Father Alden

Level 6 Human Cleric (Light Domain)

Available with DM subscription
STR
14 (+2)
DEX
10
CON
15 (+2)
INT
8 (-1)
WIS
16 (+3)
CHA
13 (+1)

Defense

Armor Class 18 (Chain Mail + Shield)
Hit Points 45 (10 + 5Ă—(5d8+2) +2)
Speed 30 ft., swim 30 ft., climb 30 ft.

Proficiencies & Skills

Saving Throws wisdom, charisma
Skills Medicine +6, Religion +2

Features

Keeper of the Altar Stone

custom Level 1
story

Alden secretly keeps a copy of the solar ritual's first verse beneath the chapel's altar stone. He knows the solar's true name—Solarael—but shares it only if the party saves the Chapel of the Dawn from the Unbound Choir. This is a plot feature, not a combat ability.

Healer

feat Level 4
per creature/short rest

When stabilizing a dying creature, it regains 1 HP and becomes conscious. As a Magic action, heal 1d6 + 4 + creature's HD with a Healer's Kit. Alden learned this tending plague victims in Ashfen.

Radiance of the Dawn

subclass Level 2
Channel Divinity, 3/long rest

As a Magic action, destroy 1/2 CR or less undead within 30 feet; or deal 2d10 + cleric level radiant damage to creatures within 30 feet (Con save DC 14 for half).

Light Domain

subclass Level 1

The priest of the Dawn channels solar radiance. Alden's faith is tied to the Order of the Dawn and the sleeping solar Solarael.

Magic Initiate (Cleric)

background Level 1
1/long rest

From the Acolyte background: knows 2 cantrips (guidance, thaumaturgy) and can cast bless once per long rest without a slot.

Warding Flare

subclass Level 1
3/long rest

As a Reaction, impose disadvantage on an attack roll against a creature within 30 feet that can see Alden.

Blessed Strikes

class Level 6

Alden chose Potent Spellcasting: add Wisdom modifier (+3) to cantrip damage.

Destroy Undead

class Level 5

Undead of CR 1/2 or less destroyed when turned.

Spellcasting

wisdom DC 14 +5 to hit Level 1: 4 slots Level 2: 3 slots Level 3: 3 slots

Prepared spells total 12 from class + 4 domain spells always prepared. Cantrips: 3 from class + 2 from Magic Initiate (guidance, thaumaturgy listed above are usable via that feat). Alden's broken left arm imposes disadvantage on Strength checks and Athletics until magically healed—a roleplaying detail, not a mechanical crippling.

Sacred Flame

Cantrip cleric cantrip
evocation 1 action 60 ft V, S

Dex save DC 14 or take 2d8 radiant (Potent Spellcasting: +3).

Guidance

Cantrip cleric cantrip
divination 1 action Touch V, S

Target gains +1d4 to one ability check within 1 minute.

Thaumaturgy

Cantrip cleric cantrip
transmutation 1 action 30 ft V

Manifest minor wonders of the Dawn.

Light

Cantrip cleric cantrip
evocation 1 action Touch V, M

Object sheds bright light in 20-ft radius.

Bless

Level 1 cleric (also Magic Initiate)
enchantment 1 action 30 ft V, S, M

Up to 3 creatures gain +1d4 to attack rolls and saves for 1 minute.

Cure Wounds

Level 1 cleric
evocation 1 action Touch V, S

Heal 1d8 + 3 HP.

Shield of Faith

Level 1 cleric
abjuration 1 bonus action 60 ft V, S

Target gains +2 AC for 10 minutes (concentration).

Command

Level 1 cleric
enchantment 1 action 30 ft V

Wis save DC 14 or obey a one-word command.

Spiritual Weapon

Level 2 cleric
evocation 1 bonus action 60 ft V, S

Spectral mace, +5 to hit, 1d8+3 force damage per turn.

Lesser Restoration

Level 2 cleric
abjuration 1 action Touch V, S

End one disease or condition.

Hold Person

Level 2 cleric
enchantment 1 action 60 ft V, S, M

Wis save DC 14 or paralyzed (concentration).

