Influence

Echoes is Queen Nyxara's third Shroud, and the Court values him precisely because his grief is genuine โ€” Nyxara collects broken things and calls them converts. He was recruited two years after his muting, when a Court emissary found him starving in a roadside inn, unable even to beg. The Court gave him the Echo Sigil and the caves, and in exchange he took the miners, corrupted the mountain's acoustics, and tuned the Shadowed Gate's resonance so that only the password 'Eclipse' can open it โ€” a lock only a sound-mage could design.

His cultists are drawn from the deaf and the voiceless, people the world stopped listening to, and their loyalty to him is absolute and slightly cultish. Within the Court, however, he is isolated: Ash finds him tedious, Mirrors finds him useful, and Nyxara finds him a pleasant instrument. He knows, in his quiet way, that he is a tool. Part of his silence is the silence of a man who has decided not to notice his own chains.

Obligations

  • Guard the Echo Sigil until the eclipse begins.
  • Tune the Shadowed Gate's wards against Concord intrusion.

Benefits

  • Court supply lines keep the caves provisioned.
  • Nyxara's shadow-ward protects him in darkness.

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