Sella Rooke, the Keelbreaker

Level 1 Human Fighter (None (Fighter level 1))

Available with DM subscription
STR
16 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
8 (-1)
WIS
10
CHA
11

Defense

Armor Class 18 (Chain Mail + Shield)
Hit Points 12 (1d10 + 2 +2)
Speed 30 ft., swim 30 ft.

Proficiencies & Skills

Saving Throws Strength, Constitution
Skills Survival +2, Athletics +5, Perception +2, Intimidation +2

Features

Tavern Brawler

Sailor background Level 1

You gain the following benefits: Enhanced Unarmed Strike โ€” your Unarmed Strike deals 1d4 plus your Strength modifier damage instead of the base damage for an Unarmed Strike, and it can deal Bludgeoning damage equal to 1d4 + STR. Push โ€” when you hit a creature with an Unarmed Strike or damage it with an improvised weapon, you can push it 5 feet away from you. Improvised Proficiency โ€” you have proficiency with improvised weapons.

Weapon Mastery: Maul (Slow), Spear (Sap)

Fighter Level 1

You can use the mastery properties of two kinds of weapons of your choice: the Maul (Slow: when you hit a creature with it and deal damage, you can reduce its Speed by 10 feet until the start of your next turn) and the Spear (Sap: when you hit a creature, it has Disadvantage on its next attack roll before the start of your next turn). You can change your choices whenever you finish a Long Rest.

Fighting Style: Protection

Fighter Level 1
Reaction

When a creature you can see attacks a target other than you that is within 5 feet of you, you can take a Reaction to interpose your Shield if you're wielding one. You gain a +2 bonus to the attacked target's AC against that attack, until the start of your next turn. You can take this Reaction only while wielding a Shield.

Resourceful

Human species Level 1
1/Short or Long Rest

You gain Heroic Inspiration whenever you finish a Short or Long Rest. When you make an ability check, an attack roll, or a saving throw and roll a 1 on the d20, you can use your Heroic Inspiration to reroll the die.

Sailor's Hard Life

Sailor background Level 1

Nine years hauling rope, working cradles and surviving a wreck have made Sella hard to move and hard to frighten: she is trained in Athletics and Perception, with navigator's tools and vehicles (water).

Second Wind

Fighter Level 1
Bonus Action, 2/Long Rest

You can use a Bonus Action to regain Hit Points equal to 1d10 plus your Fighter level (1). You can use this feature twice, regaining all expended uses when you finish a Short or Long Rest.

Skillful

Human species Level 1

You gain proficiency in one skill of your choice (Survival, from a lifetime of reading weather and water).

Versatile

Human species Level 1

You gain a +1 bonus to three ability scores of your choice (Strength, Constitution, Charisma).

Behind the character

Character Information

Sella Rooke is a broad-shouldered human woman of twenty-six, built by nine years of dry dock work into something the harbour calls keel-shaped: low, heavy, and hard to turn. Her dark hair is cropped short and wind-burnt at the crown, her jaw is permanently set, and her knuckles are scarred maps of rope, mallet and maul work. She wears a salt-stiffened sailor's coat over a padded gambeson, a heavy steel shield strapped to one forearm, and a two-handed maul with a tarred-rope-wrapped haft that she carries the way other sailors carry a lucky coin.

A chalk mark, half smudged, stains the ball of her right thumb, because she is always counting something: cuts in a hull, coins in a purse, debts in a ledger she keeps behind her eyes. She speaks rarely and bluntly, in the clipped grammar of the cradles, and she is quicker to anger than to forgiveness, though the anger is never reckless; it is the anger of a woman who has learned exactly how much force a hull can take and applies the same arithmetic to people.

Beneath the bluntness is a survivor's guilt she has never once named out loud: she came back from Carl's third voyage alone, at seventeen, and the harbour spent nine years deciding what that meant. She decided it meant she would know every rib of every hull she ever worked on, and that no ship would open under her watch twice. She is loyal past the point of sense to anyone who stood by her in the Tarred Keel's worst nights, and she keeps a private tally of who stood where when things went wrong, and the tally is not finished.

Before the adventure

Character Background

Sella Rooke was born within earshot of the Lordinium dry docks, in a rope-walk tenement where the tide is the only clock anyone trusts. Her mother caulked seams, her father hauled cradle timbers, and by the age of nine Sella could name every ship in the harbour by the sound of her hull being tapped. At seventeen, hungry for a wage that was not a dockhand's, she signed as deckhand onto Carl of the Seven Seas' third northern voyage, because Carl's name was still good coin then and the harbour had not yet learned to count his lost crews.