Aid

Level 2 cleric
abjuration 1 action 30 ft V, S, M

3 creatures gain +5 max/current HP for 8 hours.

Spirit Guardians

Level 3 cleric
conjuration 1 action Self (15-ft radius) V, S, M

Spirits of the Dawn circle Alden: 3d8 radiant on failed Con save, half speed (concentration).

Remove Curse

Level 3 cleric
abjuration 1 action Touch V, S

Ends curses; can free a creature from the Codex's lesser whispers.

Revivify

Level 3 cleric
necromancy 1 action Touch V, S, M (diamonds, 300 gp)

Return a creature dead less than 1 minute to life with 1 HP.

Burning Hands

Level 1 Light Domain (always prepared)
evocation 1 action Self (15-ft cone) V, S

Dex save DC 14 or 3d6 fire damage (half on success).

Faerie Fire

Level 1 Light Domain (always prepared)
evocation 1 action 60 ft V

Dex save DC 14 or outlined, granting advantage on attacks (concentration).

Daylight

Level 3 Light Domain (always prepared)
evocation 1 action 60 ft V, S

60-ft sphere of sunlight for 1 hour.

Fireball

Level 3 Light Domain (always prepared)
evocation 1 action 150 ft V, S, M

Dex save DC 14 or 8d6 fire damage (half on success).

Behind the character

Character Information

Father Alden is a weathered man in his fifties with a kind, lined face the rain of Ashfen has mapped with fine creases. Gray streaks his brown hair, and his eyes carry the particular patience of someone who has sat with the dying for decades and learned that most fear the dark less than they fear dying alone. He wears white and gold vestments gone mud-spattered at the hem, a chain shirt beneath them—a practical concession to the Choir's knives—and a simple wooden solar symbol on a leather cord.

His left arm hangs in a crude sling of linen and splints, and he waves off every offer of magical healing with a rueful smile and some deflection about the Dawn teaching patience. His right hand grips a heavy mace with a sunburst head, more often used to lean on than to swing. He speaks softly, asks questions before offering answers, and has a habit of humming solar hymns under his breath when he is worried.

His stubbornness is quiet but absolute: he has been offered conversion, torture, and death by the Unbound Choir, and answered all three with the same gentle refusal. He is a teacher at heart, and once he decides to trust someone, he trusts completely—a flaw as much as a virtue. Around him, even in gloom, a stubborn warmth seems to gather, like the last light of a sun that has not yet finished setting.

Before the adventure

Character Background

Alden came to Ashfen twenty years ago as a young priest ordained by a traveling chapter of the Order of the Dawn, sent to tend a chapel that most of the Order had forgotten. He arrived during the first of the bog plagues and never left. Over two decades he buried more parishioners than he married, learned every family's name in the village, and turned the Chapel of the Dawn from a dusty waypoint into the beating heart of Ashfen's stubborn little faith.

The plague years forged him: he dragged the sick from flooded cottages with his own hands, performed last rites by candlelight through the night, and once held a dying woman's hand until dawn because she was afraid of the dark. It was during those years that the Order's archivists first shared with him the fragmentary records of the solar Solarael—the sleeping celestial whose name could one day unmake the Codex of Flayed Whispers.

Alden copied the ritual's first verse in his own hand and sealed it beneath the altar stone, a secret he has kept even from his acolyte, Brother Kaelen. He has prayed to a solar he has never seen for twenty years, and the not-seeing has never once shaken him—or so he tells himself. In truth, the plague victim whose eyes opened during last rites has haunted him ever since, and the Codex's whispers, when they first reached Ashfen, sounded uncomfortably like that man's voice.

When the Unbound Choir came hunting Elara Voss and the first page, they took Alden in his own vestry, defaced his altar, and put a silver dagger to his throat. Under the blade he gave them a half-truth about the ritual—enough to buy time, not enough to satisfy them. He does not know whether that half-truth will save his congregation or doom it, and the uncertainty sits on him heavier than the broken arm the raid's void-touched raven gave him days before. Now he waits for worthy hands to cut his bonds, weighing the oldest question of his faith: whether the light is meant to be guarded, or given away.

