Kett of the Bent Nail

Level 3 Kobold Rogue (Thief)

Available with DM subscription
STR
8 (-1)
DEX
17 (+3)
CON
10
INT
13 (+1)
WIS
12 (+1)
CHA
15 (+2)

Defense

Armor Class 15 (Studded leather)
Hit Points 18 (3d8 0)
Speed 30 ft.

Proficiencies & Skills

Saving Throws Dexterity, Intelligence
Skills Insight +3, Stealth +5, Acrobatics +5, Perception +3, Investigation +3, Sleight of hand +5

Features

Criminal Feat: Alert

Background Level 1

You gain Initiative Proficiency. When you roll Initiative, you can add your Proficiency Bonus to the roll. Immediately after you roll Initiative, you can swap your Initiative with a willing ally who is not incapacitated.

Sneak Attack

Rogue Level 1
once per turn

Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll, or if another enemy of the target is within 5 feet of it and you don't have disadvantage.

Draconic Cry

Kobold species
proficiency bonus per long rest

As a Bonus Action, you give a fierce cry to unsettle nearby enemies. Until the start of your next turn, you and your allies have Advantage on attack rolls against any enemy within 10 feet of you.

Kobold Cunning

Kobold species

You have advantage on checks made to navigate tight tunnels, squeeze through cramped service passages, or notice subtle disturbance in worked stone, packed earth, or built infrastructure.

Fast Hands

Thief Level 3
at will

You can use the Bonus Action you gain from Cunning Action to make a Dexterity (Sleight of Hand) check, use thieves' tools to disarm a trap or open a lock, or take the Utilize action.

Darkvision

Kobold species

You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in darkness only as shades of gray.

Second-Story Work

Thief Level 3

Climbing no longer costs you extra movement, and when you make a running high jump, you can add your Dexterity modifier to the distance of the jump.

Criminal Specialty

Background Level 1

You are practiced in moving through illicit markets, spotting bait, and knowing when a seller is lying about provenance, ownership, or condition.

Expertise

Rogue Level 1

Choose two of your skill proficiencies to double your proficiency bonus. Kett has Expertise in Investigation and Stealth.

Thieves' Cant

Rogue Level 1

You know the secret signs and symbols used by thieves and cutpurses to hide messages in plain sight.

Cunning Action

Rogue Level 2
at will

On each of your turns, you can take the Dash, Disengage, or Hide action as a Bonus Action.

Character Information

Kett of the Bent Nail is a kobold auction crier who treats the market like both theater and battlefield. They have a dramatic voice, a quick eye for counterfeit relics, and a deep dislike of anyone who thinks deception is the same thing as cleverness. In the Service Tunnels and Auction Underworks, Kett is the person vendors call when a lot looks wrong, a seal does not match, or a bidder starts asking for cursed goods at odd hours. They enjoy excitement, but only when it has rules. They like a good crowd, a clean reveal, and a fair bargain far more than raw greed.

Kett’s strengths are practical rather than glamorous. They can move through cluttered aisles and cramped tunnels with ease, notice the details that make a fake relic fall apart under scrutiny, and talk fast enough to keep panic from turning into a riot. They are not a saint, nor do they pretend to be. Kett knows the market survives because people lie, but also because enough people keep receipts, keep watch, and refuse to let a bad deal become everyone else’s problem. That is why they matter in the campaign: Kett is the kind of NPC who can point the party toward the truth, but only if they prove they can handle it.

Kett’s personality is loud, nosy, and hard to fool. Under the performance, though, is someone who remembers every time the market nearly broke and who has no patience for liars trying to turn chaos into profit. They are useful, cautious, and far more loyal than they first appear.

Character Background

Kett was hatched and raised in the warm, crowded service levels beneath the market, where every tunnel smelled of lamp oil, old rope, and hot metal. Their earliest memories are of carrying little bundles of tags, string, and chalk for older kobold runners who moved through the underworks like water through cracks. Nobody in Kett’s family had much coin, but they had a strong sense of what mattered: a good route, a better memory, and the willingness to call out a bad deal before it swallowed a whole day. Kett learned early that a market is never just a place to buy things. It is a machine powered by attention, trust, and the quiet labor of people who know how to keep ugly things from becoming dangerous.

