Warden Thal

Level 8 Lineage of the Void (custom; replaces breath weapon) Dragonborn (Far Realm-Corrupted) Barbarian (Path of the Zealot (Far Realm-touched))

Available with DM subscription
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
8 (-1)
WIS
10
CHA
13 (+1)

Defense

Armor Class 17 (Half Plate (16) + Dexterity (+1))
Hit Points 85 (8d12 + 24 (Con) + 16 (tough mutations) +3)
Speed 30 ft.

Proficiencies & Skills

Saving Throws Strength, Constitution
Skills Insight +3, Survival +3, Athletics +7, Perception +3, Intimidation +4

Features

Dissolution of the Warden

Custom Death Feature
On death

If Thal is reduced to 0 hit points while his corruption is active, his body dissolves into Far Realm energy (no corpse). If captured alive and cured with greater restoration, all Far Realm features are removed and he becomes a repentant ally who knows Veyron's fortress layout.

Dread Aura (Fear Aura)

Custom Mutation Level 1

Any creature that starts its turn within 10 feet of Thal and can see him must succeed on a DC 14 Wisdom saving throw or be Frightened until the end of its next turn. A creature that succeeds is immune for 24 hours.

Rage

Barbarian Level 1
3 uses/long rest (level 3: 4 uses)

Advantage on Strength checks and saves, rage damage bonus (+2 at level 8), resistance to bludgeoning, piercing, and slashing damage. Thal's rage also grants resistance to psychic damage (see Void-Scaled).

Void-Touched Greataxe

Custom Equipment Level 1
At will (weapon)

Thal's massive greataxe is a mundane weapon warped by Far Realm energy: 1d12 slashing + 1d6 psychic damage when he rages (see Primal Champion). It is not magical on its own and can be looted.

Void-Scaled (Far Realm Corruption)

Custom Species Trait Level 1

Thal's dragonborn scales have been warped by the Far Realm. He has resistance to psychic damage and advantage on saving throws against the Frightened condition.

Primal Champion (Zealot)

Barbarian Subclass Level 3

Thal's rage damage bonus increases to +2 (already applied). While raging, his first weapon hit each turn deals an extra 1d6+2 psychic damage (Far Realm energy).

Reckless Attack

Barbarian Level 2
At will

Advantage on melee Strength attack rolls; attacks against Thal have advantage until his next turn.

Fast Movement

Barbarian Level 5

+10 feet speed when unarmored (already reflected when unarmored; base speed shown is armored).

Danger Sense

Barbarian Level 2

Advantage on Dexterity saving throws against effects he can see.

Feral Instinct

Barbarian Level 7

Advantage on Initiative; can act surprised if raging.

Extra Attack

Barbarian Level 5
At will

Thal attacks twice when he takes the Attack action.

Unarmored Defense (Barbarian)

Barbarian Level 1

AC = 10 + Dex + Con when not wearing armor.

Brutal Strike

Barbarian (2024) Level 9
At level 8, Thal has not yet gained this feature; omitted.

N/A

Behind the character

Character Information

Warden Thal is a hulking dragonborn barbarian in blackened half plate, his once-bronze scales cracked and veined with sickly violet Far Realm energy that pulses beneath his hide like a second heartbeat. His eyes glow with an eerie pale-green light, and when he speaks, it is in a guttural growl that scrapes like stone on iron. He grips a massive greataxe whose blade drips with swirling void-stuff, and Far Realm symbols crawl across his armor as though the metal itself were infected.

Thal was once a noble warrior of clan Karath'zul, sworn to defend his people from otherworldly threats. A failed expedition into a planar tear beneath the Astral Sea changed everything: the Far Realm poured into him, and Lord Veyron found the broken survivor and gave his madness a purpose. Now Thal serves as Veyron's fortress guardian and lieutenant, a weapon pointed at the cult's enemies.