She was the youngest hand aboard and the strongest for her size, and the bosun took a liking to her, which she later understood was a different kind of arithmetic entirely.

The ship went down in a heavy sea nine years ago, in water the charts said was safe. Sella was below decks when the hull opened, ordered there by the bosun minutes before, and she came up through a hatch into black water and swam to a spar and then to a shingle bar, and she was the only one. The harbour needed a reason. A seventeen-year-old girl who lived was a better reason than a hull that failed, and the gossips of the Tarred Keel settled on her within a fortnight. The harbourmaster's office declined to investigate. Carl, home with his own grief and his own torn map, never learned her name.

She went back to the cradles and stayed. For nine years she has worked the Sea-Devil's Due's sisters, learning copper sheathing the way priests learn scripture, tapping hulls by ear, sleeping in the cooperage loft in bad weather. She earned the name Keelbreaker the honest way, by breaking up a condemned hulk single-handed in a winter gale to free a cradle before the tide took the whole dock, and the dock crews have called her by it ever since, half in respect and half in warning.

Halda Storm is the one thread of the old voyage she never cut. Halda was third mate then, and she was the only officer who said aloud that a deckhand does not sink a ship. Sella has never decided whether that was belief or kindness, and the not-knowing has kept her sharp for nine years. When Carl came home and began hiring for the north, Halda sent for her personally, and Sella signed the letter before she finished reading it, because the Sea-Devil's Due was going north, and north is where her tally's oldest name is waiting.

Her driving goal is simple and enormous: a mate's berth, and the words out loud. Everything else โ€” the Chorus, the fog, the god beneath the island โ€” she will meet the way she meets a hull: by tapping it, listening, and finding where it is cut.

Threads to follow

Unresolved Plots

  • The bosun from the third voyage is alive somewhere in the north, grey-robed, and his account of the wreck is the one voice that can clear or damn Sella besides Halda's.
  • Someone paid for the third voyage's sabotage nine years ago with the same old coin the grey-robed woman uses at Gullclaw Cay, which means the Chorus's plan predates Carl's return.
  • Sella's name appears in a Chorus ledger recovered from the burned warehouse, written in a column headed 'survivors', and nobody can explain why the cult has been keeping her name for nine years.
  • The chalk cross on the old wreck's rib was drawn in a caulker's chalk that matches no kit in Lordinium's dry docks; the matching kit is somewhere north of Harrowgate.
  • Halda Storm has her own tally, kept in the ship's books, of four crews buried, and the fifth page is already ruled and waiting.

Beneath the surface

Secrets

  • Sella was ordered below decks by the bosun minutes before the hull opened, and she has never told anyone, because it sounds like either cowardice or favouritism and she cannot decide which is worse.
  • She keeps a folded scrap of the old ship's copper sheathing in her coat, torn from the wreck as she swam away, and she has never shown it to anyone including Halda.
  • She can read the Sea-Devil's Due's hull by sound alone, tapping the copper with a mallet knuckle, and she has known about the sabotage cuts for two days longer than she has admitted.

What haunts them

Fears

  • That the harbour was right about her, and that some part of her did fail on the third voyage in a way no chalk mark can explain away.
  • That Halda's nine years of silence were doubt all along, and that the words she wants spoken will never come, or will come too late to matter.
  • That the fog takes crew, never captains, and that a mate's berth puts her exactly in the class of person the sea has been collecting for a thousand years.

What drives them

Aspirations

  • To stand a watch as mate of the Sea-Devil's Due with her name in the ship's books in ink, not chalk.
  • To hear Halda Storm say the words aloud, in front of the whole dock, and to be able to believe them.
  • To see every name on her tally crossed off, one way or another, so she can finally put the mallet down and sleep a full night.

Personal quest ยท 1

The Fourth Cut

While counting the sabotage cuts in the Sea-Devil's Due's dry dock cradle, Sella finds a fifth mark nobody else has seen: a chalk cross on the inner rib, identical to the mark found on the ship that sank under her nine years ago. She must convince Halda Storm to walk the cradle with her, match the chalk to a caulker's kit, and hear her out before the tide floats the ship. Success means Halda clears her name before the whole crew and awards her the mate's berth; failure means Halda assumes she is covering for the saboteur and puts her ashore at Gullclaw Cay.

Current Stage

Find the fifth chalk mark and identify the caulker's knife that made it.