As a hatchling, Kett was assigned to listen rather than speak. They were told to stand near the auction rail and watch how buyers handled objects when they thought no one important was looking. Kett noticed patterns quickly. A real relic is afraid of rough hands in a way a fake one is not. A genuine old clasp wears down where fingers have touched it a thousand times. A curse, if carefully hidden, often leaves a tiny contradiction: a seal that is too fresh, a price tag that has been reapplied, a chain link polished only on the side people can see. Kett began pointing out those flaws with a confidence that made adults uncomfortable. At first the workers found it amusing; then it became useful; then it became dangerous, because anyone who can identify a counterfeit can also identify a lie.

Their turning point came during a disastrous auction season, when a supposedly restorative charm was sold to a desperate family in the underworks. The charm was a fake, or at least part fake, and the consequences embarrassed several vendors, cost the market a great deal of salvage credit, and nearly got Kett blamed for not noticing sooner. Kett did notice something was wrong, but not enough to stop the sale. That failure stuck with them. It taught Kett that being right too late can still hurt people. From then on, Kett doubled down on proof, paperwork, and public certainty. If they were going to make mistakes, they would at least make them loudly and with enough flair to keep everyone else listening.

That is where the dramatic voice came from. Kett learned that a market crowd responds to rhythm, certainty, and a little fear. A crier who can make a room turn its head can also make a room hesitate long enough for a worker to duck, for a runner to escape, or for a liar to be exposed in the middle of a sale. Kett embraced the role of auctioneer because it gave their instincts a stage. They became good at presenting lots, calling bids, and reading the tiny tells that reveal panic or greed. Over time they developed a reputation as someone who could sniff out a fake relic before it crossed the rail and who never enjoyed being lied to, even when the lie was meant to protect them.

Kett’s criminal background comes from the practical side of the market. They know back routes, hidden ledgers, and the kind of quiet theft that does not look like theft until the wrong crate goes missing. They have used that knowledge to help runners, to track black-tagged cargo, and occasionally to win information from people who thought a kobold auction crier was too theatrical to be dangerous. The truth is that Kett is dangerous in a very specific way: they are patient, observant, and willing to wait until a lie has boxed itself into a corner. They are also, despite their sharp tongue, surprisingly protective of workers, clerks, and anyone who gets bullied by big talkers.

Kett’s bond to the market is complicated. They love the excitement of the auction floor, the scrape of a gavel, the call and response of buyers shouting over one another, and the way the whole bazaar seems to hold its breath when a rare item is revealed. But they also know the market’s hidden machinery can be abused, and that a clever thief with the right tags can move cursed goods far deeper than they should ever go. That is why Kett listens. That is why they remember. They want to be more than a voice that sells things. They want to be the person who can say, with confidence, that a relic is fake, a route is wrong, and a bad bargain is about to cost everyone in the room more than they can afford.

At level 3, Kett is already useful, but not invincible. They are a rogue who survives on speed, attention, and the trust they have earned one honest warning at a time. They know enough to be valuable to the party, enough to be resented by smug merchants, and enough to make a dangerous difference when the black-tag mystery starts to unravel. Their true story is still being written in receipts, shouted bids, and the occasional very expensive mistake.

Unresolved Plots

  • Kett knows who has been buying cursed goods at odd hours, but the buyer’s path crosses too many ledgers for a clean accusation.
  • A forged relic that Kett once praised is still circulating somewhere in the market, and it may carry a hidden mark tied to the Price Engine.
  • Rill’s routes keep changing, and Kett suspects someone with access to both gnome and kobold records is steering the underworks off-course.
  • Several auction lots have been quietly relabeled after hours, and Kett has not yet found the clerk brave enough to admit who altered them.
  • Kett heard three bells and one chime from below the market, a sequence associated with a sealed stair; nobody else will confirm whether it is a warning or a summons.