Barely sane, brutal and relentless, Thal enjoys causing pain—but not entirely. There are moments, seconds long, when his eyes flicker bronze and he hesitates mid-swing. The corruption is strong, but the dragonborn beneath it is not gone. His fear aura and psychic resistance mark him as Far Realm-touched; his Dissolution on death marks him as Veyron's failsafe. Yet if captured alive and cured with greater restoration, all Far Realm features fall away, and Thal becomes a repentant ally who knows every corridor of Veyron's fortress—and carries the guilt of everything he did as its warden. He is a tragedy wearing armor, and the party's choices determine whether the tragedy ends in dissolution or redemption.

Before the adventure

Character Background

Warden Thal's story begins in clan Karath'zul, a proud dragonborn lineage whose warriors served for generations as planewatchers—soldiers who guarded their mountain holds against aberrant incursions from beyond reality. Thal was raised on stories of ancestors who held gates against things without names, and he took the warden's oath young: his body would be the wall, his axe the gate. He was strong even then, and honorable, and his clanmates spoke of him as a future warleader.

He was also, though he never confessed it, carrying a blood-debt: in a duel over an insult to his mate, he killed a clanmate, and the clan's law required a penance he could not bear to face.

When a Cartographer survey team offered coin for hardened soldiers to escort an expedition into a planar tear beneath the Astral Sea, Thal volunteered—not for glory, though he told himself it was for glory, but to run. The expedition found the tear, and the tear found them. What came through did not simply kill; it unmade and remade. Thal remembers only fragments: his shield-brother's scream bending into harmonics no throat should make, light that tasted of rot, and a voice—patient, vast, amused—offering to take the guilt from him if he would only let the void in.

He let it in. His scales cracked and veined violet; his eyes went green; his clan's sacred greataxe, Dawnbreaker, forged to slay aberrations, was inverted into a thing that drips void-stuff.

Thal does not remember how he left the tear. He remembers waking in Veyron's fortress, whole and strong and empty, and Veyron's calm voice explaining that the Far Realm is the true reality, and that Thal had been chosen. Gratitude twisted into loyalty; loyalty into worship; worship into the numb brutality that now defines him. Veyron wove a failsafe into his flesh—the Dissolution—so that no one could ever capture and study a cured warden. Thal commands the fortress guard with his fear aura, drills the cult fanatics mercilessly, and serves as Veyron's executioner.

But the void did not take everything. His hatchmate Vorath was taken alive from the same expedition and remains a lab specimen in the fortress—half-transformed, whispering. Thal's war-horn sits in Veyron's trophy vault. A pouch with his unhatched sibling's eggshell fragment is hidden in his quarters. And in rare seconds of stillness, his eyes flicker bronze. The Far Realm made Thal a weapon; it could not quite make him forget he was a wall once, and walls, even broken ones, remember what they were built to protect.

Whether Thal dissolves into Far Realm energy on some obsidian platform or stands cured in the silver void, axe restored, depends entirely on whether anyone cares enough to capture the monster alive.

Threads to follow

Unresolved Plots

  • Thal's clan, Karath'zul, has sent a champion to the Astral Sea to hunt the 'traitor beast' wearing their war-paint. If the champion finds Thal before his cure, a tragic duel is inevitable; after a cure, the champion becomes a redemption witness.
  • The Far Realm entity inside Veyron's amulet has begun speaking to Thal in his own dead father's voice, suggesting the entity harvested memories from the expedition survivors. Thal does not yet know his father's soul may be trapped in the artifact.
  • A second, dormant planar tear lies beneath the Observatory of Falling Stars—the very tear that first corrupted Thal's expedition. Its coordinates exist only in Vorath's fragmentary memories.
  • Thal's Dissolution effect is not natural: Veyron wove it as a failsafe to prevent anyone from studying a cured subject. Someone in the cult—perhaps Kaelen—knows the ritual to unweave it.
  • Thal's greataxe, Dawnbreaker, still contains a sliver of its original radiant forge-blessing, buried beneath the corruption. If restored, it could burn out the corruption from within—but the process might kill him.