Choice
Bring the mark to Halda immediately or investigate Sedge the caulker first.
Going to Halda first risks dismissal; investigating Sedge risks being caught alone in the cradle at night.
Alternative
Confront Sedge alone or with witnesses.
Sedge will try to drown her in the bilge if she comes alone.
Mechanical Rewards
  • Mate's berth on the Sea-Devil's Due: Sella gains command authority over deckhands and advantage on crew-related checks
  • Halda's endorsement: permanent +1 to Persuasion checks made aboard ship
  • The Keelbreaker's Mallet, recovered from the caulker's kit in the bilge
Narrative Rewards
  • Public exoneration before the whole crew after nine years of blame
  • Halda Storm says the words: it was never your ship to lose

Personal quest ยท 2

The Tally of the Third Voyage

Sella keeps a private tally of who stood where when the old ship went down, and one name on it never made sense: the bosun who ordered her below decks minutes before the hull opened. Rumour places him alive in Harrowgate, grey-robed, among the sea-burial priests of the Ash Chorus. Sella must find him in the burned warehouse cell, get his account of the third voyage, and decide whether he was a coward, a traitor, or the only other person who knew the hull was cut before they ever sailed.

Current Stage

Track the bosun's name through Harrowgate's shrine register and the Grey Gull's gossip.

Choice
Tell Halda the bosun may be Chorus, or keep the hunt private.
Halda will want him taken alive; the Chorus will want him silenced.
Mechanical Rewards
  • The bosun's logbook page: proof the third voyage was sabotaged before it sailed, worth 300 gp to Archivist Venn
  • Advantage on Insight checks against Chorus members for the rest of the campaign
Narrative Rewards
  • Sella learns she was ordered below decks to be the designated survivor, not the scapegoat
  • A name crossed off her tally for good

Personal quest ยท 3

Keel and Chain

When the party breaks the blood-price altar at the Ninth Terrace, the chain that held Nesa falls open, and Sella picks it up without knowing why. The chain remembers. Wrapped around her fist, it shows her fragments of every offering ever made, including the face of the caulker who cut the old hull, kneeling at this same altar as a young man of one of the seven families. Sella must trace his bloodline to its last living descendant in Lordinium and decide what the harbour owes a family that fed a god for a thousand years.

Current Stage

Read the chain's visions and identify the caulker's family name.

Choice
Wear the chain openly or hide it from the crew.
The crew grows uneasy around a woman wearing the chains of an offering.
Mechanical Rewards
  • Nesa's Chain as a permanent weapon and attunement slot
  • The descendant's testimony: advantage on saving throws against the Thirteenth's offers at the Heart
Narrative Rewards
  • Sella sees the whole thousand-year ledger of the blood price through the eyes of one caulker's family
  • A choice about inherited guilt that mirrors her own nine years of blamed innocence

Major Decision

Context

At the Fogwall Gate, the fog demands one life from the crew, or a true name freely given. Sella's own name is the only true name she has never spoken falsely, but giving it may bind her to the fog as Cassian is bound.

Choice Made
Give her own name to the fog, offer a dead crew member's name from her tally, or let the fog take a living sailor.
Impact

Giving her own name: Sella survives but the fog marks her; she gains the Warden's coral mask and darkvision in fog, but disadvantage on saving throws against the Thirteenth's voice. Giving a dead name: the gate opens free and her tally finally balances, granting permanent resistance to necrotic damage. Letting the fog take a sailor: the crew's trust in her dies, costing her the mate's berth permanently and giving her disadvantage on all Charisma checks aboard ship.

Major Decision

Context

If the party recovers the King's sealed orders from the Penitent Star, Halda Storm will mutiny unless the orders are shown to Carl, and Carl will be shattered by his brother's signature.

Choice Made
Give the orders to Halda, show them to Carl, or burn them and protect them both.
Impact

Giving them to Halda: she takes the ship home and the campaign forks, but Sella gains a captain's authority and the Crew Drills downtime doubles its rewards. Showing Carl: he stays the course but fights with a broken heart, granting the whole party advantage on saves against the Thirteenth's bargaining at the Heart. Burning them: Halda never trusts Sella again, removing her endorsement and the mate's berth, but the expedition stays united and crew morale holds.

Major Decision

Context

At the Heart of Borealis, the Thirteenth offers Sella the one thing she wants most: Halda Storm saying the words aloud, freely and forever, that the third voyage was never her fault. The price is a single drop of blood, freely given.