Secrets

  • Kett once helped pass a counterfeit charm because the seller claimed it would save a sick runner; it did not, and Kett still hates remembering that day.
  • Kett keeps a private ledger of who lied, who paid, and who flinched first during negotiations, and that book could ruin several reputations if found.
  • Kett recognizes at least one of the black iron tags by the stamp pattern alone, because they saw the same marking on a shipment that disappeared weeks earlier.

Fears

  • Being publicly proven gullible in front of the market crowd.
  • A real crisis happening while they are in the middle of a performance.
  • Learning that their best source has been feeding them carefully managed lies.

Aspirations

  • Become the most trusted relic appraiser in the market.
  • Build a rumor network that protects workers instead of exploiting them.
  • Find a way to make truth more valuable than intimidation in the underworks.

QUEST -- The Black-Tagged Bidder

Kett has seen a buyer in black gloves purchase cursed goods at odd hours and leave by routes that should have been locked. This quest is about proving who the buyer is, what they are moving, and whether they are paying in coin, favors, or something worse. Kett wants the truth because lies in the market do not stay small; they become missing stock, frightened workers, and angry vendors. The quest will pull Kett between public duty and private temptation, because the bidder may know secrets that could make Kett indispensable to the underworks—or make Kett a target. Resolving this thread deepens Kett’s role as informant and puts hard limits on how much danger they are willing to tolerate for information.

Current Stage

Trail the bidder through the Auction Underworks without being spotted, then compare the buyer’s route against ledgers and bell-sequences.

Choice

Expose the bidder publicly in front of the auction crowd.

Kett wins respect from honest vendors and earns a reputation for courage, but the auction chamber becomes volatile and the saboteur’s network realizes someone has started connecting dots. The market trust surrounding Kett improves, yet future informants become more careful and less eager to talk in the open. The scene also shifts Kett from passive witness to active threat, which can change how lieutenants respond to them later.
Alternative

Shadow the bidder longer to learn the hidden route instead of exposing them immediately.

Kett gains more proof and possibly learns the bidder’s contacts, but the delay lets stolen stock move deeper below the market. Kett’s informant value rises, yet so does the chance that the bidder notices they are being tracked. This path makes Kett more feared and more useful, but also creates the kind of quiet resentment that can poison future deals.
Mechanical Rewards
  • Kett gains one permanent additional use of Draconic Cry per long rest if the party helps restore trust in the underworks.
  • Kett can add proficiency bonus to one additional tool-related or appraisal-related check per short rest when examining relics, tags, or auction stock.
  • Kett may treat one failed check to identify a counterfeit or cursed item as a success with partial information, once per long rest, after Level 3 story resolution.
  • If Kett completes the worker-protection quest, they gain a minor contact boon: market workers will provide safe passage through one secured route per day without payment.
Narrative Rewards
  • Access to the Auction Underworks with reduced suspicion.
  • A network of kobold runners and gnome clerks who will trade rumors for favors.
  • Recognition as a trustworthy authenticity expert among the market’s vendors.
  • A private audience with whoever controls the black-tag routing system, if the party chooses to chase that lead.

Major Decision

Context

The black-gloved bidder keeps buying cursed stock at odd hours.

Choice Made

Expose the bidder now or shadow them to learn the full network.

Impact

Expose them to gain immediate trust and public influence, or shadow them to gain deeper leverage but risk letting more cursed goods move downward. This decision changes whether Kett is seen as a public defender or a quiet operator.

Major Decision

Context

A fake relic from Kett’s past could prove they once made a disastrous call.

Choice Made

Confess the old mistake or weaponize the secret against a rival.

Impact

Confession increases trust and moral authority; weaponizing the secret increases short-term power but creates a betrayal point and a future vulnerability.

Major Decision

Context

The underworks need a clear ally, and Kett has enough standing to choose a side.

Choice Made

Commit to the workers’ safety or remain market-neutral.

Impact

Committing to the workers opens tunnel access, favors, and a more honorable reputation. Staying neutral preserves profits and independence but leaves Kett isolated when the crisis deepens.

Transformative Moment

Trigger

Kett publicly calls out a counterfeit lot in the Auction Underworks and is proven right in front of the crowd.