Beneath the surface

Secrets

  • Thal volunteered for the doomed expedition that corrupted him—not out of heroism, but to escape a blood-debt he owed after killing a clanmate in a duel. His 'noble warrior' past is a story he tells himself.
  • Thal can still understand the whispers of the Far Realm entity and has been feeding Veyron false translations for months, a tiny, half-conscious rebellion he doesn't fully admit even to himself.
  • Thal keeps a hidden pouch containing a dragonborn eggshell fragment—his unhatched sibling's—taken from the clan rookery the night he fled. It is the only thing he has ever protected rather than destroyed.

What haunts them

Fears

  • That the Far Realm has already eaten everything he was, and the 'Thal' who hesitates is only a memory the void uses as bait.
  • That his hatchmate Vorath's transformation is his own future, and that no cure exists—only longer or shorter delays.
  • That if cured, he will have to face his clan and the blood-debt he fled, and that they will rightly cast him out.

What drives them

Aspirations

  • To hear the war-horn blown over a clan muster one last time, even if he stands outside the lines as an outsider.
  • To kill the thing inside the amulet that wears his father's voice, and in doing so prove the void does not own him.
  • To die as a dragonborn, on his own feet, with bronze scales and a name spoken without disgust.

Personal quest · 1

The Warden's Broken Oath

Before his corruption, Thal swore an oath to defend the dragonborn clan of Karath'zul from otherworldly threats. Deep within Veyron's fortress lies his old war-horn, taken as 'payment' when Veyron recruited him. Recovering it would remind Thal of who he was.

Current Stage

Learn from cult fanatics that Thal's war-horn is kept in Veyron's trophy vault.

Choice
Bribe a fanatic for the vault's location or kill them
Bribery earns Thal's grudging respect; murder feeds his rage.
Mechanical Rewards
  • Thal's Dissolution of the Warden death effect is suppressed while the horn is attuned to the party
  • Complete map of Veyron's fortress
  • Thal as repentant ally if cured
Narrative Rewards
  • Thal's redemption arc unlocked
  • Clue to Veyron's amulet's true nature

Personal quest · 2

Scales of the Void

Thal's corruption began when he led a dragonborn expedition into a planar tear beneath the Astral Sea. The expedition's survivors were harvested by Veyron's cult. One survivor, a hatchmate named Vorath, still lives as a lab specimen in the fortress laboratory.

Current Stage

Interrogate fortress guards to learn the laboratory's location and Vorath's cell number.

Mechanical Rewards
  • Ritual to suppress Dissolution of the Warden
  • Vorath's knowledge of Veyron's gate ritual (advantage on Arcana checks in Act 3)
Narrative Rewards
  • Thal's motivations become personal, not just loyal
  • Vorath's fragmentary memories reveal the tear's original coordinates

Personal quest · 3

The Axe That Remembers

Thal's greataxe was once the clan-relic 'Dawnbreaker,' forged to slay aberrations. The Far Realm inverted it. A Cartographer forge-shrine in the Citadel's ruins could restore it—but only if Thal willingly surrenders the weapon for a night, which his madness resists.

Current Stage

Locate the forge-shrine beneath the Citadel's grand orrery while dodging patrols.

Mechanical Rewards
  • Dawnbreaker, a restored relic weapon
  • If Thal is later cured, he gifts Dawnbreaker to the party
Narrative Rewards
  • Proof that Far Realm corruption can be reversed, foreshadowing Thal's cure

Major Decision

Context

During the fortress assault, Thal corners the party's weakest member alone. The Far Realm whispers for blood.

Choice Made
Thal can be goaded into executing the captive (killing them), or the party can exploit a moment of hesitation to capture him alive with nonlethal force.
Impact

Execution: Thal gains the Feral Instinct upgrade 'Slaughter's Momentum' (bonus-action dash while raging) but loses all redemption potential. Capture: enables the greater restoration cure, converting Thal into an ally who knows every corridor, ward, and Veyron's teleport destination—the Maw of Nothing.

Major Decision

Context

If cured, Thal must choose between seeking his clan to atone, or staying to help close the gate his service made possible.

