Seravine Emberclad

Level 1 Dragonborn (Gold Ancestry) Paladin (None (Level 1))

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STR
17 (+3)
DEX
10
CON
13 (+1)
INT
8 (-1)
WIS
12 (+1)
CHA
15 (+2)

Defense

Armor Class 18 (Chain Mail + Shield)
Hit Points 11 (1d10 + 1 +1)
Speed 30 ft.

Proficiencies & Skills

Saving Throws Wisdom, Charisma
Skills Religion +1, Athletics +5, Intimidation +4

Features

Oath of the Crater (Custom)

Custom β€” Setting Level 1
Roleplay/flavor

Seravine swore her oath at the Crater of Nadi, where Queen Mirisa gave her life to end Azerath's plague. This custom flavor feature grants no mechanical benefit at level 1, but marks her as a living relic of the last dragon war and binds her to a code: protect mortals, honor the fallen dragons, and never yield to despair.

Lay on Hands

Paladin (Level 1) Level 1
5 HP pool per Long Rest

Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you finish a Long Rest. As a Magic action, you can touch a creature and restore hit points from the pool. You can also expend 5 HP from the pool to cure a disease or poison the target suffers from.

Divine Sense

Paladin (Level 1) Level 1
3 uses per Long Rest

The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As a Bonus Action, you can detect celestial, fiend, or undead creatures within 60 feet that are hidden from Divination magic or behind total cover.

Breath Weapon (Fire)

Dragonborn Species Level 1
2 uses per Long Rest (Proficiency Bonus)

When you take the Attack action, you can replace one attack with a 15-foot Cone or 30-foot Line of fire. Each creature in the area makes a Dexterity saving throw (DC 9 = 8 + CON +1 + PB 2), taking 1d10 fire damage on a failure, half on a success.

Magic Initiate (Cleric) β€” Background Feat

Acolyte Background Level 1
Passive + 1/Long Rest

You know two Cleric cantrips (Guidance, Sacred Flame) and one 1st-level Cleric spell (Bless), which you can cast once per Long Rest without a spell slot.

Draconic Ancestry (Gold)

Dragonborn Species Level 1

You descend from gold dragons, whose legacy survived the Plague of Azerath. Damage resistance: Fire. Size: Medium.

Spellcasting

Charisma DC 10 +4 to hit Level 1: 2 slots

Paladin spellcasting at level 1; cantrips come from the Magic Initiate (Cleric) background feat.

Guidance

Cantrip Magic Initiate (Cleric)
Divination 1 Action Touch V, S

Touch a willing creature; once within 1 minute it can add 1d4 to one ability check of its choice.

Sacred Flame

Cantrip Magic Initiate (Cleric)
Evocation 1 Action 60 feet V, S

Flame-like radiance descends on a target, which makes a Dex save or takes 1d8 radiant damage (no cover benefit).

Bless

Level 1 Magic Initiate (Cleric)
Enchantment 1 Action 30 feet V, S, M

Up to 3 creatures add 1d4 to attack rolls and saving throws for 1 minute.

Divine Favor

Level 1 Paladin
Evocation 1 Bonus Action Self V, S

Your weapon attacks deal an extra 1d4 radiant damage for 1 minute.

Shield of Faith

Level 1 Paladin
Abjuration 1 Bonus Action 60 feet V, S, M

A radiant aura grants a creature +2 to AC for 10 minutes (Concentration).

Cure Wounds

Level 1 Paladin
Evocation 1 Action Touch V, S, M

A creature you touch regains 1d8 + spellcasting modifier hit points.

Behind the character

Character Information

Seravine Emberclad is a gold-ancestry dragonborn paladin in her early thirties, standing just over six feet tall with the broad-shouldered, deliberate bearing of someone raised in a temple and tempered on a battlefield. Her scales are the color of hammered brass shot through with threads of true gold along her jaw, forearms, and the ridge of her spine β€” a lineage mark she keeps polished as an act of devotion, not vanity. Her eyes burn a steady amber, warm in conversation and unflinching in judgment, and when she speaks of the fallen her voice carries the low resonance of a funeral bell.

She wears gleaming chain mail beneath a tabard of white and gold bearing the sigil of Queen Mirisa: a dragon curled around a star. Her horned helm, chased with crater-ring motifs, sits under one arm more often than on her head β€” she believes mortals should see her face before they see her armor. At her hip hangs a longsword whose pommel is a dragon's claw clutching a pale crystal, said to be a shard of glass fused from the Crater of Nadi's sands. A weathered prayer book and a holy symbol shaped like a crater ringed in light hang at her belt, thumb-worn from years of quiet recitation.

