Adlic’tin Vexshade

Level 1 Dark Elf Elf Rogue (thief)

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STR
12 (+1)
DEX
17 (+3)
CON
12 (+1)
INT
16 (+3)
WIS
9 (-1)
CHA
15 (+2)

Defense

Armor Class 15 (Studded Leather Armor)
Hit Points 9 (1d8 + 1 +1)
Speed 30 ft.

Proficiencies & Skills

Saving Throws Dexterity, Intelligence
Skills Insight +1, Stealth +5, Deception +4, Perception +1, Investigation +5, Sleight of hand +5

Features

Criminal

Background Level 1

Your life has been entangled with lawbreaking, contacts in the underworld, and the practical arts of illicit work. You are proficient with Sleight of Hand and Stealth, and you carry the instincts of a professional criminal in a city full of watchmen and rivals.

Expertise

Class Level 1

You gain Expertise in two proficiencies of your choice. Your proficiency bonus is doubled for any ability check you make with the chosen proficiencies. Adlic’tin has chosen Stealth and Investigation, reflecting his work as a spy and infiltrator.

Dark Elf

Species Level 1

A dark elf origin from the Underdark. Adlic’tin has keen senses, elven resilience, and the eerie poise of one raised under constant danger. His appearance is slight even for his kind, but his movements are controlled and precise.

Sneak Attack

Class Level 1
Once per turn

Once per turn, you deal an extra 1d6 damage to one creature you hit with an attack roll if you have Advantage on the roll, or if an enemy of the target is within 5 feet of it and you don't have Disadvantage on the roll.

Alert

Background Feat Level 1

You gain Initiative Proficiency, and you can swap your Initiative with a willing ally immediately after rolling Initiative, provided neither of you is Incapacitated.

Thieves' Cant

Class Level 1

You know thieves' cant, a secret mix of dialect, jargon, and code that lets you convey hidden messages to other criminals and rogues.

Character Information

Adlic’tin Vexshade is the sort of man people notice only after their purse is missing. Slender to the point of seeming fragile, and slight even by dark elf standards, he carries himself with the careful balance of someone who learned early that speed, posture, and silence matter more than strength. His features are attractive in a cool, severe way: high cheekbones, pale skin, white hair worn back from his face, and eyes that never stop measuring the room. He dresses well when it helps him blend in, poorly when it helps him vanish, and always with practical intent. He is charming enough to make a tavern keeper forget to count the change twice, yet guarded enough that no one truly knows whether his smile is sincere.

Born in Ust Natha beneath the surface kingdom of Tethyr, Adlic’tin began life as an unremarkable commoner of House Jae‘llat. He was never meant for the grand rituals, the cruel politics, or the bloody ambitions that shaped stronger souls. Instead, he grew into the shadowed edges of a dangerous society: slipping through side passages, overhearing whispers, and learning that information could be stolen as easily as coin. A devastating quarrel with his elder sister, a priestess of Lolth, forced him to flee for his life. Now in Baldur’s Gate, he survives by turning his gifts to the city’s criminal underworld as a spy, pickpocket, and burglar.

He is clever, patient, and intensely observant, but also anxious around women in positions of authority, especially those who remind him of his sister. That fear can make him unsteady in private, though he hides it behind wit and poise. He values survival, leverage, and useful secrets, and while he can be loyal, his loyalty is often transactional until earned. Adlic’tin is not a brute; he is a blade hidden inside conversation, a whisper in a crowded street, and a man who has built a life on making others underestimate him.

Character Background

Adlic’tin Vexshade was born in the deep, oppressive dark of Ust Natha, where the ceilings were high, the corridors narrow, and cruelty was as ordinary as torchlight. House Jae‘llat was not among the greatest powers of the city, but it was high enough to matter and low enough to be crushed whenever a superior house needed an example. That was the world Adlic’tin knew from childhood: careful etiquette masking constant fear, favor shifting like sand, and every kindness carrying a hidden price.

He was a small child, even by the standards of his people, and he quickly learned that size was not a weakness if one was willing to become difficult to catch. While stronger youths postured and drilled with blades, Adlic’tin listened. He learned where servants met in secret, which guards drank themselves stupid after watch, and how to move through the house without being seen. He was not brave in the martial sense, but he was observant, quick, and patient. These traits made him useful in ways that mattered quietly. He carried messages, watched entrances, and brought back gossip before it ripened into scandal. His superiors praised him in the way one might praise a well-trained hound: with approval, but never affection.

His elder sister was different. She entered the priesthood of Lolth and became severe, elegant, and dangerous. To Adlic’tin, she was both a warning and a standard he could never satisfy. She treated him as a disappointment softened only by potential, a brother who had survived when ambition should have made him sharper. Their quarrel grew from years of resentment, but the final break came when she demanded he deliver a message that would have condemned an innocent servant to ritual punishment. Adlic’tin refused. He thought she would punish him. He did not expect her to try to have him quietly disposed of.

That night changed everything. He fled through service passages, storage chambers, and fungus-lit tunnels, pursued by blades and cold vows. Adlic’tin escaped the Underdark with luck, stolen papers, and a head full of terror. He surfaced into a world of sunlight so harsh it felt like punishment, and eventually drifted to Baldur’s Gate, where anonymity could be bought with enough caution and skill.

At first, he starved. Then he learned that a city is just another web, only larger and spun with coin. Adlic’tin found work with a thieves’ guild because he understood what guilds value: discretion, loyalty when profitable, and the ability to enter places other people cannot. He became a spy before he became a burglar, because secrets were easier to sell than jewelry and far more valuable. Sometimes he pickpockets. Sometimes he shadows a merchant, a cultist, or a magistrate. Sometimes he leaves false evidence in a noble household and watches the consequences ripple outward like a dropped stone in black water.

Though he presents himself as calm, there is a persistent anxiety beneath his polished exterior. Women, especially stern or commanding women, unsettle him in a way he hates admitting. He masks it with flirtation, sarcasm, or professional detachment, but the fear remains rooted in memory: his sister’s face, her sacred garments, the certainty that disapproval could become murder. He distrusts any hierarchy that asks for obedience without explanation. Yet he is not wholly consumed by bitterness. He enjoys clever plans, expensive clothes he can steal or barter for, quiet rooftops, and the satisfying click of a lock giving way under his hands.

Adlic’tin’s ideals are practical rather than noble. He believes safety belongs to those who can make themselves useful. His bonds are few but real: a handful of guild contacts, a debt owed to the first person in Baldur’s Gate who fed him, and the stubborn hope that he can build a life no priestess can take from him. His flaw is the one that kept him alive: he assumes betrayal is only a matter of timing. Because of that, he often strikes first, lies too readily, and keeps even his allies at a slight distance. He wants power, but only enough to never be cornered again. He wants respect, but not the kind that comes with kneeling. And deep down, beneath the caution and the criminal polish, he wants to become the sort of shadow that no sister, priestess, or tyrant can ever force to run again.

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