Choice Made
Accept the bargain, refuse it, or demand the words first and test whether the god keeps its promises.
Impact

Accepting: Sella hears the words but is bound to the Thirteenth; she gains the Crown of the Vessel's chorus of voices as a once-per-day fear effect, and the finale becomes harder for the party. Refusing: she gains Nesa's Chain permanently and advantage on all saving throws against divine compulsion for the rest of her life. Demanding first: the god keeps its word exactly and no more, giving her the words but not the peace; she gains the mate's berth and a permanent +1 to Strength, but the words ring hollow whenever she doubts.

Transformative Moment

Trigger

Completing The Fourth Cut

Transformation

Sella trades the chip on her shoulder for a mate's whistle; her anger becomes command, and the crew starts calling her by her title instead of her reputation.

Mechanical Changes

Persuasion

+1 permanent bonus aboard ship

The crew's respect
Equipment

Gains the Keelbreaker's Mallet

Recovered from the caulker's kit

Transformative Moment

Trigger

The Fogwall Gate bargain

Transformation

Sella learns that names have weight and that hers was never the heaviest thing in her tally.

Mechanical Changes

Saves

Resistance to necrotic damage or a fog-mark, depending on choice

The fog's price

Transformative Moment

Trigger

Reading the sacrifice ledgers in the Sevenfold archive

Transformation

Sella's private nine-year grievance collides with a thousand-year ledger of real sacrifices, and she stops keeping tallies of blame and starts keeping them of debt.

Mechanical Changes

Insight

Advantage on Insight against anyone offering her a bargain

She has learned how bargains are dressed

Ally

Halda Storm

Relationship ally
Influence 7/10
Loyalty 6/10

Shared History

Halda was the third mate on Carl's third voyage, the one Sella came back from alone. When the harbour gossips decided the deckhand girl had cut the lines or missed the warning or simply been too slow, Halda was the only officer who said out loud that a seventeen-year-old hauling rope in a gale does not sink a ship. It cost her: the harbourmaster's office marked her as difficult, and two berths she wanted went to politer officers.

For nine years Halda has said nothing else about it, which Sella has read as doubt, though it was silence kept so the harbour would have nothing more to chew on. Now Halda has noticed the sabotage of the Sea-Devil's Due and suspects someone in the crew, and Sella is the only dockhand she trusts enough to walk the cradle with her at night. Their relationship is two women who have spent nine years misreading each other's silence, and the Fourth Cut quest is the moment they finally speak the same sentence at the same time.

Potential Breaking Points

  • If Sella is wrong about the chalk mark, Halda will put her ashore at Gullclaw Cay and never speak to her again
  • If the party hides the King's sealed orders from her, her trust dies permanently

Enemy

Sedge the Caulker

Threat Level 6/10
Conflict Type betrayal_and_murder

Personal Stakes

Sedge worked the cradles beside Sella for six years, passed her tools, drank with her at the Tarred Keel, and taught her how to read a hull's stress lines. He also wears a grey cord under his apron and paid Jory Tallow to cut the Sea-Devil's Due. Worse, Sella now believes his hand made the chalk cross on the old ship nine years ago, which means the man who taught her her trade is the reason she has spent nine years blamed for a wreck.

Sedge knows the bilges better than anyone and will try to drown her in the flooded cradle if she comes alone. He is not a fanatic; he is a frightened man who was recruited with money and threats, and he can be turned if cornered by witnesses, which makes him both Sella's most personal enemy and her most valuable potential confession.

Possible Resolutions

  • Capture him alive and make him confess before Halda and the crew
  • Kill him and lose the only living link between the two sabotages
  • Let him flee to the Chorus and hunt him at Harrowgate

Faction

The Ash Chorus

Standing -8/10

Influence

The Chorus has been part of Sella's life longer than she knows. Nine years ago its agent cut the chalk cross on the hull of the ship she served on, and the fog or the wreck that followed took everyone but her, making her the designated survivor of a sacrifice she never understood. Its members collected sea-burial charity on the harbour front while the harbour called her a wrecker, and its grey-robed watchers have been counting Carl's crews in the Salt Crown every night since he came home.

Sella does not yet know the Chorus exists as an organisation; she knows only that someone with a caulker's knife and a piece of chalk has been writing her name on hulls for nine years. When she learns the truth, her hatred will be total, but the Chorus's ledger of the third voyage is also the only proof that can clear her name, which makes the faction both her enemy and her exoneration.

Benefits

  • The Chorus's own records, taken by force, are the strongest proof of both sabotages
  • Sedge, if turned, becomes a source of names, channels and safe routes through the smoking strait

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