Transformation

Kett stops performing certainty and starts carrying real authority. The voice becomes less about flair and more about consequence. People still hear the showmanship, but now they also hear a person who can protect the market from lies.

Mechanical Changes

Insight

+1 bonus to future market-related Insight checks through narrative authority.

Kett’s reputation improves after publicly identifying a fake relic.
Draconic Cry

Gain one additional use per long rest after the market formally recognizes Kett’s eye for fraud.

Trusted authority turns their battle cry into a rallying signal.

Transformative Moment

Trigger

Kett discovers the black-tagged cargo route leads directly toward the basement vault.

Transformation

Kett realizes the market is not just being cheated; it is being engineered. The role of informant changes from gossip and barter to survival and sabotage. They begin thinking like a tunnel warden as much as an auctioneer.

Mechanical Changes

Investigation

Kett gains advantage on one Investigation check per day related to black tags, ledgers, or routing marks.

Repeated exposure to the sabotage makes Kett faster at pattern recognition.
Speed

+5 feet when moving through market aisles, catwalks, or tunnel terrain that counts as cramped or cluttered.

Kett learns to move like someone who understands the underworks.

Transformative Moment

Trigger

Kett chooses to stand with the workers during a quarantine breach or tunnel crisis.

Transformation

The dramatic voice becomes a promise instead of a performance. Kett stops measuring every choice by who will pay the most and starts measuring them by who gets hurt if nobody speaks up. This is the moment Kett becomes a real fixture of the market, not just a memorable one.

Mechanical Changes

Charisma

+1 bonus to a future Charisma check made to calm workers or broker a truce, once per long rest.

Kett’s sincerity becomes more persuasive than their flair.
Cunning Action

Kett can use Cunning Action to Help a creature in a market or underworks scene once per long rest.

Kett learns to coordinate people, not just spotlight them.

Ally:
Foreman Rill Vexbolt

Relationship Reluctant ally and procedural rival
Influence 6/10
Loyalty 7/10

Shared History

Rill and Kett have spent enough time in the same market to know each other’s habits, and that has not always made things easier. Rill thinks Kett is loud, theatrical, and occasionally too eager to make a crowd out of a problem. Kett thinks Rill is brilliant, overworked, and one bad inventory crisis away from chewing through a clipboard. Despite the friction, Kett trusts Rill’s routes, locks, and tunnel instincts more than almost anyone else’s judgment. Rill has seen Kett spot counterfeit relics by the polish line or the weight of a forged clasp, and Kett has seen Rill keep service tunnels running while everyone else panics. Their shared history is built from emergency repairs, whispered warnings, and the kind of cooperation that only works when neither side has time for pride.

Potential Breaking Points

  • Rill may hide structural failures to avoid panic.
  • Kett may withhold a rumor if it protects an informant source.

Enemy:
The Black-Gloved Bidder

Threat Level 4/10
Conflict Type Investigative and economic sabotage

Personal Stakes

The bidder’s purchases connect directly to Kett’s off-hours observations. If Kett is wrong about the bidder, they lose credibility. If Kett is right, they become a target for everyone who profits from cursed goods.

Possible Resolutions

  • Expose the bidder’s route and ledger entries.
  • Bait the bidder into a public auction trap.
  • Use counterfeit proof to turn their own contacts against them.

Faction: The Kobold Swap Meet

Standing 8/10
Influence Kett can request tunnel access, secure storage, and runner support if they do not burn trust.

Obligations

  • Do not expose runner names lightly.
  • Report black-tag activity to the underworks.
  • Respect quarantine boundaries unless given clearance.

Benefits

  • Safe passage through service tunnels
  • Practical labor and information
  • Protection during auction disruptions

Faction: The Gnome Depot

Standing 4/10
Influence Friendly but skeptical; they value Kett’s eye for fraud more than their dramatic delivery.

Obligations

  • Do not scam the public aisles.
  • Verify claims before escalating rumors.
  • Return any stolen tag seals or route keys.

Benefits

  • Access to repair benches
  • Trade credit and minor discounts
  • Rumor exchange with clerks and fixers

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