Seravine moves like a wall that has learned to walk: unhurried, immovable, protective. In combat she plants herself between danger and the vulnerable, breathing fire only when words and steel have failed. Among companions she is blunt, dryly funny, and fiercely loyal, prone to feeding strangers before asking their names. Her faith is not loud; it lives in small rituals β€” a whispered blessing over meals, a moment of silence at dawn facing the ember-red horizon. She carries the weight of being a living relic of the last dragon war, and she refuses, absolutely, to yield to despair.

Before the adventure

Character Background

Seravine Emberclad was born four generations after the fall of Azerath, in the pilgrimage town of Vaelmoor that clusters at the southern rim of the Crater of Nadi. The crater is the grave of Queen Mirisa, the last true dragon of Edina, who gave her life in a final act of creation to end the plague-wracked reign of the chaos dragon Azerath. Where Mirisa fell, the land scarred into a vast basin of fused glass and warm stone, and from its center rises a light that has never fully dimmed. Vaelmoor exists to tend that grave.

Seravine's family were crater-wardens β€” dragonborn and human custodians who swept the pilgrimage paths, maintained the shrine rings, and buried the dead who came to the crater to die in sight of Mirisa's light. She grew up sweeping ash from the steps of the First Ring and memorizing the Litanies of the Fallen, the long roll of dragons and mortals who died in the five-hundred-year war. Her childhood was austere but not joyless: her mother taught her the forge-hymns of the gold lineage, her father taught her the names of every warden buried in the crater's eastern shelf, and the temple's elderly chaplain, a half-blind human named Brother Callow, taught her that faith is a muscle that grows only when it is used on someone else's behalf.

The shaping wound of her life came at nineteen. A band of relic-hunters, calling themselves the Sons of the Deep Fire, breached the crater's inner ring by night, intending to chip glass from Mirisa's resting place and sell it as dragon-relics. Seravine, on watch, stood alone in their path. She was beaten, her prayer book burned, her holy symbol snapped in half β€” but she did not move from the threshold, and her refusal bought the wardens time to sound the alarm.

When the raiders were dragged away, the chaplain found her still standing, bleeding, reciting the Litanies from memory because her book was ash. He told her, simply, that oaths are not made when convenient; they are made when they cost something.

She swore her Paladin's oath at the Crater of Nadi at dawn on the anniversary of Mirisa's sacrifice, kneeling on the fused glass with her blood still on the threshold stone. Her oath β€” the Oath of the Crater β€” binds her to three charges: protect mortals, for they were the ones Mirisa died to save; honor the fallen dragons, whose names she keeps and recites; and never yield to despair, for despair is the true plague Azerath left behind.

The temple elders recognized the oath but could not formally induct her into their hierarchy β€” the wardens are caretakers, not knights β€” so they sent her outward with their blessing, calling her a living relic of the last dragon war and charging her to find where the world still hurts.

Since then she has walked the pilgrimage roads as a sword-arm for the weak: escorting pilgrim caravans through bandit country, burning out nests of the plague-touched vermin that still fester in the crater's shadow, and burying the unclaimed dead with the full Litanies. She trained with the retired mercenary Garrun Vosk in Vaelmoor, who taught her that a shield is a promise made of steel. Her chain mail was forged by her mother from wardens' donated rings, each one blessed in turn β€” Seravine can name the donor of every link.

She carries three things she cannot replace: a new prayer book, hand-copied in her own writing to replace the burned one, its pages thickened with glass-sand sizing from the crater; a crystal shard set in her sword's pommel, legally granted to her by the wardens as her warden's badge; and the broken halves of her first holy symbol, which she keeps in a pouch and refuses to have repaired. The broken symbol is her reminder that faith survives its vessels.

Seravine's temperament bears her history plainly. She is Lawful Good not as an abstraction but as a discipline: she keeps her word with the same rigor she keeps her armor. She is suspicious of relic-hunters, tomb-robbers, and anyone who speaks of dragons as treasure or trophies. She is gentle with the grieving, having stood beside hundreds of deathbeds at the crater, and she has no patience for cruelty dressed as pragmatism.

She prays at dawn facing the crater's direction, wherever she is, and she believes β€” quietly, absolutely β€” that somewhere in the light of Nadi, Queen Mirisa can still see what her mortals do with the world she bought for them. Seravine intends to make it worth the price.

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