Threads to follow

Unresolved Plots

  • Alden's broken arm does not heal naturally, and he refuses to explain how it happened. Close inspection reveals the break is not from the cultists' bonds—the bone was fractured days before the chapel raid, in a pattern that suggests something gripped him with terrible, deliberate force.
  • The void symbol defaced on Alden's altar is not standard Choir iconography. It includes a small, precise spiral that matches marks Alden has seen once before—scratched into the doorframe of a farmhouse outside Ashfen where a family vanished without a trace last spring.
  • Alden receives dreams each night of a choir singing in reverse beneath black water. He believes they are prayers from the drowned dead in the bog, but the dreams have begun including a thirteenth voice he does not recognize—one that calls him by a name he has never used.
  • Brother Kaelen, the acolyte who served Alden at the chapel before the raid, is missing. Alden insists the young man fled to relatives in Highwatch, but a black feather was found tucked into Kaelen's spare vestments, and Alden quietly fears the Choir took him alive.
  • The Order of the Dawn has sent no word to Alden in three years despite his monthly letters. Recently, one of his letters returned unopened, its seal intact but its wax stamped with a spiral he did not make—someone is intercepting the Order's correspondence, and Alden does not know who.

Beneath the surface

Secrets

  • Alden knows the solar's true name—Solarael—and has hidden a copy of the ritual's first verse beneath the chapel's altar stone. He has never spoken the name aloud, even alone in prayer, fearing that speaking it might be heard by things that listen backwards.
  • During the plague years, Alden performed last rites over a man who was not quite dead. The man's eyes opened during the prayer, and he whispered 'the last word is a death sentence' before truly dying. Alden has never told anyone, and the words have haunted every sermon since.
  • Alden's broken arm was inflicted by the void-touched raven of the Sunken Archive, which assumed a humanoid shape and gripped his wrist when he ventured into the bog to recover a page fragment a dying cultist had begged him to burn. He told the villagers he fell on the ice.

What haunts them

Fears

  • That his faith is a habit rather than a truth—that the Dawn has never actually been listening, and every miracle he has attributed to Solarael was coincidence dressed in candlelight.
  • That the Choir will take his congregation the way they took the hanged deserters at Gallows Ford, and that his stubbornness, not his faith, will be what dooms them.
  • That he will one day be offered the Codex's whispers in a moment of grief or exhaustion—and that, like the plague victim with open eyes, he will listen.

What drives them

Aspirations

  • To see the Chapel of the Dawn rebuilt, its stained glass restored, and its bell ringing true over Ashfen again before he dies.
  • To witness Solarael with his own eyes—not as doctrine or stained glass, but as a living light—so that his faith can finally rest on something he has seen.
  • To pass the ritual's knowledge to worthy hands and then be released from the burden of the solar's name, retiring to tend a small congregation where the worst secret he keeps is who leaves the anonymous donations.

Personal quest · 1

The Stitched Shut

A patient escaped from the Gilded Asylum staggers into Ashfen with silver stitches sealing his eyes, babbling about a matron who flays minds. Father Alden begs the party to shelter the man and learn what he witnessed. Removing the stitches safely requires a DC 15 Medicine check; a failure kills the patient. Alden's healer's instincts and guilt drive him—he treated plague victims in Ashfen for a decade and cannot bear watching another soul slip away while he stands by with a broken arm.

Current Stage

Shelter the patient at the Chapel of the Dawn while Choir agents close in.

Choice
Hide the patient in the vestry or move him to Marla Fen's inn.
The vestry risks the chapel; the inn endangers Marla.
Mechanical Rewards
  • Potion of healing
  • Alden joins the party as an allied NPC for Act I
  • Insight into the Gilded Asylum (advantage on stealth checks there)
Narrative Rewards
  • Alden's trust and the first hint of the solar ritual
  • The patient's testimony names Matron Vela

Personal quest · 2

The Verse Beneath the Stone

Father Alden secretly copied the solar ritual's first verse onto vellum and hid it beneath the chapel's altar stone. The Unbound Choir suspects this and has defaced the altar searching for it. Alden will not reveal the verse—or the solar's true name, Solarael—unless the party saves the Chapel of the Dawn from the cultists holding him in the vestry. This quest is the key that unlocks the campaign's endgame ritual.