Choice Made
Thal asks the party to decide his path with him: redemption through exile, or redemption through war.
Impact

Exile: Thal departs but sends Vorath's stabilized memories (granting the party a permanent +2 to all Arcana checks about the Far Realm). War: Thal joins the final battle as a level 8 ally, but if he dies there, his Dissolution effect returns as a dying curse dealing 5d10 psychic damage around him.

Major Decision

Context

Thal's corruption is anchored to Veyron's amulet; the entity inside it speaks to him constantly.

Choice Made
When the amulet is destroyed, Thal (if cured) can absorb the released fragment of Far Realm consciousness into himself to shield the party from its psychic scream.
Impact

Absorbing it: Thal permanently loses his Void-Scaled resistance but gains 'Void-Sight' (truesight 30 feet against aberrations) and immunity to the Frightened condition. Refusing: the scream stuns the party for 1 round, but Thal remains fully human—er, dragonborn—and sane.

Transformative Moment

Trigger

Hearing the war-horn

Transformation

Thal's eyes flicker from eerie green to bronze for 1d4 rounds; during this window his corruption features are suppressed.

Mechanical Changes

Transformative Moment

Trigger

Greater restoration cast

Transformation

Violet veins fade to bronze scales; Far Realm features (Void-Scaled, Dread Aura, Primal Champion psychic damage, Dissolution) are permanently removed. He becomes a lawful neutral repentant ally.

Mechanical Changes

Ally

Magister Kaelen

Relationship Uneasy Ally (cult co-lieutenant)
Influence 3/10
Loyalty 6/10

Shared History

Thal and Kaelen have served Veyron side by side for three years, and theirs is a partnership of mutual contempt that has nonetheless saved both their lives. When a gravity wraith tore through the fortress's eastern spire, Kaelen's mirror image spell distracted it long enough for Thal's axe to shatter its form; in turn, Thal once carried the elf, unconscious from psychic backlash, through three collapsing corridors. Kaelen finds Thal crude and Thal finds Kaelen a coward, but each knows the other is the only competent soul in the fortress.

Kaelen is one of the few who has seen Thal hesitate, and he quietly keeps notes on the dragonborn's lapses—notes that could either cure Thal or destroy him, depending on who reads them first.

Potential Breaking Points

  • Kaelen will sell Thal's instability to Veyron if it buys him favor

Enemy

Captain Sora

Threat Level 4/10
Conflict Type Rivalry and blood grudge

Personal Stakes

Sora's freebooters raided a cult supply barge two years ago, and in the fighting they took Thal's left tusk as a trophy; he tore off her first mate's arm in retaliation. Since then, Thal has hunted her ship on three occasions, and she has escaped him each time by diving into psychic storm zones that would shatter his corrupted mind. Sora considers Thal a monster worth killing for free; Thal considers her the last enemy who ever made him feel fear—a sensation the Far Realm has since devoured, leaving only the memory of hate. Their next meeting aboard or near the fortress will be to the death, and Sora knows the fortress's blind spots better than almost anyone.

Possible Resolutions

  • If Thal is cured, Sora may accept his surrender as a prisoner to ransom

Faction

The Far Realm Cult

Standing 4/10

Influence

Thal is the cult's shield and symbol: the proof that Veyron's patron entity can elevate mortals. Cult fanatics whisper prayers to his corrupted scales, and Thal tolerates it because the worship drowns out the whispers that tell him what he was. His rank as Warden gives him command of the fortress guard, and he has drilled them brutally—his fear aura makes discipline easy. Yet the cult's scholars, Kaelen included, secretly catalogue his deterioration, and the entity behind the amulet considers Thal a spent vessel to be discarded at the Maw of Nothing.

Thal senses this on some level, and his loyalty is a performance of desperation: if Veyron ever openly dismisses him, the last thread holding Thal to the cult—and to sanity—will snap.

Obligations

  • Defend the fortress to the death
  • Serve as Veyron's executioner

Benefits

  • Command of cult fanatics
  • Far Realm mutations sustaining his body

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