Criminal Feat: Alert
You gain Initiative Proficiency. When you roll Initiative, you can add your Proficiency Bonus to the roll. Immediately after you roll Initiative, you can swap your Initiative with a willing ally who is not incapacitated.
You gain Initiative Proficiency. When you roll Initiative, you can add your Proficiency Bonus to the roll. Immediately after you roll Initiative, you can swap your Initiative with a willing ally who is not incapacitated.
Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll, or if another enemy of the target is within 5 feet of it and you don't have disadvantage.
As a Bonus Action, you give a fierce cry to unsettle nearby enemies. Until the start of your next turn, you and your allies have Advantage on attack rolls against any enemy within 10 feet of you.
You have advantage on checks made to navigate tight tunnels, squeeze through cramped service passages, or notice subtle disturbance in worked stone, packed earth, or built infrastructure.
You can use the Bonus Action you gain from Cunning Action to make a Dexterity (Sleight of Hand) check, use thieves' tools to disarm a trap or open a lock, or take the Utilize action.
You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in darkness only as shades of gray.
Climbing no longer costs you extra movement, and when you make a running high jump, you can add your Dexterity modifier to the distance of the jump.
You are practiced in moving through illicit markets, spotting bait, and knowing when a seller is lying about provenance, ownership, or condition.
Choose two of your skill proficiencies to double your proficiency bonus. Kett has Expertise in Investigation and Stealth.
You know the secret signs and symbols used by thieves and cutpurses to hide messages in plain sight.
On each of your turns, you can take the Dash, Disengage, or Hide action as a Bonus Action.
Trail the bidder through the Auction Underworks without being spotted, then compare the buyer’s route against ledgers and bell-sequences.
Expose the bidder publicly in front of the auction crowd.
Shadow the bidder longer to learn the hidden route instead of exposing them immediately.
Expose the bidder now or shadow them to learn the full network.
Confess the old mistake or weaponize the secret against a rival.
Commit to the workers’ safety or remain market-neutral.
+1 bonus to future market-related Insight checks through narrative authority.
Gain one additional use per long rest after the market formally recognizes Kett’s eye for fraud.
Kett gains advantage on one Investigation check per day related to black tags, ledgers, or routing marks.
+5 feet when moving through market aisles, catwalks, or tunnel terrain that counts as cramped or cluttered.
+1 bonus to a future Charisma check made to calm workers or broker a truce, once per long rest.
Kett can use Cunning Action to Help a creature in a market or underworks scene once per long rest.
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