Current Stage

Rescue Alden from the Choir interrogators in the vestry.

Choice
Attack openly, sneak in, or negotiate with the cult fanatic holding the silver dagger to his throat.
Negotiation may spare the chapel's stained glass; combat may shatter it.
Mechanical Rewards
  • Dawnwarden's Silver Dagger
  • Knowledge of Solarael's true name (required for the Act III ritual)
  • Optional Alden ally with daily bless
Narrative Rewards
  • The first verse of the solar ritual
  • Alden's full confidence

Personal quest · 3

The Drowned Congregation

Before the Choir came, Alden buried eleven plague victims from Ashfen in the bog near the Sunken Archive. Now the Codex's whispers have stirred them: drowned dead claw at the bog's edge each night, and Alden's Radiance of the Dawn can only reach so far with his arm in a sling. He asks the party to help him lay his congregation to rest—by force or by funeral—and to discover why the whispers chose his flock.

Current Stage

Investigate the bog graves at night and confront the risen dead.

Choice
Destroy the undead outright or attempt to turn them and give last rites first.
Rites honor the dead but prolong the danger; destruction is swift and grim.
Mechanical Rewards
  • Alden casts Daylight 1/day free
  • Vaelthar's journal (crucial Act I lore)
  • Optional ring of water walking
Narrative Rewards
  • The congregation rests
  • Alden's grief transmuted into resolve

Major Decision

Context

After the party saves the Chapel of the Dawn, Alden holds the first verse of the solar ritual—knowledge the Choir tortured him for.

Choice Made
He may entrust the verse and Solarael's name to the party immediately, or insist on escorting them to Highwatch himself to safeguard it.
Impact

If he gives it freely, the party gains the Dawnwarden's Silver Dagger and a head start, but Alden stays behind and cannot aid them in Act II. If he travels with them, he becomes an allied caster (daily free bless), but the chapel remains unconsecrated and Ashfen offers no rest benefits. Either path permanently shapes who guards the ritual's beginning.

Major Decision

Context

In Act II, Alden learns the Gilded Asylum's patients include people he once treated, now stitched and harvested by Matron Vela—a woman who, like him, lost her family to plague.

Choice Made
Alden can demand Vela's death, or press the party to attempt her redemption with evidence of her victims' suffering.
Impact

Demanding death grants Alden the Vengeance of the Dawn feature (his Radiance of the Dawn deals +1d10 against Choir leaders) but closes Vela's redemption permanently. Pursuing redemption costs a DC 18 Persuasion effort; if it succeeds, Vela surrenders the Solar Sigil freely and testifies against the Choir, but Alden gains a recurring doubt: his Radiance's damage drops by 1d10 as his certainty falters.

Major Decision

Context

At the Altar of the Last Word, Alden realizes the ritual's final verse—carved in his memory from the altar stone—implies a mortal of true faith could finish the last word if the solar falters, at the cost of the mortal's own life.

Choice Made
Alden may offer himself as the backup reader if Solarael is interrupted, or refuse and trust the solar alone.
Impact

Offering himself gives the party a safety net: if Solarael falls, Alden can complete the final page (campaign succeeds, but Alden dies and his soul joins the Dawn). Refusing removes that option but grants Alden the Dawn's Blessing—advantage on all saving throws during the Solar's Sacrifice—as reward for accepting the solar's sacrifice without presumption.

Transformative Moment

Trigger

The party saves the Chapel of the Dawn.

Transformation

Alden shares Solarael's true name and may join the party; his broken arm becomes a badge of survival rather than shame.

Mechanical Changes

Transformative Moment

Trigger

The Drowned Congregation quest is completed.

Transformation

Alden's grief for his plague-dead congregation resolves into iron conviction; his faith deepens visibly.

Mechanical Changes

Transformative Moment

Trigger

Witnessing Solarael's sacrifice at the Altar of the Last Word.

Transformation

Alden finally understands that the Dawn asks everything of those who serve it—and accepts it without bitterness.

Mechanical Changes

Ally

Elara Voss

Relationship Ally and fellow keeper of the ritual's knowledge
Influence 8/10
Loyalty 9/10

Shared History

Twenty years ago, Elara Voss studied under the Order of the Dawn's archivists while Alden was a young acolyte copying solar hymns in the same scriptorium. They spent one winter transcribing the Order's fragmentary records of Solarael, arguing late into the night over whether the solar's name could ever be safely written down. Elara insisted all knowledge must be preserved; Alden insisted some names must be guarded. They parted ways when she left to pursue the Codex's history and he took his vows at Ashfen.

When the Choir came hunting the first page, Elara fled to the one person she trusted to keep a secret: the priest who had once argued that names should be guarded. Alden hid her route through the bog, warned Marla Fen to watch the roads, and was still arranging her escape when the cultists took him. Their reunion—her ink-stained hands cutting his bonds—is the first time either has seen the other since that winter, and the old argument resumes within the hour.

Potential Breaking Points

  • If Alden learns Elara hid a second page in her boot without telling him, his trust is shaken (loyalty -2 until confronted).

Enemy

Sister Nira

Threat Level 8/10
Conflict Type Ideological and personal

Personal Stakes

Nira personally led the raid that shattered the Chapel of the Dawn and put a silver dagger to Alden's throat while her cultists defaced his altar. She knows his face, his voice, and—worse—his breaking point: under the blade, Alden whispered a half-truth about the ritual, and Nira has spent weeks turning that half-truth over, certain the old priest lied to her. She considers him her first true failure and intends to return to Ashfen to finish what the dagger started, flaying the truth from him page by page.

Alden, for his part, saw something in Nira's eyes during the interrogation—a flicker of the terrified girl she must have been before Mor saved her—and it haunts him. He prays for her soul even as he knows she will come for his congregation. Their conflict is not merely hunter and prey: each represents what the other might have become. If they meet again, Nira will offer Alden a choice—join the Choir's silence or watch Ashfen burn—and Alden must decide whether the girl behind the scarred face is still reachable, or whether mercy is just another word the Void has taught her to mimic.

Possible Resolutions

  • Redemption: A Persuasion effort referencing the mercy in her eyes may plant a seed of doubt (DC 20).
  • Destruction: If slain, her body dissolves into black feathers; Alden buries one feather beneath his rebuilt altar.

Faction

The Order of the Dawn

Standing 7/10

Influence

Alden was ordained by the Order of the Dawn's last traveling chapter, which passed through Ashfen two decades ago and never returned. He is, as far as he knows, the Order's only living priest in the Reach—a title that weighs on him nightly. The Order's hidden chapels still recognize his seal, and knights who cross his path offer him deference bordering on reverence, which embarrasses him deeply. In practical terms, the Order owes him old favors: a knight named Captain Lysa Dawnward owes Alden her life from the plague years and will rally her hidden chapel to his call once, no questions asked.

But the Order also watches him. Its surviving commanders know a solar's true name is the most dangerous secret in the Reach, and they have quietly questioned whether a lone village priest can be trusted with it. If Alden shares Solarael's name with outsiders—the party—the Order may demand an accounting. Alden's standing with the Order could rise to full reinstatement if the Codex is destroyed, or the Order could brand him an oathbreaker if the name falls into the wrong hands. He carries this tension silently, praying each dawn that faith and duty will not ask him to choose between them.

Obligations

  • Answer the Order's call to defend any consecrated chapel under attack.
  • Never speak Solarael's name to an unbeliever without cause.

Benefits

  • One favor from Captain Lysa Dawnward's knightly chapter.
  • Free healing and shelter at hidden Order chapels.

Ready to Unleash Your Character's Full Potential?

Join thousands of players and create rich, detailed character backgrounds with Fable Fiesta!

Register to unlock personal quests, relationships, and narrative hooks!

Sign Up Now - It's Free!

No credit card required. Start creating in minutes!